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Vladimír Vondruš 47bfa78902 Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
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Test Happy new year too. 12 years ago
AbstractVector.cpp Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
AbstractVector.h Shaders: documentation improvements. 12 years ago
AbstractVector2D.vert Happy new year too. 12 years ago
AbstractVector3D.vert Happy new year too. 12 years ago
CMakeLists.txt Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
DistanceFieldVector.cpp Happy new year too. 12 years ago
DistanceFieldVector.frag Happy new year too. 12 years ago
DistanceFieldVector.h Shaders: documentation improvements. 12 years ago
Flat.cpp Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Flat.frag Happy new year too. 12 years ago
Flat.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Flat2D.vert Happy new year too. 12 years ago
Flat3D.vert Happy new year too. 12 years ago
FullScreenTriangle.glsl Happy new year too. 12 years ago
Generic.h Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshVisualizer.cpp Happy new year too. 12 years ago
MeshVisualizer.frag Happy new year too. 12 years ago
MeshVisualizer.geom Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
MeshVisualizer.h Shaders: documentation improvements. 12 years ago
MeshVisualizer.vert Happy new year too. 12 years ago
Phong.cpp Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Phong.frag Happy new year too. 12 years ago
Phong.h Shaders: documentation improvements. 12 years ago
Phong.vert Happy new year too. 12 years ago
Shaders.h Shaders: documentation improvements. 12 years ago
Vector.cpp Happy new year too. 12 years ago
Vector.frag Happy new year too. 12 years ago
Vector.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
VertexColor.cpp Happy new year too. 12 years ago
VertexColor.frag Happy new year too. 12 years ago
VertexColor.h Shaders: documentation improvements. 12 years ago
VertexColor2D.vert Happy new year too. 12 years ago
VertexColor3D.vert Happy new year too. 12 years ago
compatibility.glsl Happy new year too. 12 years ago
generic.glsl Happy new year too. 12 years ago
magnumShadersResourceImport.hpp Happy new year too. 12 years ago
resourceImport.hpp Happy new year too. 12 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Happy new year too. 12 years ago