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4075 lines
179 KiB
4075 lines
179 KiB
/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/Containers/String.h> |
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#include <Corrade/Containers/StringStl.h> /** @todo remove once AbstractImporter is <string>-free */ |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/FormatStl.h> |
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#include <Corrade/Utility/Path.h> |
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#include <Corrade/Utility/System.h> |
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#ifdef CORRADE_TARGET_APPLE |
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#include <Corrade/Containers/Pair.h> |
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#include <Corrade/Utility/System.h> /* isSandboxed() */ |
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#endif |
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|
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Renderer.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/Primitives/Circle.h" |
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#include "Magnum/Primitives/UVSphere.h" |
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#include "Magnum/Shaders/FlatGL.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "Magnum/Trade/MeshData.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/GL/MeshView.h" |
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#include "Magnum/GL/TextureArray.h" |
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#include "Magnum/MeshTools/Concatenate.h" |
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#include "Magnum/MeshTools/GenerateIndices.h" |
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#include "Magnum/Primitives/Cone.h" |
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#include "Magnum/Primitives/Plane.h" |
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#include "Magnum/Primitives/Square.h" |
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#include "Magnum/Shaders/Generic.h" |
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#include "Magnum/Shaders/Flat.h" |
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#endif |
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#include "configure.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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struct FlatGLTest: GL::OpenGLTester { |
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explicit FlatGLTest(); |
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template<UnsignedInt dimensions> void construct(); |
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template<UnsignedInt dimensions> void constructAsync(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void constructUniformBuffers(); |
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template<UnsignedInt dimensions> void constructUniformBuffersAsync(); |
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#endif |
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template<UnsignedInt dimensions> void constructMove(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void constructMoveUniformBuffers(); |
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#endif |
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template<UnsignedInt dimensions> void constructInvalid(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void constructUniformBuffersInvalid(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void setUniformUniformBuffersEnabled(); |
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template<UnsignedInt dimensions> void bindBufferUniformBuffersNotEnabled(); |
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#endif |
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template<UnsignedInt dimensions> void bindTexturesInvalid(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void bindTextureArraysInvalid(); |
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#endif |
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template<UnsignedInt dimensions> void setAlphaMaskNotEnabled(); |
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template<UnsignedInt dimensions> void setTextureMatrixNotEnabled(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void setTextureLayerNotArray(); |
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template<UnsignedInt dimensions> void bindTextureTransformBufferNotEnabled(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void setObjectIdNotEnabled(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> void setWrongDrawOffset(); |
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#endif |
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void renderSetup(); |
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void renderTeardown(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderDefaults2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderDefaults3D(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderColored2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderColored3D(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderSinglePixelTextured2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderSinglePixelTextured3D(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderTextured2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderTextured3D(); |
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template<class T, FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderVertexColor2D(); |
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template<class T, FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderVertexColor3D(); |
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void renderAlphaSetup(); |
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void renderAlphaTeardown(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderAlpha2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderAlpha3D(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void renderObjectIdSetup(); |
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void renderObjectIdTeardown(); |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderObjectId2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderObjectId3D(); |
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#endif |
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template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderInstanced2D(); |
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template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderInstanced3D(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void renderMulti2D(); |
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void renderMulti3D(); |
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#endif |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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Containers::String _testDir; |
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GL::Renderbuffer _color{NoCreate}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL::Renderbuffer _objectId{NoCreate}; |
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#endif |
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GL::Framebuffer _framebuffer{NoCreate}; |
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}; |
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/* |
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Rendering tests done: |
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[B] base |
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[A] alpha mask |
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[D] object ID |
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[I] instancing |
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[O] UBOs + draw offset |
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[M] multidraw |
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[L] texture arrays |
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Mesa Intel BADIOML |
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ES2 xxx |
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ES3 BAD Ox |
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Mesa AMD BAD |
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Mesa llvmpipe BAD |
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SwiftShader ES2 BAD xxx |
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ES3 BAD |
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ANGLE ES2 xxx |
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ES3 BAD OM |
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ARM Mali (Huawei P10) ES2 BAD xxx |
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ES3 BAD Ox |
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WebGL (on Mesa Intel) 1.0 BAD xxx |
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2.0 BAD OM |
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NVidia BAD |
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Intel Windows BAD |
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AMD macOS BAD |
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Intel macOS BAD Ox |
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iPhone 6 w/ iOS 12.4 ES3 BAD x |
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*/ |
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using namespace Math::Literals; |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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} ConstructData[]{ |
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{"", {}}, |
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{"textured", FlatGL2D::Flag::Textured}, |
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{"textured + texture transformation", FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"texture arrays", FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays}, |
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{"texture arrays + texture transformation", FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::TextureTransformation}, |
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#endif |
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{"alpha mask", FlatGL2D::Flag::AlphaMask}, |
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{"alpha mask + textured", FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::Textured}, |
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{"vertex colors", FlatGL2D::Flag::VertexColor}, |
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{"vertex colors + textured", FlatGL2D::Flag::VertexColor|FlatGL2D::Flag::Textured}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"object ID", FlatGL2D::Flag::ObjectId}, |
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{"instanced object ID", FlatGL2D::Flag::InstancedObjectId}, |
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{"object ID + alpha mask + textured", FlatGL2D::Flag::ObjectId|FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::Textured}, |
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{"object ID texture", FlatGL2D::Flag::ObjectIdTexture}, |
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{"object ID texture array", FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays}, |
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{"object ID texture + instanced texture transformation", FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedTextureOffset}, |
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{"object ID texture array + instanced texture transformation", FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::InstancedTextureOffset}, |
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{"instanced object ID texture array + texture transformation", FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedObjectId|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::TextureTransformation}, |
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{"object ID texture + textured", FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::Textured}, |
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#endif |
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{"instanced transformation", FlatGL2D::Flag::InstancedTransformation}, |
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{"instanced texture offset", FlatGL2D::Flag::Textured|FlatGL2D::Flag::InstancedTextureOffset}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"instanced texture array offset + layer", FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::InstancedTextureOffset}, |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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UnsignedInt materialCount, drawCount; |
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} ConstructUniformBuffersData[]{ |
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{"classic fallback", {}, 1, 1}, |
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{"", FlatGL2D::Flag::UniformBuffers, 1, 1}, |
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/* SwiftShader has 256 uniform vectors at most, per-draw is 4+1 in 3D case |
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and 3+1 in 2D, per-material 2 */ |
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{"multiple materials, draws", FlatGL2D::Flag::UniformBuffers, 8, 48}, |
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{"textured", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured, 1, 1}, |
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{"textured + texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, 1, 1}, |
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{"texture arrays + texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, 1, 1}, |
