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magnum
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3192
Commits
21
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19
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70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
4f8962d5cd
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
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src
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Magnum
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Shaders
History
Vladimír Vondruš
47bfa78902
Shaders: fix MeshVisualizer without ARB_explicit_uniform_location.
...
Bugfix by accident.
12 years ago
..
Test
Happy new year too.
12 years ago
AbstractVector.cpp
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
AbstractVector.h
Shaders: documentation improvements.
12 years ago
AbstractVector2D.vert
Happy new year too.
12 years ago
AbstractVector3D.vert
Happy new year too.
12 years ago
CMakeLists.txt
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
DistanceFieldVector.cpp
Happy new year too.
12 years ago
DistanceFieldVector.frag
Happy new year too.
12 years ago
DistanceFieldVector.h
Shaders: documentation improvements.
12 years ago
Flat.cpp
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
Flat.frag
Happy new year too.
12 years ago
Flat.h
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
Flat2D.vert
Happy new year too.
12 years ago
Flat3D.vert
Happy new year too.
12 years ago
FullScreenTriangle.glsl
Happy new year too.
12 years ago
Generic.h
Explicitly passing shader to Mesh*::draw().
12 years ago
MeshVisualizer.cpp
Happy new year too.
12 years ago
MeshVisualizer.frag
Happy new year too.
12 years ago
MeshVisualizer.geom
Shaders: fix MeshVisualizer without ARB_explicit_uniform_location.
12 years ago
MeshVisualizer.h
Shaders: documentation improvements.
12 years ago
MeshVisualizer.vert
Happy new year too.
12 years ago
Phong.cpp
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
Phong.frag
Happy new year too.
12 years ago
Phong.h
Shaders: documentation improvements.
12 years ago
Phong.vert
Happy new year too.
12 years ago
Shaders.h
Shaders: documentation improvements.
12 years ago
Vector.cpp
Happy new year too.
12 years ago
Vector.frag
Happy new year too.
12 years ago
Vector.h
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
VertexColor.cpp
Happy new year too.
12 years ago
VertexColor.frag
Happy new year too.
12 years ago
VertexColor.h
Shaders: documentation improvements.
12 years ago
VertexColor2D.vert
Happy new year too.
12 years ago
VertexColor3D.vert
Happy new year too.
12 years ago
compatibility.glsl
Happy new year too.
12 years ago
generic.glsl
Happy new year too.
12 years ago
magnumShadersResourceImport.hpp
Happy new year too.
12 years ago
resourceImport.hpp
Happy new year too.
12 years ago
resources.conf
Making includes absolute, part 1: moving files around.
12 years ago
visibility.h
Happy new year too.
12 years ago