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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
# property that would have to be set on each target separately.
set(CMAKE_FOLDER "Magnum/Shaders")
if(NOT MAGNUM_WITH_GL)
message(SEND_ERROR "Shaders are available only if MAGNUM_WITH_GL is enabled")
endif()
if(MAGNUM_TARGET_GLES2)
corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gles2.conf)
else()
corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gl.conf)
endif()
set(MagnumShaders_SRCS
${MagnumShaders_RESOURCES_GL})
set(MagnumShaders_GracefulAssert_SRCS
DistanceFieldVectorGL.cpp
FlatGL.cpp
MeshVisualizerGL.cpp
PhongGL.cpp
VectorGL.cpp
VertexColorGL.cpp
glShaderWrapper.cpp)
set(MagnumShaders_HEADERS
DistanceFieldVector.h
DistanceFieldVectorGL.h
Flat.h
FlatGL.h
Generic.h
GenericGL.h
MeshVisualizer.h
MeshVisualizerGL.h
Phong.h
PhongGL.h
Shaders.h
Vector.h
VectorGL.h
VertexColorGL.h
glShaderWrapper.h
visibility.h)
# Header files to display in project view of IDEs only
set(MagnumShaders_PRIVATE_HEADERS
Implementation/CreateCompatibilityShader.h)
if(NOT MAGNUM_TARGET_GLES2)
list(APPEND MagnumShaders_GracefulAssert_SRCS
Line.cpp
LineGL.cpp)
list(APPEND MagnumShaders_HEADERS
Line.h
LineGL.h)
list(APPEND MagnumShaders_PRIVATE_HEADERS
Implementation/lineMiterLimit.h)
endif()
if(MAGNUM_BUILD_DEPRECATED)
list(APPEND MagnumShaders_HEADERS
VertexColor.h)
endif()
# Objects shared between main and test library
add_library(MagnumShadersObjects OBJECT
${MagnumShaders_SRCS}
${MagnumShaders_HEADERS}
${MagnumShaders_PRIVATE_HEADERS})
if(MAGNUM_BUILD_STATIC)
# On the static build we're importing the resources manually, so no need to
# have the implicit initializers as well.
set_property(SOURCE ${MagnumShaders_RCS} APPEND PROPERTY COMPILE_DEFINITIONS
"CORRADE_AUTOMATIC_INITIALIZER=CORRADE_NOOP"
"CORRADE_AUTOMATIC_FINALIZER=CORRADE_NOOP")
endif()
target_include_directories(MagnumShadersObjects PUBLIC
$<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT MAGNUM_BUILD_STATIC)
target_compile_definitions(MagnumShadersObjects PRIVATE "MagnumShadersObjects_EXPORTS")
endif()
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumShadersObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Main Shaders library
add_library(MagnumShaders ${SHARED_OR_STATIC}
$<TARGET_OBJECTS:MagnumShadersObjects>
${MagnumShaders_GracefulAssert_SRCS})
set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC)
set_target_properties(MagnumShaders PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION})
elseif(MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumShaders PUBLIC
Magnum
MagnumGL)
install(TARGETS MagnumShaders
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders)
if(MAGNUM_BUILD_TESTS)
# Library with graceful assert for testing
add_library(MagnumShadersTestLib ${SHARED_OR_STATIC} ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}
$<TARGET_OBJECTS:MagnumShadersObjects>
${MagnumShaders_GracefulAssert_SRCS})
set_target_properties(MagnumShadersTestLib PROPERTIES DEBUG_POSTFIX "-d")
target_compile_definitions(MagnumShadersTestLib PRIVATE
"CORRADE_GRACEFUL_ASSERT" "MagnumShaders_EXPORTS")
if(MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumShadersTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumShadersTestLib PUBLIC
Magnum
MagnumGL)
add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET})
endif()
# Magnum Shaders library for superprojects
add_library(Magnum::Shaders ALIAS MagnumShaders)