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119 lines
3.9 KiB
119 lines
3.9 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Framebuffer.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PrimitiveQuery.h" |
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#include "Magnum/Renderbuffer.h" |
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#include "Magnum/RenderbufferFormat.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Test { |
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class PrimitiveQueryGLTest: public AbstractOpenGLTester { |
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public: |
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explicit PrimitiveQueryGLTest(); |
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void query(); |
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}; |
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PrimitiveQueryGLTest::PrimitiveQueryGLTest() { |
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addTests({&PrimitiveQueryGLTest::query}); |
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} |
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void PrimitiveQueryGLTest::query() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::transform_feedback>()) |
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CORRADE_SKIP(Extensions::GL::EXT::transform_feedback::string() + std::string(" is not available.")); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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class MyShader: public AbstractShaderProgram { |
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public: |
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typedef Attribute<0, Vector2> Position; |
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explicit MyShader() { |
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Utility::Resource rs("QueryGLTest"); |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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Shader frag(Version::GL210, Shader::Type::Fragment); |
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vert.addSource(rs.get("MyShader.vert")); |
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frag.addSource(rs.get("MyShader.frag")); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} shader; |
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Renderbuffer renderbuffer; |
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32)); |
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Framebuffer framebuffer({{}, Vector2i(32)}); |
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer); |
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constexpr Vector2 data[9]; |
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Buffer vertices; |
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vertices.setData(data, BufferUsage::StaticDraw); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Triangles) |
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.setCount(9) |
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.addVertexBuffer(vertices, 0, MyShader::Position()); |
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MAGNUM_VERIFY_NO_ERROR(); |
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PrimitiveQuery q; |
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q.begin(PrimitiveQuery::Target::PrimitivesGenerated); |
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framebuffer.bind(FramebufferTarget::ReadDraw); |
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mesh.draw(shader); |
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q.end(); |
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const bool availableBefore = q.resultAvailable(); |
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const UnsignedInt count = q.result<UnsignedInt>(); |
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const bool availableAfter = q.resultAvailable(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(!availableBefore); |
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CORRADE_VERIFY(availableAfter); |
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CORRADE_COMPARE(count, 3); |
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#else |
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CORRADE_SKIP("Not implemented in OpenGL ES 3.0 yet."); |
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#endif |
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} |
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}} |
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CORRADE_TEST_MAIN(Magnum::Test::PrimitiveQueryGLTest)
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