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137 lines
5.2 KiB
137 lines
5.2 KiB
#.rst: |
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# Find GLFW |
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# --------- |
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# |
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# Finds the GLFW library using its cmake config if that exists, otherwise |
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# falls back to finding it manually. This module defines: |
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# |
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# GLFW_FOUND - True if GLFW library is found |
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# GLFW::GLFW - GLFW imported target |
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# |
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# Additionally, in case the config was not found, these variables are defined |
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# for internal usage: |
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# |
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# GLFW_LIBRARY - GLFW library |
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# GLFW_DLL_DEBUG - GLFW debug DLL on Windows, if found |
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# GLFW_DLL_RELEASE - GLFW release DLL on Windows, if found |
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# GLFW_INCLUDE_DIR - Root include dir |
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# |
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# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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# 2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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# Copyright © 2016 Jonathan Hale <squareys@googlemail.com> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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# GLFW installs cmake package config files which handles dependencies in case |
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# GLFW is built statically. Try to find first, quietly, so it doesn't print |
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# loud messages when it's not found, since that's okay. If the glfw target |
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# already exists, it means we're using it through a CMake subproject -- don't |
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# attempt to find the package in that case. |
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if(NOT TARGET glfw) |
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find_package(glfw3 CONFIG QUIET) |
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endif() |
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# If either a glfw config file was found or we have a subproject, point |
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# GLFW::GLFW to that and exit -- nothing else to do here. |
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if(TARGET glfw) |
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if(NOT TARGET GLFW::GLFW) |
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# Aliases of (global) targets are only supported in CMake 3.11, so we |
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# work around it by this. This is easier than fetching all possible |
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# properties (which are impossible to track of) and then attempting to |
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# rebuild them into a new target. |
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add_library(GLFW::GLFW INTERFACE IMPORTED) |
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set_target_properties(GLFW::GLFW PROPERTIES INTERFACE_LINK_LIBRARIES glfw) |
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endif() |
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# Just to make FPHSA print some meaningful location, nothing else |
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get_target_property(_GLFW_INTERFACE_INCLUDE_DIRECTORIES glfw INTERFACE_INCLUDE_DIRECTORIES) |
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include(FindPackageHandleStandardArgs) |
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find_package_handle_standard_args("GLFW" DEFAULT_MSG |
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_GLFW_INTERFACE_INCLUDE_DIRECTORIES) |
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if(CORRADE_TARGET_WINDOWS) |
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# .dll is in LOCATION, .lib is in IMPLIB. Yay, useful! |
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get_target_property(GLFW_DLL_DEBUG glfw IMPORTED_LOCATION_DEBUG) |
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get_target_property(GLFW_DLL_RELEASE glfw IMPORTED_LOCATION_RELEASE) |
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endif() |
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return() |
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endif() |
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if(CORRADE_TARGET_WINDOWS) |
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if(MSVC) |
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if(MSVC_VERSION VERSION_LESS 1910) |
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2015) |
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elseif(MSVC_VERSION VERSION_LESS 1920) |
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2017) |
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elseif(MSVC_VERSION VERSION_LESS 1930) |
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2019) |
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else() |
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message(FATAL_ERROR "Unsupported MSVC version") |
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endif() |
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elseif(MINGW) |
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-mingw-w64) |
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else() |
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message(FATAL_ERROR "Unsupported compiler") |
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endif() |
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endif() |
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# In case no config file was found, try manually finding the library. Prefer |
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# the glfw3dll as it's a dynamic library. |
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find_library(GLFW_LIBRARY |
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NAMES glfw glfw3dll glfw3 |
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PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX}) |
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if(CORRADE_TARGET_WINDOWS AND GLFW_LIBRARY MATCHES "glfw3dll.(lib|a)$") |
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# TODO: debug? |
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find_file(GLFW_DLL_RELEASE |
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NAMES glfw3.dll |
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PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX}) |
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endif() |
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# Include dir |
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find_path(GLFW_INCLUDE_DIR |
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NAMES GLFW/glfw3.h) |
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include(FindPackageHandleStandardArgs) |
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find_package_handle_standard_args("GLFW" DEFAULT_MSG |
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GLFW_LIBRARY |
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GLFW_INCLUDE_DIR) |
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if(NOT TARGET GLFW::GLFW) |
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add_library(GLFW::GLFW UNKNOWN IMPORTED) |
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# Work around BUGGY framework support on macOS |
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# https://cmake.org/Bug/view.php?id=14105 |
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if(CORRADE_TARGET_APPLE AND GLFW_LIBRARY MATCHES "\\.framework$") |
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set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY}/GLFW) |
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else() |
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set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY}) |
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endif() |
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set_property(TARGET GLFW::GLFW PROPERTY |
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INTERFACE_INCLUDE_DIRECTORIES ${GLFW_INCLUDE_DIR}) |
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endif() |
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mark_as_advanced(GLFW_LIBRARY GLFW_INCLUDE_DIR)
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