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177 lines
5.4 KiB
177 lines
5.4 KiB
#ifndef Magnum_Camera_h |
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#define Magnum_Camera_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Camera |
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*/ |
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#include "Object.h" |
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#ifdef WIN32 /* I so HATE windows.h */ |
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#undef near |
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#undef far |
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#endif |
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namespace Magnum { |
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/** |
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@brief %Camera object |
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*/ |
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class MAGNUM_EXPORT Camera: public Object { |
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public: |
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/** |
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* @brief Features |
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* |
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* If not specified otherwise, all features are disabled by default. |
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*/ |
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enum class Feature: GLenum { |
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AlphaBlending = GL_BLEND, /**< Alpha blending */ |
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DepthTest = GL_DEPTH_TEST, /**< Depth test */ |
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Dithering = GL_DITHER, /**< Dithering (enabled by default) */ |
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FaceCulling = GL_CULL_FACE /**< Face culling */ |
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}; |
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/** @brief Aspect ratio policy */ |
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enum class AspectRatioPolicy { |
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NotPreserved, /**< Don't preserve aspect ratio */ |
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Extend, /**< Extend on larger side of view */ |
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Clip /**< Clip on smaller side of view */ |
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}; |
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/** @brief Set feature */ |
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/** @todo Depth clamping (OpenGL 3.2, ARB_depth_clamp) */ |
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inline static void setFeature(Feature feature, bool enabled) { |
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enabled ? glEnable(static_cast<GLenum>(feature)) : glDisable(static_cast<GLenum>(feature)); |
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} |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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* |
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* Sets orthographic projection to the default OpenGL cube (range |
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* @f$ [-1; 1] @f$ in all directions) and clear color to black. |
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* @see setOrthographic(), setClearColor() |
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*/ |
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Camera(Object* parent = nullptr); |
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/** @brief Aspect ratio policy */ |
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AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } |
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/** @brief Set aspect ratio policy */ |
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void setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; } |
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/** |
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* @brief Set orthographic projection |
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* @param size Size of (square) view |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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* |
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* The volume of given size will be scaled down to range |
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* @f$ [-1; 1] @f$ on all directions. |
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*/ |
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void setOrthographic(GLfloat size, GLfloat near, GLfloat far); |
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/** |
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* @brief Set perspective projection |
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* @param fov Field of view angle |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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*/ |
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void setPerspective(GLfloat fov, GLfloat near, GLfloat far); |
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/** @brief Near clipping plane */ |
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inline GLfloat near() const { return _near; } |
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/** @brief Far clipping plane */ |
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inline GLfloat far() const { return _far; } |
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/** |
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* @brief Camera matrix |
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* |
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* Camera matrix describes world position relative to the camera and is |
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* applied as first. |
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*/ |
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inline Matrix4 cameraMatrix() { |
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setClean(); |
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return _cameraMatrix; |
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} |
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/** |
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* @brief Projection matrix |
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* |
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* Projection matrix handles e.g. perspective distortion and is applied |
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* as last. |
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*/ |
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inline Matrix4 projectionMatrix() const { return _projectionMatrix; } |
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/** @brief Viewport size */ |
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inline Math::Vector2<GLsizei> viewport() const { return _viewport; } |
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/** |
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* @brief Set viewport size |
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* |
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* Called when assigning the camera to the scene or when window |
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* size changes. |
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*/ |
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virtual void setViewport(const Math::Vector2<GLsizei>& size); |
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/** @brief Clear color */ |
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inline Vector4 clearColor() const { return _clearColor; } |
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/** @brief Set clear color */ |
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void setClearColor(const Vector4& color); |
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/** |
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* @brief Draw the scene |
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* |
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* Clears the color, depth and stencil buffer and draws the scene |
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* using drawChildren(). |
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*/ |
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virtual void draw(); |
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/* It's here just so the function is not hidden by draw() */ |
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virtual void draw(const Matrix4& transformationMatrix, Camera* camera) {} |
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protected: |
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/** |
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* Recalculates camera matrix. |
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*/ |
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void clean(const Matrix4& absoluteTransformation); |
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/** |
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* @brief Draw object children |
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* |
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* Recursively draws all children of the object. |
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*/ |
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void drawChildren(Object* object, const Matrix4& transformationMatrix); |
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private: |
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Matrix4 rawProjectionMatrix; |
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Matrix4 _projectionMatrix; |
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Matrix4 _cameraMatrix; |
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Vector4 _clearColor; |
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GLfloat _near, _far; |
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Math::Vector2<GLsizei> _viewport; |
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AspectRatioPolicy _aspectRatioPolicy; |
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void fixAspectRatio(); |
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}; |
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} |
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#endif
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