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1256 lines
50 KiB
1256 lines
50 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2019 Marco Melorio <m.melorio@icloud.com> |
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Copyright © 2022 Pablo Escobar <mail@rvrs.in> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Sdl2Application.h" |
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#ifdef CORRADE_TARGET_CLANG_CL |
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/* SDL does #pragma pack(push,8) and #pragma pack(pop,8) in different headers |
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(begin_code.h and end_code.h) and clang-cl doesn't like that, even though it |
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is completely fine. Silence the warning. */ |
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#pragma clang diagnostic push |
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#pragma clang diagnostic ignored "-Wpragma-pack" |
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#endif |
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#include <SDL.h> |
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#ifdef CORRADE_TARGET_CLANG_CL |
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#pragma clang diagnostic pop |
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#endif |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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#include <tuple> |
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#else |
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#include <emscripten/emscripten.h> |
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#include <emscripten/html5.h> |
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#endif |
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#include <Corrade/Utility/Arguments.h> |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Math/ConfigurationValue.h" |
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#include "Magnum/Math/FunctionsBatch.h" |
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#include "Magnum/Math/Range.h" |
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#include "Magnum/Platform/ScreenedApplication.hpp" |
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#include "Magnum/Platform/Implementation/DpiScaling.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Version.h" |
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#endif |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT) |
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/* For physical DPI scaling */ |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN |
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#endif |
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#include <windows.h> |
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#endif |
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namespace Magnum { namespace Platform { |
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using namespace Containers::Literals; |
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namespace { |
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/* |
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* Fix up the modifiers -- we want >= operator to work properly on Shift, |
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* Ctrl, Alt, but SDL generates different event for left / right keys, thus |
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* (modifiers >= Shift) would pass only if both left and right were pressed, |
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* which is usually not what the developers wants. |
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*/ |
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Sdl2Application::InputEvent::Modifiers fixedModifiers(Uint16 mod) { |
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Sdl2Application::InputEvent::Modifiers modifiers(static_cast<Sdl2Application::InputEvent::Modifier>(mod)); |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Shift) modifiers |= Sdl2Application::InputEvent::Modifier::Shift; |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Ctrl) modifiers |= Sdl2Application::InputEvent::Modifier::Ctrl; |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Alt) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Super) modifiers |= Sdl2Application::InputEvent::Modifier::Super; |
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return modifiers; |
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} |
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} |
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enum class Sdl2Application::Flag: UnsignedByte { |
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Redraw = 1 << 0, |
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VSyncEnabled = 1 << 1, |
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NoTickEvent = 1 << 2, |
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NoAnyEvent = 1 << 3, |
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Exit = 1 << 4, |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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TextInputActive = 1 << 5, |
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Resizable = 1 << 6, |
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#endif |
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#ifdef CORRADE_TARGET_APPLE |
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HiDpiWarningPrinted = 1 << 7 |
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#endif |
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}; |
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Sdl2Application::Sdl2Application(const Arguments& arguments): Sdl2Application{arguments, Configuration{}} {} |
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Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration): Sdl2Application{arguments, NoCreate} { |
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create(configuration); |
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} |
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#ifdef MAGNUM_TARGET_GL |
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Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): Sdl2Application{arguments, NoCreate} { |
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create(configuration, glConfiguration); |
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} |
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#endif |
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Sdl2Application::Sdl2Application(const Arguments& arguments, NoCreateT): |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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_minimalLoopPeriod{0}, |
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#endif |
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_flags{Flag::Redraw} |
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{ |
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Utility::Arguments args{Implementation::windowScalingArguments()}; |
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#ifdef MAGNUM_TARGET_GL |
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_context.emplace(NoCreate, args, arguments.argc, arguments.argv); |
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#else |
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/** @todo this is duplicated here and in GlfwApplication, figure out a nice |
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non-duplicated way to handle this */ |
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args.addOption("log", "default").setHelp("log", "console logging", "default|quiet|verbose") |
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.setFromEnvironment("log") |
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.parse(arguments.argc, arguments.argv); |
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#endif |
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/* Available since 2.0.4, disables interception of SIGINT and SIGTERM so |
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it's possible to Ctrl-C the application even if exitEvent() doesn't set |
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event.setAccepted(). */ |
