You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

22 lines
1.2 KiB

/** @mainpage
<p><strong>%Magnum</strong> is simple graphical engine written in C++11 and OpenGL 3 Core Profile. Features:</p>
<ul>
<li>Easy-to-use templated @ref Magnum::Math "mathematical library" for matrix/vector calculations.</li>
<li>Hierarchical @ref Magnum::Scene "scene graph" which supports transformation caching for better performance.</li>
<li>Classes for convenient usage of @ref Magnum::Shader "shaders", @ref Magnum::Buffer "buffers" and @ref Magnum::Texture "textures".</li>
</ul>
@section BasicUsage Basic usage
<p>%Scene in %Magnum is composed of hierarchically connected object instances.
To build the scene, you need @ref Magnum::Scene "Scene" object with assigned
@ref Magnum::Camera "Camera" and some @ref Magnum::Object "Object" instances.
When rendering using Magnum::Scene::draw(), the engine goes through all objects
connected to the scene and calls Magnum::Object::draw() on them.</p>
<p>All objects are by default empty. To make object renderable in the scene,
you must reimplement Magnum::Object::draw(), and for example bind an
@ref Magnum::AbstractShaderProgram "shader", @ref Magnum::Texture "texture" and
render an prepared @ref Magnum::Mesh "mesh".</p>
<p>Basic usage examples are in <tt>examples/</tt> subdirectory.</p>
*/