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{"alpha mask", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask, 1, 1}, |
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{"object ID", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectId, 1, 1}, |
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{"object ID texture", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture, 1, 1}, |
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{"object ID texture array", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::TextureTransformation, 1, 1}, |
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{"object ID texture + instanced texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedTextureOffset, 1, 1}, |
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{"object ID texture array + instanced texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::InstancedTextureOffset, 1, 1}, |
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{"instanced object ID texture array + texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedObjectId|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::TextureTransformation, 1, 1}, |
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{"object ID texture + textured", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::Textured, 1, 1}, |
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{"instanced texture array offset + layer", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::InstancedTextureOffset, 1, 1}, |
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{"multidraw with all the things", FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::ObjectId|FlatGL2D::Flag::InstancedTextureOffset|FlatGL2D::Flag::InstancedTransformation|FlatGL2D::Flag::InstancedObjectId, 8, 48} |
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}; |
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#endif |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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const char* message; |
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} ConstructInvalidData[]{ |
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{"texture transformation but not textured", |
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/* ObjectId shares bits with ObjectIdTexture but should still trigger |
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the assert */ |
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FlatGL2D::Flag::TextureTransformation |
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#ifndef MAGNUM_TARGET_GLES2 |
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|FlatGL2D::Flag::ObjectId |
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#endif |
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, |
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"texture transformation enabled but the shader is not textured"}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"texture arrays but not textured", |
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/* ObjectId shares bits with ObjectIdTexture but should still trigger |
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the assert */ |
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FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::ObjectId, |
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"texture arrays enabled but the shader is not textured"} |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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UnsignedInt materialCount, drawCount; |
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const char* message; |
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} ConstructUniformBuffersInvalidData[]{ |
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{"zero draws", FlatGL2D::Flag::UniformBuffers, 1, 0, |
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"draw count can't be zero"}, |
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{"zero materials", FlatGL2D::Flag::UniformBuffers, 0, 1, |
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"material count can't be zero"}, |
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{"texture arrays but no transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, 1, 1, |
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"texture arrays require texture transformation enabled as well if uniform buffers are used"} |
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}; |
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#endif |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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const char* message; |
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} BindTexturesInvalidData[]{ |
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{"not textured", |
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FlatGL2D::Flags{} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/* ObjectId shares bits with ObjectIdTexture but should still |
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trigger the assert */ |
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|FlatGL2D::Flag::ObjectId |
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#endif |
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, |
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"Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled\n" |
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#ifndef MAGNUM_TARGET_GLES2 |
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"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with object ID texture enabled\n" |
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#endif |
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}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"array", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
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"Shaders::FlatGL::bindTexture(): the shader was created with texture arrays enabled, use a Texture2DArray instead\n" |
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"Shaders::FlatGL::bindObjectIdTexture(): the shader was created with texture arrays enabled, use a Texture2DArray instead\n"} |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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const char* message; |
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} BindTextureArraysInvalidData[]{ |
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{"not textured", |
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/* ObjectId shares bits with ObjectIdTexture but should still trigger |
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the assert */ |
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FlatGL2D::Flag::ObjectId, |
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"Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled\n" |
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"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with object ID texture enabled\n"}, |
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{"not array", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::ObjectIdTexture, |
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"Shaders::FlatGL::bindTexture(): the shader was not created with texture arrays enabled, use a Texture2D instead\n" |
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"Shaders::FlatGL::bindObjectIdTexture(): the shader was not created with texture arrays enabled, use a Texture2D instead\n"} |
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}; |
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#endif |
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const struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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Int layer; |
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} RenderSinglePixelTexturedData[]{ |
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{"", {}, 0}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"array, first layer", FlatGL2D::Flag::TextureArrays, 0}, |
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{"array, arbitrary layer", FlatGL2D::Flag::TextureArrays, 6}, |
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#endif |
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}; |
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const struct { |
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const char* name; |
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FlatGL2D::Flags flags; |
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Matrix3 textureTransformation; |
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Int layer; |
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bool flip; |
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} RenderTexturedData[]{ |
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{"", |
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FlatGL2D::Flag::Textured, |
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{}, 0, false}, |
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{"texture transformation", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}), |
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0, true}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"array, first layer", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
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{}, 0, false}, |
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{"array, arbitrary layer", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
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{}, 6, false}, |
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{"array, texture transformation, arbitrary layer", |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays|FlatGL2D::Flag::TextureTransformation, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}), |
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6, true}, |
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#endif |
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}; |
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const struct { |
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const char* name; |
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const char* expected2D; |
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const char* expected3D; |
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bool blending; |
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FlatGL2D::Flags flags; |
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Float threshold; |
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} RenderAlphaData[] { |
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/* All those deliberately have a non-white diffuse in order to match the |
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expected data from textured() */ |
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{"none", "FlatTestFiles/textured2D.tga", "FlatTestFiles/textured3D.tga", false, |
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FlatGL2D::Flag::Textured, 0.0f}, |
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{"blending", "FlatTestFiles/textured2D-alpha.tga", "FlatTestFiles/textured3D-alpha.tga", true, |
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FlatGL2D::Flag::Textured, 0.0f}, |
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{"masking 0.0", "FlatTestFiles/textured2D.tga", "FlatTestFiles/textured3D.tga", false, |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 0.0f}, |
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{"masking 0.5", "FlatTestFiles/textured2D-alpha-mask0.5.tga", "FlatTestFiles/textured3D-alpha-mask0.5.tga", false, |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 0.5f}, |
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{"masking 1.0", "TestFiles/alpha-mask1.0.tga", "TestFiles/alpha-mask1.0.tga", false, |
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FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 1.0f} |
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/* texture arrays are orthogonal to this, no need to be tested here */ |
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}; |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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const struct { |
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const char* name; |
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UnsignedInt expected[4]; |
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FlatGL2D::Flags flags; |
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Matrix3 textureTransformation; |
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Int layer; |
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} RenderObjectIdData[]{ |
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{"", |
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{40006, 40006, 40006, 40006}, |
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{}, {}, 0}, |
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{"textured", |
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{40106, 40206, 40306, 40406}, |
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FlatGL2D::Flag::ObjectIdTexture, {}, 0}, |
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{"textured, texture transformation", |
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{40406, 40306, 40206, 40106}, |
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FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureTransformation, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}), 0}, |
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{"texture array, first layer", |
