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2561 lines
112 KiB
2561 lines
112 KiB
#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/VisibilityMacros.h> |
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#include "Magnum/configure.h" |
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#include "Magnum/GL/GL.h" |
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#include "MagnumExternal/OpenGL/KHR/khrplatform.h" |
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|
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/* Defensive include guards */ |
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#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) |
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#error Attempt to include auto-generated header after including gl3.h |
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#endif |
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#if defined(__gl2ext_h_) || defined(__gl3ext_h_) |
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#error Attempt to include auto-generated header after including gl3ext.h |
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#endif |
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#if defined(__gl2platform_h_) || defined(__gl3platform_h_) |
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#error Attempt to include auto-generated header after including gl3platform.h |
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#endif |
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#define __gl_h_ |
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#define __gl2_h_ |
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#define __gl3_h_ |
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#define __gl31_h_ |
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#define __gl2ext_h_ |
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#define __gl3ext_h_ |
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#define __gl2platform_h_ |
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#define __gl3platform_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(Magnum::GL::Context& context); |
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/* Function declaration macros */ |
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#ifndef MAGNUM_BUILD_STATIC |
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#ifdef FlextGL_EXPORTS |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT |
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#endif |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC |
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#endif |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#define WIN32_LEAN_AND_MEAN 1 |
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#ifndef WINAPI |
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#define WINAPI __stdcall |
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#endif |
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#define APIENTRY WINAPI |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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|
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/* GL version defines. Needs to be done to avoid conflicting definitions with |
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other GL headers (such as qopengl.h in Qt, which has different definition |
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for GLsizei and GLintptr on Windows) */ |
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#define GL_ES_VERSION_2_0 1 |
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#define GL_ES_VERSION_3_0 1 |
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#define GL_ES_VERSION_3_1 1 |
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#define GL_ES_VERSION_3_2 1 |
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|
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/* Data types */ |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef khronos_uint8_t GLubyte; |
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typedef int GLint; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef khronos_float_t GLfloat; |
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typedef char GLchar; |
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typedef khronos_uint16_t GLhalf; |
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typedef khronos_intptr_t GLintptr; |
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typedef khronos_ssize_t GLsizeiptr; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef struct __GLsync *GLsync; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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|
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/* Enums */ |
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/* GL_ES_VERSION_2_0 */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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|
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/* GL_ES_VERSION_3_0 */ |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_COLOR 0x1800 |
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#define GL_DEPTH 0x1801 |
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#define GL_STENCIL 0x1802 |
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#define GL_RED 0x1903 |
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#define GL_RGB8 0x8051 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
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#define GL_TEXTURE_COMPARE_MODE 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC 0x884D |
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#define GL_CURRENT_QUERY 0x8865 |
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#define GL_QUERY_RESULT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
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#define GL_BUFFER_MAPPED 0x88BC |
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#define GL_BUFFER_MAP_POINTER 0x88BD |
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#define GL_STREAM_READ 0x88E1 |
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#define GL_STREAM_COPY 0x88E2 |
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#define GL_STATIC_READ 0x88E5 |
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#define GL_STATIC_COPY 0x88E6 |
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#define GL_DYNAMIC_READ 0x88E9 |
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#define GL_DYNAMIC_COPY 0x88EA |
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#define GL_MAX_DRAW_BUFFERS 0x8824 |
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#define GL_DRAW_BUFFER0 0x8825 |
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#define GL_DRAW_BUFFER1 0x8826 |
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#define GL_DRAW_BUFFER2 0x8827 |
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#define GL_DRAW_BUFFER3 0x8828 |
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#define GL_DRAW_BUFFER4 0x8829 |
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#define GL_DRAW_BUFFER5 0x882A |
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#define GL_DRAW_BUFFER6 0x882B |
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#define GL_DRAW_BUFFER7 0x882C |
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#define GL_DRAW_BUFFER8 0x882D |
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#define GL_DRAW_BUFFER9 0x882E |
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#define GL_DRAW_BUFFER10 0x882F |
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#define GL_DRAW_BUFFER11 0x8830 |
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#define GL_DRAW_BUFFER12 0x8831 |
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#define GL_DRAW_BUFFER13 0x8832 |
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#define GL_DRAW_BUFFER14 0x8833 |
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#define GL_DRAW_BUFFER15 0x8834 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
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#define GL_SAMPLER_3D 0x8B5F |
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#define GL_SAMPLER_2D_SHADOW 0x8B62 |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
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#define GL_PIXEL_PACK_BUFFER 0x88EB |
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
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#define GL_FLOAT_MAT2x3 0x8B65 |
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#define GL_FLOAT_MAT2x4 0x8B66 |
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#define GL_FLOAT_MAT3x2 0x8B67 |
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#define GL_FLOAT_MAT3x4 0x8B68 |
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#define GL_FLOAT_MAT4x2 0x8B69 |
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#define GL_FLOAT_MAT4x3 0x8B6A |
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#define GL_SRGB 0x8C40 |
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#define GL_SRGB8 0x8C41 |
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#define GL_SRGB8_ALPHA8 0x8C43 |
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
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#define GL_MAJOR_VERSION 0x821B |
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#define GL_MINOR_VERSION 0x821C |
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#define GL_NUM_EXTENSIONS 0x821D |
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#define GL_RGBA32F 0x8814 |
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#define GL_RGB32F 0x8815 |
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#define GL_RGBA16F 0x881A |
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#define GL_RGB16F 0x881B |
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
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#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
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#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
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#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
