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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Cube.h"
#include "Buffer.h"
#include "IndexedMesh.h"
namespace Magnum { namespace Primitives {
const Vector4 Cube::_vertices[] = {
Vector4(-1.0f, -1.0f, -1.0f),
Vector4( 1.0f, -1.0f, -1.0f),
Vector4(-1.0f, 1.0f, -1.0f),
Vector4( 1.0f, 1.0f, -1.0f),
Vector4(-1.0f, -1.0f, 1.0f),
Vector4( 1.0f, -1.0f, 1.0f),
Vector4(-1.0f, 1.0f, 1.0f),
Vector4( 1.0f, 1.0f, 1.0f)
};
const GLubyte Cube::_indices[] = {
0, 1, 2,
2, 1, 3,
1, 5, 3,
3, 5, 7,
5, 4, 7,
7, 4, 6,
4, 0, 6,
6, 0, 2,
2, 3, 7,
2, 7, 6,
4, 5, 1,
4, 1, 0
};
void Cube::build(IndexedMesh* mesh, Buffer* vertexBuffer) {
prepareMesh(mesh);
vertexBuffer->setData(sizeof(_vertices), _vertices, Buffer::StaticDraw);
mesh->indexBuffer()->setData(sizeof(_indices), _indices, Buffer::StaticDraw);
}
}}