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{40106, 40206, 40306, 40406}, |
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FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
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{}, 0}, |
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{"texture array, arbitrary layer", |
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{40106, 40206, 40306, 40406}, |
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FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
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{}, 6}, |
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{"texture array, texture transformation, arbitrary layer", |
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{40406, 40306, 40206, 40106}, |
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FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::TextureArrays, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}), 6}, |
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}; |
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#endif |
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|
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constexpr struct { |
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const char* name; |
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const char* expected2D; |
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const char* expected3D; |
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UnsignedInt expectedId[3]; |
|
FlatGL2D::Flags flags; |
|
Float maxThreshold, meanThreshold; |
|
} RenderInstancedData[] { |
|
{"colored", |
|
"instanced2D.tga", "instanced3D.tga", {}, |
|
{}, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
{"colored + object ID", |
|
"instanced2D.tga", "instanced3D.tga", {1000, 1000, 1000}, |
|
FlatGL2D::Flag::ObjectId, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
{"colored + instanced object ID", |
|
"instanced2D.tga", "instanced3D.tga", {1211, 5627, 36363}, |
|
FlatGL2D::Flag::InstancedObjectId, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
{"colored + textured object ID", |
|
"instanced2D.tga", "instanced3D.tga", {3000, 4000, 5000}, |
|
FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedTextureOffset, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
{"colored + instanced textured object ID", |
|
"instanced2D.tga", "instanced3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::InstancedObjectId|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedTextureOffset, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
{"colored + instanced textured array object ID", |
|
"instanced2D.tga", "instanced3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::InstancedObjectId|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::InstancedTextureOffset|FlatGL2D::Flag::TextureArrays, |
|
/* Minor differences on SwiftShader */ |
|
164.4f, 0.094f}, |
|
#endif |
|
{"textured", |
|
"instanced-textured2D.tga", "instanced-textured3D.tga", {}, |
|
FlatGL2D::Flag::InstancedTextureOffset|FlatGL2D::Flag::Textured, |
|
/* Minor differences on SwiftShader */ |
|
192.67f, 0.140f}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
{"texture array", |
|
"instanced-textured2D.tga", "instanced-textured3D.tga", {}, |
|
FlatGL2D::Flag::InstancedTextureOffset|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
|
/* Some difference at the UV edge (texture is wrapping in the 2D case |
|
while the 2D array has a black area around); minor differences on |
|
SwiftShader */ |
|
192.67f, 0.398f}, |
|
#endif |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
constexpr struct { |
|
const char* name; |
|
const char* expected2D; |
|
const char* expected3D; |
|
UnsignedInt expectedId[3]; |
|
FlatGL2D::Flags flags; |
|
UnsignedInt materialCount, drawCount; |
|
UnsignedInt uniformIncrement; |
|
Float maxThreshold, meanThreshold; |
|
} RenderMultiData[] { |
|
{"bind with offset, colored", |
|
"multidraw2D.tga", "multidraw3D.tga", {}, |
|
{}, 1, 1, 16, 0.0f, 0.0f}, |
|
{"bind with offset, colored + object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {1211, 5627, 36363}, |
|
FlatGL2D::Flag::ObjectId, |
|
1, 1, 16, 0.0f, 0.0f}, |
|
{"bind with offset, colored + textured object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture, |
|
1, 1, 16, 0.0f, 0.0f}, |
|
{"bind with offset, colored + textured array object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
|
1, 1, 16, 0.0f, 0.0f}, |
|
{"bind with offset, textured", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured, |
|
1, 1, 16, |
|
/* Minor differences on ARM Mali */ |
|
2.34f, 0.01f}, |
|
{"bind with offset, texture array", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
|
1, 1, 16, |
|
/* Some difference at the UV edge (texture is wrapping in the 2D case |
|
while the 2D array has a black area around) */ |
|
65.0f, 0.15f}, |
|
{"draw offset, colored", |
|
"multidraw2D.tga", "multidraw3D.tga", {}, |
|
{}, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"draw offset, colored + object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {1211, 5627, 36363}, |
|
FlatGL2D::Flag::ObjectId, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"draw offset, colored + textured object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"draw offset, colored + textured array object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"draw offset, textured", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured, |
|
2, 3, 1, |
|
/* Minor differences on ARM Mali */ |
|
2.34f, 0.01f}, |
|
{"draw offset, texture array", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
|
2, 3, 1, |
|
/* Some difference at the UV edge (texture is wrapping in the 2D case |
|
while the 2D array has a black area around) */ |
|
65.0f, 0.15f}, |
|
{"multidraw, colored", |
|
"multidraw2D.tga", "multidraw3D.tga", {}, |
|
FlatGL2D::Flag::MultiDraw, 2, 3, 1, 0.0f, 0.0f}, |
|
{"multidraw, colored + object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {1211, 5627, 36363}, |
|
FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::ObjectId, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"multidraw, colored + textured object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"multidraw, colored + textured array object ID", |
|
"multidraw2D.tga", "multidraw3D.tga", {3211, 8627, 40363}, |
|
FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::ObjectIdTexture|FlatGL2D::Flag::TextureArrays, |
|
2, 3, 1, 0.0f, 0.0f}, |
|
{"multidraw, textured", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured, |
|
2, 3, 1, |
|
/* Minor differences on ARM Mali */ |
|
2.34f, 0.01f}, |
|
{"multidraw, texture array", |
|
"multidraw-textured2D.tga", "multidraw-textured3D.tga", {}, |
|
FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureArrays, |
|
2, 3, 1, |
|
/* Some difference at the UV edge (texture is wrapping in the 2D case |
|
while the 2D array has a black area around) */ |
|
65.0f, 0.15f} |
|
}; |
|
#endif |
|
|
|
FlatGLTest::FlatGLTest() { |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::construct<2>, |
|
&FlatGLTest::construct<3>}, |
|
Containers::arraySize(ConstructData)); |
|
|
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::constructAsync<2>, |
|
&FlatGLTest::constructAsync<3>}); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::constructUniformBuffers<2>, |
|
&FlatGLTest::constructUniformBuffers<3>}, |
|
Containers::arraySize(ConstructUniformBuffersData)); |
|
|
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::constructUniformBuffersAsync<2>, |
|
&FlatGLTest::constructUniformBuffersAsync<3>}); |
|
#endif |
|
|
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::constructMove<2>, |
|
&FlatGLTest::constructMove<3>, |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::constructMoveUniformBuffers<2>, |
|
&FlatGLTest::constructMoveUniformBuffers<3>, |
|
#endif |
|
}); |
|
|
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::constructInvalid<2>, |
|
&FlatGLTest::constructInvalid<3>}, |
|
Containers::arraySize(ConstructInvalidData)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::constructUniformBuffersInvalid<2>, |
|
&FlatGLTest::constructUniformBuffersInvalid<3>}, |
|
Containers::arraySize(ConstructUniformBuffersInvalidData)); |
|
#endif |
|
|
|
addTests<FlatGLTest>({ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::setUniformUniformBuffersEnabled<2>, |
|
&FlatGLTest::setUniformUniformBuffersEnabled<3>, |
|
&FlatGLTest::bindBufferUniformBuffersNotEnabled<2>, |
|
&FlatGLTest::bindBufferUniformBuffersNotEnabled<3>, |
|
#endif |
|
}); |
|
|
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::bindTexturesInvalid<2>, |
|
&FlatGLTest::bindTexturesInvalid<3>}, |
|
Containers::arraySize(BindTexturesInvalidData)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::bindTextureArraysInvalid<2>, |
|
&FlatGLTest::bindTextureArraysInvalid<3>}, |
|
Containers::arraySize(BindTextureArraysInvalidData)); |
|
#endif |
|
|
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::setAlphaMaskNotEnabled<2>, |
|
&FlatGLTest::setAlphaMaskNotEnabled<3>, |
|
&FlatGLTest::setTextureMatrixNotEnabled<2>, |
|
&FlatGLTest::setTextureMatrixNotEnabled<3>, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::setTextureLayerNotArray<2>, |
|
&FlatGLTest::setTextureLayerNotArray<3>, |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::bindTextureTransformBufferNotEnabled<2>, |
|
&FlatGLTest::bindTextureTransformBufferNotEnabled<3>, |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::setObjectIdNotEnabled<2>, |
|
&FlatGLTest::setObjectIdNotEnabled<3>, |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::setWrongDrawOffset<2>, |
|
&FlatGLTest::setWrongDrawOffset<3>, |
|
#endif |
|
}); |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::renderDefaults2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderDefaults2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderDefaults3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderDefaults3D<FlatGL3D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderColored2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderColored2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderColored3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderColored3D<FlatGL3D::Flag::UniformBuffers>, |
|
#endif |
|
}, |
|
&FlatGLTest::renderSetup, |
|
&FlatGLTest::renderTeardown); |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::renderSinglePixelTextured2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderSinglePixelTextured2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderSinglePixelTextured3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderSinglePixelTextured3D<FlatGL2D::Flag::UniformBuffers> |
|
#endif |
|
}, |
|
Containers::arraySize(RenderSinglePixelTexturedData), |
|
&FlatGLTest::renderSetup, |
|
&FlatGLTest::renderTeardown); |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::renderTextured2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderTextured2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderTextured3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderTextured3D<FlatGL3D::Flag::UniformBuffers> |
|
#endif |
|
}, |
|
Containers::arraySize(RenderTexturedData), |
|
&FlatGLTest::renderSetup, |
|
&FlatGLTest::renderTeardown); |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addTests<FlatGLTest>({ |
|
&FlatGLTest::renderVertexColor2D<Color3>, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderVertexColor2D<Color3, FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderVertexColor2D<Color4>, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderVertexColor2D<Color4, FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderVertexColor3D<Color3>, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderVertexColor3D<Color3, FlatGL3D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderVertexColor3D<Color4>, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderVertexColor3D<Color4, FlatGL3D::Flag::UniformBuffers> |
|
#endif |
|
}, |
|
&FlatGLTest::renderSetup, |
|
&FlatGLTest::renderTeardown); |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::renderAlpha2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderAlpha2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderAlpha3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderAlpha3D<FlatGL3D::Flag::UniformBuffers> |
|
#endif |
|
}, |
|
Containers::arraySize(RenderAlphaData), |
|
&FlatGLTest::renderAlphaSetup, |
|
&FlatGLTest::renderAlphaTeardown); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* MSVC needs explicit type due to default template args */ |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::renderObjectId2D, |
|
&FlatGLTest::renderObjectId2D<FlatGL2D::Flag::UniformBuffers>, |
|
&FlatGLTest::renderObjectId3D, |
|
&FlatGLTest::renderObjectId3D<FlatGL3D::Flag::UniformBuffers>}, |
|
Containers::arraySize(RenderObjectIdData), |
|
&FlatGLTest::renderObjectIdSetup, |
|
&FlatGLTest::renderObjectIdTeardown); |
|
#endif |
|
|
|
/* MSVC needs explicit type due to default template args */ |
|
addInstancedTests<FlatGLTest>({ |
|
&FlatGLTest::renderInstanced2D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderInstanced2D<FlatGL2D::Flag::UniformBuffers>, |
|
#endif |
|
&FlatGLTest::renderInstanced3D, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderInstanced3D<FlatGL3D::Flag::UniformBuffers> |
|
#endif |
|
}, |
|
Containers::arraySize(RenderInstancedData), |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&FlatGLTest::renderObjectIdSetup, |
|
&FlatGLTest::renderObjectIdTeardown |
|
#else |
|
&FlatGLTest::renderSetup, |
|
&FlatGLTest::renderTeardown |
|
#endif |
|
); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
addInstancedTests({&FlatGLTest::renderMulti2D, |
|
&FlatGLTest::renderMulti3D}, |