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#define GL_TEXTURE_2D_ARRAY 0x8C1A |
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#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
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#define GL_R11F_G11F_B10F 0x8C3A |
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
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#define GL_RGB9_E5 0x8C3D |
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
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#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
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#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
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#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
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#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
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#define GL_RASTERIZER_DISCARD 0x8C89 |
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#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
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#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
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#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
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#define GL_SEPARATE_ATTRIBS 0x8C8D |
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
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#define GL_RGBA32UI 0x8D70 |
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#define GL_RGB32UI 0x8D71 |
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#define GL_RGBA16UI 0x8D76 |
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#define GL_RGB16UI 0x8D77 |
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#define GL_RGBA8UI 0x8D7C |
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#define GL_RGB8UI 0x8D7D |
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#define GL_RGBA32I 0x8D82 |
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#define GL_RGB32I 0x8D83 |
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#define GL_RGBA16I 0x8D88 |
|
#define GL_RGB16I 0x8D89 |
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#define GL_RGBA8I 0x8D8E |
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#define GL_RGB8I 0x8D8F |
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#define GL_RED_INTEGER 0x8D94 |
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#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
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#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
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#define GL_COLOR_ATTACHMENT15 0x8CEF |
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#define GL_COLOR_ATTACHMENT16 0x8CF0 |
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#define GL_COLOR_ATTACHMENT17 0x8CF1 |
|
#define GL_COLOR_ATTACHMENT18 0x8CF2 |
|
#define GL_COLOR_ATTACHMENT19 0x8CF3 |
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#define GL_COLOR_ATTACHMENT20 0x8CF4 |
|
#define GL_COLOR_ATTACHMENT21 0x8CF5 |
|
#define GL_COLOR_ATTACHMENT22 0x8CF6 |
|
#define GL_COLOR_ATTACHMENT23 0x8CF7 |
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#define GL_COLOR_ATTACHMENT24 0x8CF8 |
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#define GL_COLOR_ATTACHMENT25 0x8CF9 |
|
#define GL_COLOR_ATTACHMENT26 0x8CFA |
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#define GL_COLOR_ATTACHMENT27 0x8CFB |
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#define GL_COLOR_ATTACHMENT28 0x8CFC |
|
#define GL_COLOR_ATTACHMENT29 0x8CFD |
|
#define GL_COLOR_ATTACHMENT30 0x8CFE |
|
#define GL_COLOR_ATTACHMENT31 0x8CFF |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_RG 0x8227 |
|
#define GL_RG_INTEGER 0x8228 |
|
#define GL_R8 0x8229 |
|
#define GL_RG8 0x822B |
|
#define GL_R16F 0x822D |
|
#define GL_R32F 0x822E |
|
#define GL_RG16F 0x822F |
|
#define GL_RG32F 0x8230 |
|
#define GL_R8I 0x8231 |
|
#define GL_R8UI 0x8232 |
|
#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
#define GL_R8_SNORM 0x8F94 |
|
#define GL_RG8_SNORM 0x8F95 |
|
#define GL_RGB8_SNORM 0x8F96 |
|
#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_SIGNED_NORMALIZED 0x8F9C |
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
|
#define GL_COPY_READ_BUFFER 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER 0x8F37 |
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_INVALID_INDEX 0xFFFFFFFFu |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_OBJECT_TYPE 0x9112 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_SIGNALED 0x9119 |
|
#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_CONDITION_SATISFIED 0x911C |
|
#define GL_WAIT_FAILED 0x911D |
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
|
#define GL_SAMPLER_BINDING 0x8919 |
|
#define GL_RGB10_A2UI 0x906F |
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define GL_GREEN 0x1904 |
|
#define GL_BLUE 0x1905 |
|
#define GL_INT_2_10_10_10_REV 0x8D9F |
|
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
|
#define GL_COMPRESSED_R11_EAC 0x9270 |
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
|
#define GL_COMPRESSED_RG11_EAC 0x9272 |
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
|
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
|
|
|
/* GL_ES_VERSION_3_1 */ |
|
|
|
#define GL_COMPUTE_SHADER 0x91B9 |
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
|
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
|
#define GL_UNIFORM 0x92E1 |
|
#define GL_UNIFORM_BLOCK 0x92E2 |
|
#define GL_PROGRAM_INPUT 0x92E3 |
|
#define GL_PROGRAM_OUTPUT 0x92E4 |
|
#define GL_BUFFER_VARIABLE 0x92E5 |
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
|
#define GL_ACTIVE_RESOURCES 0x92F5 |
|
#define GL_MAX_NAME_LENGTH 0x92F6 |
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
|
#define GL_NAME_LENGTH 0x92F9 |
|
#define GL_TYPE 0x92FA |
|
#define GL_ARRAY_SIZE 0x92FB |
|
#define GL_OFFSET 0x92FC |
|
#define GL_BLOCK_INDEX 0x92FD |
|
#define GL_ARRAY_STRIDE 0x92FE |
|
#define GL_MATRIX_STRIDE 0x92FF |
|
#define GL_IS_ROW_MAJOR 0x9300 |
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
|
#define GL_BUFFER_BINDING 0x9302 |
|
#define GL_BUFFER_DATA_SIZE 0x9303 |
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
|
#define GL_ACTIVE_VARIABLES 0x9305 |
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
|
#define GL_LOCATION 0x930E |
|
#define GL_VERTEX_SHADER_BIT 0x00000001 |
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE 0x8258 |
|
#define GL_ACTIVE_PROGRAM 0x8259 |
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#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
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#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
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#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
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#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
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#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
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#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
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#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
|
#define GL_MAX_IMAGE_UNITS 0x8F38 |
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
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#define GL_IMAGE_BINDING_NAME 0x8F3A |
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#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
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#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
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#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
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#define GL_IMAGE_BINDING_FORMAT 0x906E |
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
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#define GL_COMMAND_BARRIER_BIT 0x00000040 |
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
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#define GL_IMAGE_2D 0x904D |
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#define GL_IMAGE_3D 0x904E |
|
#define GL_IMAGE_CUBE 0x9050 |
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#define GL_IMAGE_2D_ARRAY 0x9053 |
|
#define GL_INT_IMAGE_2D 0x9058 |
|
#define GL_INT_IMAGE_3D 0x9059 |
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#define GL_INT_IMAGE_CUBE 0x905B |
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
|
#define GL_READ_ONLY 0x88B8 |
|
#define GL_WRITE_ONLY 0x88B9 |
|
#define GL_READ_WRITE 0x88BA |
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
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#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
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#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
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#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
|
#define GL_STENCIL_INDEX 0x1901 |
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
|
#define GL_SAMPLE_POSITION 0x8E50 |
|
#define GL_SAMPLE_MASK 0x8E51 |
|
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define GL_TEXTURE_WIDTH 0x1000 |
|
#define GL_TEXTURE_HEIGHT 0x1001 |
|
#define GL_TEXTURE_DEPTH 0x8071 |
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
|
#define GL_TEXTURE_RED_SIZE 0x805C |
|
#define GL_TEXTURE_GREEN_SIZE 0x805D |
|
#define GL_TEXTURE_BLUE_SIZE 0x805E |
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F |
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
|
|
|
/* GL_ES_VERSION_3_2 */ |
|
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 |
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 |
|
#define GL_MULTIPLY 0x9294 |
|
#define GL_SCREEN 0x9295 |
|
#define GL_OVERLAY 0x9296 |
|
#define GL_DARKEN 0x9297 |
|
#define GL_LIGHTEN 0x9298 |
|
#define GL_COLORDODGE 0x9299 |
|
#define GL_COLORBURN 0x929A |
|
#define GL_HARDLIGHT 0x929B |