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#ifdef SDL_HINT_NO_SIGNAL_HANDLERS |
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SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); |
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#endif |
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/* Available since 2.0.6, uses dedicated OpenGL ES drivers by default and a |
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desktop GLES context only if MAGNUM_TARGET_DESKTOP_GLES is defined as |
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well. */ |
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#if !defined(MAGNUM_TARGET_DESKTOP_GLES) && defined(SDL_HINT_OPENGL_ES_DRIVER) |
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SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); |
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#endif |
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/* Available since 2.0.8, disables compositor bypass on X11, which causes |
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flickering on KWin as the compositor gets shut down on every startup */ |
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#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR |
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); |
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#endif |
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if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
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Error() << "Cannot initialize SDL:" << SDL_GetError(); |
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std::exit(1); |
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} |
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/* Save command-line arguments */ |
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if(args.value("log") == "verbose") _verboseLog = true; |
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const Containers::StringView dpiScaling = args.value<Containers::StringView>("dpi-scaling"); |
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if(dpiScaling == "default"_s) |
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_commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Default; |
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#ifdef CORRADE_TARGET_APPLE |
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else if(dpiScaling == "framebuffer"_s) |
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_commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Framebuffer; |
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#endif |
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#ifndef CORRADE_TARGET_APPLE |
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#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) |
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else if(dpiScaling == "virtual"_s) |
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_commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Virtual; |
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#endif |
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else if(dpiScaling == "physical"_s) |
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_commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Physical; |
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#endif |
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else if(dpiScaling.containsAny(" \t\n"_s)) |
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_commandLineDpiScaling = args.value<Vector2>("dpi-scaling"); |
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else |
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_commandLineDpiScaling = Vector2{args.value<Float>("dpi-scaling")}; |
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} |
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void Sdl2Application::create() { |
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create(Configuration{}); |
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} |
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void Sdl2Application::create(const Configuration& configuration) { |
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if(!tryCreate(configuration)) std::exit(1); |
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} |
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#ifdef MAGNUM_TARGET_GL |
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void Sdl2Application::create(const Configuration& configuration, const GLConfiguration& glConfiguration) { |
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if(!tryCreate(configuration, glConfiguration)) std::exit(1); |
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} |
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#endif |
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Vector2 Sdl2Application::dpiScaling(const Configuration& configuration) { |
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std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; |
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/* Print a helpful warning in case some extra steps are needed for HiDPI |
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support */ |
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#ifdef CORRADE_TARGET_APPLE |
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if(!Implementation::isAppleBundleHiDpiEnabled() && !(_flags & Flag::HiDpiWarningPrinted)) { |
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Warning{} << "Platform::Sdl2Application: warning: the executable is not a HiDPI-enabled app bundle"; |
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_flags |= Flag::HiDpiWarningPrinted; |
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} |
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#elif defined(CORRADE_TARGET_WINDOWS) |
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/* Handled below, warning printed only when using virtual DPI scaling */ |
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#endif |
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/* Use values from the configuration only if not overridden on command line |
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to something non-default. In any case explicit scaling has a precedence |
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before the policy. */ |
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Implementation::Sdl2DpiScalingPolicy dpiScalingPolicy{}; |
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if(!_commandLineDpiScaling.isZero()) { |
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Debug{verbose} << "Platform::Sdl2Application: user-defined DPI scaling" << _commandLineDpiScaling; |
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return _commandLineDpiScaling; |
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} else if(_commandLineDpiScalingPolicy != Implementation::Sdl2DpiScalingPolicy::Default) { |
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dpiScalingPolicy = _commandLineDpiScalingPolicy; |
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} else if(!configuration.dpiScaling().isZero()) { |
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Debug{verbose} << "Platform::Sdl2Application: app-defined DPI scaling" << configuration.dpiScaling(); |
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return configuration.dpiScaling(); |
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} else { |
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dpiScalingPolicy = configuration.dpiScalingPolicy(); |
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} |
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/* There's no choice on Apple, it's all controlled by the plist file. So |
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unless someone specified custom scaling via config or command-line |
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above, return the default. */ |
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#ifdef CORRADE_TARGET_APPLE |
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return Vector2{1.0f}; |
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/* Otherwise there's a choice between virtual and physical DPI scaling */ |