|
Containers::arraySize(RenderMultiData), |
|
&FlatGLTest::renderObjectIdSetup, |
|
&FlatGLTest::renderObjectIdTeardown); |
|
#endif |
|
|
|
/* Load the plugins directly from the build tree. Otherwise they're either |
|
static and already loaded or not present in the build tree */ |
|
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
#endif |
|
#ifdef TGAIMPORTER_PLUGIN_FILENAME |
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_APPLE |
|
if(Utility::System::isSandboxed() |
|
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) |
|
/** @todo Fix this once I persuade CMake to run XCTest tests properly */ |
|
&& std::getenv("SIMULATOR_UDID") |
|
#endif |
|
) { |
|
_testDir = Utility::Path::split(*Utility::Path::executableLocation()).first(); |
|
} else |
|
#endif |
|
{ |
|
_testDir = SHADERS_TEST_DIR; |
|
} |
|
} |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::construct() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
auto&& data = ConstructData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
FlatGL<dimensions> shader{data.flags}; |
|
CORRADE_COMPARE(shader.flags(), data.flags); |
|
CORRADE_VERIFY(shader.id()); |
|
{ |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES) |
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
|
#endif |
|
CORRADE_VERIFY(shader.validate().first); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
} |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::constructAsync() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
typename FlatGL<dimensions>::CompileState state = FlatGL<dimensions>::compile(FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation); |
|
CORRADE_COMPARE(state.flags(), FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation); |
|
|
|
while(!state.isLinkFinished()) |
|
Utility::System::sleep(100); |
|
|
|
FlatGL<dimensions> shader{std::move(state)}; |
|
CORRADE_COMPARE(shader.flags(), FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation); |
|
|
|
CORRADE_VERIFY(shader.id()); |
|
{ |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES) |
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
|
#endif |
|
CORRADE_VERIFY(shader.validate().first); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::constructUniformBuffers() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
auto&& data = ConstructUniformBuffersData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::UniformBuffers) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
if(data.flags >= FlatGL2D::Flag::MultiDraw) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); |
|
#elif !defined(MAGNUM_TARGET_WEBGL) |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); |
|
#endif |
|
} |
|
|
|
FlatGL<dimensions> shader{data.flags, data.materialCount, data.drawCount}; |
|
CORRADE_COMPARE(shader.flags(), data.flags); |
|
CORRADE_COMPARE(shader.materialCount(), data.materialCount); |
|
CORRADE_COMPARE(shader.drawCount(), data.drawCount); |
|
CORRADE_VERIFY(shader.id()); |
|
{ |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES) |
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
|
#endif |
|
CORRADE_VERIFY(shader.validate().first); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
} |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::constructUniformBuffersAsync() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
typename FlatGL<dimensions>::CompileState state = FlatGL<dimensions>::compile(FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask, 8, 48); |
|
CORRADE_COMPARE(state.flags(), FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask); |
|
CORRADE_COMPARE(state.materialCount(), 8); |
|
CORRADE_COMPARE(state.drawCount(), 48); |
|
|
|
while(!state.isLinkFinished()) |
|
Utility::System::sleep(100); |
|
|
|
FlatGL<dimensions> shader{std::move(state)}; |
|
CORRADE_COMPARE(shader.flags(), FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask); |
|
CORRADE_COMPARE(shader.materialCount(), 8); |
|
CORRADE_COMPARE(shader.drawCount(), 48); |
|
CORRADE_VERIFY(shader.id()); |
|
{ |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES) |
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
|
#endif |
|
CORRADE_VERIFY(shader.validate().first); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
} |
|
|
|
#endif |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::constructMove() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
FlatGL<dimensions> a{FlatGL<dimensions>::Flag::Textured}; |
|
const GLuint id = a.id(); |
|
CORRADE_VERIFY(id); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
FlatGL<dimensions> b{std::move(a)}; |
|
CORRADE_COMPARE(b.id(), id); |
|
CORRADE_COMPARE(b.flags(), FlatGL<dimensions>::Flag::Textured); |
|
CORRADE_VERIFY(!a.id()); |
|
|
|
FlatGL<dimensions> c{NoCreate}; |
|
c = std::move(b); |
|
CORRADE_COMPARE(c.id(), id); |
|
CORRADE_COMPARE(c.flags(), FlatGL<dimensions>::Flag::Textured); |
|
CORRADE_VERIFY(!b.id()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::constructMoveUniformBuffers() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
FlatGL<dimensions> a{FlatGL<dimensions>::Flag::UniformBuffers, 2, 5}; |
|
const GLuint id = a.id(); |
|
CORRADE_VERIFY(id); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
FlatGL<dimensions> b{std::move(a)}; |
|
CORRADE_COMPARE(b.id(), id); |
|
CORRADE_COMPARE(b.flags(), FlatGL<dimensions>::Flag::UniformBuffers); |
|
CORRADE_COMPARE(b.materialCount(), 2); |
|
CORRADE_COMPARE(b.drawCount(), 5); |
|
CORRADE_VERIFY(!a.id()); |
|
|
|
FlatGL<dimensions> c{NoCreate}; |
|
c = std::move(b); |
|
CORRADE_COMPARE(c.id(), id); |
|
CORRADE_COMPARE(c.flags(), FlatGL<dimensions>::Flag::UniformBuffers); |
|
CORRADE_COMPARE(c.materialCount(), 2); |
|
CORRADE_COMPARE(c.drawCount(), 5); |
|
CORRADE_VERIFY(!b.id()); |
|
} |
|
#endif |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::constructInvalid() { |
|
auto&& data = ConstructInvalidData[testCaseInstanceId()]; |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
setTestCaseDescription(data.name); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
FlatGL<dimensions>{data.flags}; |
|
CORRADE_COMPARE(out.str(), Utility::formatString( |
|
"Shaders::FlatGL: {}\n", data.message)); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::constructUniformBuffersInvalid() { |
|
auto&& data = ConstructUniformBuffersInvalidData[testCaseInstanceId()]; |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
setTestCaseDescription(data.name); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
FlatGL<dimensions>{data.flags, data.materialCount, data.drawCount}; |
|
CORRADE_COMPARE(out.str(), Utility::formatString( |
|
"Shaders::FlatGL: {}\n", data.message)); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::setUniformUniformBuffersEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader{FlatGL<dimensions>::Flag::UniformBuffers}; |
|
shader.setTransformationProjectionMatrix({}) |
|
.setTextureMatrix({}) |
|
.setTextureLayer({}) |
|
.setColor({}) |
|
.setAlphaMask({}) |
|
.setObjectId({}); |
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setTextureMatrix(): the shader was created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setTextureLayer(): the shader was created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setColor(): the shader was created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setAlphaMask(): the shader was created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setObjectId(): the shader was created with uniform buffers enabled\n"); |
|
} |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::bindBufferUniformBuffersNotEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
GL::Buffer buffer; |
|
FlatGL<dimensions> shader; |
|
shader.bindTransformationProjectionBuffer(buffer) |
|
.bindTransformationProjectionBuffer(buffer, 0, 16) |
|
.bindDrawBuffer(buffer) |
|
.bindDrawBuffer(buffer, 0, 16) |
|
.bindTextureTransformationBuffer(buffer) |
|
.bindTextureTransformationBuffer(buffer, 0, 16) |
|
.bindMaterialBuffer(buffer) |
|
.bindMaterialBuffer(buffer, 0, 16) |
|
.setDrawOffset(0); |
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled\n" |
|
"Shaders::FlatGL::setDrawOffset(): the shader was not created with uniform buffers enabled\n"); |
|
} |
|
#endif |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::bindTexturesInvalid() { |
|
auto&& data = BindTexturesInvalidData[testCaseInstanceId()]; |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
setTestCaseDescription(data.name); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL<dimensions>::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader{data.flags}; |
|
GL::Texture2D texture; |
|
shader.bindTexture(texture); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
shader.bindObjectIdTexture(texture); |
|
#endif |
|
CORRADE_COMPARE(out.str(), data.message); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::bindTextureArraysInvalid() { |
|
auto&& data = BindTextureArraysInvalidData[testCaseInstanceId()]; |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
setTestCaseDescription(data.name); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader{data.flags}; |
|
GL::Texture2DArray textureArray; |
|
shader.bindTexture(textureArray); |
|
shader.bindObjectIdTexture(textureArray); |
|
CORRADE_COMPARE(out.str(), data.message); |
|
} |
|
#endif |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::setAlphaMaskNotEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader; |
|
shader.setAlphaMask(0.75f); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setAlphaMask(): the shader was not created with alpha mask enabled\n"); |
|
} |
|
|
|
template<UnsignedInt dimensions> void FlatGLTest::setTextureMatrixNotEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader; |
|
shader.setTextureMatrix({}); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setTextureMatrix(): the shader was not created with texture transformation enabled\n"); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::setTextureLayerNotArray() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader; |
|
shader.setTextureLayer(37); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setTextureLayer(): the shader was not created with texture arrays enabled\n"); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::bindTextureTransformBufferNotEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
GL::Buffer buffer{GL::Buffer::TargetHint::Uniform}; |
|
FlatGL<dimensions> shader{FlatGL<dimensions>::Flag::UniformBuffers}; |
|
shader.bindTextureTransformationBuffer(buffer) |
|
.bindTextureTransformationBuffer(buffer, 0, 16); |
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n" |
|
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n"); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::setObjectIdNotEnabled() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
FlatGL<dimensions> shader; |
|
shader.setObjectId(33376); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setObjectId(): the shader was not created with object ID enabled\n"); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> void FlatGLTest::setWrongDrawOffset() { |
|
setTestCaseTemplateName(Utility::format("{}", dimensions)); |
|
|
|
CORRADE_SKIP_IF_NO_ASSERT(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
FlatGL<dimensions>{FlatGL<dimensions>::Flag::UniformBuffers, 2, 5} |
|
.setDrawOffset(5); |
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::FlatGL::setDrawOffset(): draw offset 5 is out of bounds for 5 draws\n"); |
|
} |
|
#endif |
|
|
|
constexpr Vector2i RenderSize{80, 80}; |
|
|
|
void FlatGLTest::renderSetup() { |
|
/* Pick a color that's directly representable on RGBA4 as well to reduce |
|
artifacts */ |
|
GL::Renderer::setClearColor(0x111111_rgbf); |
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
|
|
|
_color = GL::Renderbuffer{}; |
|
_color.setStorage( |
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
|
GL::RenderbufferFormat::RGBA8, |
|
#else |
|
GL::RenderbufferFormat::RGBA4, |
|
#endif |
|
RenderSize); |
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
|
.clear(GL::FramebufferClear::Color) |
|
.bind(); |
|
} |
|
|
|
void FlatGLTest::renderTeardown() { |
|
_framebuffer = GL::Framebuffer{NoCreate}; |
|
_color = GL::Renderbuffer{NoCreate}; |
|
} |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderDefaults2D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32)); |
|
|
|
FlatGL2D shader{flag}; |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
}}; |
|
shader |
|
.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/defaults.tga"), |
|
/* SwiftShader has 8 different pixels on the edges */ |
|
(DebugTools::CompareImageToFile{_manager, 238.0f, 0.2975f})); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderDefaults3D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
FlatGL3D shader{flag}; |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
shader.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
}}; |
|
shader |
|
.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/defaults.tga"), |
|
/* SwiftShader has 8 different pixels on the edges */ |
|
(DebugTools::CompareImageToFile{_manager, 238.0f, 0.2975f})); |
|
} |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderColored2D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32)); |
|
|
|
FlatGL2D shader{flag}; |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader |
|
.setColor(0x9999ff_rgbf) |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
shader |
|
.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
const Float maxThreshold = 0.0f, meanThreshold = 0.0f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 11.34f, meanThreshold = 0.51f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored2D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderColored3D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