|
#define GL_SOFTLIGHT 0x929C |
|
#define GL_DIFFERENCE 0x929E |
|
#define GL_EXCLUSION 0x92A0 |
|
#define GL_HSL_HUE 0x92AD |
|
#define GL_HSL_SATURATION 0x92AE |
|
#define GL_HSL_COLOR 0x92AF |
|
#define GL_HSL_LUMINOSITY 0x92B0 |
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
|
#define GL_DEBUG_SOURCE_API 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER 0x824B |
|
#define GL_DEBUG_TYPE_ERROR 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER 0x8251 |
|
#define GL_DEBUG_TYPE_MARKER 0x8268 |
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
|
#define GL_BUFFER 0x82E0 |
|
#define GL_SHADER 0x82E1 |
|
#define GL_PROGRAM 0x82E2 |
|
#define GL_VERTEX_ARRAY 0x8074 |
|
#define GL_QUERY 0x82E3 |
|
#define GL_PROGRAM_PIPELINE 0x82E4 |
|
#define GL_SAMPLER 0x82E6 |
|
#define GL_MAX_LABEL_LENGTH 0x82E8 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
|
#define GL_DEBUG_OUTPUT 0x92E0 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
|
#define GL_STACK_OVERFLOW 0x0503 |
|
#define GL_STACK_UNDERFLOW 0x0504 |
|
#define GL_GEOMETRY_SHADER 0x8DD9 |
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
|
#define GL_LINES_ADJACENCY 0x000A |
|
#define GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define GL_TRIANGLES_ADJACENCY 0x000C |
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_UNDEFINED_VERTEX 0x8260 |
|
#define GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
|
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE |
|
#define GL_NO_ERROR 0 |
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
|
#define GL_CONTEXT_FLAGS 0x821E |
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
|
#define GL_GUILTY_CONTEXT_RESET 0x8253 |
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254 |
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
|
#define GL_NO_RESET_NOTIFICATION 0x8261 |
|
#define GL_CONTEXT_LOST 0x0507 |
|
#define GL_SAMPLE_SHADING 0x8C36 |
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
|
#define GL_PATCHES 0x000E |
|
#define GL_PATCH_VERTICES 0x8E72 |
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
|
#define GL_TESS_GEN_MODE 0x8E76 |
|
#define GL_TESS_GEN_SPACING 0x8E77 |
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
|
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
|
#define GL_TRIANGLES 0x0004 |
|
#define GL_ISOLINES 0x8E7A |
|
#define GL_QUADS 0x0007 |
|
#define GL_EQUAL 0x0202 |
|
#define GL_FRACTIONAL_ODD 0x8E7B |
|
#define GL_FRACTIONAL_EVEN 0x8E7C |
|
#define GL_CCW 0x0901 |
|
#define GL_CW 0x0900 |
|
#define GL_MAX_PATCH_VERTICES 0x8E7D |
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
|
#define GL_IS_PER_PATCH 0x92E7 |
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
|
#define GL_TESS_CONTROL_SHADER 0x8E88 |
|
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
|
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
|
#define GL_CLAMP_TO_BORDER 0x812D |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
|
#define GL_SAMPLER_BUFFER 0x8DC2 |
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define GL_IMAGE_BUFFER 0x9051 |
|
#define GL_INT_IMAGE_BUFFER 0x905C |
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
|
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA |
|
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB |
|
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC |
|
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD |
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
|
#define GL_STENCIL_INDEX 0x1901 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
|
|
/* GL_EXT_color_buffer_half_float */ |
|
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#define GL_RGBA16F_EXT 0x881A |
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#define GL_RGB16F_EXT 0x881B |
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#define GL_RG16F_EXT 0x822F |
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#define GL_R16F_EXT 0x822D |
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 |
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#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 |
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/* GL_EXT_draw_buffers_indexed */ |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_BLEND 0x0BE2 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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|
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/* GL_EXT_geometry_shader */ |
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#define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
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#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 |
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#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 |
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#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 |
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#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 |
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#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F |
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#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E |
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#define GL_LINES_ADJACENCY_EXT 0x000A |
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#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B |
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#define GL_TRIANGLES_ADJACENCY_EXT 0x000C |
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#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D |
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#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
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#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C |
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#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 |
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#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 |
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#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 |
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#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
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#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
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#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A |
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF |
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 |
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD |
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#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 |
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#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D |
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#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E |
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#define GL_UNDEFINED_VERTEX_EXT 0x8260 |
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#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 |
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#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 |
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#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 |
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
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#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 |
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/* GL_EXT_tessellation_shader */ |
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#define GL_PATCHES_EXT 0x000E |
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#define GL_PATCH_VERTICES_EXT 0x8E72 |
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#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 |
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#define GL_TESS_GEN_MODE_EXT 0x8E76 |
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#define GL_TESS_GEN_SPACING_EXT 0x8E77 |
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#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 |
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#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_ISOLINES_EXT 0x8E7A |
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#define GL_QUADS_EXT 0x0007 |
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#define GL_EQUAL 0x0202 |
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#define GL_FRACTIONAL_ODD_EXT 0x8E7B |
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#define GL_FRACTIONAL_EVEN_EXT 0x8E7C |
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#define GL_CCW 0x0901 |
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#define GL_CW 0x0900 |
|
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D |
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#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E |
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#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F |
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#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 |
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#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 |
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#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 |
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 |
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#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 |
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#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 |
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 |
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#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A |
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#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C |
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#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D |