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#else |
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/* Try to get virtual DPI scaling first, if supported and requested */ |
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#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) |
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if(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Virtual) { |
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/* Use Xft.dpi on X11, because SDL_GetDisplayDPI() returns the useless |
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physical value on Linux, while the virtual value on Windows. */ |
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#ifdef _MAGNUM_PLATFORM_USE_X11 |
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const Vector2 dpiScaling{Implementation::x11DpiScaling()}; |
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if(!dpiScaling.isZero()) { |
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Debug{verbose} << "Platform::Sdl2Application: virtual DPI scaling" << dpiScaling.x(); |
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return dpiScaling; |
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} |
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/* Check for DPI awareness on (non-RT) Windows and then ask for DPI. |
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SDL_GetDisplayDPI() is querying GetDpiForMonitor() -- |
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https://github.com/spurious/SDL-mirror/blob/17af4584cb28cdb3c2feba17e7d989a806007d9f/src/video/windows/SDL_windowsmodes.c#L266 |
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and GetDpiForMonitor() returns 96 if the application is DPI unaware. |
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So we instead check for DPI awareness first (and tell the user if |
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not), and only if the app is, then we use SDL_GetDisplayDPI(). */ |
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#elif defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT) |
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if(!Implementation::isWindowsAppDpiAware()) { |
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Warning{verbose} << "Platform::Sdl2Application: your application is not set as DPI-aware, DPI scaling won't be used"; |
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return Vector2{1.0f}; |
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} |
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Vector2 dpi; |
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if(SDL_GetDisplayDPI(0, nullptr, &dpi.x(), &dpi.y()) == 0) { |
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const Vector2 dpiScaling{dpi/96.0f}; |
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Debug{verbose} << "Platform::Sdl2Application: virtual DPI scaling" << dpiScaling; |
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return dpiScaling; |
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} |
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/* Otherwise ¯\_(ツ)_/¯ */ |
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#else |
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Debug{verbose} << "Platform::Sdl2Application: sorry, virtual DPI scaling not implemented on this platform yet, falling back to physical DPI scaling"; |
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#endif |
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} |
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#endif |
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/* At this point, either the virtual DPI query failed or a physical DPI |
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scaling is requested */ |
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#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) |
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CORRADE_INTERNAL_ASSERT(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Virtual || dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Physical); |
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#else |
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CORRADE_INTERNAL_ASSERT(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Physical); |
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#endif |
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/* Take device pixel ratio on Emscripten */ |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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const Vector2 dpiScaling{Implementation::emscriptenDpiScaling()}; |
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Debug{verbose} << "Platform::Sdl2Application: physical DPI scaling" << dpiScaling.x(); |
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return dpiScaling; |
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/* Take a physical display DPI. On Linux it gets the (usually very off) |
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physical value from X11. Also only since SDL 2.0.4. */ |
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#elif defined(CORRADE_TARGET_UNIX) |
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#if SDL_VERSION_ATLEAST(2, 0, 4) |
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Vector2 dpi; |
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if(SDL_GetDisplayDPI(0, nullptr, &dpi.x(), &dpi.y()) == 0) { |
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const Vector2 dpiScaling{dpi/96.0f}; |
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Debug{verbose} << "Platform::Sdl2Application: physical DPI scaling" << dpiScaling; |
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return dpiScaling; |
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} |
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Warning{} << "Platform::Sdl2Application: can't get physical display DPI, falling back to no scaling:" << SDL_GetError(); |
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#else |
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Debug{verbose} << "Platform::Sdl2Application: sorry, physical DPI scaling only available on SDL 2.0.4+"; |
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#endif |
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return Vector2{1.0f}; |
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/* HOWEVER, on Windows it gets the virtual DPI scaling, which we don't |
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want, so we need to call Windows APIs directly instead. Consistency my |
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ass. Related bug report that will probably never get actually |
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implemented: https://bugzilla.libsdl.org/show_bug.cgi?id=2473 */ |
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#elif defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT) |
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HDC hDC = GetWindowDC(nullptr); |
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Vector2i monitorSize{GetDeviceCaps(hDC, HORZSIZE), GetDeviceCaps(hDC, VERTSIZE)}; |
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SDL_DisplayMode mode; |
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CORRADE_INTERNAL_ASSERT(SDL_GetDesktopDisplayMode(0, &mode) == 0); |
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auto dpi = Vector2{Vector2i{mode.w, mode.h}*25.4f/Vector2{monitorSize}}; |
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const Vector2 dpiScaling{dpi/96.0f}; |
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Debug{verbose} << "Platform::Sdl2Application: physical DPI scaling" << dpiScaling; |
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return dpiScaling; |
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/* Not implemented otherwise */ |
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#else |
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Debug{verbose} << "Platform::Sdl2Application: sorry, physical DPI scaling not implemented on this platform yet"; |
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return Vector2{1.0f}; |
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#endif |