FlatGL3D shader{flag}; |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
shader |
|
.setColor(0x9999ff_rgbf) |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
shader |
|
.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 5 different pixels on the edges */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.133f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.456f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored3D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
constexpr GL::TextureFormat TextureFormatRGB = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGB8 |
|
#else |
|
GL::TextureFormat::RGB |
|
#endif |
|
; |
|
constexpr GL::TextureFormat TextureFormatRGBA = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGBA8 |
|
#else |
|
GL::TextureFormat::RGBA |
|
#endif |
|
; |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderSinglePixelTextured2D() { |
|
auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
|
|
FlatGL2D::Flags flags = FlatGL2D::Flag::Textured|data.flags|flag; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers && (data.flags & FlatGL2D::Flag::TextureArrays) && !(data.flags & FlatGL2D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL2D::Flag::TextureTransformation; |
|
} |
|
#endif |
|
FlatGL2D shader{flags}; |
|
|
|
const Color4ub imageData[]{ 0x9999ff_rgb }; |
|
ImageView2D image{PixelFormat::RGBA8Unorm, Vector2i{1}, imageData}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector3i{1, 1, data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, image); |
|
shader.bindTexture(textureArray); |
|
if(flag != FlatGL2D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, image); |
|
shader.bindTexture(texture); |
|
} |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays, so not data.flags but flags */ |
|
if(flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 5 different pixels on the edges */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.133f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 11.34f, meanThreshold = 0.51f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored2D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderSinglePixelTextured3D() { |
|
auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
FlatGL3D::Flags flags = FlatGL2D::Flag::Textured|data.flags|flag; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers && (data.flags & FlatGL3D::Flag::TextureArrays) && !(data.flags & FlatGL3D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL3D::Flag::TextureTransformation; |
|
} |
|
#endif |
|
FlatGL3D shader{flags}; |
|
|
|
const Color4ub imageData[]{ 0x9999ff_rgb }; |
|
ImageView2D image{PixelFormat::RGBA8Unorm, Vector2i{1}, imageData}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector3i{1, 1, data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, image); |
|
shader.bindTexture(textureArray); |
|
if(flag != FlatGL2D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, image); |
|
shader.bindTexture(texture); |
|
} |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
shader.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays, so not data.flags but flags */ |
|
if(flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 5 different pixels on the edges */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.133f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.456f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored3D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderTextured2D() { |
|
auto&& data = RenderTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
FlatGL2D::Flags flags = data.flags|flag; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers && (data.flags & FlatGL2D::Flag::TextureArrays) && !(data.flags & FlatGL2D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL2D::Flag::TextureTransformation; |
|
} |
|
#endif |
|
FlatGL2D shader{flags}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, {image->size(), data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, ImageView2D{*image}); |
|
shader.bindTexture(textureArray); |
|
if(flag != FlatGL2D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
if(data.textureTransformation != Matrix3{}) |
|
shader.setTextureMatrix(data.textureTransformation); |
|
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured2D() */ |
|
.setColor(0x9999ff_rgbf) |
|
.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(data.textureTransformation) |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays, so not data.flags but flags */ |
|
if(flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::StridedArrayView2D<Color3ub> pixels = |
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>()); |
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has minor rounding errors, Apple A8 & llvmpipe a bit more */ |
|
const Float maxThreshold = 2.334f, meanThreshold = 0.032f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.667f, meanThreshold = 3.254f; |
|
#endif |
|
CORRADE_COMPARE_WITH(pixels, |
|
Utility::Path::join(_testDir, "FlatTestFiles/textured2D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderTextured3D() { |
|
auto&& data = RenderTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
FlatGL3D::Flags flags = data.flags|flag; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers && (data.flags & FlatGL3D::Flag::TextureArrays) && !(data.flags & FlatGL3D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL3D::Flag::TextureTransformation; |
|
} |
|
#endif |
|
FlatGL3D shader{flags}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, {image->size(), data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, ImageView2D{*image}); |
|
shader.bindTexture(textureArray); |
|
if(flag != FlatGL3D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
if(data.textureTransformation != Matrix3{}) |
|
shader.setTextureMatrix(data.textureTransformation); |
|
shader |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(data.flip ? 15.0_degf : -15.0_degf)* |
|
Matrix4::rotationX(data.flip ? -15.0_degf : 15.0_degf)) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured3D() */ |
|
.setColor(0x9999ff_rgbf) |
|
.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(data.flip ? 15.0_degf : -15.0_degf)* |
|
Matrix4::rotationX(data.flip ? -15.0_degf : 15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(data.textureTransformation) |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays */ |
|
if(flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::StridedArrayView2D<Color3ub> pixels = |
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>()); |
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 5 different pixels on the edges */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 0.087f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 2.896f; |
|
#endif |
|
CORRADE_COMPARE_WITH(pixels, |
|
Utility::Path::join(_testDir, "FlatTestFiles/textured3D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<class T, FlatGL2D::Flag flag> void FlatGLTest::renderVertexColor2D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName({T::Size == 3 ? "Color3" : "Color4", "Flag::UniformBuffers"}); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} else |
|
#endif |
|
{ |
|
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4"); |
|
} |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Trade::MeshData circleData = Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates); |
|
|
|
/* Highlight a quarter */ |
|
Containers::Array<T> colorData{DirectInit, circleData.vertexCount(), 0x999999_rgbf}; |
|
for(std::size_t i = 8; i != 16; ++i) |
|
colorData[i + 1] = 0xffff99_rgbf*1.5f; |
|
|
|
GL::Buffer colors; |
|
colors.setData(colorData); |
|
GL::Mesh circle = MeshTools::compile(circleData); |
|
circle.addVertexBuffer(colors, 0, GL::Attribute<Shaders::FlatGL2D::Color3::Location, T>{}); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D texture; |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
FlatGL2D shader{FlatGL2D::Flag::Textured|FlatGL2D::Flag::VertexColor|flag}; |
|
shader.bindTexture(texture); |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
.setColor(0x9999ff_rgbf) |
|
.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has minor rounding errors. ARM Mali / Apple A8 a bit more */ |
|
const Float maxThreshold = 3.334f, meanThreshold = 0.064f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */ |
|
const Float maxThreshold = 15.334f, meanThreshold = 4.355f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/vertexColor2D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<class T, FlatGL2D::Flag flag> void FlatGLTest::renderVertexColor3D() { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName({T::Size == 3 ? "Color3" : "Color4", "Flag::UniformBuffers"}); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} else |
|
#endif |
|
{ |
|
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4"); |
|
} |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates); |
|
|
|
/* Highlight the middle rings */ |
|
Containers::Array<T> colorData{DirectInit, sphereData.vertexCount(), 0x999999_rgbf}; |
|
for(std::size_t i = 6*33; i != 9*33; ++i) |
|
colorData[i + 1] = 0xffff99_rgbf*1.5f; |
|
|
|
GL::Buffer colors; |
|
colors.setData(colorData); |
|
GL::Mesh sphere = MeshTools::compile(sphereData); |
|
sphere.addVertexBuffer(colors, 0, GL::Attribute<Shaders::FlatGL3D::Color4::Location, T>{}); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D texture; |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
FlatGL3D shader{FlatGL3D::Flag::Textured|FlatGL3D::Flag::VertexColor|flag}; |
|
shader.bindTexture(texture); |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setColor(0x9999ff_rgbf) |
|
.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor differences on the edges, Apple A8 more */ |
|
const Float maxThreshold = 76.67f, meanThreshold = 0.138f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */ |
|
const Float maxThreshold = 76.67f, meanThreshold = 3.908f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/vertexColor3D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void FlatGLTest::renderAlphaSetup() { |
|
renderSetup(); |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::enable(GL::Renderer::Feature::Blending); |
|
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha); |
|
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add); |
|
} |
|
|
|
void FlatGLTest::renderAlphaTeardown() { |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::disable(GL::Renderer::Feature::Blending); |
|
renderTeardown(); |
|
} |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderAlpha2D() { |
|
auto&& data = RenderAlphaData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D texture; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join({_testDir, "TestFiles", "diffuse-alpha-texture.tga"})) && (image = importer->image2D(0))); |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
|
|
FlatGL2D shader{data.flags|flag}; |
|
shader.bindTexture(texture); |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
/* Test that the default is correct by not setting the threshold if |
|
it's equal to the default */ |
|
if(data.flags & FlatGL2D::Flag::AlphaMask && data.threshold != 0.5f) |
|
shader.setAlphaMask(data.threshold); |
|
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
.setColor(0x9999ff_rgbf) |
|
.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
.setAlphaMask(data.threshold) |
|
}}; |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* Minor differences between opaque and diffuse, not sure why */ |
|
const Float maxThreshold = 24.34f, meanThreshold = 0.305f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 31.34f, meanThreshold = 3.945f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, data.expected2D), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderAlpha3D() { |
|
auto&& data = RenderAlphaData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D texture; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join({_testDir, "TestFiles", "diffuse-alpha-texture.tga"})) && (image = importer->image2D(0))); |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
FlatGL3D shader{data.flags|flag}; |
|
shader.bindTexture(texture); |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setColor(0x9999ff_rgbf); |
|
|
|
/* Test that the default is correct by not setting the threshold if |
|
it's equal to the default */ |
|
if(data.flags & FlatGL3D::Flag::AlphaMask && data.threshold != 0.5f) |
|
shader.setAlphaMask(data.threshold); |
|
|
|
/* For proper Z order draw back faces first and then front faces */ |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
|
shader.draw(sphere); |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
|
shader.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
.setAlphaMask(data.threshold) |
|
}}; |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform); |
|
|
|
/* For proper Z order draw back faces first and then front faces */ |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
|
shader.draw(sphere); |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
|
shader.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* Minor differences between opaque and diffuse, not sure why. SwiftShader |
|
has 5 different pixels on the edges, llvmpipe some off-by-one errors */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 0.421f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 4.587f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join({_testDir, data.expected3D}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void FlatGLTest::renderObjectIdSetup() { |
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
|
|
|
_color = GL::Renderbuffer{}; |
|
_color.setStorage(GL::RenderbufferFormat::RGBA8, RenderSize); |