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#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E |
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#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F |
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD |
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 |
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 |
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB |
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC |
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#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 |
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#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 |
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
|
#define GL_IS_PER_PATCH_EXT 0x92E7 |
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 |
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 |
|
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 |
|
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 |
|
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 |
|
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 |
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|
|
/* GL_EXT_texture_border_clamp */ |
|
|
|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 |
|
#define GL_CLAMP_TO_BORDER_EXT 0x812D |
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|
|
/* GL_EXT_texture_buffer */ |
|
|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A |
|
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F |
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
|
#define GL_IMAGE_BUFFER_EXT 0x9051 |
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C |
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 |
|
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D |
|
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E |
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|
|
/* GL_EXT_texture_cube_map_array */ |
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|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D |
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F |
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 |
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A |
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|
|
/* GL_EXT_primitive_bounding_box */ |
|
|
|
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE |
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|
|
/* GL_KHR_debug */ |
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
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#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
|
#define GL_BUFFER_KHR 0x82E0 |
|
#define GL_SHADER_KHR 0x82E1 |
|
#define GL_PROGRAM_KHR 0x82E2 |
|
#define GL_VERTEX_ARRAY_KHR 0x8074 |
|
#define GL_QUERY_KHR 0x82E3 |
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
|
#define GL_SAMPLER_KHR 0x82E6 |
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
|
#define GL_STACK_OVERFLOW_KHR 0x0503 |
|
#define GL_STACK_UNDERFLOW_KHR 0x0504 |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
|
#define GL_HARDLIGHT_KHR 0x929B |
|
#define GL_SOFTLIGHT_KHR 0x929C |
|
#define GL_DIFFERENCE_KHR 0x929E |
|
#define GL_EXCLUSION_KHR 0x92A0 |
|
#define GL_HSL_HUE_KHR 0x92AD |
|
#define GL_HSL_SATURATION_KHR 0x92AE |
|
#define GL_HSL_COLOR_KHR 0x92AF |
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
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|
|
/* GL_KHR_robustness */ |
|
|
|
#define GL_NO_ERROR 0 |
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 |
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 |
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 |
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 |
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 |
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 |
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
|
#define GL_CONTEXT_LOST_KHR 0x0507 |
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|
|
/* GL_OES_texture_compression_astc */ |
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
|
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 |
|
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 |
|
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 |
|
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 |
|
|
|
/* GL_OES_sample_shading */ |
|
|
|
#define GL_SAMPLE_SHADING_OES 0x8C36 |
|
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 |
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|
|
/* GL_OES_shader_multisample_interpolation */ |
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|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B |
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C |
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D |
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|
|
/* GL_OES_texture_stencil8 */ |
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901 |
|
#define GL_STENCIL_INDEX8_OES 0x8D48 |
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */ |
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|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D |
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|
|
/* GL_APPLE_texture_format_BGRA8888 */ |
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|
|
#define GL_BGRA_EXT 0x80E1 |
|
#define GL_BGRA8_EXT 0x93A1 |
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|
|
/* GL_ARM_shader_framebuffer_fetch */ |
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|
|
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
|
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 |
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|
|
/* GL_EXT_texture_filter_anisotropic */ |
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|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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|
|
/* GL_EXT_texture_format_BGRA8888 */ |
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|
|
#define GL_BGRA_EXT 0x80E1 |
|
|
|
/* GL_EXT_read_format_bgra */ |
|
|
|
#define GL_BGRA_EXT 0x80E1 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
|
|
|
/* GL_EXT_debug_label */ |
|
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
|
#define GL_SHADER_OBJECT_EXT 0x8B48 |
|
#define GL_BUFFER_OBJECT_EXT 0x9151 |
|
#define GL_QUERY_OBJECT_EXT 0x9153 |
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
|
#define GL_SAMPLER 0x82E6 |
|
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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|
|
/* GL_EXT_separate_shader_objects */ |
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259 |
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
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|
|
/* GL_EXT_multisampled_render_to_texture */ |
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|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
|
#define GL_MAX_SAMPLES_EXT 0x8D57 |
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|
|
/* GL_EXT_robustness */ |
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|
|
#define GL_NO_ERROR 0 |
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#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
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#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
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|
|
/* GL_EXT_shader_framebuffer_fetch */ |
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|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 |
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|
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/* GL_EXT_disjoint_timer_query */ |
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|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
|
#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
|
#define GL_TIME_ELAPSED_EXT 0x88BF |
|
#define GL_TIMESTAMP_EXT 0x8E28 |
|
#define GL_GPU_DISJOINT_EXT 0x8FBB |
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|
|
/* GL_EXT_texture_sRGB_decode */ |
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|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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#define GL_DECODE_EXT 0x8A49 |
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#define GL_SKIP_DECODE_EXT 0x8A4A |
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|
|
/* GL_EXT_sRGB_write_control */ |
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|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
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|
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/* GL_EXT_texture_compression_s3tc */ |
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|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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|
|
/* GL_EXT_pvrtc_sRGB */ |
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|
|
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 |
|
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 |
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|
|
/* GL_EXT_texture_sRGB_R8 */ |
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|
|
#define GL_SR8_EXT 0x8FBD |
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|
|
/* GL_EXT_texture_sRGB_RG8 */ |
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|
|
#define GL_SRG8_EXT 0x8FBE |
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|
|
/* GL_EXT_polygon_offset_clamp */ |
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|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B |
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|
|
/* GL_EXT_clip_cull_distance */ |
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|
|
#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 |
|
#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 |
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA |
|
#define GL_CLIP_DISTANCE0_EXT 0x3000 |
|
#define GL_CLIP_DISTANCE1_EXT 0x3001 |
|
#define GL_CLIP_DISTANCE2_EXT 0x3002 |
|
#define GL_CLIP_DISTANCE3_EXT 0x3003 |
|
#define GL_CLIP_DISTANCE4_EXT 0x3004 |
|
#define GL_CLIP_DISTANCE5_EXT 0x3005 |
|
#define GL_CLIP_DISTANCE6_EXT 0x3006 |
