mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
568 lines
22 KiB
568 lines
22 KiB
#ifndef Magnum_TextureArray_h |
|
#define Magnum_TextureArray_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @file |
|
* @brief Class @ref Magnum::TextureArray, typedef @ref Magnum::Texture1DArray, @ref Magnum::Texture2DArray |
|
*/ |
|
#endif |
|
|
|
#include "Magnum/AbstractTexture.h" |
|
#include "Magnum/Array.h" |
|
#include "Magnum/DimensionTraits.h" |
|
#include "Magnum/Math/Vector3.h" |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
namespace Magnum { |
|
|
|
namespace Implementation { |
|
template<UnsignedInt> constexpr GLenum textureArrayTarget(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<> constexpr GLenum textureArrayTarget<1>() { return GL_TEXTURE_1D_ARRAY; } |
|
#endif |
|
template<> constexpr GLenum textureArrayTarget<2>() { return GL_TEXTURE_2D_ARRAY; } |
|
} |
|
|
|
/** |
|
@brief Texture array |
|
|
|
Template class for one- and two-dimensional texture arrays. See also |
|
@ref AbstractTexture documentation for more information. |
|
|
|
## Usage |
|
|
|
See @ref Texture documentation for introduction. |
|
|
|
Common usage is to fully configure all texture parameters and then set the |
|
data. Example configuration: |
|
@code |
|
Texture2DArray texture; |
|
texture.setMagnificationFilter(Sampler::Filter::Linear) |
|
.setMinificationFilter(Sampler::Filter::Linear, Sampler::Mipmap::Linear) |
|
.setWrapping(Sampler::Wrapping::ClampToEdge) |
|
.setMaxAnisotropy(Sampler::maxMaxAnisotropy());; |
|
@endcode |
|
|
|
It is often more convenient to first allocate the memory for all layers by |
|
calling @ref setStorage() and then specify each layer separately using |
|
@ref setSubImage(): |
|
@code |
|
texture.setStorage(levels, TextureFormat::RGBA8, {64, 64, 16}); |
|
|
|
for(std::size_t i = 0; i != 16; ++i) { |
|
Image3D image(ColorFormat::RGBA, ColorType::UnsignedByte, {64, 64, 1}, ...); |
|
texture.setSubImage(0, Vector3i::zAxis(i), image); |
|
} |
|
@endcode |
|
|
|
In shader, the texture is used via `sampler1DArray`/`sampler2DArray`, |
|
`sampler1DArrayShadow`/`sampler1DArrayShadow`, `isampler1DArray`/`isampler2DArray` |
|
or `usampler1DArray`/`usampler2DArray`. See @ref AbstractShaderProgram |
|
documentation for more information about usage in shaders. |
|
|
|
@see @ref Texture1DArray, @ref Texture2DArray, @ref Texture, |
|
@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture, |
|
@ref BufferTexture, @ref MultisampleTexture |
|
@requires_gl30 Extension @extension{EXT,texture_array} |
|
@requires_gles30 Array textures are not available in OpenGL ES 2.0. |
|
@requires_gl 1D array textures are not available in OpenGL ES, only 2D ones. |
|
@todo Fix this when @es_extension{NV,texture_array} is in ES2 extension headers |
|
*/ |
|
template<UnsignedInt dimensions> class TextureArray: public AbstractTexture { |
|
public: |
|
static const UnsignedInt Dimensions = dimensions; /**< @brief Texture dimension count */ |
|
|
|
/** |
|
* @brief Max supported texture array size |
|
* |
|
* The result is cached, repeated queries don't result in repeated |
|
* OpenGL calls. If extension @extension{EXT,texture_array} (part of |
|
* OpenGL 3.0) is not available, returns zero vector. |
|
* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_SIZE} and |
|
* @def_gl{MAX_ARRAY_TEXTURE_LAYERS} |
|
*/ |
|
static VectorTypeFor<dimensions+1, Int> maxSize(); |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
|
* (part of OpenGL 4.5) is not supported, the texture is created on |
|
* first use. |
|
* @see @fn_gl{CreateTextures} with @def_gl{TEXTURE_1D_ARRAY} or |
|
* @def_gl{TEXTURE_2D_ARRAY}, eventually @fn_gl{GenTextures} |
|
*/ |
|
explicit TextureArray(): AbstractTexture(Implementation::textureArrayTarget<dimensions>()) {} |
|
|
|
/** |
|
* @copybrief Texture::setBaseLevel() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBaseLevel() for more information. |
|
*/ |
|
TextureArray<dimensions>& setBaseLevel(Int level) { |
|
AbstractTexture::setBaseLevel(level); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setMaxLevel() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxLevel() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMaxLevel(Int level) { |
|
AbstractTexture::setMaxLevel(level); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setMinificationFilter() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMinificationFilter() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) { |
|
AbstractTexture::setMinificationFilter(filter, mipmap); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setMagnificationFilter() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMagnificationFilter() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMagnificationFilter(Sampler::Filter filter) { |
