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129 lines
4.8 KiB
129 lines
4.8 KiB
#ifndef Magnum_Text_GlyphCache_h |
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#define Magnum_Text_GlyphCache_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Text::GlyphCache |
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*/ |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/Text/AbstractGlyphCache.h" |
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namespace Magnum { namespace Text { |
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/** |
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@brief Glyph cache |
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Contains font glyphs prerendered into texture atlas. |
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@section Text-GlyphCache-usage Usage |
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Create GlyphCache object with sufficient size and then call |
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@ref AbstractFont::createGlyphCache() to fill it with glyphs. |
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@snippet MagnumText.cpp GlyphCache-usage |
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See @ref Renderer for information about text rendering. |
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This class supports the @ref GlyphCacheFeature::ImageDownload (and thus calling |
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@ref image()) only on desktop OpenGL, due to using @ref GL::Texture::image(), |
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which is not available on @ref MAGNUM_TARGET_GLES "OpenGL ES" platforms. |
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@todo Some way for Font to negotiate or check internal texture format |
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@todo Default glyph 0 with rect 0 0 0 0 will result in negative dimensions when |
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nonzero padding is removed |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class MAGNUM_TEXT_EXPORT GlyphCache: public AbstractGlyphCache { |
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public: |
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/** |
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* @brief Constructor |
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* @param internalFormat Internal texture format |
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* @param originalSize Unscaled glyph cache texture size |
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* @param size Actual glyph cache texture size |
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* @param padding Padding around every glyph |
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* |
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* All glyphs parameters are saved relative to @p originalSize, |
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* although the actual glyph cache texture has @p size. Glyph |
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* @p padding can be used to account for e.g. glyph shadows. |
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*/ |
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explicit GlyphCache(GL::TextureFormat internalFormat, const Vector2i& originalSize, const Vector2i& size, const Vector2i& padding); |
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/** |
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* @brief Constructor |
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* |
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* Same as calling the above with @p originalSize and @p size the same. |
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*/ |
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explicit GlyphCache(GL::TextureFormat internalFormat, const Vector2i& size, const Vector2i& padding = {}); |
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/** |
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* @brief Constructor |
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* |
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* Sets internal texture format to red channel only. On desktop OpenGL |
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* requires @gl_extension{ARB,texture_rg} (also part of OpenGL ES 3.0 and |
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* WebGL 2), on ES2 unconditionally uses @ref GL::TextureFormat::Luminance. |
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* This is done for consistency with @ref GL::pixelFormat(), which |
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* unconditionally returns @ref GL::PixelFormat::Luminance for |
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* @ref PixelFormat::R8Unorm. See |
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* @ref GlyphCache(GL::TextureFormat, const Vector2i&, const Vector2i&) |
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* for an alternative. |
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*/ |
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explicit GlyphCache(const Vector2i& originalSize, const Vector2i& size, const Vector2i& padding); |
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/** |
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* @brief Constructor |
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* |
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* Same as calling the above with @p originalSize and @p size the same. |
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*/ |
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explicit GlyphCache(const Vector2i& size, const Vector2i& padding = {}); |
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~GlyphCache(); |
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/** @brief Cache texture */ |
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GL::Texture2D& texture() { return _texture; } |
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private: |
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GlyphCacheFeatures MAGNUM_LOCAL doFeatures() const override; |
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void MAGNUM_LOCAL doSetImage(const Vector2i& offset, const ImageView2D& image) override; |
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#ifndef MAGNUM_TARGET_GLES |
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Image2D MAGNUM_LOCAL doImage() override; |
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#endif |
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GL::Texture2D _texture; |
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}; |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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