|
#define GL_CLIP_DISTANCE7_EXT 0x3007 |
|
|
|
/* GL_EXT_texture_compression_rgtc */ |
|
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
|
|
|
/* GL_EXT_texture_compression_bptc */ |
|
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C |
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D |
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E |
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F |
|
|
|
/* GL_EXT_texture_compression_s3tc_srgb */ |
|
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
|
|
|
/* GL_IMG_texture_compression_pvrtc */ |
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */ |
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
|
|
|
/* GL_KHR_context_flush_control */ |
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB |
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC |
|
#define GL_NONE 0 |
|
|
|
/* GL_KHR_no_error */ |
|
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 |
|
|
|
/* GL_NV_texture_border_clamp */ |
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 |
|
#define GL_CLAMP_TO_BORDER_NV 0x812D |
|
|
|
/* GL_NV_sample_locations */ |
|
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D |
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E |
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F |
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 |
|
#define GL_SAMPLE_LOCATION_NV 0x8E50 |
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 |
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 |
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 |
|
|
|
/* GL_NV_polygon_mode */ |
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40 |
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 |
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 |
|
#define GL_POINT_NV 0x1B00 |
|
#define GL_LINE_NV 0x1B01 |
|
#define GL_FILL_NV 0x1B02 |
|
|
|
/* GL_OES_depth32 */ |
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
|
|
|
/* GL_OES_mapbuffer */ |
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9 |
|
#define GL_BUFFER_ACCESS_OES 0x88BB |
|
#define GL_BUFFER_MAPPED_OES 0x88BC |
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
|
|
|
/* GL_OES_stencil1 */ |
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46 |
|
|
|
/* GL_OES_stencil4 */ |
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47 |
|
|
|
/* GL_OVR_multiview */ |
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 |
|
#define GL_MAX_VIEWS_OVR 0x9631 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 |
|
|
|
/* Function prototypes */ |
|
|
|
/* GL_ES_VERSION_2_0 */ |
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); |
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void); |
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); |
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); |
|
|
|
/* GL_ES_VERSION_3_0 */ |
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBeginQuery(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBeginTransformFeedback(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferBase(GLenum, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindSampler(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTransformFeedback(GLenum, GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glBindVertexArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfi(GLenum, GLint, GLfloat, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfv(GLenum, GLint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferiv(GLenum, GLint, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferuiv(GLenum, GLint, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glClientWaitSync(GLsync, GLbitfield, GLuint64); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteQueries(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSamplers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSync(GLsync); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTransformFeedbacks(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteVertexArrays(GLsizei, const GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffers(GLsizei, const GLenum *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glEndQuery(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glEndTransformFeedback(void); |
|
GLAPI FLEXTGL_EXPORT GLsync APIENTRY glFenceSync(GLenum, GLbitfield); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGenQueries(GLsizei, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGenSamplers(GLsizei, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGenTransformFeedbacks(GLsizei, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGenVertexArrays(GLsizei, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteri64v(GLenum, GLenum, GLint64 *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferPointerv(GLenum, GLenum, void **); |
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GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetFragDataLocation(GLuint, const GLchar *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64i_v(GLenum, GLuint, GLint64 *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64v(GLenum, GLint64 *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegeri_v(GLenum, GLuint, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryObjectuiv(GLuint, GLenum, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryiv(GLenum, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameterfv(GLuint, GLenum, GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameteriv(GLuint, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetStringi(GLenum, GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); |
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GLAPI FLEXTGL_EXPORT GLuint APIENTRY glGetUniformBlockIndex(GLuint, const GLchar *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformIndices(GLuint, GLsizei, const GLchar *const*, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformuiv(GLuint, GLint, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIiv(GLuint, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIuiv(GLuint, GLenum, GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
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GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsQuery(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSampler(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSync(GLsync); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTransformFeedback(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsVertexArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void * APIENTRY glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPauseTransformFeedback(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glProgramBinary(GLuint, GLenum, const void *, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glProgramParameteri(GLuint, GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glResumeTransformFeedback(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterf(GLuint, GLenum, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterfv(GLuint, GLenum, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteri(GLuint, GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteriv(GLuint, GLenum, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar *const*, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1ui(GLint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1uiv(GLint, GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2ui(GLint, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2uiv(GLint, GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3ui(GLint, GLuint, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3uiv(GLint, GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4uiv(GLint, GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformBlockBinding(GLuint, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glUnmapBuffer(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribDivisor(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4iv(GLuint, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4uiv(GLuint, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glWaitSync(GLsync, GLbitfield, GLuint64); |
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|
|
/* Dynamically-loaded function prototypes put into a struct in order to handle |
|
thread-localness and globals unique across shared libs, this also means way |
|
less symbols is exported, saving on binary size. */ |
|
struct FlextGL { |
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|
|
/* GL_ES_VERSION_3_1 */ |
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|
|
void(APIENTRY *ActiveShaderProgram)(GLuint, GLuint); |
|
void(APIENTRY *BindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); |
|
void(APIENTRY *BindProgramPipeline)(GLuint); |
|
void(APIENTRY *BindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); |
|
GLuint(APIENTRY *CreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); |
|
void(APIENTRY *DeleteProgramPipelines)(GLsizei, const GLuint *); |
|
void(APIENTRY *DispatchCompute)(GLuint, GLuint, GLuint); |
|
void(APIENTRY *DispatchComputeIndirect)(GLintptr); |
|
void(APIENTRY *DrawArraysIndirect)(GLenum, const void *); |
|
void(APIENTRY *DrawElementsIndirect)(GLenum, GLenum, const void *); |
|
void(APIENTRY *FramebufferParameteri)(GLenum, GLenum, GLint); |
|
void(APIENTRY *GenProgramPipelines)(GLsizei, GLuint *); |
|
void(APIENTRY *GetBooleani_v)(GLenum, GLuint, GLboolean *); |
|
void(APIENTRY *GetFramebufferParameteriv)(GLenum, GLenum, GLint *); |
|
void(APIENTRY *GetMultisamplefv)(GLenum, GLuint, GLfloat *); |
|
void(APIENTRY *GetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); |
|
void(APIENTRY *GetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetProgramPipelineiv)(GLuint, GLenum, GLint *); |
|
GLuint(APIENTRY *GetProgramResourceIndex)(GLuint, GLenum, const GLchar *); |
|
GLint(APIENTRY *GetProgramResourceLocation)(GLuint, GLenum, const GLchar *); |
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void(APIENTRY *GetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); |
|
void(APIENTRY *GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); |
|
void(APIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); |