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#endif |
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} |
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void Sdl2Application::setWindowTitle(const Containers::StringView title) { |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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SDL_SetWindowTitle(_window, |
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Containers::String::nullTerminatedGlobalView(title).data()); |
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#else |
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/* We don't have the _window because SDL_CreateWindow() doesn't exist in |
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the SDL1/2 hybrid. But it's not used anyway, so pass nullptr there. */ |
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SDL_SetWindowTitle(nullptr, |
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Containers::String::nullTerminatedGlobalView(title).data()); |
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#endif |
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} |
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#if !defined(CORRADE_TARGET_EMSCRIPTEN) && SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2005 |
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void Sdl2Application::setWindowIcon(const ImageView2D& image) { |
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Uint32 format; /** @todo handle sRGB differently? */ |
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switch(image.format()) { |
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case PixelFormat::RGB8Srgb: |
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case PixelFormat::RGB8Unorm: |
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format = SDL_PIXELFORMAT_RGB24; |
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break; |
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case PixelFormat::RGBA8Srgb: |
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case PixelFormat::RGBA8Unorm: |
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format = SDL_PIXELFORMAT_RGBA32; |
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break; |
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default: |
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CORRADE_ASSERT_UNREACHABLE("Platform::Sdl2Application::setWindowIcon(): unexpected format" << image.format(), ); |
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} |
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|
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/* Images are loaded with origin at bottom left, flip it to top left. |
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Fortunately SDL accepts negative stride, so we don't need to do an |
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expensive flip ourselves. */ |
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Containers::StridedArrayView3D<const char> pixels = image.pixels().flipped<0>(); |
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SDL_Surface* icon = SDL_CreateRGBSurfaceWithFormatFrom(const_cast<void*>(pixels.data()) , image.size().x(), image.size().y(), 32, pixels.stride()[0], format); |
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SDL_SetWindowIcon(_window, icon); |
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SDL_FreeSurface(icon); |
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} |
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#endif |
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bool Sdl2Application::tryCreate(const Configuration& configuration) { |
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#ifdef MAGNUM_TARGET_GL |
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if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) |
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return tryCreate(configuration, GLConfiguration{}); |
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#endif |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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/* Scale window based on DPI */ |
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_dpiScaling = dpiScaling(configuration); |
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const Vector2i scaledWindowSize = configuration.size()*_dpiScaling; |
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|
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/* Create window */ |
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if(!(_window = SDL_CreateWindow( |
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#ifndef CORRADE_TARGET_IOS |
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configuration.title().data(), |
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#else |
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nullptr, |
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#endif |
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
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scaledWindowSize.x(), scaledWindowSize.y(), |
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SDL_WINDOW_ALLOW_HIGHDPI|SDL_WINDOW_OPENGL|Uint32(configuration.windowFlags() & ~Configuration::WindowFlag::Contextless)))) |
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{ |
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Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); |
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return false; |
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} |
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|
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/* Emscripten-specific initialization */ |
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#else |
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/* Get CSS canvas size. This is used later to detect canvas resizes and |
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fire viewport events, because Emscripten doesn't do that. Related info: |
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https://github.com/kripken/emscripten/issues/1731 */ |
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/** @todo don't hardcode "#canvas" here, make it configurable from outside */ |
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{ |
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Vector2d canvasSize; |
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/* Emscripten 1.38.27 changed to generic CSS selectors from element |
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IDs depending on -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 |
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being set (which we can't detect at compile time). Fortunately, |
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using #canvas works the same way both in the previous versions and |
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the current one. Unfortunately, this is also the only value that |
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works the same way for both. Further details at |
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https://github.com/emscripten-core/emscripten/pull/7977 */ |
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emscripten_get_element_css_size("#canvas", &canvasSize.x(), &canvasSize.y()); |
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_lastKnownCanvasSize = Vector2i{canvasSize}; |
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} |
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|
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/* By default Emscripten creates a 300x150 canvas. That's so freaking |
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random I'm getting mad. Use the real (CSS pixels) canvas size instead, |
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if the size is not hardcoded from the configuration. This is then |
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multiplied by the DPI scaling. */ |
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Vector2i windowSize; |
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if(!configuration.size().isZero()) { |
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windowSize = configuration.size(); |
