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168 lines
6.4 KiB
168 lines
6.4 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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#define Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotation3D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotation3D |
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*/ |
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#include "Magnum/SceneGraph/AbstractTranslation.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base transformation for three-dimensional scenes supporting translation and rotation |
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@see @ref AbstractTranslationRotation3D @ref scenegraph, |
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@ref AbstractBasicTranslationRotation2D, |
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@ref BasicRigidMatrixTransformation3D, |
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@ref BasicDualQuaternionTransformation |
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*/ |
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template<class T> class AbstractBasicTranslationRotation3D: public AbstractBasicTranslation3D<T> { |
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public: |
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explicit AbstractBasicTranslationRotation3D() = default; |
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/** |
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* @brief Rotate object |
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* @param angle Angle (counterclockwise) |
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* @param normalizedAxis Normalized rotation axis |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref rotateX(), @ref rotateY(), @ref rotateZ(), |
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* @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(), |
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* @ref Math::Vector3::zAxis() |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) { |
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doRotate(angle, normalizedAxis, type); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around X axis |
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* @param angle Angle (counterclockwise) |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, %Vector3::xAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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doRotateX(angle, type); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around Y axis |
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* @param angle Angle (counterclockwise) |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, %Vector3::yAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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doRotateX(angle, type); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around Z axis |
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* @param angle Angle (counterclockwise) |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, %Vector3::zAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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doRotateZ(angle, type); |
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return *this; |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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AbstractBasicTranslationRotation3D<T>& resetTransformation() { |
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AbstractBasicTranslation3D<T>::resetTransformation(); |
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return *this; |
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} |
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#endif |
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protected: |
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~AbstractBasicTranslationRotation3D() = default; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** @brief Polymorphic implementation for @ref rotate() */ |
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virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) = 0; |
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/** |
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* @brief Polymorphic implementation for @ref rotateX() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::xAxis(). |
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*/ |
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virtual void doRotateX(Math::Rad<T> angle, TransformationType type) { |
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rotate(angle, Math::Vector3<T>::xAxis(), type); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateY() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::yAxis(). |
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*/ |
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virtual void doRotateY(Math::Rad<T> angle, TransformationType type) { |
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rotate(angle, Math::Vector3<T>::yAxis(), type); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateZ() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::zAxis(). |
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*/ |
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virtual void doRotateZ(Math::Rad<T> angle, TransformationType type) { |
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rotate(angle, Math::Vector3<T>::zAxis(), type); |
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} |
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}; |
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/** |
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@brief Base transformation for three-dimensional float scenes supporting translation and rotation |
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@see @ref AbstractTranslationRotation2D |
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*/ |
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typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D; |
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}} |
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#endif
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