|
GLboolean(APIENTRY *IsProgramPipeline)(GLuint); |
|
void(APIENTRY *MemoryBarrier)(GLbitfield); |
|
void(APIENTRY *MemoryBarrierByRegion)(GLbitfield); |
|
void(APIENTRY *ProgramUniform1f)(GLuint, GLint, GLfloat); |
|
void(APIENTRY *ProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform1i)(GLuint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform1ui)(GLuint, GLint, GLuint); |
|
void(APIENTRY *ProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform2i)(GLuint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); |
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void(APIENTRY *ProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); |
|
void(APIENTRY *ProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
|
void(APIENTRY *ProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *SampleMaski)(GLuint, GLbitfield); |
|
void(APIENTRY *TexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
|
void(APIENTRY *UseProgramStages)(GLuint, GLbitfield, GLuint); |
|
void(APIENTRY *ValidateProgramPipeline)(GLuint); |
|
void(APIENTRY *VertexAttribBinding)(GLuint, GLuint); |
|
void(APIENTRY *VertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); |
|
void(APIENTRY *VertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); |
|
void(APIENTRY *VertexBindingDivisor)(GLuint, GLuint); |
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|
|
/* GL_ES_VERSION_3_2 */ |
|
|
|
void(APIENTRY *BlendBarrier)(void); |
|
void(APIENTRY *BlendEquationSeparatei)(GLuint, GLenum, GLenum); |
|
void(APIENTRY *BlendEquationi)(GLuint, GLenum); |
|
void(APIENTRY *BlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); |
|
void(APIENTRY *BlendFunci)(GLuint, GLenum, GLenum); |
|
void(APIENTRY *ColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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void(APIENTRY *CopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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void(APIENTRY *DebugMessageCallback)(GLDEBUGPROC, const void *); |
|
void(APIENTRY *DebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
|
void(APIENTRY *DebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
|
void(APIENTRY *Disablei)(GLenum, GLuint); |
|
void(APIENTRY *DrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); |
|
void(APIENTRY *DrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); |
|
void(APIENTRY *DrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); |
|
void(APIENTRY *Enablei)(GLenum, GLuint); |
|
void(APIENTRY *FramebufferTexture)(GLenum, GLenum, GLuint, GLint); |
|
GLuint(APIENTRY *GetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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GLenum(APIENTRY *GetGraphicsResetStatus)(void); |
|
void(APIENTRY *GetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetPointerv)(GLenum, void **); |
|
void(APIENTRY *GetSamplerParameterIiv)(GLuint, GLenum, GLint *); |
|
void(APIENTRY *GetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); |
|
void(APIENTRY *GetTexParameterIiv)(GLenum, GLenum, GLint *); |
|
void(APIENTRY *GetTexParameterIuiv)(GLenum, GLenum, GLuint *); |
|
void(APIENTRY *GetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *); |
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void(APIENTRY *GetnUniformiv)(GLuint, GLint, GLsizei, GLint *); |
|
void(APIENTRY *GetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *); |
|
GLboolean(APIENTRY *IsEnabledi)(GLenum, GLuint); |
|
void(APIENTRY *MinSampleShading)(GLfloat); |
|
void(APIENTRY *ObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); |
|
void(APIENTRY *ObjectPtrLabel)(const void *, GLsizei, const GLchar *); |
|
void(APIENTRY *PatchParameteri)(GLenum, GLint); |
|
void(APIENTRY *PopDebugGroup)(void); |
|
void(APIENTRY *PrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); |
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void(APIENTRY *PushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); |
|
void(APIENTRY *ReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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void(APIENTRY *SamplerParameterIiv)(GLuint, GLenum, const GLint *); |
|
void(APIENTRY *SamplerParameterIuiv)(GLuint, GLenum, const GLuint *); |
|
void(APIENTRY *TexBuffer)(GLenum, GLenum, GLuint); |
|
void(APIENTRY *TexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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void(APIENTRY *TexParameterIiv)(GLenum, GLenum, const GLint *); |
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void(APIENTRY *TexParameterIuiv)(GLenum, GLenum, const GLuint *); |
|
void(APIENTRY *TexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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|
|
/* GL_EXT_copy_image */ |
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|
void(APIENTRY *CopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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|
|
/* GL_EXT_debug_label */ |
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|
|
void(APIENTRY *GetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *LabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); |
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|
|
/* GL_EXT_debug_marker */ |
|
|
|
void(APIENTRY *InsertEventMarkerEXT)(GLsizei, const GLchar *); |
|
void(APIENTRY *PopGroupMarkerEXT)(void); |
|
void(APIENTRY *PushGroupMarkerEXT)(GLsizei, const GLchar *); |
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|
|
/* GL_EXT_disjoint_timer_query */ |
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|
|
void(APIENTRY *BeginQueryEXT)(GLenum, GLuint); |
|
void(APIENTRY *DeleteQueriesEXT)(GLsizei, const GLuint *); |
|
void(APIENTRY *EndQueryEXT)(GLenum); |
|
void(APIENTRY *GenQueriesEXT)(GLsizei, GLuint *); |
|
void(APIENTRY *GetInteger64vEXT)(GLenum, GLint64 *); |
|
void(APIENTRY *GetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); |
|
void(APIENTRY *GetQueryObjectivEXT)(GLuint, GLenum, GLint *); |
|
void(APIENTRY *GetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); |
|
void(APIENTRY *GetQueryObjectuivEXT)(GLuint, GLenum, GLuint *); |
|
void(APIENTRY *GetQueryivEXT)(GLenum, GLenum, GLint *); |
|
GLboolean(APIENTRY *IsQueryEXT)(GLuint); |
|
void(APIENTRY *QueryCounterEXT)(GLuint, GLenum); |
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|
|
/* GL_EXT_draw_buffers_indexed */ |
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|
|
void(APIENTRY *BlendEquationSeparateiEXT)(GLuint, GLenum, GLenum); |
|
void(APIENTRY *BlendEquationiEXT)(GLuint, GLenum); |
|
void(APIENTRY *BlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum); |
|
void(APIENTRY *BlendFunciEXT)(GLuint, GLenum, GLenum); |
|
void(APIENTRY *ColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
|
void(APIENTRY *DisableiEXT)(GLenum, GLuint); |
|
void(APIENTRY *EnableiEXT)(GLenum, GLuint); |
|
GLboolean(APIENTRY *IsEnablediEXT)(GLenum, GLuint); |
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|
|
/* GL_EXT_geometry_shader */ |
|
|
|
void(APIENTRY *FramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint); |
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|
|
/* GL_EXT_multi_draw_arrays */ |
|
|
|
void(APIENTRY *MultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); |
|
void(APIENTRY *MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
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|
|
/* GL_EXT_multisampled_render_to_texture */ |
|
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|
void(APIENTRY *FramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); |
|
void(APIENTRY *RenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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|
|
/* GL_EXT_polygon_offset_clamp */ |
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|
|
void(APIENTRY *PolygonOffsetClampEXT)(GLfloat, GLfloat, GLfloat); |
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|
/* GL_EXT_primitive_bounding_box */ |
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|
void(APIENTRY *PrimitiveBoundingBoxEXT)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); |
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/* GL_EXT_robustness */ |
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|
GLenum(APIENTRY *GetGraphicsResetStatusEXT)(void); |
|
void(APIENTRY *GetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *); |
|
void(APIENTRY *GetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *); |
|
void(APIENTRY *ReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
|
|
|
/* GL_EXT_separate_shader_objects */ |
|
|
|
void(APIENTRY *ActiveShaderProgramEXT)(GLuint, GLuint); |
|
void(APIENTRY *BindProgramPipelineEXT)(GLuint); |
|
GLuint(APIENTRY *CreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **); |
|
void(APIENTRY *DeleteProgramPipelinesEXT)(GLsizei, const GLuint *); |
|
void(APIENTRY *GenProgramPipelinesEXT)(GLsizei, GLuint *); |
|
void(APIENTRY *GetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetProgramPipelineivEXT)(GLuint, GLenum, GLint *); |
|
GLboolean(APIENTRY *IsProgramPipelineEXT)(GLuint); |
|
void(APIENTRY *ProgramParameteriEXT)(GLuint, GLenum, GLint); |
|
void(APIENTRY *ProgramUniform1fEXT)(GLuint, GLint, GLfloat); |
|
void(APIENTRY *ProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform1iEXT)(GLuint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform1uiEXT)(GLuint, GLint, GLuint); |
|
void(APIENTRY *ProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); |
|
void(APIENTRY *ProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); |
|
void(APIENTRY *ProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
void(APIENTRY *ProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); |
|
void(APIENTRY *ProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
|
void(APIENTRY *ProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
|
void(APIENTRY *ProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
|
void(APIENTRY *ProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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void(APIENTRY *ProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *ProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
|