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
|
/* Pick a color that's directly representable on RGBA4 as well to |
|
reduce artifacts (well, and this needs to be consistent with other |
|
tests that *need* to run on WebGL 1) */ |
|
.clearColor(0, 0x111111_rgbf) |
|
.bind(); |
|
|
|
/* If we don't have EXT_gpu_shader4, we likely don't have integer |
|
framebuffers either (Mesa's Zink), so skip setting up integer |
|
attachments to avoid GL errors */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
#endif |
|
{ |
|
_objectId = GL::Renderbuffer{}; |
|
_objectId.setStorage(GL::RenderbufferFormat::R32UI, RenderSize); |
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{1}, _objectId) |
|
.mapForDraw({ |
|
{FlatGL2D::ColorOutput, GL::Framebuffer::ColorAttachment{0}}, |
|
{FlatGL2D::ObjectIdOutput, GL::Framebuffer::ColorAttachment{1}} |
|
}) |
|
.clearColor(1, Vector4ui{27}); |
|
} |
|
} |
|
|
|
void FlatGLTest::renderObjectIdTeardown() { |
|
_color = GL::Renderbuffer{NoCreate}; |
|
_objectId = GL::Renderbuffer{NoCreate}; |
|
_framebuffer = GL::Framebuffer{NoCreate}; |
|
} |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderObjectId2D() { |
|
auto&& data = RenderObjectIdData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete); |
|
|
|
Primitives::Circle2DFlags circleFlags; |
|
if(data.flags & FlatGL2D::Flag::ObjectIdTexture) |
|
circleFlags |= Primitives::Circle2DFlag::TextureCoordinates; |
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32, circleFlags)); |
|
|
|
FlatGL2D::Flags flags = data.flags|flag; |
|
if(flag == FlatGL2D::Flag::UniformBuffers && (data.flags & FlatGL2D::Flag::TextureArrays) && !(data.flags & FlatGL2D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL2D::Flag::TextureTransformation; |
|
} |
|
FlatGL2D shader{FlatGL2D::Flag::ObjectId|flags}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags >= FlatGL2D::Flag::ObjectIdTexture) { |
|
const UnsignedShort imageData[]{ |
|
100, 200, 300, 400 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, {image.size(), data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, image); |
|
shader.bindObjectIdTexture(textureArray); |
|
if(flag != FlatGL2D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else { |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(texture); |
|
} |
|
} |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
if(data.textureTransformation != Matrix3{}) |
|
shader.setTextureMatrix(data.textureTransformation); |
|
shader.setColor(0x9999ff_rgbf) |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
.setObjectId(40006) |
|
.draw(circle); |
|
} else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f})) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
.setObjectId(40006) |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(data.textureTransformation) |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays, so not data.flags but flags */ |
|
if(flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* Color output should have no difference -- same as in colored2D() */ |
|
const Float maxThreshold = 0.0f, meanThreshold = 0.0f; |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored2D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
/* Outside of the object, cleared to 27 */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27); |
|
/* Inside of the object */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[30][30], data.expected[0]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[30][50], data.expected[1]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[50][30], data.expected[2]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[50][50], data.expected[3]); |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderObjectId3D() { |
|
auto&& data = RenderObjectIdData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL3D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete); |
|
|
|
Primitives::UVSphereFlags sphereFlags; |
|
if(data.flags & FlatGL3D::Flag::ObjectIdTexture) |
|
sphereFlags |= Primitives::UVSphereFlag::TextureCoordinates; |
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, sphereFlags)); |
|
|
|
FlatGL3D::Flags flags = data.flags|flag; |
|
if(flag == FlatGL3D::Flag::UniformBuffers && (data.flags & FlatGL3D::Flag::TextureArrays) && !(data.flags & FlatGL3D::Flag::TextureTransformation)) { |
|
CORRADE_INFO("Texture arrays currently require texture transformation if UBOs are used, enabling implicitly."); |
|
flags |= FlatGL3D::Flag::TextureTransformation; |
|
} |
|
FlatGL3D shader{FlatGL3D::Flag::ObjectId|flags}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::ObjectIdTexture) { |
|
const UnsignedShort imageData[]{ |
|
100, 200, 300, 400 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, {image.size(), data.layer + 1}) |
|
.setSubImage(0, {0, 0, data.layer}, image); |
|
shader.bindObjectIdTexture(textureArray); |
|
if(flag != FlatGL2D::Flag::UniformBuffers && data.layer != 0) |
|
shader.setTextureLayer(data.layer); /* to verify the default */ |
|
} else { |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(texture); |
|
} |
|
} |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
if(data.textureTransformation != Matrix3{}) |
|
shader.setTextureMatrix(data.textureTransformation); |
|
shader.setColor(0x9999ff_rgbf) |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setObjectId(40006) |
|
.draw(sphere); |
|
} else if(flag == FlatGL3D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
.setObjectId(40006) |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(data.textureTransformation) |
|
.setLayer(data.layer) |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(0x9999ff_rgbf) |
|
}}; |
|
/* Also take into account the case when texture transform needs to be |
|
enabled for texture arrays, so not data.flags but flags */ |
|
if(flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* Color output should have no difference -- same as in colored3D() */ |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 5 different pixels on the edges */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.133f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 170.0f, meanThreshold = 0.456f; |
|
#endif |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{0}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join(_testDir, "FlatTestFiles/colored3D.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
/* Outside of the object, cleared to 27 */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27); |
|
/* Inside of the object. It's a sphere and the seam is at the front, |
|
rotated to bottom left, meaning left is actually the right part of the |
|
texture and right is the left part of the texture. */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[20][50], data.expected[0]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[20][20], data.expected[1]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[50][50], data.expected[2]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[50][20], data.expected[3]); |
|
} |
|
#endif |
|
|
|
template<FlatGL2D::Flag flag> void FlatGLTest::renderInstanced2D() { |
|
auto&& data = RenderInstancedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::instanced_arrays::string() << "is not supported."); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::NV::instanced_arrays>()) |
|
CORRADE_SKIP("GL_{ANGLE,EXT,NV}_instanced_arrays is not supported"); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::instanced_arrays::string() << "is not supported."); |
|
#endif |
|
#endif |
|
|
|
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
|
|
/* Three circles, each in a different location */ |
|
struct { |
|
Matrix3 transformation; |
|
Color3 color; |
|
Vector3 textureOffsetLayer; |
|
UnsignedInt objectId; |
|
} instanceData[] { |
|
{Matrix3::translation({-1.25f, -1.25f}), |
|
data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf, |
|
{0.0f, 0.0f, 0.0f}, 211}, |
|
{Matrix3::translation({ 1.25f, -1.25f}), |
|
data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0x00ffff_rgbf, |
|
{1.0f, 0.0f, 1.0f}, 4627}, |
|
{Matrix3::translation({ 0.00f, 1.25f}), |
|
data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0xff00ff_rgbf, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector3{0.0f, 0.0f, 2.0f} : |
|
#endif |
|
Vector3{0.5f, 1.0f, 2.0f}, 35363}, |
|
}; |
|
|
|
circle |
|
.addVertexBufferInstanced(GL::Buffer{instanceData}, 1, 0, |
|
FlatGL2D::TransformationMatrix{}, |
|
FlatGL2D::Color3{}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
FlatGL2D::TextureOffsetLayer{}, |
|
#else |
|
FlatGL2D::TextureOffset{}, |
|
4, |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
FlatGL2D::ObjectId{} |
|
#else |
|
4 |
|
#endif |
|
) |
|
.setInstanceCount(3); |
|
|
|
FlatGL2D shader{FlatGL2D::Flag::VertexColor| |
|
FlatGL2D::Flag::InstancedTransformation|data.flags|flag}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
#endif |
|
if(data.flags & FlatGL3D::Flag::Textured) { |
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* For arrays we upload three slices of the original image to half-high |
|
slices */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/** @todo implement image slicing, ffs */ |
|
const ImageView2D first{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({0, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D second{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/2, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D third{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/4, image->size().y()/2, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
|
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
/* Three slices with 2 extra as a base offset, each slice has |
|
half the height */ |
|
.setStorage(1, TextureFormatRGB, {image->size().x(), image->size().y()/2, 2 + 3}) |
|
.setSubImage(0, {0, 0, 2}, first) |
|
/* Put the second image on the right half to test that the |
|
per-instance offset is used together with the layer */ |
|
.setSubImage(0, {image->size().x()/2, 0, 3}, second) |
|
.setSubImage(0, {0, 0, 4}, third); |
|
shader.bindTexture(textureArray); |
|
|
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2D objectIdTexture{NoCreate}; |
|
GL::Texture2DArray objectIdTextureArray{NoCreate}; |
|
if(data.flags >= FlatGL2D::Flag::ObjectIdTexture) { |
|
/* This should match transformation done for the diffuse/normal |
|
texture */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/* 2 extra slices as a base offset, each slice has half height, |
|
second slice has the data in the right half */ |
|
const UnsignedShort imageData[]{ |
|
0, 0, |
|
0, 0, |
|
2000, 0, |
|
0, 3000, |
|
4000, 0 |
|
}; |
|
ImageView3D image{PixelFormat::R16UI, {2, 1, 5}, imageData}; |
|
|
|
objectIdTextureArray = GL::Texture2DArray{}; |
|
objectIdTextureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTextureArray); |
|
} else { |
|
/* First is taken from bottom left, second from bottom right, third |
|
from top center (there I just duplicate the pixel on both |
|
sides) */ |
|
const UnsignedShort imageData[]{ |
|
2000, 3000, |
|
4000, 4000 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
objectIdTexture = GL::Texture2D{}; |
|
objectIdTexture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTexture); |
|
} |
|
} |
|
#endif |
|
|
|
if(flag == FlatGL2D::Flag{}) { |
|
shader |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf) |
|
.setTransformationProjectionMatrix( |
|
Matrix3::projection({2.1f, 2.1f})* |
|
Matrix3::scaling(Vector2{0.4f})); |
|
|
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.setTextureMatrix(Matrix3::scaling( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Slices of the texture array have half the height */ |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector2::xScale(0.5f) : |
|
#endif |
|
Vector2{0.5f} |
|
)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) |
|
shader.setTextureLayer(2); /* base offset */ |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(data.flags & FlatGL2D::Flag::ObjectId) { |
|
/* Gets added to the per-instance ID, if that's enabled as well */ |
|
shader.setObjectId(1000); |
|
} |
|
#endif |
|
|
|
shader.draw(circle); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix3::projection({2.1f, 2.1f})* |
|
Matrix3::scaling(Vector2{0.4f}) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
/* Gets added to the per-instance ID, if that's enabled as |
|
well */ |
|
.setObjectId(1000) |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(Matrix3::scaling( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Slices of the texture array have half the height */ |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector2::xScale(0.5f) : |
|
#endif |
|
Vector2{0.5f})) |
|
.setLayer(2) /* base offset */ |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf) |
|
}}; |
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(circle); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* |
|
Colored case: |
|
|
|
- First should be lower left, yellow with a yellow base color, so |
|
yellow |
|
- Second lower right, cyan with a yellow base color, so green |
|
- Third up center, magenta with a yellow base color, so red |
|
|
|
Textured case: |
|
|
|
- Lower left has bottom left numbers, so light 7881 |
|
- Lower light has bottom right, 1223 |
|
- Up center has 6778 |
|
*/ |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join({_testDir, "FlatTestFiles", data.expected2D}), |
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold})); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
if(data.flags & FlatGL2D::Flag::ObjectId) { |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
/* If instanced object IDs are enabled, the per-instance ID gets added |
|
