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353 lines
13 KiB
353 lines
13 KiB
#ifndef Magnum_GL_Sampler_h |
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#define Magnum_GL_Sampler_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::Sampler, enum @ref Magnum::GL::SamplerFilter, @ref Magnum::GL::SamplerMipmap, @ref Magnum::GL::SamplerWrapping, @ref Magnum::GL::SamplerCompareMode, @ref Magnum::GL::SamplerCompareFunction, @ref Magnum::GL::SamplerDepthStencilMode, function @ref Magnum::GL::samplerFilter(), @ref Magnum::GL::samplerMipmap(), @ref Magnum::GL::hasSamplerWrapping(), @ref Magnum::GL::samplerWrapping() |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/GL/visibility.h" |
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#include "Magnum/Math/Vector3.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/* For implicit conversions to Vector<SamplerWrapping>, not used otherwise */ |
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#include "Magnum/Array.h" |
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#endif |
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namespace Magnum { namespace GL { |
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/** |
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@brief Texture sampler filtering |
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@see @ref Magnum::SamplerFilter, @ref samplerFilter(), |
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@ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()", |
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@ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()" |
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@m_enum_values_as_keywords |
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*/ |
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enum class SamplerFilter: GLint { |
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */ |
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/** |
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* Linear interpolation filtering. Can't be used with integer |
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* texture formats. |
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* @requires_es_extension Extension @gl_extension{OES,texture_float_linear} |
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* for linear interpolation of textures with float @ref TextureFormat |
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* @requires_webgl_extension Extensiion @webgl_extension{OES,texture_float_linear} |
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* for linear interpolation of textures with float @ref TextureFormat |
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* @requires_gles30 Extension @gl_extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with half-float |
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* @ref TextureFormat in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{OES,texture_half_float_linear} |
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* for linear interpolation of textures with half-float |
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* @ref TextureFormat in WebGL 1.0. |
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*/ |
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Linear = GL_LINEAR |
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}; |
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/** |
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@brief Convert generic texture sampler filter mode to OpenGL filter mode |
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@see @ref samplerMipmap(), @ref samplerWrapping() |
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*/ |
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MAGNUM_GL_EXPORT SamplerFilter samplerFilter(Magnum::SamplerFilter filter); |
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/** @debugoperatorenum{SamplerFilter} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerFilter value); |
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/** |
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@brief Texture sampler mip level selection |
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@see @ref Magnum::SamplerMipmap, @ref samplerMipmap(), |
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@ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()" |
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*/ |
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enum class SamplerMipmap: GLint { |
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/** |
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* Select base mip level |
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* @m_keywords{GL_NEAREST GL_LINEAR} |
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*/ |
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Base = GL_NEAREST & ~GL_NEAREST, |
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/** |
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* Select nearest mip level. **Unavailable on rectangle textures.** |
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* @m_keywords{GL_NEAREST_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST} |
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*/ |
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Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST, |
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/** |
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* Linear interpolation of nearest mip levels. **Unavailable on |
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* rectangle textures.** |
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* @m_keywords{GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR} |
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* @requires_es_extension Extension @gl_extension{OES,texture_float_linear} |
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* for linear interpolation of textures with float @ref TextureFormat |
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* @requires_webgl_extension Extensiion @webgl_extension{OES,texture_float_linear} |
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* for linear interpolation of textures with float @ref TextureFormat |
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* @requires_gles30 Extension @gl_extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with half-float |
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* @ref TextureFormat in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{OES,texture_half_float_linear} |
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* for linear interpolation of textures with half-float |
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* @ref TextureFormat in WebGL 1.0. |
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*/ |
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Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST |
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}; |
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/** |
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@brief Convert generic sampler filter mode to OpenGL filter mode |
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@see @ref samplerFilter(), @ref samplerWrapping() |
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*/ |
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MAGNUM_GL_EXPORT SamplerMipmap samplerMipmap(Magnum::SamplerMipmap mipmap); |
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/** @debugoperatorenum{SamplerMipmap} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerMipmap value); |
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/** |
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@brief Texture sampler wrapping |