void(APIENTRY *UseProgramStagesEXT)(GLuint, GLbitfield, GLuint); |
|
void(APIENTRY *ValidateProgramPipelineEXT)(GLuint); |
|
|
|
/* GL_EXT_tessellation_shader */ |
|
|
|
void(APIENTRY *PatchParameteriEXT)(GLenum, GLint); |
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|
|
/* GL_EXT_texture_border_clamp */ |
|
|
|
void(APIENTRY *GetSamplerParameterIivEXT)(GLuint, GLenum, GLint *); |
|
void(APIENTRY *GetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *); |
|
void(APIENTRY *GetTexParameterIivEXT)(GLenum, GLenum, GLint *); |
|
void(APIENTRY *GetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); |
|
void(APIENTRY *SamplerParameterIivEXT)(GLuint, GLenum, const GLint *); |
|
void(APIENTRY *SamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *); |
|
void(APIENTRY *TexParameterIivEXT)(GLenum, GLenum, const GLint *); |
|
void(APIENTRY *TexParameterIuivEXT)(GLenum, GLenum, const GLuint *); |
|
|
|
/* GL_EXT_texture_buffer */ |
|
|
|
void(APIENTRY *TexBufferEXT)(GLenum, GLenum, GLuint); |
|
void(APIENTRY *TexBufferRangeEXT)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
void(APIENTRY *BlendBarrierKHR)(void); |
|
|
|
/* GL_KHR_debug */ |
|
|
|
void(APIENTRY *DebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *); |
|
void(APIENTRY *DebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
|
void(APIENTRY *DebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
|
GLuint(APIENTRY *GetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
|
void(APIENTRY *GetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *); |
|
void(APIENTRY *GetPointervKHR)(GLenum, void **); |
|
void(APIENTRY *ObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *); |
|
void(APIENTRY *ObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *); |
|
void(APIENTRY *PopDebugGroupKHR)(void); |
|
void(APIENTRY *PushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *); |
|
|
|
/* GL_KHR_robustness */ |
|
|
|
GLenum(APIENTRY *GetGraphicsResetStatusKHR)(void); |
|
void(APIENTRY *GetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *); |
|
void(APIENTRY *GetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *); |
|
void(APIENTRY *GetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *); |
|
void(APIENTRY *ReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
|
|
|
/* GL_NV_polygon_mode */ |
|
|
|
void(APIENTRY *PolygonModeNV)(GLenum, GLenum); |
|
|
|
/* GL_NV_sample_locations */ |
|
|
|
void(APIENTRY *FramebufferSampleLocationsfvNV)(GLenum, GLuint, GLsizei, const GLfloat *); |
|
void(APIENTRY *NamedFramebufferSampleLocationsfvNV)(GLuint, GLuint, GLsizei, const GLfloat *); |
|
void(APIENTRY *ResolveDepthValuesNV)(void); |
|
|
|
/* GL_OES_mapbuffer */ |
|
|
|
void(APIENTRY *GetBufferPointervOES)(GLenum, GLenum, void **); |
|
void *(APIENTRY *MapBufferOES)(GLenum, GLenum); |
|
GLboolean(APIENTRY *UnmapBufferOES)(GLenum); |
|
|
|
/* GL_OES_sample_shading */ |
|
|
|
void(APIENTRY *MinSampleShadingOES)(GLfloat); |
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */ |
|
|
|
void(APIENTRY *TexStorage3DMultisampleOES)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
|
|
|
/* GL_OVR_multiview */ |
|
|
|
void(APIENTRY *FramebufferTextureMultiviewOVR)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei); |
|
}; |
|
|
|
extern FLEXTGL_EXPORT FlextGL flextGL; |
|
|
|
/* GL_ES_VERSION_3_1 */ |
|
|
|
#define glActiveShaderProgram flextGL.ActiveShaderProgram |
|
#define glBindImageTexture flextGL.BindImageTexture |
|
#define glBindProgramPipeline flextGL.BindProgramPipeline |
|
#define glBindVertexBuffer flextGL.BindVertexBuffer |
|
#define glCreateShaderProgramv flextGL.CreateShaderProgramv |
|
#define glDeleteProgramPipelines flextGL.DeleteProgramPipelines |
|
#define glDispatchCompute flextGL.DispatchCompute |
|
#define glDispatchComputeIndirect flextGL.DispatchComputeIndirect |
|
#define glDrawArraysIndirect flextGL.DrawArraysIndirect |
|
#define glDrawElementsIndirect flextGL.DrawElementsIndirect |
|
#define glFramebufferParameteri flextGL.FramebufferParameteri |
|
#define glGenProgramPipelines flextGL.GenProgramPipelines |
|
#define glGetBooleani_v flextGL.GetBooleani_v |
|
#define glGetFramebufferParameteriv flextGL.GetFramebufferParameteriv |
|
#define glGetMultisamplefv flextGL.GetMultisamplefv |
|
#define glGetProgramInterfaceiv flextGL.GetProgramInterfaceiv |
|
#define glGetProgramPipelineInfoLog flextGL.GetProgramPipelineInfoLog |
|
#define glGetProgramPipelineiv flextGL.GetProgramPipelineiv |
|
#define glGetProgramResourceIndex flextGL.GetProgramResourceIndex |
|
#define glGetProgramResourceLocation flextGL.GetProgramResourceLocation |
|
#define glGetProgramResourceName flextGL.GetProgramResourceName |
|
#define glGetProgramResourceiv flextGL.GetProgramResourceiv |
|
#define glGetTexLevelParameterfv flextGL.GetTexLevelParameterfv |
|
#define glGetTexLevelParameteriv flextGL.GetTexLevelParameteriv |
|
#define glIsProgramPipeline flextGL.IsProgramPipeline |
|
#define glMemoryBarrier flextGL.MemoryBarrier |
|
#define glMemoryBarrierByRegion flextGL.MemoryBarrierByRegion |
|
#define glProgramUniform1f flextGL.ProgramUniform1f |
|
#define glProgramUniform1fv flextGL.ProgramUniform1fv |
|
#define glProgramUniform1i flextGL.ProgramUniform1i |
|
#define glProgramUniform1iv flextGL.ProgramUniform1iv |
|
#define glProgramUniform1ui flextGL.ProgramUniform1ui |
|
#define glProgramUniform1uiv flextGL.ProgramUniform1uiv |
|
#define glProgramUniform2f flextGL.ProgramUniform2f |
|
#define glProgramUniform2fv flextGL.ProgramUniform2fv |
|
#define glProgramUniform2i flextGL.ProgramUniform2i |
|
#define glProgramUniform2iv flextGL.ProgramUniform2iv |
|
#define glProgramUniform2ui flextGL.ProgramUniform2ui |
|
#define glProgramUniform2uiv flextGL.ProgramUniform2uiv |
|
#define glProgramUniform3f flextGL.ProgramUniform3f |
|
#define glProgramUniform3fv flextGL.ProgramUniform3fv |
|
#define glProgramUniform3i flextGL.ProgramUniform3i |
|
#define glProgramUniform3iv flextGL.ProgramUniform3iv |
|
#define glProgramUniform3ui flextGL.ProgramUniform3ui |
|
#define glProgramUniform3uiv flextGL.ProgramUniform3uiv |
|
#define glProgramUniform4f flextGL.ProgramUniform4f |
|
#define glProgramUniform4fv flextGL.ProgramUniform4fv |
|
#define glProgramUniform4i flextGL.ProgramUniform4i |
|
#define glProgramUniform4iv flextGL.ProgramUniform4iv |
|
#define glProgramUniform4ui flextGL.ProgramUniform4ui |
|
#define glProgramUniform4uiv flextGL.ProgramUniform4uiv |
|
#define glProgramUniformMatrix2fv flextGL.ProgramUniformMatrix2fv |
|
#define glProgramUniformMatrix2x3fv flextGL.ProgramUniformMatrix2x3fv |
|
#define glProgramUniformMatrix2x4fv flextGL.ProgramUniformMatrix2x4fv |
|
#define glProgramUniformMatrix3fv flextGL.ProgramUniformMatrix3fv |
|
#define glProgramUniformMatrix3x2fv flextGL.ProgramUniformMatrix3x2fv |
|
#define glProgramUniformMatrix3x4fv flextGL.ProgramUniformMatrix3x4fv |
|
#define glProgramUniformMatrix4fv flextGL.ProgramUniformMatrix4fv |
|
#define glProgramUniformMatrix4x2fv flextGL.ProgramUniformMatrix4x2fv |
|
#define glProgramUniformMatrix4x3fv flextGL.ProgramUniformMatrix4x3fv |
|
#define glSampleMaski flextGL.SampleMaski |
|
#define glTexStorage2DMultisample flextGL.TexStorage2DMultisample |
|
#define glUseProgramStages flextGL.UseProgramStages |
|
#define glValidateProgramPipeline flextGL.ValidateProgramPipeline |
|
#define glVertexAttribBinding flextGL.VertexAttribBinding |
|
#define glVertexAttribFormat flextGL.VertexAttribFormat |
|
#define glVertexAttribIFormat flextGL.VertexAttribIFormat |
|
#define glVertexBindingDivisor flextGL.VertexBindingDivisor |
|
|
|
/* GL_ES_VERSION_3_2 */ |
|
|
|
#define glBlendBarrier flextGL.BlendBarrier |
|
#define glBlendEquationSeparatei flextGL.BlendEquationSeparatei |
|
#define glBlendEquationi flextGL.BlendEquationi |
|
#define glBlendFuncSeparatei flextGL.BlendFuncSeparatei |
|
#define glBlendFunci flextGL.BlendFunci |
|
#define glColorMaski flextGL.ColorMaski |
|
#define glCopyImageSubData flextGL.CopyImageSubData |
|
#define glDebugMessageCallback flextGL.DebugMessageCallback |
|
#define glDebugMessageControl flextGL.DebugMessageControl |
|
#define glDebugMessageInsert flextGL.DebugMessageInsert |
|
#define glDisablei flextGL.Disablei |
|
#define glDrawElementsBaseVertex flextGL.DrawElementsBaseVertex |
|
#define glDrawElementsInstancedBaseVertex flextGL.DrawElementsInstancedBaseVertex |
|
#define glDrawRangeElementsBaseVertex flextGL.DrawRangeElementsBaseVertex |
|
#define glEnablei flextGL.Enablei |
|
#define glFramebufferTexture flextGL.FramebufferTexture |
|
#define glGetDebugMessageLog flextGL.GetDebugMessageLog |
|
#define glGetGraphicsResetStatus flextGL.GetGraphicsResetStatus |
|
#define glGetObjectLabel flextGL.GetObjectLabel |
|
#define glGetObjectPtrLabel flextGL.GetObjectPtrLabel |
|
#define glGetPointerv flextGL.GetPointerv |
|
#define glGetSamplerParameterIiv flextGL.GetSamplerParameterIiv |
|
#define glGetSamplerParameterIuiv flextGL.GetSamplerParameterIuiv |
|
#define glGetTexParameterIiv flextGL.GetTexParameterIiv |
|
#define glGetTexParameterIuiv flextGL.GetTexParameterIuiv |
|
#define glGetnUniformfv flextGL.GetnUniformfv |
|
#define glGetnUniformiv flextGL.GetnUniformiv |
|
#define glGetnUniformuiv flextGL.GetnUniformuiv |
|
#define glIsEnabledi flextGL.IsEnabledi |
|
#define glMinSampleShading flextGL.MinSampleShading |
|
#define glObjectLabel flextGL.ObjectLabel |
|
#define glObjectPtrLabel flextGL.ObjectPtrLabel |
|
#define glPatchParameteri flextGL.PatchParameteri |
|
#define glPopDebugGroup flextGL.PopDebugGroup |
|
#define glPrimitiveBoundingBox flextGL.PrimitiveBoundingBox |
|
#define glPushDebugGroup flextGL.PushDebugGroup |
|
#define glReadnPixels flextGL.ReadnPixels |
|
#define glSamplerParameterIiv flextGL.SamplerParameterIiv |
|
#define glSamplerParameterIuiv flextGL.SamplerParameterIuiv |
|
#define glTexBuffer flextGL.TexBuffer |
|
#define glTexBufferRange flextGL.TexBufferRange |
|
#define glTexParameterIiv flextGL.TexParameterIiv |
|
#define glTexParameterIuiv flextGL.TexParameterIuiv |
|
#define glTexStorage3DMultisample flextGL.TexStorage3DMultisample |
|
|
|
/* GL_EXT_copy_image */ |
|
|
|
#define glCopyImageSubDataEXT flextGL.CopyImageSubDataEXT |
|
|
|
