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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "DebugDrawResourceManager.h"
#include "AbstractShaderProgram.h"
#include "Buffer.h"
#include "Mesh.h"
#include "ResourceManager.h"
#include "Shaders/FlatShader.h"
#include "AbstractShape.h"
#include "AxisAlignedBox.h"
#include "Box.h"
#include "ObjectShape.h"
#include "ShapeGroup.h"
#include "Implementation/AxisAlignedBoxRenderer.h"
#include "Implementation/BoxRenderer.h"
#include "Implementation/DebugRenderer.h"
namespace Magnum {
template class ResourceManager<AbstractShaderProgram, Buffer, Mesh, Physics::Implementation::Options>;
namespace Physics {
template<std::uint8_t dimensions> SceneGraph::Drawable<dimensions>* DebugDrawResourceManager::createDebugRenderer(ObjectShape<dimensions>* shape, ResourceKey options) {
Implementation::DebugRenderer<dimensions>* renderer = new Implementation::DebugRenderer<dimensions>(shape->object(), instance()->get<Options>(options));
createDebugMesh(renderer, shape->shape());
return renderer;
}
template SceneGraph::Drawable<2> PHYSICS_EXPORT * DebugDrawResourceManager::createDebugRenderer(ObjectShape<2>* shape, ResourceKey options);
template SceneGraph::Drawable<3> PHYSICS_EXPORT * DebugDrawResourceManager::createDebugRenderer(ObjectShape<3>* shape, ResourceKey options);
void DebugDrawResourceManager::createDebugMesh(Implementation::DebugRenderer<2>* renderer, AbstractShape2D* shape) {
switch(shape->type()) {
case AbstractShape2D::Type::AxisAlignedBox:
renderer->addRenderer(new Implementation::AxisAlignedBoxRenderer<2>(*static_cast<AxisAlignedBox2D*>(shape)));
case AbstractShape2D::Type::Box:
renderer->addRenderer(new Implementation::BoxRenderer<2>(*static_cast<Box2D*>(shape)));
break;
case AbstractShape2D::Type::ShapeGroup: {
ShapeGroup2D* group = static_cast<ShapeGroup2D*>(shape);
if(group->first()) createDebugMesh(renderer, group->first());
if(group->second()) createDebugMesh(renderer, group->second());
break;
}
default:
Warning() << "Physics::DebugDrawResourceManager::createDebugRenderer(): type" << shape->type() << "not implemented";
}
}
void DebugDrawResourceManager::createDebugMesh(Implementation::DebugRenderer<3>*, AbstractShape3D*) {}
DebugDrawResourceManager::DebugDrawResourceManager() {
setFallback<Options>(new Options);
set<AbstractShaderProgram>("shader2d", new Shaders::FlatShader<2>, ResourceDataState::Final, ResourcePolicy::Resident);
}
DebugDrawResourceManager::~DebugDrawResourceManager() {}
}}