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@see @ref Magnum::SamplerWrapping, @ref samplerWrapping(), |
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@ref Texture::setWrapping() "*Texture::setWrapping()" |
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@m_enum_values_as_keywords |
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*/ |
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enum class SamplerWrapping: GLint { |
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/** Repeat texture. **Unavailable on rectangle textures.** */ |
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Repeat = GL_REPEAT, |
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/** |
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* Repeat mirrored texture. **Unavailable on rectangle textures.** |
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*/ |
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MirroredRepeat = GL_MIRRORED_REPEAT, |
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/** |
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* Clamp to edge. Coordinates out of the range will be clamped to |
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* first / last column / row in given direction. |
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*/ |
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ClampToEdge = GL_CLAMP_TO_EDGE, |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* Clamp to border color. Coordinates out of range will be clamped |
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* to border color (set with |
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* @ref Texture::setBorderColor() "*Texture::setBorderColor()"). |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} or |
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* @gl_extension{NV,texture_border_clamp} |
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* @requires_gles Border clamp is not available in WebGL. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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ClampToBorder = GL_CLAMP_TO_BORDER, |
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#else |
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ClampToBorder = GL_CLAMP_TO_BORDER_EXT, |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Mirror the texture once in negative coordinates and clamp to |
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* edge after that. **Unavailable on rectangle textures.** |
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* @requires_gl44 Extension @gl_extension{ARB,texture_mirror_clamp_to_edge}, |
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* @gl_extension{ATI,texture_mirror_once} or @gl_extension{EXT,texture_mirror_clamp} |
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* @requires_gl Only separate @ref SamplerWrapping::MirroredRepeat or |
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* @ref SamplerWrapping::ClampToEdge is available in OpenGL ES and |
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* WebGL. |
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*/ |
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MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE |
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#endif |
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}; |
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/** |
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@brief Check availability of a generic sampler wrapping mode |
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Some OpenGL targets don't support all generic sampler wrapping modes (for |
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example the @ref SamplerWrapping::MirrorClampToEdge is not available in OpenGL |
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ES or WebGL). Returns @cpp false @ce if current target can't support such |
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format, @cpp true @ce otherwise. The @p filter value is expected to be valid. |
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@note Support of some formats depends on presence of a particular OpenGL |
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extension. Such check is outside of the scope of this function and you are |
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expected to verify extension availability before using such format. |
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@see @see @ref samplerWrapping(), @ref samplerFilter(), @ref samplerMipmap() |
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*/ |
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MAGNUM_GL_EXPORT bool hasSamplerWrapping(Magnum::SamplerWrapping wrapping); |
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/** |
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@brief Convert generic sampler filter mode to OpenGL filter mode |
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Not all generic sampler wrapping modes may be available on all targets and this |
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function expects that given format is available on the target. Use |
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@ref hasSamplerWrapping() to query availability of given mode. |
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@see @ref samplerFilter(), @ref samplerMipmap() |
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*/ |
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MAGNUM_GL_EXPORT SamplerWrapping samplerWrapping(Magnum::SamplerWrapping wrapping); |
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/** @overload */ |
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template<std::size_t dimensions> Math::Vector<dimensions, SamplerWrapping> samplerWrapping(const Math::Vector<dimensions, Magnum::SamplerWrapping>& wrapping) { |
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Math::Vector<dimensions, SamplerWrapping> out{NoInit}; |
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for(std::size_t i = 0; i != dimensions; ++i) |
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out[i] = samplerWrapping(wrapping[i]); |
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return out; |
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} |
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/** @debugoperatorenum{SamplerWrapping} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerWrapping value); |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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@brief Depth texture comparison mode |
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@see @ref SamplerCompareFunction, |
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@ref Texture::setCompareMode() "*Texture::setCompareMode()" |
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@m_enum_values_as_keywords |
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@requires_gles30 Extension @gl_extension{EXT,shadow_samplers} in |
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OpenGL ES 2.0. |
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@requires_webgl20 Depth texture comparison is not available in WebGL |
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1.0. |
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*/ |
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enum class SamplerCompareMode: GLenum { |
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/** Directly output the depth value */ |
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None = GL_NONE, |
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/** Use output from specified @ref SamplerCompareFunction */ |