|
AbstractTexture::setMagnificationFilter(filter); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setMinLod() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMinLod() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMinLod(Float lod) { |
|
AbstractTexture::setMinLod(lod); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setMaxLod() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxLod() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMaxLod(Float lod) { |
|
AbstractTexture::setMaxLod(lod); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @copybrief Texture::setLodBias() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setLodBias() for more information. |
|
* @requires_gl Texture LOD bias can be specified only directly in |
|
* fragment shader in OpenGL ES. |
|
*/ |
|
TextureArray<dimensions>& setLodBias(Float bias) { |
|
AbstractTexture::setLodBias(bias); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @copybrief Texture::setWrapping() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setWrapping() for more information. |
|
*/ |
|
TextureArray<dimensions>& setWrapping(const Array<dimensions+1, Sampler::Wrapping>& wrapping) { |
|
DataHelper<dimensions+1>::setWrapping(*this, wrapping); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setBorderColor(const Color4&) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBorderColor(const Color4&) for more |
|
* information. |
|
* @requires_es_extension Extension @es_extension{NV,texture_border_clamp} |
|
*/ |
|
TextureArray<dimensions>& setBorderColor(const Color4& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @copybrief Texture::setBorderColor(const Vector4ui&) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBorderColor(const Vector4ui&) for more |
|
* information. |
|
* @requires_gl30 Extension @extension{EXT,texture_integer} |
|
* @requires_gl Border is available only for float textures in OpenGL |
|
* ES. |
|
*/ |
|
TextureArray<dimensions>& setBorderColor(const Vector4ui& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl30 Extension @extension{EXT,texture_integer} |
|
* @requires_gl Border is available only for float textures in OpenGL |
|
* ES. |
|
*/ |
|
TextureArray<dimensions>& setBorderColor(const Vector4i& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @copybrief Texture::setMaxAnisotropy() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxAnisotropy() for more information. |
|
*/ |
|
TextureArray<dimensions>& setMaxAnisotropy(Float anisotropy) { |
|
AbstractTexture::setMaxAnisotropy(anisotropy); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setSRGBDecode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setSRGBDecode() for more information. |
|
* @requires_extension Extension @extension{EXT,texture_sRGB_decode} |
|
* @requires_es_extension Extension @es_extension2{EXT,texture_sRGB_decode,texture_sRGB_decode} |
|
*/ |
|
TextureArray<dimensions>& setSRGBDecode(bool decode) { |
|
AbstractTexture::setSRGBDecode(decode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setSwizzle() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setSwizzle() for more information. |
|
* @requires_gl33 Extension @extension{ARB,texture_swizzle} |
|
*/ |
|
template<char r, char g, char b, char a> TextureArray<dimensions>& setSwizzle() { |
|
AbstractTexture::setSwizzle<r, g, b, a>(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setCompareMode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompareMode() for more information. |
|
*/ |
|
TextureArray<dimensions>& setCompareMode(Sampler::CompareMode mode) { |
|
AbstractTexture::setCompareMode(mode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setCompareFunction() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompareFunction() for more information. |
|
*/ |
|
TextureArray<dimensions>& setCompareFunction(Sampler::CompareFunction function) { |
|
AbstractTexture::setCompareFunction(function); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setDepthStencilMode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setDepthStencilMode() for more information. |
|
* @requires_gl43 Extension @extension{ARB,stencil_texturing} |
|
* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
|
* and older. |
|
*/ |
|
TextureArray<dimensions>& setDepthStencilMode(Sampler::DepthStencilMode mode) { |
|
AbstractTexture::setDepthStencilMode(mode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::setStorage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setStorage() for more information. |