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/* Because hardcoding canvas size for WebGL is usually a wrong thing to |
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do, notify about that in the verbose output */ |
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Debug{_verboseLog ? Debug::output() : nullptr} << "Platform::Sdl2Application::tryCreate(): hardcoded canvas size" << windowSize; |
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} else { |
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windowSize = _lastKnownCanvasSize; |
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Debug{_verboseLog ? Debug::output() : nullptr} << "Platform::Sdl2Application::tryCreate(): autodetected canvas size" << windowSize; |
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} |
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_dpiScaling = dpiScaling(configuration); |
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const Vector2i scaledWindowSize = windowSize*_dpiScaling; |
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|
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Uint32 flags = SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF; |
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if(configuration.windowFlags() & Configuration::WindowFlag::Resizable) { |
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_flags |= Flag::Resizable; |
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/* Actually not sure if this makes any difference: |
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https://github.com/kripken/emscripten/issues/1731 */ |
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flags |= SDL_RESIZABLE; |
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} |
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|
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if(!(_surface = SDL_SetVideoMode(scaledWindowSize.x(), scaledWindowSize.y(), 24, flags))) { |
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Error() << "Platform::Sdl2Application::tryCreate(): cannot create context:" << SDL_GetError(); |
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return false; |
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} |
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#endif |
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|
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return true; |
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} |
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|
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#ifdef MAGNUM_TARGET_GL |
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bool Sdl2Application::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) { |
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CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::Sdl2Application::tryCreate(): context already created", false); |
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|
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/* Enable double buffering, set up buffer sizes */ |
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, glConfiguration.colorBufferSize().r()); |
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, glConfiguration.colorBufferSize().g()); |
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, glConfiguration.colorBufferSize().b()); |
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, glConfiguration.colorBufferSize().a()); |
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, glConfiguration.depthBufferSize()); |
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, glConfiguration.stencilBufferSize()); |
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|
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/* Multisampling */ |
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, glConfiguration.sampleCount() > 1 ? 1 : 0); |
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glConfiguration.sampleCount()); |
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|
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* sRGB */ |
|
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, glConfiguration.isSrgbCapable()); |
|
#endif |
|
|
|
/** @todo Remove when Emscripten has proper SDL2 support */ |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* Scale window based on DPI */ |
|
_dpiScaling = dpiScaling(configuration); |
|
const Vector2i scaledWindowSize = configuration.size()*_dpiScaling; |
|
|
|
/* Request debug context if GpuValidation is enabled either via the |
|
configuration or via command-line */ |
|
GLConfiguration::Flags glFlags = glConfiguration.flags(); |
|
if((glFlags & GLConfiguration::Flag::GpuValidation) || (_context->configurationFlags() & GL::Context::Configuration::Flag::GpuValidation)) |
|
glFlags |= GLConfiguration::Flag::Debug; |
|
#if SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2006 |
|
else if((glFlags & GLConfiguration::Flag::GpuValidationNoError) || (_context->configurationFlags() & GL::Context::Configuration::Flag::GpuValidationNoError)) |
|
glFlags |= GLConfiguration::Flag::NoError; |
|
#endif |
|
|
|
#if SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2006 |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_NO_ERROR, glFlags >= GLConfiguration::Flag::NoError); |
|
#endif |
|
|
|
/* Set context version, if user-specified */ |
|
if(glConfiguration.version() != GL::Version::None) { |
|
Int major, minor; |
|
std::tie(major, minor) = version(glConfiguration.version()); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glConfiguration.version() >= GL::Version::GL310 ? |
|
SDL_GL_CONTEXT_PROFILE_CORE : SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
|
#else |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
|
#endif |
|
|
|
/* Mask out the upper 32bits used for other flags */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(UnsignedLong(glFlags) & 0xffffffffu)); |
|
|
|
/* Request usable version otherwise */ |
|
} else { |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* First try to create core context. This is needed mainly on macOS and |
|
Mesa, as support for recent OpenGL versions isn't implemented in |
|
compatibility contexts (which are the default). At least GL 3.2 is |
|
needed on macOS, at least GL 3.1 is needed on Mesa. Bite the bullet |
|
and try 3.1 also elsewhere. */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
|
#ifdef CORRADE_TARGET_APPLE |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); |
|
#else |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
|
#endif |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
|
/* Mask out the upper 32bits used for other flags */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(UnsignedLong(glFlags) & 0xffffffffu)); |
|
#else |
|
/* For ES the major context version is compile-time constant */ |
|
#ifdef MAGNUM_TARGET_GLES3 |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
|
#else |
|
#error unsupported OpenGL ES version |
|
#endif |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
|
#endif |
|
} |
|
|
|
/* Create window. Hide it by default so we don't have distracting window |
|
blinking in case we have to destroy it again right away */ |
|
if(!(_window = SDL_CreateWindow( |
|
#ifndef CORRADE_TARGET_IOS |
|
configuration.title().data(), |
|
#else |
|
nullptr, |
|
#endif |
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
|
scaledWindowSize.x(), scaledWindowSize.y(), |
|
SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|SDL_WINDOW_ALLOW_HIGHDPI|Uint32(configuration.windowFlags())))) |
|
{ |
|
Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); |
|
return false; |
|
} |
|
|
|
/* Create context */ |
|
_glContext = SDL_GL_CreateContext(_window); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Fall back to (forward compatible) GL 2.1, if version is not |
|
user-specified and either core context creation fails or we are on |
|
binary NVidia/AMD drivers on Linux/Windows or Intel Windows drivers. |
|
Instead of creating forward-compatible context with highest available |
|
version, they force the version to the one specified, which is |
|
completely useless behavior. */ |
|
#ifndef CORRADE_TARGET_APPLE |
|
Containers::StringView vendorString; |
|
#endif |
|
if(glConfiguration.version() == GL::Version::None && (!_glContext |
