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Vladimír Vondruš 2d36cab303 GL: put branch contents on a new line. 10 months ago
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BufferState.cpp GL: still use DSA for buffer creation w/ "nv-broken-buffer-dsa". 1 year ago
BufferState.h Here we go again. 1 year ago
ContextState.cpp Here we go again. 1 year ago
ContextState.h Here we go again. 1 year ago
DebugState.cpp Here we go again. 1 year ago
DebugState.h Here we go again. 1 year ago
FramebufferState.cpp GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
FramebufferState.h Here we go again. 1 year ago
MeshState.cpp Here we go again. 1 year ago
MeshState.h Here we go again. 1 year ago
QueryState.cpp Here we go again. 1 year ago
QueryState.h Here we go again. 1 year ago
RendererState.cpp GL: set compressed block sizes only if actually needed. 10 months ago
RendererState.h GL: set compressed block sizes only if actually needed. 10 months ago
ShaderProgramState.cpp Here we go again. 1 year ago
ShaderProgramState.h Here we go again. 1 year ago
ShaderState.cpp Here we go again. 1 year ago
ShaderState.h Here we go again. 1 year ago
State.cpp Here we go again. 1 year ago
State.h Here we go again. 1 year ago
TextureState.cpp GL: new "nv-cubemap-broken-dsa-compressed-subimage-upload" workaround. 10 months ago
TextureState.h GL: this workaround is no longer used for anything. 10 months ago
TransformFeedbackState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
TransformFeedbackState.h Here we go again. 1 year ago
compressedPixelFormatMapping.hpp Here we go again. 1 year ago
defaultDebugCallback.h Here we go again. 1 year ago
driverSpecific.cpp GL: put branch contents on a new line. 10 months ago
imageProperties.h Store block size properties in compressed images. 10 months ago
maxTextureSize.cpp Here we go again. 1 year ago
maxTextureSize.h Here we go again. 1 year ago
pixelFormatMapping.hpp Here we go again. 1 year ago