|
* @see @ref maxSize() |
|
*/ |
|
TextureArray<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions+1, Int>& size) { |
|
DataHelper<dimensions+1>::setStorage(*this, levels, internalFormat, size); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::imageSize() |
|
* |
|
* See @ref Texture::imageSize() for more information. |
|
* @requires_gles31 Texture image size queries are not available in |
|
* OpenGL ES 3.0 and older. |
|
*/ |
|
VectorTypeFor<dimensions+1, Int> imageSize(Int level) { |
|
return DataHelper<dimensions+1>::imageSize(*this, level); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @copybrief Texture::image(Int, Image&) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::image(Int, Image&) for more information. |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void image(Int level, Image<dimensions+1>& image) { |
|
AbstractTexture::image<dimensions+1>(level, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* Image3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
|
* @endcode |
|
*/ |
|
Image<dimensions+1> image(Int level, Image<dimensions+1>&& image); |
|
|
|
/** |
|
* @copybrief Texture::image(Int, BufferImage&, BufferUsage) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more |
|
* information. |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::image<dimensions+1>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* BufferImage3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); |
|
* @endcode |
|
*/ |
|
BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. |
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>& image) { |
|
AbstractTexture::subImage<dimensions+1>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* Image3D image = texture.subImage(0, range, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
|
* @endcode |
|
*/ |
|
Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image); |
|
|
|
/** |
|
* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::subImage<dimensions+1>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* BufferImage3D image = texture.subImage(0, range, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); |
|
* @endcode |
|
*/ |
|
BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @copybrief Texture::setImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setImage() for more information. |
|
* @see @ref maxSize() |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, const ImageReference<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
|
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image, @ref ImageReference or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
|
* the texture is bound before the operation (if not already). |
|
* @see @ref setStorage(), @fn_gl2{TextureSubImage2D,TexSubImage2D}/ |
|
* @fn_gl2{TextureSubImage3D,TexSubImage3D}, |
|
* @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access}/ |
|
* @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexSubImage2D}/@fn_gl{TexSubImage3D} |
|
*/ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const ImageReference<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @copybrief Texture::generateMipmap() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::generateMipmap() for more information. |
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object} |
|
*/ |
|
TextureArray<dimensions>& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @copybrief Texture::invalidateImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::invalidateImage() for more information. |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @copybrief Texture::invalidateSubImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::invalidateSubImage() for more information. |
|
*/ |
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const VectorTypeFor<dimensions+1, Int>& size) { |
|
DataHelper<dimensions+1>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
TextureArray<dimensions>& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> TextureArray<dimensions>& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
@brief One-dimensional texture array |
|
|
|
@requires_gl30 Extension @extension{EXT,texture_array} |
|
@requires_gl Only @ref Texture2DArray is available in OpenGL ES. |
|
*/ |
|
typedef TextureArray<1> Texture1DArray; |
|
#endif |
|
|
|
/** |
|
@brief Two-dimensional texture array |
|
|
|
@requires_gl30 Extension @extension{EXT,texture_array} |
|
@requires_gles30 Array textures are not available in OpenGL ES 2.0. |
|
*/ |
|
typedef TextureArray<2> Texture2DArray; |
|
|
|
} |
|
#else |
|
#error this header is not available in OpenGL ES 2.0 build |
|
#endif |
|
|
|
#endif
|
|
|