|
#ifndef CORRADE_TARGET_APPLE |
|
/* Sorry about the UGLY code, HOPEFULLY THERE WON'T BE MORE WORKAROUNDS */ |
|
|| (vendorString = reinterpret_cast<const char*>(glGetString(GL_VENDOR)), |
|
(vendorString == "NVIDIA Corporation"_s || |
|
#ifdef CORRADE_TARGET_WINDOWS |
|
vendorString == "Intel"_s || |
|
#endif |
|
vendorString == "ATI Technologies Inc."_s) |
|
&& !_context->isDriverWorkaroundDisabled("no-forward-compatible-core-context"_s)) |
|
#endif |
|
)) { |
|
/* Don't print any warning when doing the workaround, because the bug |
|
will be there probably forever */ |
|
if(!_glContext) Warning() |
|
<< "Platform::Sdl2Application::tryCreate(): cannot create core context:" |
|
<< SDL_GetError() << "(falling back to compatibility context)"; |
|
else SDL_GL_DeleteContext(_glContext); |
|
|
|
SDL_DestroyWindow(_window); |
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
|
/* Discard the ForwardCompatible flag for the fallback. Having it set |
|
makes the fallback context creation fail on Mesa's Zink (which is |
|
just 2.1) and I assume on others as well. |
|
|
|
Also mask out the upper 32bits used for other flags. */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(UnsignedLong(glFlags & ~GLConfiguration::Flag::ForwardCompatible) & 0xffffffffu)); |
|
|
|
if(!(_window = SDL_CreateWindow(configuration.title().data(), |
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
|
scaledWindowSize.x(), scaledWindowSize.y(), |
|
SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|SDL_WINDOW_ALLOW_HIGHDPI|Uint32(configuration.windowFlags()&~Configuration::WindowFlag::Contextless)))) |
|
{ |
|
Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); |
|
return false; |
|
} |
|
|
|
/* Create compatibility context */ |
|
_glContext = SDL_GL_CreateContext(_window); |
|
} |
|
#endif |
|
|
|
/* Cannot create context (or fallback compatibility context on desktop) */ |
|
if(!_glContext) { |
|
Error() << "Platform::Sdl2Application::tryCreate(): cannot create context:" << SDL_GetError(); |
|
SDL_DestroyWindow(_window); |
|
_window = nullptr; |
|
return false; |
|
} |
|
|
|
#ifdef CORRADE_TARGET_IOS |
|
/* iOS has zero initial GL_VIEWPORT size, get drawable size and put it back |
|
in so all other code can assume that the viewport is set to sane values. |
|
Fortunately on iOS we also don't have to load any function pointers so |
|
it's safe to do the glViewport() call as it is linked statically. */ |
|
{ |
|
const Vector2i viewport = framebufferSize(); |
|
glViewport(0, 0, viewport.x(), viewport.y()); |
|
} |
|
#endif |
|
|
|
/* Emscripten-specific initialization */ |
|
#else |
|
/* Get CSS canvas size. This is used later to detect canvas resizes and |
|
fire viewport events, because Emscripten doesn't do that. Related info: |
|
https://github.com/kripken/emscripten/issues/1731 */ |
|
/** @todo don't hardcode "#canvas" here, make it configurable from outside */ |
|
{ |
|
Vector2d canvasSize; |
|
/* Emscripten 1.38.27 changed to generic CSS selectors from element |
|
IDs depending on -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 |
|
being set (which we can't detect at compile time). Fortunately, |
|
using #canvas works the same way both in the previous versions and |
|
the current one. Unfortunately, this is also the only value that |
|
works the same way for both. Further details at |
|
https://github.com/emscripten-core/emscripten/pull/7977 */ |
|
emscripten_get_element_css_size("#canvas", &canvasSize.x(), &canvasSize.y()); |
|
_lastKnownCanvasSize = Vector2i{canvasSize}; |
|
} |
|
|
|
/* By default Emscripten creates a 300x150 canvas. That's so freaking |
|
random I'm getting mad. Use the real (CSS pixels) canvas size instead, |
|
if the size is not hardcoded from the configuration. This is then |
|
multiplied by the DPI scaling. */ |
|
Vector2i windowSize; |
|
if(!configuration.size().isZero()) { |
|
windowSize = configuration.size(); |
|
/* Because hardcoding canvas size for WebGL is usually a wrong thing to |
|
do, notify about that in the verbose output */ |
|
Debug{_verboseLog ? Debug::output() : nullptr} << "Platform::Sdl2Application::tryCreate(): hardcoded canvas size" << windowSize; |
|
} else { |
|
windowSize = _lastKnownCanvasSize; |
|
Debug{_verboseLog ? Debug::output() : nullptr} << "Platform::Sdl2Application::tryCreate(): autodetected canvas size" << windowSize; |
|
} |
|
_dpiScaling = dpiScaling(configuration); |
|
const Vector2i scaledWindowSize = windowSize*_dpiScaling; |
|
|
|
Uint32 flags = SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF; |
|
if(configuration.windowFlags() & Configuration::WindowFlag::Resizable) { |
|
_flags |= Flag::Resizable; |
|
/* Actually not sure if this makes any difference: |
|
https://github.com/kripken/emscripten/issues/1731 */ |
|
flags |= SDL_RESIZABLE; |
|
} |
|
|
|
if(!(_surface = SDL_SetVideoMode(scaledWindowSize.x(), scaledWindowSize.y(), 24, flags))) { |
|
Error() << "Platform::Sdl2Application::tryCreate(): cannot create context:" << SDL_GetError(); |
|
return false; |
|
} |
|
#endif |
|
|
|
/* Destroy everything also when the Magnum context creation fails */ |
|
if(!_context->tryCreate(glConfiguration)) { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GL_DeleteContext(_glContext); |
|
SDL_DestroyWindow(_window); |
|
_window = nullptr; |
|
#else |
|
SDL_FreeSurface(_surface); |
|
#endif |
|
return false; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* Show the window once we are sure that everything is okay */ |
|
if(!(configuration.windowFlags() & Configuration::WindowFlag::Hidden)) |
|
SDL_ShowWindow(_window); |
|
#endif |
|
|
|
/* Return true if the initialization succeeds */ |
|
return true; |
|
} |
|
#endif |
|
|
|
Vector2i Sdl2Application::windowSize() const { |
|
Vector2i size; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::windowSize(): no window opened", {}); |
|
SDL_GetWindowSize(_window, &size.x(), &size.y()); |
|
#else |
|
CORRADE_ASSERT(_surface, "Platform::Sdl2Application::windowSize(): no window opened", {}); |
|
emscripten_get_canvas_element_size("#canvas", &size.x(), &size.y()); |
|
#endif |
|
return size; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
void Sdl2Application::setWindowSize(const Vector2i& size) { |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::setWindowSize(): no window opened", ); |
|
|
|
const Vector2i newSize = _dpiScaling*size; |
|
SDL_SetWindowSize(_window, newSize.x(), newSize.y()); |
|
} |
|
|
|
void Sdl2Application::setMinWindowSize(const Vector2i& size) { |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::setMinWindowSize(): no window opened", ); |
|
|
|
const Vector2i newSize = _dpiScaling*size; |
|
SDL_SetWindowMinimumSize(_window, newSize.x(), newSize.y()); |
|
} |
|
|
|
void Sdl2Application::setMaxWindowSize(const Vector2i& size) { |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::setMaxWindowSize(): no window opened", ); |
|
|
|
const Vector2i newSize = _dpiScaling*size; |
|
SDL_SetWindowMaximumSize(_window, newSize.x(), newSize.y()); |
|
} |
|
#endif |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
Vector2i Sdl2Application::framebufferSize() const { |
|
Vector2i size; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::framebufferSize(): no window opened", {}); |
|
SDL_GL_GetDrawableSize(_window, &size.x(), &size.y()); |
|
#else |
|
CORRADE_ASSERT(_surface, "Platform::Sdl2Application::framebufferSize(): no window opened", {}); |
|
emscripten_get_canvas_element_size("#canvas", &size.x(), &size.y()); |
|
#endif |
|
return size; |
|
} |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
void Sdl2Application::setContainerCssClass(const Containers::StringView cssClass) { |
|
#pragma GCC diagnostic push |
|
#pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" |
|
EM_ASM_({ |
|
/* Handle also the classic #container for backwards compatibility. We |
|
also need to preserve the mn-container otherwise next time we'd have |
|
no way to look for it anymore. |
|
|
|
Using UTF8ToString() instead of AsciiToString() as it has an |
|
explicit size parameter and thus doesn't need a null-terminated |
|
input, which would potentially require yet another allocation. */ |
|
(Module['canvas'].closest('.mn-container') || |
|
document.getElementById('container')).className = (['mn-container', UTF8ToString($0, $1)]).join(' '); |