/* GL_EXT_debug_label */ |
|
|
|
#define glGetObjectLabelEXT flextGL.GetObjectLabelEXT |
|
#define glLabelObjectEXT flextGL.LabelObjectEXT |
|
|
|
/* GL_EXT_debug_marker */ |
|
|
|
#define glInsertEventMarkerEXT flextGL.InsertEventMarkerEXT |
|
#define glPopGroupMarkerEXT flextGL.PopGroupMarkerEXT |
|
#define glPushGroupMarkerEXT flextGL.PushGroupMarkerEXT |
|
|
|
/* GL_EXT_disjoint_timer_query */ |
|
|
|
#define glBeginQueryEXT flextGL.BeginQueryEXT |
|
#define glDeleteQueriesEXT flextGL.DeleteQueriesEXT |
|
#define glEndQueryEXT flextGL.EndQueryEXT |
|
#define glGenQueriesEXT flextGL.GenQueriesEXT |
|
#define glGetInteger64vEXT flextGL.GetInteger64vEXT |
|
#define glGetQueryObjecti64vEXT flextGL.GetQueryObjecti64vEXT |
|
#define glGetQueryObjectivEXT flextGL.GetQueryObjectivEXT |
|
#define glGetQueryObjectui64vEXT flextGL.GetQueryObjectui64vEXT |
|
#define glGetQueryObjectuivEXT flextGL.GetQueryObjectuivEXT |
|
#define glGetQueryivEXT flextGL.GetQueryivEXT |
|
#define glIsQueryEXT flextGL.IsQueryEXT |
|
#define glQueryCounterEXT flextGL.QueryCounterEXT |
|
|
|
/* GL_EXT_draw_buffers_indexed */ |
|
|
|
#define glBlendEquationSeparateiEXT flextGL.BlendEquationSeparateiEXT |
|
#define glBlendEquationiEXT flextGL.BlendEquationiEXT |
|
#define glBlendFuncSeparateiEXT flextGL.BlendFuncSeparateiEXT |
|
#define glBlendFunciEXT flextGL.BlendFunciEXT |
|
#define glColorMaskiEXT flextGL.ColorMaskiEXT |
|
#define glDisableiEXT flextGL.DisableiEXT |
|
#define glEnableiEXT flextGL.EnableiEXT |
|
#define glIsEnablediEXT flextGL.IsEnablediEXT |
|
|
|
/* GL_EXT_geometry_shader */ |
|
|
|
#define glFramebufferTextureEXT flextGL.FramebufferTextureEXT |
|
|
|
/* GL_EXT_multi_draw_arrays */ |
|
|
|
#define glMultiDrawArraysEXT flextGL.MultiDrawArraysEXT |
|
#define glMultiDrawElementsEXT flextGL.MultiDrawElementsEXT |
|
|
|
/* GL_EXT_multisampled_render_to_texture */ |
|
|
|
#define glFramebufferTexture2DMultisampleEXT flextGL.FramebufferTexture2DMultisampleEXT |
|
#define glRenderbufferStorageMultisampleEXT flextGL.RenderbufferStorageMultisampleEXT |
|
|
|
/* GL_EXT_polygon_offset_clamp */ |
|
|
|
#define glPolygonOffsetClampEXT flextGL.PolygonOffsetClampEXT |
|
|
|
/* GL_EXT_primitive_bounding_box */ |
|
|
|
#define glPrimitiveBoundingBoxEXT flextGL.PrimitiveBoundingBoxEXT |
|
|
|
/* GL_EXT_robustness */ |
|
|
|
#define glGetGraphicsResetStatusEXT flextGL.GetGraphicsResetStatusEXT |
|
#define glGetnUniformfvEXT flextGL.GetnUniformfvEXT |
|
#define glGetnUniformivEXT flextGL.GetnUniformivEXT |
|
#define glReadnPixelsEXT flextGL.ReadnPixelsEXT |
|
|
|
/* GL_EXT_separate_shader_objects */ |
|
|
|
#define glActiveShaderProgramEXT flextGL.ActiveShaderProgramEXT |
|
#define glBindProgramPipelineEXT flextGL.BindProgramPipelineEXT |
|
#define glCreateShaderProgramvEXT flextGL.CreateShaderProgramvEXT |
|
#define glDeleteProgramPipelinesEXT flextGL.DeleteProgramPipelinesEXT |
|
#define glGenProgramPipelinesEXT flextGL.GenProgramPipelinesEXT |
|
#define glGetProgramPipelineInfoLogEXT flextGL.GetProgramPipelineInfoLogEXT |
|
#define glGetProgramPipelineivEXT flextGL.GetProgramPipelineivEXT |
|
#define glIsProgramPipelineEXT flextGL.IsProgramPipelineEXT |
|
#define glProgramParameteriEXT flextGL.ProgramParameteriEXT |
|
#define glProgramUniform1fEXT flextGL.ProgramUniform1fEXT |
|
#define glProgramUniform1fvEXT flextGL.ProgramUniform1fvEXT |
|
#define glProgramUniform1iEXT flextGL.ProgramUniform1iEXT |
|
#define glProgramUniform1ivEXT flextGL.ProgramUniform1ivEXT |
|
#define glProgramUniform1uiEXT flextGL.ProgramUniform1uiEXT |
|
#define glProgramUniform1uivEXT flextGL.ProgramUniform1uivEXT |
|
#define glProgramUniform2fEXT flextGL.ProgramUniform2fEXT |
|
#define glProgramUniform2fvEXT flextGL.ProgramUniform2fvEXT |
|
#define glProgramUniform2iEXT flextGL.ProgramUniform2iEXT |
|
#define glProgramUniform2ivEXT flextGL.ProgramUniform2ivEXT |
|
#define glProgramUniform2uiEXT flextGL.ProgramUniform2uiEXT |
|
#define glProgramUniform2uivEXT flextGL.ProgramUniform2uivEXT |
|
#define glProgramUniform3fEXT flextGL.ProgramUniform3fEXT |
|
#define glProgramUniform3fvEXT flextGL.ProgramUniform3fvEXT |
|
#define glProgramUniform3iEXT flextGL.ProgramUniform3iEXT |
|
#define glProgramUniform3ivEXT flextGL.ProgramUniform3ivEXT |
|
#define glProgramUniform3uiEXT flextGL.ProgramUniform3uiEXT |
|
#define glProgramUniform3uivEXT flextGL.ProgramUniform3uivEXT |
|
#define glProgramUniform4fEXT flextGL.ProgramUniform4fEXT |
|
#define glProgramUniform4fvEXT flextGL.ProgramUniform4fvEXT |
|
#define glProgramUniform4iEXT flextGL.ProgramUniform4iEXT |
|
#define glProgramUniform4ivEXT flextGL.ProgramUniform4ivEXT |
|
#define glProgramUniform4uiEXT flextGL.ProgramUniform4uiEXT |
|
#define glProgramUniform4uivEXT flextGL.ProgramUniform4uivEXT |
|
#define glProgramUniformMatrix2fvEXT flextGL.ProgramUniformMatrix2fvEXT |
|
#define glProgramUniformMatrix2x3fvEXT flextGL.ProgramUniformMatrix2x3fvEXT |
|
#define glProgramUniformMatrix2x4fvEXT flextGL.ProgramUniformMatrix2x4fvEXT |
|
#define glProgramUniformMatrix3fvEXT flextGL.ProgramUniformMatrix3fvEXT |
|
#define glProgramUniformMatrix3x2fvEXT flextGL.ProgramUniformMatrix3x2fvEXT |
|
#define glProgramUniformMatrix3x4fvEXT flextGL.ProgramUniformMatrix3x4fvEXT |
|
#define glProgramUniformMatrix4fvEXT flextGL.ProgramUniformMatrix4fvEXT |
|
#define glProgramUniformMatrix4x2fvEXT flextGL.ProgramUniformMatrix4x2fvEXT |
|
#define glProgramUniformMatrix4x3fvEXT flextGL.ProgramUniformMatrix4x3fvEXT |
|
#define glUseProgramStagesEXT flextGL.UseProgramStagesEXT |
|
#define glValidateProgramPipelineEXT flextGL.ValidateProgramPipelineEXT |
|
|
|
/* GL_EXT_tessellation_shader */ |
|
|
|
#define glPatchParameteriEXT flextGL.PatchParameteriEXT |
|
|
|
/* GL_EXT_texture_border_clamp */ |
|
|
|
#define glGetSamplerParameterIivEXT flextGL.GetSamplerParameterIivEXT |
|
#define glGetSamplerParameterIuivEXT flextGL.GetSamplerParameterIuivEXT |
|
#define glGetTexParameterIivEXT flextGL.GetTexParameterIivEXT |
|
#define glGetTexParameterIuivEXT flextGL.GetTexParameterIuivEXT |
|
#define glSamplerParameterIivEXT flextGL.SamplerParameterIivEXT |
|
#define glSamplerParameterIuivEXT flextGL.SamplerParameterIuivEXT |
|
#define glTexParameterIivEXT flextGL.TexParameterIivEXT |
|
#define glTexParameterIuivEXT flextGL.TexParameterIuivEXT |
|
|
|
/* GL_EXT_texture_buffer */ |
|
|
|
#define glTexBufferEXT flextGL.TexBufferEXT |
|
#define glTexBufferRangeEXT flextGL.TexBufferRangeEXT |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define glBlendBarrierKHR flextGL.BlendBarrierKHR |
|
|
|
/* GL_KHR_debug */ |
|
|
|
#define glDebugMessageCallbackKHR flextGL.DebugMessageCallbackKHR |
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#define glDebugMessageControlKHR flextGL.DebugMessageControlKHR |
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#define glDebugMessageInsertKHR flextGL.DebugMessageInsertKHR |
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#define glGetDebugMessageLogKHR flextGL.GetDebugMessageLogKHR |
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#define glGetObjectLabelKHR flextGL.GetObjectLabelKHR |
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#define glGetObjectPtrLabelKHR flextGL.GetObjectPtrLabelKHR |
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#define glGetPointervKHR flextGL.GetPointervKHR |
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#define glObjectLabelKHR flextGL.ObjectLabelKHR |
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#define glObjectPtrLabelKHR flextGL.ObjectPtrLabelKHR |
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#define glPopDebugGroupKHR flextGL.PopDebugGroupKHR |
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#define glPushDebugGroupKHR flextGL.PushDebugGroupKHR |
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/* GL_KHR_robustness */ |
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#define glGetGraphicsResetStatusKHR flextGL.GetGraphicsResetStatusKHR |
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#define glGetnUniformfvKHR flextGL.GetnUniformfvKHR |
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#define glGetnUniformivKHR flextGL.GetnUniformivKHR |
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#define glGetnUniformuivKHR flextGL.GetnUniformuivKHR |
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#define glReadnPixelsKHR flextGL.ReadnPixelsKHR |
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/* GL_NV_polygon_mode */ |
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#define glPolygonModeNV flextGL.PolygonModeNV |
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/* GL_NV_sample_locations */ |
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#define glFramebufferSampleLocationsfvNV flextGL.FramebufferSampleLocationsfvNV |
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#define glNamedFramebufferSampleLocationsfvNV flextGL.NamedFramebufferSampleLocationsfvNV |
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#define glResolveDepthValuesNV flextGL.ResolveDepthValuesNV |
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/* GL_OES_mapbuffer */ |
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#define glGetBufferPointervOES flextGL.GetBufferPointervOES |
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#define glMapBufferOES flextGL.MapBufferOES |
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#define glUnmapBufferOES flextGL.UnmapBufferOES |
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/* GL_OES_sample_shading */ |
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#define glMinSampleShadingOES flextGL.MinSampleShadingOES |
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/* GL_OES_texture_storage_multisample_2d_array */ |
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#define glTexStorage3DMultisampleOES flextGL.TexStorage3DMultisampleOES |
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/* GL_OVR_multiview */ |
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#define glFramebufferTextureMultiviewOVR flextGL.FramebufferTextureMultiviewOVR |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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