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Implementation
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DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
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7 years ago |
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Test
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Shaders: properly skip a test if image plugins are not available.
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6 years ago |
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AbstractVector.cpp
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Shaders: NO, these are not layers.
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6 years ago |
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AbstractVector.h
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Shaders: NO, these are not layers.
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6 years ago |
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AbstractVector.vert
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Shaders: delete 8 kB of needless shader code.
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6 years ago |
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CMakeLists.txt
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Shaders: implement texture coordinate transformation for all shaders.
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6 years ago |
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DistanceFieldVector.cpp
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Shaders: NO, these are not layers.
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6 years ago |
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DistanceFieldVector.frag
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Shaders: implement texture coordinate transformation for all shaders.
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6 years ago |
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DistanceFieldVector.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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Flat.cpp
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Shaders: implement instancing in Flat.
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6 years ago |
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Flat.frag
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Shaders: ability to render instanced object ID in Flat/Phong.
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6 years ago |
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Flat.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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Flat.vert
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Shaders: implement instancing in Flat.
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6 years ago |
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FullScreenTriangle.glsl
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DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
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7 years ago |
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Generic.h
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Shaders: be sure to list required extensions in generic attribs.
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6 years ago |
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MeshVisualizer.cpp
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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MeshVisualizer.frag
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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MeshVisualizer.geom
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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MeshVisualizer.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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MeshVisualizer.vert
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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Phong.cpp
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Shaders: implement instancing in Phong.
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6 years ago |
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Phong.frag
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Shaders: ambient also changes color with VertexColor in Phong.
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6 years ago |
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Phong.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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Phong.vert
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Shaders: implement instancing in Phong.
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6 years ago |
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Shaders.h
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Shaders: add a 2D variant of MeshVisualizer.
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6 years ago |
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Vector.cpp
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Shaders: NO, these are not layers.
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6 years ago |
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Vector.frag
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Shaders: implement texture coordinate transformation for all shaders.
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6 years ago |
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Vector.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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VertexColor.cpp
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Shaders: delete 8 kB of needless shader code.
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6 years ago |
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VertexColor.frag
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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VertexColor.h
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doc: show how to set up blending for alpha / transparency.
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6 years ago |
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VertexColor.vert
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Shaders: delete 8 kB of needless shader code.
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6 years ago |
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compatibility.glsl
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Updated copyright year.
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7 years ago |
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generic.glsl
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Shaders: rethink generic attribute allocation from scratch.
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6 years ago |
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resources.conf
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Shaders: delete 8 kB of needless shader code.
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6 years ago |
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visibility.h
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Shaders: add a 2D variant of MeshVisualizer.
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6 years ago |