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155 lines
5.4 KiB
155 lines
5.4 KiB
# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER |
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# property that would have to be set on each target separately. |
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set(CMAKE_FOLDER "Magnum/Shaders") |
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if(NOT MAGNUM_WITH_GL) |
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message(SEND_ERROR "Shaders are available only if MAGNUM_WITH_GL is enabled") |
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endif() |
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if(MAGNUM_TARGET_GLES2) |
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corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gles2.conf) |
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else() |
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corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gl.conf) |
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endif() |
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set(MagnumShaders_SRCS |
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${MagnumShaders_RESOURCES_GL}) |
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set(MagnumShaders_GracefulAssert_SRCS |
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DistanceFieldVectorGL.cpp |
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FlatGL.cpp |
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MeshVisualizerGL.cpp |
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PhongGL.cpp |
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VectorGL.cpp |
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VertexColorGL.cpp |
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glShaderWrapper.cpp) |
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set(MagnumShaders_HEADERS |
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DistanceFieldVector.h |
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DistanceFieldVectorGL.h |
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Flat.h |
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FlatGL.h |
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Generic.h |
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GenericGL.h |
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MeshVisualizer.h |
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MeshVisualizerGL.h |
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Phong.h |
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PhongGL.h |
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Shaders.h |
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Vector.h |
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VectorGL.h |
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VertexColorGL.h |
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glShaderWrapper.h |
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visibility.h) |
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# Header files to display in project view of IDEs only |
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set(MagnumShaders_PRIVATE_HEADERS |
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Implementation/CreateCompatibilityShader.h) |
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if(NOT MAGNUM_TARGET_GLES2) |
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list(APPEND MagnumShaders_GracefulAssert_SRCS |
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Line.cpp |
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LineGL.cpp) |
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list(APPEND MagnumShaders_HEADERS |
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Line.h |
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LineGL.h) |
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list(APPEND MagnumShaders_PRIVATE_HEADERS |
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Implementation/lineMiterLimit.h) |
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endif() |
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if(MAGNUM_BUILD_DEPRECATED) |
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list(APPEND MagnumShaders_HEADERS |
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VertexColor.h) |
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endif() |
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# Objects shared between main and test library |
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add_library(MagnumShadersObjects OBJECT |
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${MagnumShaders_SRCS} |
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${MagnumShaders_HEADERS} |
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${MagnumShaders_PRIVATE_HEADERS}) |
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if(MAGNUM_BUILD_STATIC) |
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# On the static build we're importing the resources manually, so no need to |
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# have the implicit initializers as well. |
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set_property(SOURCE ${MagnumShaders_RCS} APPEND PROPERTY COMPILE_DEFINITIONS |
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"CORRADE_AUTOMATIC_INITIALIZER=CORRADE_NOOP" |
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"CORRADE_AUTOMATIC_FINALIZER=CORRADE_NOOP") |
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endif() |
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target_include_directories(MagnumShadersObjects PUBLIC |
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$<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES> |
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$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>) |
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if(NOT MAGNUM_BUILD_STATIC) |
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target_compile_definitions(MagnumShadersObjects PRIVATE "MagnumShadersObjects_EXPORTS") |
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endif() |
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if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumShadersObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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# Main Shaders library |
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add_library(MagnumShaders ${SHARED_OR_STATIC} |
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$<TARGET_OBJECTS:MagnumShadersObjects> |
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${MagnumShaders_GracefulAssert_SRCS}) |
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set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d") |
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if(NOT MAGNUM_BUILD_STATIC) |
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set_target_properties(MagnumShaders PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION}) |
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elseif(MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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target_link_libraries(MagnumShaders PUBLIC |
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Magnum |
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MagnumGL) |
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install(TARGETS MagnumShaders |
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RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} |
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LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} |
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ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) |
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install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders) |
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if(MAGNUM_BUILD_TESTS) |
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# Library with graceful assert for testing |
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add_library(MagnumShadersTestLib ${SHARED_OR_STATIC} ${EXCLUDE_FROM_ALL_IF_TEST_TARGET} |
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$<TARGET_OBJECTS:MagnumShadersObjects> |
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${MagnumShaders_GracefulAssert_SRCS}) |
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set_target_properties(MagnumShadersTestLib PROPERTIES DEBUG_POSTFIX "-d") |
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target_compile_definitions(MagnumShadersTestLib PRIVATE |
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"CORRADE_GRACEFUL_ASSERT" "MagnumShaders_EXPORTS") |
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if(MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumShadersTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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target_link_libraries(MagnumShadersTestLib PUBLIC |
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Magnum |
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MagnumGL) |
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add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}) |
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endif() |
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# Magnum Shaders library for superprojects |
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add_library(Magnum::Shaders ALIAS MagnumShaders)
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