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202 lines
7.6 KiB
202 lines
7.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "WindowlessWindowsEglApplication.h" |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/GL/Version.h" |
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#include "Magnum/Platform/GLContext.h" |
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#include "Implementation/Egl.h" |
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namespace Magnum { namespace Platform { |
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WindowlessWindowsEglContext::WindowlessWindowsEglContext(const Configuration& configuration, GLContext* const magnumContext) { |
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/* Register the window class (if not yet done) */ |
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WNDCLASSW wc; |
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if(!GetClassInfoW(GetModuleHandleW(nullptr), L"Magnum Windowless Application", &wc)) { |
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wc = WNDCLASSW{ |
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0, |
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DefWindowProcW, |
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0, |
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0, |
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GetModuleHandleW(nullptr), |
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nullptr, |
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nullptr, |
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HBRUSH(COLOR_BACKGROUND), |
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nullptr, |
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L"Magnum Windowless Application" |
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}; |
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if(!RegisterClassW(&wc)) { |
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Error() << "Platform::WindowlessWglContext: cannot create window class:" << GetLastError(); |
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return; |
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} |
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} |
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/* Create the window */ |
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_window = CreateWindowW(wc.lpszClassName, L"Magnum Windowless Application", |
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WS_OVERLAPPEDWINDOW, 0, 0, 32, 32, 0, 0, wc.hInstance, 0); |
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/* Initialize */ |
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_display = eglGetDisplay(GetDC(_window)); |
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if(!eglInitialize(_display, nullptr, nullptr)) { |
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Error() << "Platform::WindowlessWindowsEglApplication::tryCreateContext(): cannot initialize EGL:" << Implementation::eglErrorString(eglGetError()); |
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return; |
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} |
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const EGLenum api = |
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#ifndef MAGNUM_TARGET_GLES |
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EGL_OPENGL_API |
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#else |
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EGL_OPENGL_ES_API |
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#endif |
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; |
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if(!eglBindAPI(api)) { |
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Error() << "Platform::WindowlessWindowsEglApplication::tryCreateContext(): cannot bind EGL API:" << Implementation::eglErrorString(eglGetError()); |
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return; |
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} |
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/* Choose EGL config */ |
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static const EGLint attribs[] = { |
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EGL_RED_SIZE, 1, |
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EGL_GREEN_SIZE, 1, |
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EGL_BLUE_SIZE, 1, |
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EGL_DEPTH_SIZE, 1, |
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#ifndef MAGNUM_TARGET_GLES |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, |
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#elif defined(MAGNUM_TARGET_GLES3) |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, |
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#elif defined(MAGNUM_TARGET_GLES2) |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
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#else |
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#error unsupported OpenGL edition |
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#endif |
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EGL_NONE |
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}; |
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EGLint configCount; |
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EGLConfig config; |
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if(!eglChooseConfig(_display, attribs, &config, 1, &configCount)) { |
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Error() << "Platform::WindowlessWindowsEglApplication::tryCreateContext(): cannot get EGL visual config:" << Implementation::eglErrorString(eglGetError()); |
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return; |
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} |
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if(!configCount) { |
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Error() << "Platform::WindowlessWindowsEglApplication::tryCreateContext(): no matching EGL visual config available"; |
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return; |
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} |
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/* Request debug context if --magnum-gpu-validation is enabled */ |
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Configuration::Flags flags = configuration.flags(); |
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if(magnumContext && magnumContext->internalFlags() & GL::Context::InternalFlag::GpuValidation) |
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flags |= Configuration::Flag::Debug; |
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const EGLint attributes[] = { |
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#ifdef MAGNUM_TARGET_GLES |
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EGL_CONTEXT_CLIENT_VERSION, |
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#ifdef MAGNUM_TARGET_GLES3 |
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3, |
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#elif defined(MAGNUM_TARGET_GLES2) |
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2, |
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#else |
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#error unsupported OpenGL ES version |
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#endif |
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#endif |
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EGL_CONTEXT_FLAGS_KHR, EGLint(flags), |
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EGL_NONE |
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}; |
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if(!(_context = eglCreateContext(_display, config, configuration.sharedContext(), attributes))) { |
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Error() << "Platform::WindowlessWindowsEglContext: cannot create EGL context:" << Implementation::eglErrorString(eglGetError()); |
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return; |
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} |
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if(!(_surface = eglCreateWindowSurface(_display, config, _window, nullptr))) |
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Error() << "Platform::WindowlessWindowsEglContext: cannot create window surface:" << Implementation::eglErrorString(eglGetError()); |
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} |
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WindowlessWindowsEglContext::WindowlessWindowsEglContext(WindowlessWindowsEglContext&& other): _window{other._window}, _display{other._display}, _surface{other._surface}, _context{other._context} { |
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other._window = {}; |
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other._display = {}; |
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other._surface = {}; |
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other._context = {}; |
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} |
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WindowlessWindowsEglContext::~WindowlessWindowsEglContext() { |
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if(_context) eglDestroyContext(_display, _context); |
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if(_surface) eglDestroySurface(_display, _surface); |
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if(_display) eglTerminate(_display); |
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if(_window) DestroyWindow(_window); |
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} |
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WindowlessWindowsEglContext& WindowlessWindowsEglContext::operator=(WindowlessWindowsEglContext&& other) { |
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using std::swap; |
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swap(other._window, _window); |
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swap(other._display, _display); |
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swap(other._surface, _surface); |
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swap(other._context, _context); |
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return *this; |
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} |
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bool WindowlessWindowsEglContext::makeCurrent() { |
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if(eglMakeCurrent(_display, _surface, _surface, _context)) |
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return true; |
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Error() << "Platform::WindowlessWindowsEglContext::makeCurrent(): cannot make context current:" << GetLastError(); |
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return false; |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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WindowlessWindowsEglApplication::WindowlessWindowsEglApplication(const Arguments& arguments): WindowlessWindowsEglApplication{arguments, Configuration{}} {} |
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#endif |
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WindowlessWindowsEglApplication::WindowlessWindowsEglApplication(const Arguments& arguments, const Configuration& configuration): WindowlessWindowsEglApplication{arguments, NoCreate} { |
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createContext(configuration); |
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} |
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WindowlessWindowsEglApplication::WindowlessWindowsEglApplication(const Arguments& arguments, NoCreateT): _glContext{NoCreate}, _context{new GLContext{NoCreate, arguments.argc, arguments.argv}} {} |
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void WindowlessWindowsEglApplication::createContext() { createContext({}); } |
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void WindowlessWindowsEglApplication::createContext(const Configuration& configuration) { |
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if(!tryCreateContext(configuration)) std::exit(1); |
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} |
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bool WindowlessWindowsEglApplication::tryCreateContext(const Configuration& configuration) { |
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CORRADE_ASSERT(_context->version() == Version::None, "Platform::WindowlessWindowsEglApplication::tryCreateContext(): context already created", false); |
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WindowlessWindowsEglContext glContext{configuration, _context.get()}; |
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if(!glContext.isCreated() || !glContext.makeCurrent() || !_context->tryCreate()) |
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return false; |
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_glContext = std::move(glContext); |
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return true; |
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} |
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WindowlessWindowsEglApplication::~WindowlessWindowsEglApplication() = default; |
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}}
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