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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/* See Magnum/GL/PixelFormat.cpp, Magnum/GL/Test/PixelFormatTest.cpp and
DebugTools/Screenshot.cpp. _c() is a mapping, _s() denotes a skipped value
(so the enum numbering is preserved), _n() denotes a value where pixel
format mapping is defined, but texture format is not; _d() denotes a
_c() value with duplicated format/type combination, i.e. a N:1 mapping from
a generic format, _dn() then a _n() value with duplicated format/type
combination. */
#ifdef _c
#ifndef MAGNUM_TARGET_GLES2
_c(R8Unorm, Red, UnsignedByte, R8)
_c(RG8Unorm, RG, UnsignedByte, RG8)
#else
/* Luminance / LuminanceAlpha isn't allowed in glTexStorage(). Usually though
there's either both the EXT_texture_rg and EXT_texture_storage extensions or
neither of them (such as in WebGL), and unconditionally failing for single-
and two-channel formats isn't desirable. */
/** @todo ideally there would be some variant of this mapping for when
EXT_texture_rg is supported */
_c(R8Unorm, Luminance, UnsignedByte, Luminance)
_c(RG8Unorm, LuminanceAlpha, UnsignedByte, LuminanceAlpha)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(RGB8Unorm, RGB, UnsignedByte, RGB8)
_c(RGBA8Unorm, RGBA, UnsignedByte, RGBA8)
#else
/* (Unsized) RGB / RGBA isn't allowed in glTexStorage(), however
unconditionally failing for for these in WebGL isn't really desirable
either. */
/** @todo ideally there would be some variant of this mapping for when
EXT_texture_rg is supported */
_c(RGB8Unorm, RGB, UnsignedByte, RGB)
_c(RGBA8Unorm, RGBA, UnsignedByte, RGBA)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(R8Snorm, Red, Byte, R8Snorm)
_c(RG8Snorm, RG, Byte, RG8Snorm)
_c(RGB8Snorm, RGB, Byte, RGB8Snorm)
_c(RGBA8Snorm, RGBA, Byte, RGBA8Snorm)
#else
_s(R8Snorm)
_s(RG8Snorm)
_s(RGB8Snorm)
_s(RGBA8Snorm)
#endif
/* Yes, GL's pixel format doesn't distinguish between linear and sRGB, so
mapping is the same as in case of the Unorm types. It's encoded in the
texture format tho. */
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_WEBGL
_d(R8Srgb, Red, UnsignedByte, SR8)
_d(RG8Srgb, RG, UnsignedByte, SRG8)
#else
_dn(R8Srgb, Red, UnsignedByte)
_dn(RG8Srgb, RG, UnsignedByte)
#endif
#else
/* SLUMINANCE / SLUMINANCE_ALPHA texture formats not exposed */
_dn(R8Srgb, Luminance, UnsignedByte)
_dn(RG8Srgb, LuminanceAlpha, UnsignedByte)
#endif
/* Again, GL's pixel format doesn't distinguish between linear and sRGB, so
mapping is the same as in case of the Unorm types. It's encoded in the
texture format tho. */
#ifndef MAGNUM_TARGET_GLES2
_d(RGB8Srgb, RGB, UnsignedByte, SRGB8)
_d(RGBA8Srgb, RGBA, UnsignedByte, SRGB8Alpha8)
#else
/* (Unsized) SRGB / SRGBA isn't allowed in glTexStorage(), however
unconditionally failing for for these in WebGL isn't really desirable
either. */
/** @todo ideally there would be some variant of this mapping for when
EXT_texture_rg is supported */
_d(RGB8Srgb, RGB, UnsignedByte, SRGB)
_d(RGBA8Srgb, RGBA, UnsignedByte, SRGBAlpha)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(R8UI, RedInteger, UnsignedByte, R8UI)
_c(RG8UI, RGInteger, UnsignedByte, RG8UI)
_c(RGB8UI, RGBInteger, UnsignedByte, RGB8UI)
_c(RGBA8UI, RGBAInteger, UnsignedByte, RGBA8UI)
_c(R8I, RedInteger, Byte, R8I)
_c(RG8I, RGInteger, Byte, RG8I)
_c(RGB8I, RGBInteger, Byte, RGB8I)
_c(RGBA8I, RGBAInteger, Byte, RGBA8I)
#else