to the output as well */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], data.expectedId[0]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], data.expectedId[1]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], data.expectedId[2]); |
|
} |
|
#endif |
|
} |
|
|
|
template<FlatGL3D::Flag flag> void FlatGLTest::renderInstanced3D() { |
|
auto&& data = RenderInstancedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
setTestCaseTemplateName("Flag::UniformBuffers"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL3D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::instanced_arrays::string() << "is not supported."); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::NV::instanced_arrays>()) |
|
CORRADE_SKIP("GL_{ANGLE,EXT,NV}_instanced_arrays is not supported"); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::instanced_arrays::string() << "is not supported."); |
|
#endif |
|
#endif |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
/* Three spheres, each in a different location */ |
|
struct { |
|
Matrix4 transformation; |
|
Color3 color; |
|
Vector3 textureOffsetLayer; |
|
UnsignedInt objectId; |
|
} instanceData[] { |
|
{Matrix4::translation({-1.25f, -1.25f, 0.0f})* |
|
/* To be consistent with Phong's output where it tests that the |
|
normal matrix is applied properly */ |
|
Matrix4::rotationX(90.0_degf), |
|
data.flags & FlatGL3D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf, |
|
{0.0f, 0.0f, 0.0f}, 211}, |
|
{Matrix4::translation({ 1.25f, -1.25f, 0.0f}), |
|
data.flags & FlatGL3D::Flag::Textured ? 0xffffff_rgbf : 0x00ffff_rgbf, |
|
{1.0f, 0.0f, 1.0f}, 4627}, |
|
{Matrix4::translation({ 0.0f, 1.0f, 1.0f}), |
|
data.flags & FlatGL3D::Flag::Textured ? 0xffffff_rgbf : 0xff00ff_rgbf, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector3{0.0f, 0.0f, 2.0f} : |
|
#endif |
|
Vector3{0.5f, 1.0f, 2.0f}, 35363} |
|
}; |
|
|
|
sphere |
|
.addVertexBufferInstanced(GL::Buffer{instanceData}, 1, 0, |
|
FlatGL3D::TransformationMatrix{}, |
|
FlatGL3D::Color3{}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
FlatGL2D::TextureOffsetLayer{}, |
|
#else |
|
FlatGL2D::TextureOffset{}, |
|
4, |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
FlatGL2D::ObjectId{} |
|
#else |
|
4 |
|
#endif |
|
) |
|
.setInstanceCount(3); |
|
|
|
FlatGL3D shader{FlatGL3D::Flag::VertexColor| |
|
FlatGL3D::Flag::InstancedTransformation|data.flags|flag}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
#endif |
|
if(data.flags & FlatGL2D::Flag::Textured) { |
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* For arrays we upload three slices of the original image to half-high |
|
slices */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/** @todo implement image slicing, ffs */ |
|
const ImageView2D first{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({0, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D second{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/2, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D third{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/4, image->size().y()/2, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
|
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
/* Three slices with 2 extra as a base offset, each slice has |
|
half the height */ |
|
.setStorage(1, TextureFormatRGB, {image->size().x(), image->size().y()/2, 2 + 3}) |
|
.setSubImage(0, {0, 0, 2}, first) |
|
/* Put the second image on the right half to test that the |
|
per-instance offset is used together with the layer */ |
|
.setSubImage(0, {image->size().x()/2, 0, 3}, second) |
|
.setSubImage(0, {0, 0, 4}, third); |
|
shader.bindTexture(textureArray); |
|
|
|
} else |
|
#endif |
|
{ |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL::Texture2D objectIdTexture{NoCreate}; |
|
GL::Texture2DArray objectIdTextureArray{NoCreate}; |
|
if(data.flags >= FlatGL3D::Flag::ObjectIdTexture) { |
|
/* This should match transformation done for the diffuse/normal |
|
texture */ |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
/* 2 extra slices as a base offset, each slice has half height, |
|
second slice has the data in the right half */ |
|
const UnsignedShort imageData[]{ |
|
0, 0, |
|
0, 0, |
|
2000, 0, |
|
0, 3000, |
|
4000, 0 |
|
}; |
|
ImageView3D image{PixelFormat::R16UI, {2, 1, 5}, imageData}; |
|
|
|
objectIdTextureArray = GL::Texture2DArray{}; |
|
objectIdTextureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTextureArray); |
|
} else { |
|
/* First is taken from bottom left, second from bottom right, third |
|
from top center (there I just duplicate the pixel on both |
|
sides) */ |
|
const UnsignedShort imageData[]{ |
|
2000, 3000, |
|
4000, 4000 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
objectIdTexture = GL::Texture2D{}; |
|
objectIdTexture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTexture); |
|
} |
|
} |
|
#endif |
|
|
|
if(flag == FlatGL3D::Flag{}) { |
|
shader |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf) |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::scaling(Vector3{0.4f})); |
|
|
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.setTextureMatrix(Matrix3::scaling( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Slices of the texture array have half the height */ |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector2::xScale(0.5f) : |
|
#endif |
|
Vector2{0.5f} |
|
)); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) |
|
shader.setTextureLayer(2); /* base offset */ |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(data.flags & FlatGL3D::Flag::ObjectId) { |
|
/* Gets added to the per-instance ID, if that's enabled as well */ |
|
shader.setObjectId(1000); |
|
} |
|
#endif |
|
|
|
shader.draw(sphere); |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
else if(flag == FlatGL2D::Flag::UniformBuffers) { |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, { |
|
TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::scaling(Vector3{0.4f}) |
|
) |
|
}}; |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatDrawUniform{} |
|
/* Gets added to the per-instance ID, if that's enabled as |
|
well */ |
|
.setObjectId(1000) |
|
}}; |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, { |
|
TextureTransformationUniform{} |
|
.setTextureMatrix(Matrix3::scaling( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Slices of the texture array have half the height */ |
|
data.flags & FlatGL2D::Flag::TextureArrays ? Vector2::xScale(0.5f) : |
|
#endif |
|
Vector2{0.5f})) |
|
.setLayer(2) /* base offset */ |
|
}}; |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, { |
|
FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL3D::Flag::Textured ? 0xffffff_rgbf : 0xffff00_rgbf) |
|
}}; |
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform) |
|
.draw(sphere); |
|
} |
|
#endif |
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* |
|
Colored case: |
|
|
|
- First should be lower left, yellow with a yellow base color, so |
|
yellow |
|
- Second lower right, cyan with a yellow base color, so green |
|
- Third up center, magenta with a yellow base color, so red |
|
|
|
Textured case: |
|
|
|
- Lower left has bottom left numbers, so light 7881, rotated (78 |
|
visible) |
|
- Lower light has bottom right, 1223 |
|
- Up center has 6778 |
|
*/ |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join({_testDir, "FlatTestFiles", data.expected3D}), |
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold})); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
if(data.flags & FlatGL3D::Flag::ObjectId) { |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], data.expectedId[0]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], data.expectedId[1]); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], data.expectedId[2]); |
|
} |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void FlatGLTest::renderMulti2D() { |
|
auto&& data = RenderMultiData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
if(data.flags >= FlatGL2D::Flag::MultiDraw) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); |
|
#elif !defined(MAGNUM_TARGET_WEBGL) |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); |
|
#endif |
|
} |
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader) |
|
CORRADE_SKIP("UBOs with dynamically indexed arrays are a crashy dumpster fire on SwiftShader, can't test."); |
|
#endif |
|
|
|
FlatGL2D shader{FlatGL2D::Flag::UniformBuffers|data.flags, data.materialCount, data.drawCount}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::Textured) { |
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
/* For arrays we upload three slices of the original image to half-high |
|
slices */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/** @todo implement image slicing, ffs */ |
|
const ImageView2D first{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({0, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D second{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/2, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D third{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/4, image->size().y()/2, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
|
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
/* Each slice has half the height */ |
|
.setStorage(1, TextureFormatRGB, {image->size().x(), image->size().y()/2, 3}) |
|
.setSubImage(0, {0, 0, 0}, first) |
|
/* Put the second image on the right half to test that the |
|
per-instance offset is used together with the layer */ |
|
.setSubImage(0, {image->size().x()/2, 0, 1}, second) |
|
.setSubImage(0, {0, 0, 2}, third); |
|
shader.bindTexture(textureArray); |
|
|
|
} else { |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
} |
|
|
|
GL::Texture2D objectIdTexture{NoCreate}; |
|
GL::Texture2DArray objectIdTextureArray{NoCreate}; |
|
if(data.flags >= FlatGL2D::Flag::ObjectIdTexture) { |
|
/* This should match transformation done for the diffuse/normal |
|
texture */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/* Each slice has half height, second slice has the data in the |
|
right half */ |
|
const UnsignedShort imageData[]{ |
|
2000, 0, |
|
0, 3000, |
|
4000, 0 |
|
}; |
|
ImageView3D image{PixelFormat::R16UI, {2, 1, 3}, imageData}; |
|
|
|
objectIdTextureArray = GL::Texture2DArray{}; |
|
objectIdTextureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTextureArray); |
|
} else { |
|
/* First is taken from bottom left, second from bottom right, third |
|
from top center (there I just duplicate the pixel on both |
|
sides) */ |
|
const UnsignedShort imageData[]{ |
|
2000, 3000, |
|
4000, 4000 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
objectIdTexture = GL::Texture2D{}; |
|
objectIdTexture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTexture); |
|
} |
|
} |
|
|
|
/* Circle is a fan, plane is a strip, make it indexed first */ |
|
Trade::MeshData circleData = MeshTools::generateIndices(Primitives::circle2DSolid(32, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
Trade::MeshData squareData = MeshTools::generateIndices(Primitives::squareSolid( |
|
Primitives::SquareFlag::TextureCoordinates)); |
|
Trade::MeshData triangleData = MeshTools::generateIndices(Primitives::circle2DSolid(3, |
|
Primitives::Circle2DFlag::TextureCoordinates)); |
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({circleData, squareData, triangleData})); |
|
GL::MeshView circle{mesh}; |
|
circle.setCount(circleData.indexCount()); |
|
GL::MeshView square{mesh}; |
|
square.setCount(squareData.indexCount()) |
|
.setIndexRange(circleData.indexCount()); |
|
GL::MeshView triangle{mesh}; |
|
triangle.setCount(triangleData.indexCount()) |
|
.setIndexRange(circleData.indexCount() + squareData.indexCount()); |
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means |
|
the subsequent sets of uniforms have to be aligned to a multiply of it. |
|
The data.uniformIncrement is set high enough to ensure that, in the |
|
non-offset-bind case this value is 1. */ |
|
|
|
Containers::Array<FlatMaterialUniform> materialData{data.uniformIncrement + 1}; |
|
materialData[0*data.uniformIncrement] = FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? |
|
0xffffff_rgbf : 0x0000ff_rgbf); |
|
materialData[1*data.uniformIncrement] = FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? |
|
0xffffff_rgbf : 0xff0000_rgbf); |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, materialData}; |
|
|
|
Containers::Array<TransformationProjectionUniform2D> transformationProjectionData{2*data.uniformIncrement + 1}; |
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix3::projection({2.1f, 2.1f})* |
|
Matrix3::scaling(Vector2{0.4f})* |
|
Matrix3::translation({-1.25f, -1.25f}) |
|
); |
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix3::projection({2.1f, 2.1f})* |
|
Matrix3::scaling(Vector2{0.4f})* |
|
Matrix3::translation({ 1.25f, -1.25f}) |
|
); |
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform2D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix3::projection({2.1f, 2.1f})* |
|
Matrix3::scaling(Vector2{0.4f})* |
|
Matrix3::translation({ 0.00f, 1.25f}) |
|
); |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData}; |
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1}; |
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({0.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({0.0f, 0.0f})) |
|
.setLayer(0); /* ignored if not array */ |
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({1.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({1.0f, 0.0f})) |
|
.setLayer(1); /* ignored if not array */ |
|
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({0.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({0.5f, 1.0f})) |
|
.setLayer(2); /* ignored if not array */ |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData}; |
|
|
|
