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Vladimír Vondruš 8b0ad005d8 Shaders: properly skip a test if image plugins are not available. 6 years ago
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Implementation DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Test Shaders: properly skip a test if image plugins are not available. 6 years ago
AbstractVector.cpp Shaders: NO, these are not layers. 6 years ago
AbstractVector.h Shaders: NO, these are not layers. 6 years ago
AbstractVector.vert Shaders: delete 8 kB of needless shader code. 6 years ago
CMakeLists.txt Shaders: implement texture coordinate transformation for all shaders. 6 years ago
DistanceFieldVector.cpp Shaders: NO, these are not layers. 6 years ago
DistanceFieldVector.frag Shaders: implement texture coordinate transformation for all shaders. 6 years ago
DistanceFieldVector.h doc: show how to set up blending for alpha / transparency. 6 years ago
Flat.cpp Shaders: implement instancing in Flat. 6 years ago
Flat.frag Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Flat.h doc: show how to set up blending for alpha / transparency. 6 years ago
Flat.vert Shaders: implement instancing in Flat. 6 years ago
FullScreenTriangle.glsl DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Generic.h Shaders: be sure to list required extensions in generic attribs. 6 years ago
MeshVisualizer.cpp Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
MeshVisualizer.frag Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
MeshVisualizer.geom Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
MeshVisualizer.h doc: show how to set up blending for alpha / transparency. 6 years ago
MeshVisualizer.vert Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Phong.cpp Shaders: implement instancing in Phong. 6 years ago
Phong.frag Shaders: ambient also changes color with VertexColor in Phong. 6 years ago
Phong.h doc: show how to set up blending for alpha / transparency. 6 years ago
Phong.vert Shaders: implement instancing in Phong. 6 years ago
Shaders.h Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vector.cpp Shaders: NO, these are not layers. 6 years ago
Vector.frag Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vector.h doc: show how to set up blending for alpha / transparency. 6 years ago
VertexColor.cpp Shaders: delete 8 kB of needless shader code. 6 years ago
VertexColor.frag Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
VertexColor.h doc: show how to set up blending for alpha / transparency. 6 years ago
VertexColor.vert Shaders: delete 8 kB of needless shader code. 6 years ago
compatibility.glsl Updated copyright year. 7 years ago
generic.glsl Shaders: rethink generic attribute allocation from scratch. 6 years ago
resources.conf Shaders: delete 8 kB of needless shader code. 6 years ago
visibility.h Shaders: add a 2D variant of MeshVisualizer. 6 years ago