_s(R8UI)
_s(RG8UI)
_s(RGB8UI)
_s(RGBA8UI)
_s(R8I)
_s(RG8I)
_s(RGB8I)
_s(RGBA8I)
#endif
#ifndef MAGNUM_TARGET_GLES
_c(R16Unorm, Red, UnsignedShort, R16)
_c(RG16Unorm, RG, UnsignedShort, RG16)
_c(RGB16Unorm, RGB, UnsignedShort, RGB16)
_c(RGBA16Unorm, RGBA, UnsignedShort, RGBA16)
#elif !defined(MAGNUM_TARGET_GLES2)
_n(R16Unorm, Red, UnsignedShort)
_n(RG16Unorm, RG, UnsignedShort)
_n(RGB16Unorm, RGB, UnsignedShort)
_n(RGBA16Unorm, RGBA, UnsignedShort)
#else
_n(R16Unorm, Luminance, UnsignedShort)
_n(RG16Unorm, LuminanceAlpha, UnsignedShort)
_n(RGB16Unorm, RGB, UnsignedShort)
_n(RGBA16Unorm, RGBA, UnsignedShort)
#endif
#ifndef MAGNUM_TARGET_GLES
_c(R16Snorm, Red, Short, R16Snorm)
_c(RG16Snorm, RG, Short, RG16Snorm)
_c(RGB16Snorm, RGB, Short, RGB16Snorm)
_c(RGBA16Snorm, RGBA, Short, RGBA16Snorm)
#else
_s(R16Snorm)
_s(RG16Snorm)
_s(RGB16Snorm)
_s(RGBA16Snorm)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(R16UI, RedInteger, UnsignedShort, R16UI)
_c(RG16UI, RGInteger, UnsignedShort, RG16UI)
_c(RGB16UI, RGBInteger, UnsignedShort, RGB16UI)
_c(RGBA16UI, RGBAInteger, UnsignedShort, RGBA16UI)
_c(R16I, RedInteger, Short, R16I)
_c(RG16I, RGInteger, Short, RG16I)
_c(RGB16I, RGBInteger, Short, RGB16I)
_c(RGBA16I, RGBAInteger, Short, RGBA16I)
_c(R32UI, RedInteger, UnsignedInt, R32UI)
_c(RG32UI, RGInteger, UnsignedInt, RG32UI)
_c(RGB32UI, RGBInteger, UnsignedInt, RGB32UI)
_c(RGBA32UI, RGBAInteger, UnsignedInt, RGBA32UI)
_c(R32I, RedInteger, Int, R32I)
_c(RG32I, RGInteger, Int, RG32I)
_c(RGB32I, RGBInteger, Int, RGB32I)
_c(RGBA32I, RGBAInteger, Int, RGBA32I)
#else
_s(R16UI)
_s(RG16UI)
_s(RGB16UI)
_s(RGBA16UI)
_s(R16I)
_s(RG16I)
_s(RGB16I)
_s(RGBA16I)
_s(R32UI)
_s(RG32UI)
_s(RGB32UI)
_s(RGBA32UI)
_s(R32I)
_s(RG32I)
_s(RGB32I)
_s(RGBA32I)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(R16F, Red, Half, R16F)
_c(RG16F, RG, Half, RG16F)
_c(RGB16F, RGB, Half, RGB16F)
_c(RGBA16F, RGBA, Half, RGBA16F)
#else
_n(R16F, Luminance, Half)
_n(RG16F, LuminanceAlpha, Half)
_n(RGB16F, RGB, Half)
_n(RGBA16F, RGBA, Half)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(R32F, Red, Float, R32F)
_c(RG32F, RG, Float, RG32F)
_c(RGB32F, RGB, Float, RGB32F)
_c(RGBA32F, RGBA, Float, RGBA32F)
#else
_n(R32F, Luminance, Float)
_n(RG32F, LuminanceAlpha, Float)
_n(RGB32F, RGB, Float)
_n(RGBA32F, RGBA, Float)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(Depth16Unorm, DepthComponent, UnsignedShort, DepthComponent16)
_c(Depth24Unorm, DepthComponent, UnsignedInt, DepthComponent24)
#else
_n(Depth16Unorm, DepthComponent, UnsignedShort)
_n(Depth24Unorm, DepthComponent, UnsignedInt)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(Depth32F, DepthComponent, Float, DepthComponent32F)
#else
/* There isn't any possibility to have a depth / stencil texture on ES2, so not
even any unsized format */
_s(Depth32F)
#endif
#ifndef MAGNUM_TARGET_WEBGL
_c(Stencil8UI, StencilIndex, UnsignedByte, StencilIndex8)
#else
_s(Stencil8UI)
#endif
_s(Depth16UnormStencil8UI)
#ifndef MAGNUM_TARGET_GLES2
_c(Depth24UnormStencil8UI, DepthStencil, UnsignedInt248, Depth24Stencil8)
#else
_n(Depth24UnormStencil8UI, DepthStencil, UnsignedInt248)
#endif
#ifndef MAGNUM_TARGET_GLES2
_c(Depth32FStencil8UI, DepthStencil, Float32UnsignedInt248Rev, Depth32FStencil8)
#else
/* There isn't any possibility to have a depth / stencil texture on ES2, so not
even any unsized format */
_s(Depth32FStencil8UI)
#endif
#endif