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184 lines
6.7 KiB
184 lines
6.7 KiB
#ifndef Magnum_MeshBuilder_h |
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#define Magnum_MeshBuilder_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::MeshBuilder |
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*/ |
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#include <set> |
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#include <map> |
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#include <limits> |
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#include <unordered_map> |
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#include "Buffer.h" |
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#include "IndexedMesh.h" |
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#include "SizeTraits.h" |
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namespace Magnum { |
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namespace MeshTools { |
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template<class Vertex> class AbstractTool; |
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class AbstractIndexTool; |
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} |
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/** |
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@brief Mesh builder |
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@tparam Vertex Vertex data |
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Class for building meshes with triangle primitive from scratch or from |
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prefabricated data and modifying them using MeshBuilder alone or tools from |
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MeshTools namespace. |
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@todo Make it more generic for meshes with texture coordinates etc. |
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*/ |
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template<class Vertex> class MeshBuilder { |
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friend class MeshTools::AbstractTool<Vertex>; |
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friend class MeshTools::AbstractIndexTool; |
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public: |
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/** |
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* @brief Destructor |
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* |
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* Removed all vertices and faces. |
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*/ |
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inline virtual ~MeshBuilder() { clear(); } |
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/** |
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* @brief Clear mesh data |
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* |
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* The data are cleared automatically in destructor and when calling |
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* setData(). If you don't want to use the data after building the mesh, |
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* destroy the MeshBuilder or call this function. |
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*/ |
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void clear() { |
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_vertices.clear(); |
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_indices.clear(); |
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} |
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/** @brief Vertex count */ |
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inline unsigned int vertexCount() const { return _vertices.size(); } |
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/** @brief Array with vertices */ |
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inline const std::vector<Vertex>& vertices() const { return _vertices; } |
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/** @brief Index count */ |
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inline unsigned int indexCount() const { return _indices.size(); } |
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/** @brief Array with indices */ |
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inline const std::vector<unsigned int>& indices() const { return _indices; } |
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/** |
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* @brief Set mesh data |
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* @param vertexData Vertex data |
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* @param indices Vertex indices |
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* @param vertexCount Vertex count |
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* @param indexCount Index count |
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* |
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* Replaces mesh builder data with given data. Type of indices is |
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* detected from given pointer. |
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*/ |
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template<class IndexType> void setData(const Vertex* vertexData, const IndexType* indices, unsigned int vertexCount, unsigned int indexCount) { |
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clear(); |
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/* Vertex array */ |
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std::vector<Vertex> vertices; |
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vertices.reserve(vertexCount); |
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/* Using TypeTraits::IndexType to ensure we have allowed type for indexing */ |
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for(typename TypeTraits<IndexType>::IndexType i = 0; i != vertexCount; ++i) |
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addVertex(Vertex(vertexData[i])); |
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/* Index array */ |
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_indices.reserve(indexCount); |
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for(unsigned int i = 0; i != indexCount; ++i) |
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_indices.push_back(indices[i]); |
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} |
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/** @brief Add vertex */ |
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inline unsigned int addVertex(const Vertex& v) { |
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_vertices.push_back(v); |
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return _vertices.size()-1; |
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} |
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/** @brief Add face */ |
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inline void addFace(unsigned int first, unsigned int second, unsigned int third) { |
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_indices.push_back(first); |
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_indices.push_back(second); |
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_indices.push_back(third); |
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} |
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/** |
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* @brief Build indexed mesh and fill existing buffers with it |
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* @param mesh Mesh. The mesh primitive is set to |
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* Mesh::Triangles, if it is not already, vertex and index count |
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* is updated to values from the builder. |
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* @param vertexBuffer Vertex buffer created as interleaved |
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* with Mesh::addBuffer(). Otherwise the behaviour is undefined. |
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* @param vertexBufferUsage Usage of the vertex buffer. |
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* @param indexBufferUsage Usage of the index buffer. |
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* |
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* Builds indexed mesh from the data and fills given mesh buffers with |
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* them. |
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* @note The mesh is @b not cleaned before building. |
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*/ |
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void build(IndexedMesh* mesh, Buffer* vertexBuffer, Buffer::Usage vertexBufferUsage, Buffer::Usage indexBufferUsage) { |
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mesh->setPrimitive(Mesh::Triangles); |
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mesh->setVertexCount(_vertices.size()); |
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vertexBuffer->setData(sizeof(Vertex)*_vertices.size(), _vertices.data(), vertexBufferUsage); |
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SizeBasedCall<IndexBuilder>(_vertices.size())(mesh, _indices, indexBufferUsage); |
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} |
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/** |
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* @brief Build indexed data and create new mesh from them |
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* @param vertexBufferUsage Usage of the vertex buffer. |
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* @param indexBufferUsage Usage of the index buffer. |
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* |
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* @see build(IndexedMesh*, Buffer*, Buffer::Usage, Buffer::Usage) |
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*/ |
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IndexedMesh* build(Buffer::Usage vertexBufferUsage, Buffer::Usage indexBufferUsage) { |
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IndexedMesh mesh = new IndexedMesh(Mesh::Triangles, 0, 0, Type::UnsignedByte); |
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Buffer* vertexBuffer = mesh.addBuffer(true); |
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build(mesh, vertexBuffer, vertexBufferUsage, indexBufferUsage); |
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return mesh; |
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} |
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private: |
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std::vector<unsigned int> _indices; |
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std::vector<Vertex> _vertices; |
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struct IndexBuilder { |
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template<class IndexType> static void run(IndexedMesh* mesh, const std::vector<unsigned int>& _indices, Buffer::Usage indexBufferUsage) { |
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/* Compress face array to index array. Using |
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TypeTraits::IndexType to ensure we have allowed type for |
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indexing */ |
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std::vector<typename TypeTraits<IndexType>::IndexType> indices; |
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indices.reserve(_indices.size()); |
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for(auto it = _indices.cbegin(); it != _indices.cend(); ++it) |
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indices.push_back(*it); |
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/* Update mesh parameters and fill index buffer */ |
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mesh->setIndexCount(indices.size()); |
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mesh->setIndexType(TypeTraits<IndexType>::glType()); |
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mesh->indexBuffer()->setData(sizeof(IndexType)*indices.size(), indices.data(), indexBufferUsage); |
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} |
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}; |
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}; |
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} |
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#endif
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