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85 lines
2.6 KiB
85 lines
2.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Containers/Reference.h> |
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#include "Magnum/Audio/Buffer.h" |
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#include "Magnum/Audio/Listener.h" |
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#include "Magnum/Audio/Playable.h" |
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#include "Magnum/Audio/PlayableGroup.h" |
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#include "Magnum/SceneGraph/MatrixTransformation3D.h" |
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#include "Magnum/SceneGraph/Object.h" |
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#include "Magnum/SceneGraph/Scene.h" |
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using namespace Magnum; |
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int main() { |
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{ |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; |
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/* [Listener-usage] */ |
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Scene3D scene; |
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Object3D object{&scene}; |
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Audio::Listener3D listener{object}; |
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// ... |
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// every frame, adapt the listener to changes in scene transformation |
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listener.update({}); |
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/* [Listener-usage] */ |
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} |
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{ |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; |
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Audio::PlayableGroup3D someOtherGroup; |
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/* [Playable-usage] */ |
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Scene3D scene; |
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Object3D object{&scene}; |
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Audio::Buffer buffer; |
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// ... |
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Audio::Listener3D listener{scene}; |
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Audio::PlayableGroup3D group; |
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/* Attach the playable to an object and configure its source */ |
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Audio::Playable3D playable{object, &group}; |
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playable.source() |
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.setBuffer(&buffer) |
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.setLooping(true) |
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.play(); |
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// ... |
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// every frame, adapt the listener and all playables to changes in scene |
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// transformation |
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listener.update({group, someOtherGroup}); |
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/* [Playable-usage] */ |
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} |
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}
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