|
}, cssClass.data(), cssClass.size()); |
|
#pragma GCC diagnostic pop |
|
} |
|
#endif |
|
|
|
void Sdl2Application::swapBuffers() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GL_SwapWindow(_window); |
|
#else |
|
SDL_Flip(_surface); |
|
#endif |
|
} |
|
|
|
Int Sdl2Application::swapInterval() const { |
|
return SDL_GL_GetSwapInterval(); |
|
} |
|
|
|
bool Sdl2Application::setSwapInterval(const Int interval) { |
|
if(SDL_GL_SetSwapInterval(interval) == -1) { |
|
Error() << "Platform::Sdl2Application::setSwapInterval(): cannot set swap interval:" << SDL_GetError(); |
|
_flags &= ~Flag::VSyncEnabled; |
|
return false; |
|
} |
|
|
|
/* Setting interval to 1 may cause SDL_GL_GetSwapInterval() to return -1, |
|
which is a valid case */ |
|
const Int actualInterval = SDL_GL_GetSwapInterval(); |
|
if(actualInterval != interval && !(interval == 1 && actualInterval == -1)) { |
|
Error() << "Platform::Sdl2Application::setSwapInterval(): swap interval setting ignored by the driver:" << SDL_GetError(); |
|
_flags &= ~Flag::VSyncEnabled; |
|
return false; |
|
} |
|
|
|
if(interval) _flags |= Flag::VSyncEnabled; |
|
else _flags &= ~Flag::VSyncEnabled; |
|
return true; |
|
} |
|
|
|
void Sdl2Application::redraw() { _flags |= Flag::Redraw; } |
|
|
|
Sdl2Application::~Sdl2Application() { |
|
/* SDL_DestroyWindow(_window) crashes on windows when _window is nullptr |
|
(it doesn't seem to crash on Linux). Because this seems to be yet |
|
another pointless platform difference, to be safe do the same check with |
|
all. */ |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
/* Destroy Magnum context first to avoid it potentially accessing the |
|
now-destroyed GL context after */ |
|
_context = Containers::NullOpt; |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
if(_glContext) SDL_GL_DeleteContext(_glContext); |
|
#else |
|
if(_surface) SDL_FreeSurface(_surface); |
|
#endif |
|
#endif |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
for(auto& cursor: _cursors) |
|
SDL_FreeCursor(cursor); |
|
#endif |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
if(_window) SDL_DestroyWindow(_window); |
|
#endif |
|
SDL_Quit(); |
|
} |
|
|
|
int Sdl2Application::exec() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
while(mainLoopIteration()) {} |
|
#else |
|
emscripten_set_main_loop_arg([](void* arg) { |
|
static_cast<Sdl2Application*>(arg)->mainLoopIteration(); |
|
}, this, 0, true); |
|
#endif |
|
return _exitCode; |
|
} |
|
|
|
void Sdl2Application::exit(const int exitCode) { |
|
/* On Emscripten this flag is used only to indicate a desire to exit from |
|
mainLoopIteration() */ |
|
_flags |= Flag::Exit; |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
emscripten_cancel_main_loop(); |
|
#endif |
|
_exitCode = exitCode; |
|
} |
|
|
|
bool Sdl2Application::mainLoopIteration() { |
|
/* If exit was requested directly in the constructor, exit immediately |
|
without calling anything else */ |
|
if(_flags & Flag::Exit) return false; |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::mainLoopIteration(): no window opened", {}); |
|
#else |
|
CORRADE_ASSERT(_surface, "Platform::Sdl2Application::mainLoopIteration(): no window opened", {}); |
|
#endif |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
const UnsignedInt timeBefore = _minimalLoopPeriod ? SDL_GetTicks() : 0; |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
/* The resize event is not fired on window resize, so poll for the canvas |
|
size here. But only if the window was requested to be resizable, to |
|
avoid resizing the canvas when the user doesn't want that. Related |
|
issue: https://github.com/kripken/emscripten/issues/1731 */ |
|
if(_flags & Flag::Resizable) { |
|
Vector2d canvasSize; |
|
/* Emscripten 1.38.27 changed to generic CSS selectors from element |
|
IDs depending on -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 |
|
being set (which we can't detect at compile time). See above for the |
|
reason why we hardcode #canvas here. */ |
|
emscripten_get_element_css_size("#canvas", &canvasSize.x(), &canvasSize.y()); |
|
|
|
const Vector2i canvasSizei{canvasSize}; |
|
if(canvasSizei != _lastKnownCanvasSize) { |
|
_lastKnownCanvasSize = canvasSizei; |
|
const Vector2i size = _dpiScaling*canvasSizei; |
|
emscripten_set_canvas_element_size("#canvas", size.x(), size.y()); |
|
ViewportEvent e{ |
|
#ifdef MAGNUM_TARGET_GL |
|
size, |
|
#endif |
|
size, _dpiScaling}; |
|
viewportEvent(e); |
|
_flags |= Flag::Redraw; |
|
} |
|
} |
|
#endif |
|
|
|
SDL_Event event; |
|
while(SDL_PollEvent(&event)) { |
|
switch(event.type) { |
|
case SDL_WINDOWEVENT: |
|
switch(event.window.event) { |
|
/* Not using SDL_WINDOWEVENT_RESIZED, because that doesn't |
|
get fired when the window is resized programmatically |
|
(such as through setMaxWindowSize()) */ |
|
case SDL_WINDOWEVENT_SIZE_CHANGED: { |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
/* If anybody sees this assert, then emscripten finally |
|
implemented resize events. Praise them for that. |
|
https://github.com/kripken/emscripten/issues/1731 */ |
|
CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
|
#else |
|
/* {event.window.data1, event.window.data2} seems to be |
|
framebuffer size and not window size on macOS, which |
|
is weird. Query the values directly instead to be |
|
really sure. */ |
|
ViewportEvent e{event, windowSize(), |
|
#ifdef MAGNUM_TARGET_GL |
|
framebufferSize(), |
|
#endif |
|
_dpiScaling}; |
|
/** @todo handle also WM_DPICHANGED events when a window is moved between displays with different DPI */ |
|
viewportEvent(e); |
|
_flags |= Flag::Redraw; |
|
#endif |
|
} break; |
|
/* Direct everything that wasn't exposed via a callback to |
|
anyEvent(), so users can implement event handling for |
|
things not present in the Application APIs */ |
|
case SDL_WINDOWEVENT_EXPOSED: |
|
_flags |= Flag::Redraw; |
|
if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); |
|
break; |
|
default: |
|
if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); |
|
} break; |
|
|
|
case SDL_KEYDOWN: |
|
case SDL_KEYUP: { |
|
KeyEvent e{event, static_cast<KeyEvent::Key>(event.key.keysym.sym), fixedModifiers(event.key.keysym.mod), event.key.repeat != 0}; |
|
event.type == SDL_KEYDOWN ? keyPressEvent(e) : keyReleaseEvent(e); |
|
} break; |
|
|
|
case SDL_MOUSEBUTTONDOWN: |
|
case SDL_MOUSEBUTTONUP: { |
|
MouseEvent e{event, static_cast<MouseEvent::Button>(event.button.button), {event.button.x, event.button.y} |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, event.button.clicks |
|
#endif |
|
}; |
|
event.type == SDL_MOUSEBUTTONDOWN ? mousePressEvent(e) : mouseReleaseEvent(e); |
|
} break; |
|
|
|
case SDL_MOUSEWHEEL: { |
|
MouseScrollEvent e{event, {Float(event.wheel.x), Float(event.wheel.y)}}; |
|
mouseScrollEvent(e); |
|
} break; |
|
|
|
case SDL_MOUSEMOTION: { |
|
MouseMoveEvent e{event, {event.motion.x, event.motion.y}, {event.motion.xrel, event.motion.yrel}, static_cast<MouseMoveEvent::Button>(event.motion.state)}; |
|
mouseMoveEvent(e); |
|
break; |
|
} |
|
|
|
case SDL_MULTIGESTURE: { |
|
MultiGestureEvent e{event, {event.mgesture.x, event.mgesture.y}, event.mgesture.dTheta, event.mgesture.dDist, event.mgesture.numFingers}; |
|
multiGestureEvent(e); |
|
break; |
|
} |
|
|
|
case SDL_TEXTINPUT: { |
|
TextInputEvent e{event, event.text.text}; |
|
textInputEvent(e); |
|
} break; |
|
|
|
case SDL_TEXTEDITING: { |
|
TextEditingEvent e{event, event.edit.text, event.edit.start, event.edit.length}; |
|
textEditingEvent(e); |
|
} break; |
|
|
|
case SDL_QUIT: { |
|
ExitEvent e{event}; |
|
exitEvent(e); |
|
if(e.isAccepted()) { |
|
/* On Emscripten this flag is used only to indicate a |
|
desire to exit from mainLoopIteration() */ |
|
_flags |= Flag::Exit; |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
emscripten_cancel_main_loop(); |
|
#endif |
|
return !(_flags & Flag::Exit); |
|
} |
|
} break; |
|
|
|
/* Direct everything else to anyEvent(), so users can implement |
|
event handling for things not present in the Application APIs */ |
|
default: if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); |
|
} |
|
} |
|
|
|
/* Tick event */ |
|
if(!(_flags & Flag::NoTickEvent)) tickEvent(); |
|
|
|
/* Draw event */ |
|
if(_flags & Flag::Redraw) { |
|
_flags &= ~Flag::Redraw; |
|