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CompareRefToTexture = |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL_COMPARE_REF_TO_TEXTURE |
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#else |
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GL_COMPARE_REF_TO_TEXTURE_EXT |
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#endif |
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}; |
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/** @debugoperatorenum{SamplerCompareMode} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerCompareMode value); |
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/** |
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@brief Texture sampler depth comparison function |
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Comparison operator used when comparison mode is set to |
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@ref SamplerCompareMode::CompareRefToTexture. |
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@see @ref Texture::setCompareFunction() "*Texture::setCompareFunction()", |
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@ref Texture::setCompareMode() "*Texture::setCompareMode()" |
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@m_enum_values_as_keywords |
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@requires_gles30 Extension @gl_extension{EXT,shadow_samplers} in |
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OpenGL ES 2.0. |
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@requires_webgl20 Depth texture comparison is not available in WebGL |
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1.0. |
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*/ |
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enum class SamplerCompareFunction: GLenum { |
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Never = GL_NEVER, /**< Always @glsl 0.0 @ce */ |
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Always = GL_ALWAYS, /**< Always @glsl 1.0 @ce */ |
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/** |
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* @glsl 1.0 @ce when texture coordinate is less than depth value, |
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* @glsl 0.0 @ce otherwise |
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*/ |
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Less = GL_LESS, |
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/** |
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* @glsl 1.0 @ce when texture coordinate is less than or equal to depth |
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* value, @glsl 0.0 @ce otherwise |
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*/ |
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LessOrEqual = GL_LEQUAL, |
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/** |
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* @glsl 1.0 @ce when texture coordinate is equal to depth value, |
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* @glsl 0.0 @ce otherwise |
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*/ |
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Equal = GL_EQUAL, |
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/** |
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* @glsl 0.0 @ce when texture coordinate is equal to depth value, |
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* @glsl 1.0 @ce otherwise |
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*/ |
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NotEqual = GL_NOTEQUAL, |
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/** |
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* @glsl 1.0 @ce when texture coordinate is greater than or equal |
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* to depth value, @glsl 0.0 @ce otherwise |
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*/ |
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GreaterOrEqual = GL_GEQUAL, |
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/** |
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* @glsl 1.0 @ce when texture coordinate is greater than depth |
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* value, @glsl 0.0 @ce otherwise |
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*/ |
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Greater = GL_GREATER |
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}; |
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/** @debugoperatorenum{SamplerCompareFunction} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerCompareFunction value); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** |
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@brief Texture sampler depth/stencil mode |
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@see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()" |
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@m_enum_values_as_keywords |
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@requires_gl43 Extension @gl_extension{ARB,stencil_texturing} |
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@requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
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and older. |
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@requires_gles Stencil texturing is not available in WebGL. |
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*/ |
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enum class SamplerDepthStencilMode: GLenum { |
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/** Sample depth component */ |
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DepthComponent = GL_DEPTH_COMPONENT, |
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/** Sample stencil index (as unsigned integer texture) */ |
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StencilIndex = GL_STENCIL_INDEX |
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}; |
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/** @debugoperatorenum{SamplerDepthStencilMode} */ |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SamplerDepthStencilMode value); |
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#endif |
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/** |
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@brief Texture sampler |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref RectangleTexture |
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*/ |
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class MAGNUM_GL_EXPORT Sampler { |
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public: |
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/** |
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* @brief Max supported max anisotropy |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @gl_extension{ARB,texture_filter_anisotropic} |
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* (part of OpenGL 4.6) or @gl_extension{EXT,texture_filter_anisotropic} |
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* (desktop or ES) is not available, returns @cpp 0.0f @ce. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_MAX_ANISOTROPY} |
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* @m_keywords{GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT} |
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*/ |
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static Float maxMaxAnisotropy(); |
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/* This class is currently a placeholder for GL sampler objects */ |
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}; |
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}} |
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#endif
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