Containers::Array<FlatDrawUniform> drawData{2*data.uniformIncrement + 1}; |
|
/* Material offsets are zero if we have single draw, as those are |
|
done with UBO offset bindings instead. */ |
|
drawData[0*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 1) |
|
.setObjectId(1211); |
|
drawData[1*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 0) |
|
.setObjectId(5627); |
|
drawData[2*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 1) |
|
.setObjectId(36363); |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData}; |
|
|
|
/* Just one draw, rebinding UBOs each time */ |
|
if(data.drawCount == 1) { |
|
shader.bindMaterialBuffer(materialUniform, |
|
1*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
0*data.uniformIncrement*sizeof(TransformationProjectionUniform2D), |
|
sizeof(TransformationProjectionUniform2D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
0*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
0*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(circle); |
|
|
|
shader.bindMaterialBuffer(materialUniform, |
|
0*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
1*data.uniformIncrement*sizeof(TransformationProjectionUniform2D), |
|
sizeof(TransformationProjectionUniform2D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
1*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(square); |
|
|
|
shader.bindMaterialBuffer(materialUniform, |
|
1*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
2*data.uniformIncrement*sizeof(TransformationProjectionUniform2D), |
|
sizeof(TransformationProjectionUniform2D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
2*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(triangle); |
|
|
|
/* Otherwise using the draw offset / multidraw */ |
|
} else { |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform); |
|
if(data.flags & FlatGL2D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
|
|
if(data.flags >= FlatGL2D::Flag::MultiDraw) |
|
shader.draw({circle, square, triangle}); |
|
else { |
|
shader.setDrawOffset(0) |
|
.draw(circle); |
|
shader.setDrawOffset(1) |
|
.draw(square); |
|
shader.setDrawOffset(2) |
|
.draw(triangle); |
|
} |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* |
|
Colored case: |
|
|
|
- Circle should be lower left, red |
|
- Square lower right, blue |
|
- Triangle up center, red |
|
|
|
Textured case: |
|
|
|
- Circle should have bottom left numbers, so light 7881 |
|
- Square bottom right, 1223 |
|
- Triangle 6778 |
|
*/ |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join({_testDir, "FlatTestFiles", data.expected2D}), |
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold})); |
|
|
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
if(data.flags & FlatGL2D::Flag::ObjectId) { |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], data.expectedId[0]); /* Circle */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], data.expectedId[1]); /* Square */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], data.expectedId[2]); /* Triangle */ |
|
} |
|
} |
|
|
|
void FlatGLTest::renderMulti3D() { |
|
auto&& data = RenderMultiData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported."); |
|
if((data.flags & FlatGL2D::Flag::TextureArrays) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_array>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::texture_array::string() << "is not supported."); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & FlatGL3D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported."); |
|
#endif |
|
|
|
if(data.flags >= FlatGL3D::Flag::MultiDraw) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported."); |
|
#elif !defined(MAGNUM_TARGET_WEBGL) |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported."); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>()) |
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported."); |
|
#endif |
|
} |
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader) |
|
CORRADE_SKIP("UBOs with dynamically indexed arrays are a crashy dumpster fire on SwiftShader, can't test."); |
|
#endif |
|
|
|
FlatGL3D shader{FlatGL3D::Flag::UniformBuffers|data.flags, data.materialCount, data.drawCount}; |
|
|
|
GL::Texture2D texture{NoCreate}; |
|
GL::Texture2DArray textureArray{NoCreate}; |
|
if(data.flags & FlatGL3D::Flag::Textured) { |
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
/* For arrays we upload three slices of the original image to half-high |
|
slices */ |
|
if(data.flags & FlatGL2D::Flag::TextureArrays) { |
|
/** @todo implement image slicing, ffs */ |
|
const ImageView2D first{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({0, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D second{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/2, 0, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
const ImageView2D third{ |
|
image->storage().setRowLength(image->size().x()) |
|
.setImageHeight(image->size().y()) |
|
.setSkip({image->size().x()/4, image->size().y()/2, 0}), |
|
image->format(), image->size()/2, image->data()}; |
|
|
|
textureArray = GL::Texture2DArray{}; |
|
textureArray.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
/* Each slice has half the height */ |
|
.setStorage(1, TextureFormatRGB, {image->size().x(), image->size().y()/2, 3}) |
|
.setSubImage(0, {0, 0, 0}, first) |
|
/* Put the second image on the right half to test that the |
|
per-instance offset is used together with the layer */ |
|
.setSubImage(0, {image->size().x()/2, 0, 1}, second) |
|
.setSubImage(0, {0, 0, 2}, third); |
|
shader.bindTexture(textureArray); |
|
|
|
} else { |
|
texture = GL::Texture2D{}; |
|
texture.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader.bindTexture(texture); |
|
} |
|
} |
|
|
|
GL::Texture2D objectIdTexture{NoCreate}; |
|
GL::Texture2DArray objectIdTextureArray{NoCreate}; |
|
if(data.flags >= FlatGL3D::Flag::ObjectIdTexture) { |
|
/* This should match transformation done for the diffuse/normal |
|
texture */ |
|
if(data.flags & FlatGL3D::Flag::TextureArrays) { |
|
/* Each slice has half height, second slice has the data in the |
|
right half */ |
|
const UnsignedShort imageData[]{ |
|
2000, 0, |
|
0, 3000, |
|
4000, 0 |
|
}; |
|
ImageView3D image{PixelFormat::R16UI, {2, 1, 3}, imageData}; |
|
|
|
objectIdTextureArray = GL::Texture2DArray{}; |
|
objectIdTextureArray.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTextureArray); |
|
} else { |
|
/* First is taken from bottom left, second from bottom right, third |
|
from top center (there I just duplicate the pixel on both |
|
sides) */ |
|
const UnsignedShort imageData[]{ |
|
2000, 3000, |
|
4000, 4000 |
|
}; |
|
ImageView2D image{PixelFormat::R16UI, {2, 2}, imageData}; |
|
|
|
objectIdTexture = GL::Texture2D{}; |
|
objectIdTexture.setMinificationFilter(GL::SamplerFilter::Nearest) |
|
.setMagnificationFilter(GL::SamplerFilter::Nearest) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, GL::TextureFormat::R16UI, image.size()) |
|
.setSubImage(0, {}, image); |
|
shader.bindObjectIdTexture(objectIdTexture); |
|
} |
|
} |
|
|
|
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates); |
|
/* Plane is a strip, make it indexed first */ |
|
Trade::MeshData planeData = MeshTools::generateIndices(Primitives::planeSolid( |
|
Primitives::PlaneFlag::TextureCoordinates)); |
|
Trade::MeshData coneData = Primitives::coneSolid(1, 32, 1.0f, |
|
Primitives::ConeFlag::TextureCoordinates); |
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({sphereData, planeData, coneData})); |
|
GL::MeshView sphere{mesh}; |
|
sphere.setCount(sphereData.indexCount()); |
|
GL::MeshView plane{mesh}; |
|
plane.setCount(planeData.indexCount()) |
|
.setIndexRange(sphereData.indexCount()); |
|
GL::MeshView cone{mesh}; |
|
cone.setCount(coneData.indexCount()) |
|
.setIndexRange(sphereData.indexCount() + planeData.indexCount()); |
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means |
|
the subsequent sets of uniforms have to be aligned to a multiply of it. |
|
The data.uniformIncrement is set high enough to ensure that, in the |
|
non-offset-bind case this value is 1. */ |
|
|
|
Containers::Array<FlatMaterialUniform> materialData{data.uniformIncrement + 1}; |
|
materialData[0*data.uniformIncrement] = FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? |
|
0xffffff_rgbf : 0x0000ff_rgbf); |
|
materialData[1*data.uniformIncrement] = FlatMaterialUniform{} |
|
.setColor(data.flags & FlatGL2D::Flag::Textured ? |
|
0xffffff_rgbf : 0xff0000_rgbf); |
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, materialData}; |
|
|
|
Containers::Array<TransformationProjectionUniform3D> transformationProjectionData{2*data.uniformIncrement + 1}; |
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::scaling(Vector3{0.4f})* |
|
Matrix4::translation({-1.25f, -1.25f, 0.0f})* |
|
/* To be consistent with Phong's output where it tests that the |
|
normal matrix is applied properly */ |
|
Matrix4::rotationX(90.0_degf) |
|
); |
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::scaling(Vector3{0.4f})* |
|
Matrix4::translation({ 1.25f, -1.25f, 0.0f}) |
|
); |
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform3D{} |
|
.setTransformationProjectionMatrix( |
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::scaling(Vector3{0.4f})* |
|
Matrix4::translation({ 0.0f, 1.0f, 1.0f}) |
|
); |
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData}; |
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1}; |
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({0.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({0.0f, 0.0f})) |
|
.setLayer(0); /* ignored if not array */ |
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({1.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({1.0f, 0.0f})) |
|
.setLayer(1); /* ignored if not array */ |
|
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{} |
|
.setTextureMatrix( |
|
data.flags & FlatGL2D::Flag::TextureArrays ? |
|
Matrix3::scaling(Vector2::xScale(0.5f))* |
|
Matrix3::translation({0.0f, 0.0f}) : |
|
Matrix3::scaling(Vector2{0.5f})* |
|
Matrix3::translation({0.5f, 1.0f})) |
|
.setLayer(2); /* ignored if not array */ |
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData}; |
|
|
|
Containers::Array<FlatDrawUniform> drawData{2*data.uniformIncrement + 1}; |
|
/* Material offsets are zero if we have single draw, as those are done with |
|
UBO offset bindings instead. */ |
|
drawData[0*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 1) |
|
.setObjectId(1211); |
|
drawData[1*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 0) |
|
.setObjectId(5627); |
|
drawData[2*data.uniformIncrement] = FlatDrawUniform{} |
|
.setMaterialId(data.drawCount == 1 ? 0 : 1) |
|
.setObjectId(36363); |
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData}; |
|
|
|
/* Just one draw, rebinding UBOs each time */ |
|
if(data.drawCount == 1) { |
|
shader.bindMaterialBuffer(materialUniform, |
|
1*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
0*data.uniformIncrement*sizeof(TransformationProjectionUniform3D), |
|
sizeof(TransformationProjectionUniform3D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
0*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
0*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(sphere); |
|
|
|
shader.bindMaterialBuffer(materialUniform, |
|
0*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
1*data.uniformIncrement*sizeof(TransformationProjectionUniform3D), |
|
sizeof(TransformationProjectionUniform3D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
1*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(plane); |
|
|
|
shader.bindMaterialBuffer(materialUniform, |
|
1*data.uniformIncrement*sizeof(FlatMaterialUniform), |
|
sizeof(FlatMaterialUniform)); |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform, |
|
2*data.uniformIncrement*sizeof(TransformationProjectionUniform3D), |
|
sizeof(TransformationProjectionUniform3D)); |
|
shader.bindDrawBuffer(drawUniform, |
|
2*data.uniformIncrement*sizeof(FlatDrawUniform), |
|
sizeof(FlatDrawUniform)); |
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform, |
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform), |
|
sizeof(TextureTransformationUniform)); |
|
shader.draw(cone); |
|
|
|
/* Otherwise using the draw offset / multidraw */ |
|
} else { |
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform) |
|
.bindDrawBuffer(drawUniform) |
|
.bindMaterialBuffer(materialUniform); |
|
if(data.flags & FlatGL3D::Flag::TextureTransformation) |
|
shader.bindTextureTransformationBuffer(textureTransformationUniform); |
|
|
|
if(data.flags >= FlatGL3D::Flag::MultiDraw) |
|
shader.draw({sphere, plane, cone}); |
|
else { |
|
shader.setDrawOffset(0) |
|
.draw(sphere); |
|
shader.setDrawOffset(1) |
|
.draw(plane); |
|
shader.setDrawOffset(2) |
|
.draw(cone); |
|
} |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
|
|
|
/* |
|
Colored case: |
|
|
|
- Sphere should be lower left, red |
|
- Plane lower right, blue |
|
- Cone up center, red |
|
|
|
Textured case: |
|
|
|
- Sphere should have bottom left numbers, so light 7881, rotated (78 |
|
visible) |
|
- Plane bottom right, 1223 |
|
- Cone 6778 |
|
*/ |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Path::join({_testDir, "FlatTestFiles", data.expected3D}), |
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold})); |
|
|
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
if(data.flags & FlatGL2D::Flag::ObjectId) { |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], data.expectedId[0]); /* Sphere */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], data.expectedId[1]); /* Plane */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], data.expectedId[2]); /* Circle */ |
|
} |
|
} |
|
#endif |
|
|
|
}}}} |
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::FlatGLTest)
|
|
|