drawEvent(); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* If VSync is not enabled, delay to prevent CPU hogging (if set) */ |
|
if(!(_flags & Flag::VSyncEnabled) && _minimalLoopPeriod) { |
|
const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
|
if(loopTime < _minimalLoopPeriod) |
|
SDL_Delay(_minimalLoopPeriod - loopTime); |
|
} |
|
#endif |
|
|
|
return !(_flags & Flag::Exit); |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* If not drawing anything, delay to prevent CPU hogging (if set) */ |
|
if(_minimalLoopPeriod) { |
|
const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
|
if(loopTime < _minimalLoopPeriod) |
|
SDL_Delay(_minimalLoopPeriod - loopTime); |
|
} |
|
|
|
/* Then, if the tick event doesn't need to be called periodically, wait |
|
indefinitely for next input event */ |
|
if(_flags & Flag::NoTickEvent) SDL_WaitEvent(nullptr); |
|
#endif |
|
return !(_flags & Flag::Exit); |
|
} |
|
|
|
namespace { |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
constexpr SDL_SystemCursor CursorMap[] { |
|
SDL_SYSTEM_CURSOR_ARROW, |
|
SDL_SYSTEM_CURSOR_IBEAM, |
|
SDL_SYSTEM_CURSOR_WAIT, |
|
SDL_SYSTEM_CURSOR_CROSSHAIR, |
|
SDL_SYSTEM_CURSOR_WAITARROW, |
|
SDL_SYSTEM_CURSOR_SIZENWSE, |
|
SDL_SYSTEM_CURSOR_SIZENESW, |
|
SDL_SYSTEM_CURSOR_SIZEWE, |
|
SDL_SYSTEM_CURSOR_SIZENS, |
|
SDL_SYSTEM_CURSOR_SIZEALL, |
|
SDL_SYSTEM_CURSOR_NO, |
|
SDL_SYSTEM_CURSOR_HAND |
|
}; |
|
#else |
|
constexpr const char* CursorMap[] { |
|
"default", |
|
"text", |
|
"wait", |
|
"crosshair", |
|
"progress", |
|
"nwse-resize", |
|
"nesw-resize", |
|
"ew-resize", |
|
"ns-resize", |
|
"move", |
|
"not-allowed", |
|
"pointer", |
|
"none" |
|
/* Hidden & locked not supported yet */ |
|
}; |
|
#endif |
|
|
|
} |
|
|
|
void Sdl2Application::setCursor(Cursor cursor) { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
CORRADE_ASSERT(_window, "Platform::Sdl2Application::setCursor(): no window opened", ); |
|
|
|
if(cursor == Cursor::Hidden) { |
|
SDL_ShowCursor(SDL_DISABLE); |
|
SDL_SetWindowGrab(_window, SDL_FALSE); |
|
SDL_SetRelativeMouseMode(SDL_FALSE); |
|
return; |
|
} else if(cursor == Cursor::HiddenLocked) { |
|
SDL_SetWindowGrab(_window, SDL_TRUE); |
|
SDL_SetRelativeMouseMode(SDL_TRUE); |
|
return; |
|
} else { |
|
SDL_ShowCursor(SDL_ENABLE); |
|
SDL_SetWindowGrab(_window, SDL_FALSE); |
|
SDL_SetRelativeMouseMode(SDL_FALSE); |
|
} |
|
|
|
/* The second condition could be a static assert but it doesn't let me |
|
because "this pointer only accessible in a constexpr function". Thanks |
|
for nothing, C++. */ |
|
CORRADE_INTERNAL_ASSERT(UnsignedInt(cursor) < Containers::arraySize(_cursors) && Containers::arraySize(_cursors) == Containers::arraySize(CursorMap)); |
|
|
|
if(!_cursors[UnsignedInt(cursor)]) |
|
_cursors[UnsignedInt(cursor)] = SDL_CreateSystemCursor(CursorMap[UnsignedInt(cursor)]); |
|
|
|
SDL_SetCursor(_cursors[UnsignedInt(cursor)]); |
|
#else |
|
CORRADE_ASSERT(_surface, "Platform::Sdl2Application::setCursor(): no window opened", ); |
|
_cursor = cursor; |
|
CORRADE_INTERNAL_ASSERT(UnsignedInt(cursor) < Containers::arraySize(CursorMap)); |
|
#pragma GCC diagnostic push |
|
#pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" |
|
EM_ASM_({Module['canvas'].style.cursor = AsciiToString($0);}, CursorMap[UnsignedInt(cursor)]); |
|
#pragma GCC diagnostic pop |
|
#endif |
|
} |
|
|
|
Sdl2Application::Cursor Sdl2Application::cursor() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
if(SDL_GetRelativeMouseMode()) |
|
return Cursor::HiddenLocked; |
|
else if(!SDL_ShowCursor(SDL_QUERY)) |
|
return Cursor::Hidden; |
|
|
|
SDL_Cursor* cursor = SDL_GetCursor(); |
|
|
|
if(cursor) for(UnsignedInt i = 0; i < sizeof(_cursors); i++) |
|
if(_cursors[i] == cursor) return Cursor(i); |
|
|
|
return Cursor::Arrow; |
|
#else |
|
return _cursor; |
|
#endif |
|
} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
void Sdl2Application::setMouseLocked(bool enabled) { |
|
/** @todo Implement this in Emscripten */ |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_SetWindowGrab(_window, enabled ? SDL_TRUE : SDL_FALSE); |
|
SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE); |
|
#else |
|
CORRADE_ASSERT_UNREACHABLE("Sdl2Application::setMouseLocked(): not implemented", ); |
|
static_cast<void>(enabled); |
|
#endif |
|
} |
|
#endif |
|
|
|
bool Sdl2Application::isTextInputActive() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
return SDL_IsTextInputActive(); |
|
#else |
|
return !!(_flags & Flag::TextInputActive); |
|
#endif |
|
} |
|
|
|
void Sdl2Application::startTextInput() { |
|
SDL_StartTextInput(); |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
_flags |= Flag::TextInputActive; |
|
#endif |
|
} |
|
|
|
void Sdl2Application::stopTextInput() { |
|
SDL_StopTextInput(); |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
_flags &= ~Flag::TextInputActive; |
|
#endif |
|
} |
|
|
|
void Sdl2Application::setTextInputRect(const Range2Di& rect) { |
|
SDL_Rect r{rect.min().x(), rect.min().y(), rect.sizeX(), rect.sizeY()}; |
|
SDL_SetTextInputRect(&r); |
|
} |
|
|
|
void Sdl2Application::exitEvent(ExitEvent& event) { |
|
event.setAccepted(); |
|
} |
|
|
|
void Sdl2Application::tickEvent() { |
|
/* If this got called, the tick event is not implemented by user and thus |
|
we don't need to call it ever again */ |
|
_flags |= Flag::NoTickEvent; |
|
} |
|
|
|
void Sdl2Application::anyEvent(SDL_Event&) { |
|
/* If this got called, the any event is not implemented by user and thus |
|
we don't need to call it ever again */ |
|
_flags |= Flag::NoAnyEvent; |
|
} |
|
|
|
void Sdl2Application::viewportEvent(ViewportEvent&) {} |
|
void Sdl2Application::keyPressEvent(KeyEvent&) {} |
|
void Sdl2Application::keyReleaseEvent(KeyEvent&) {} |
|
void Sdl2Application::mousePressEvent(MouseEvent&) {} |
|
void Sdl2Application::mouseReleaseEvent(MouseEvent&) {} |
|
void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {} |
|
void Sdl2Application::mouseScrollEvent(MouseScrollEvent&) {} |
|
void Sdl2Application::multiGestureEvent(MultiGestureEvent&) {} |
|
void Sdl2Application::textInputEvent(TextInputEvent&) {} |
|
void Sdl2Application::textEditingEvent(TextEditingEvent&) {} |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
Sdl2Application::GLConfiguration::GLConfiguration(): |
|
_colorBufferSize{8, 8, 8, 8}, _depthBufferSize{24}, _stencilBufferSize{0}, |
|
_sampleCount(0) |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, _version{GL::Version::None}, _srgbCapable{false} |
|
#endif |
|
{ |
|
#ifndef MAGNUM_TARGET_GLES |
|
addFlags(Flag::ForwardCompatible); |
|
#endif |
|
} |
|
|
|
Sdl2Application::GLConfiguration::~GLConfiguration() = default; |
|
#endif |
|
|
|
Sdl2Application::Configuration::Configuration(): |
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) |
|
_title(Containers::String::nullTerminatedGlobalView("Magnum SDL2 Application"_s)), |
|
#endif |
|
#if !defined(CORRADE_TARGET_IOS) && !defined(CORRADE_TARGET_EMSCRIPTEN) |
|
_size{800, 600}, |
|
#else |
|
_size{}, /* SDL2 detects someting for us */ |
|
#endif |
|
_dpiScalingPolicy{DpiScalingPolicy::Default} {} |
|
|
|
Sdl2Application::Configuration::~Configuration() = default; |
|
|
|
Containers::StringView Sdl2Application::KeyEvent::keyName(const Key key) { |
|
return SDL_GetKeyName(SDL_Keycode(key)); |
|
} |
|
|
|
Containers::StringView Sdl2Application::KeyEvent::keyName() const { |
|
return keyName(_key); |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseEvent::modifiers() { |
|
if(_modifiers) return *_modifiers; |
|
return *(_modifiers = fixedModifiers(Uint16(SDL_GetModState()))); |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseMoveEvent::modifiers() { |
|
if(_modifiers) return *_modifiers; |
|
return *(_modifiers = fixedModifiers(Uint16(SDL_GetModState()))); |
|
} |
|
|
|
Vector2i Sdl2Application::MouseScrollEvent::position() { |
|
if(_position) return *_position; |
|
_position = Vector2i{}; |
|
SDL_GetMouseState(&_position->x(), &_position->y()); |
|
return *_position; |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseScrollEvent::modifiers() { |
|
if(_modifiers) return *_modifiers; |
|
return *(_modifiers = fixedModifiers(Uint16(SDL_GetModState()))); |
|
} |
|
|
|
template class BasicScreen<Sdl2Application>; |
|
template class BasicScreenedApplication<Sdl2Application>; |
|
|
|
}}
|
|
|