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720 lines
40 KiB
720 lines
40 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "CubeMapTexture.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/GL/BufferImage.h" |
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#endif |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/PixelFormat.h" |
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#include "Magnum/GL/Implementation/maxTextureSize.h" |
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#include "Magnum/GL/Implementation/RendererState.h" |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/TextureState.h" |
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namespace Magnum { namespace GL { |
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static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 0 && |
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1 && |
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2 && |
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3 && |
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4 && |
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, |
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"Unexpected GL enum values for cube faces"); |
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Vector2i CubeMapTexture::maxSize() { |
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return Vector2i{Implementation::maxCubeMapTextureSideSize()}; |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Vector2i CubeMapTexture::imageSize(const Int level) { |
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const Implementation::TextureState& state = Context::current().state().texture; |
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Vector2i value; |
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(this->*state.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_WIDTH, &value[0]); |
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(this->*state.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_HEIGHT, &value[1]); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void CubeMapTexture::image(const Int level, Image3D& image) { |
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createIfNotAlready(); |
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const Vector3i size{imageSize(level), 6}; |
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size); |
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/* Reallocate only if needed */ |
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Containers::Array<char> data{image.release()}; |
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if(data.size() < dataSize) |
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data = Containers::Array<char>{dataSize}; |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCubeImageImplementation)(level, size, pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), data.size(), data, image.storage()); |
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image = Image3D{image.storage(), image.format(), image.formatExtra(), image.pixelSize(), size, std::move(data)}; |
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} |
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Image3D CubeMapTexture::image(const Int level, Image3D&& image) { |
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this->image(level, image); |
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return std::move(image); |
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} |
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void CubeMapTexture::image(const Int level, const MutableImageView3D& image) { |
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const Vector3i size{imageSize(level), 6}; |
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CORRADE_ASSERT(image.data().data() != nullptr || !size.product(), |
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"GL::CubeMapTexture::image(): image view is nullptr", ); |
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CORRADE_ASSERT(image.size() == size, |
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"GL::CubeMapTexture::image(): expected image view size" << size << "but got" << image.size(), ); |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCubeImageImplementation)(level, size, pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), image.data().size(), image.data(), image.storage()); |
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} |
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void CubeMapTexture::image(const Int level, BufferImage3D& image, const BufferUsage usage) { |
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createIfNotAlready(); |
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const Vector3i size{imageSize(level), 6}; |
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size); |
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/* Reallocate only if needed */ |
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if(image.dataSize() < dataSize) |
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image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage); |
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else |
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image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage); |
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCubeImageImplementation)(level, size, image.format(), image.type(), dataSize, nullptr, image.storage()); |
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} |
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BufferImage3D CubeMapTexture::image(const Int level, BufferImage3D&& image, const BufferUsage usage) { |
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this->image(level, image, usage); |
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return std::move(image); |
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} |
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void CubeMapTexture::compressedImage(const Int level, CompressedImage3D& image) { |
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createIfNotAlready(); |
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const Vector3i size{imageSize(level), 6}; |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::pair<std::size_t, std::size_t> dataOffsetSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) { |
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/* Unlike in AbstractTexture::compressedImage(), here we have a |
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separate offset and size because of the |
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nv-cubemap-broken-full-compressed-image-query workaround, where it |
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needs to go slice-by-slice, advancing the offset each time */ |
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dataOffsetSize.first = 0; |
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dataOffsetSize.second = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level)*6; |
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} else dataOffsetSize = Magnum::Implementation::compressedImageDataOffsetSizeFor(image, size); |
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/* Internal texture format */ |
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GLint format; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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/* Reallocate only if needed */ |
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Containers::Array<char> data{image.release()}; |
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if(data.size() < dataOffsetSize.first + dataOffsetSize.second) |
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data = Containers::Array<char>{dataOffsetSize.first + dataOffsetSize.second}; |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCompressedCubeImageImplementation)(level, size.xy(), dataOffsetSize.first, dataOffsetSize.second, data); |
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image = CompressedImage3D{image.storage(), CompressedPixelFormat(format), size, std::move(data)}; |
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} |
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CompressedImage3D CubeMapTexture::compressedImage(const Int level, CompressedImage3D&& image) { |
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compressedImage(level, image); |
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return std::move(image); |
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} |
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void CubeMapTexture::compressedImage(const Int level, const MutableCompressedImageView3D& image) { |
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const Vector3i size{imageSize(level), 6}; |
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CORRADE_ASSERT(image.data().data() != nullptr || !size.product(), |
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"GL::CubeMapTexture::compressedImage(): image view is nullptr", ); |
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CORRADE_ASSERT(image.size() == size, |
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"GL::CubeMapTexture::compressedImage(): expected image view size" << size << "but got" << image.size(), ); |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::pair<std::size_t, std::size_t> dataOffsetSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) { |
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/* Unlike in AbstractTexture::compressedImage(), here we have a |
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separate offset and size because of the |
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nv-cubemap-broken-full-compressed-image-query workaround, where it |
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needs to go slice-by-slice, advancing the offset each time */ |
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dataOffsetSize.first = 0; |
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dataOffsetSize.second = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level)*6; |
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} else dataOffsetSize = Magnum::Implementation::compressedImageDataOffsetSizeFor(image, size); |
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CORRADE_ASSERT(image.data().size() == dataOffsetSize.first + dataOffsetSize.second, |
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"GL::CubeMapTexture::compressedImage(): expected image view data size" << dataOffsetSize.first + dataOffsetSize.second << "bytes but got" << image.data().size(), ); |
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#ifndef CORRADE_NO_ASSERT |
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/* Internal texture format */ |
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GLint format; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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CORRADE_ASSERT(compressedPixelFormat(image.format()) == CompressedPixelFormat(format), |
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"GL::CubeMapTexture::compressedImage(): expected image view format" << CompressedPixelFormat(format) << "but got" << compressedPixelFormat(image.format()), ); |
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#endif |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCompressedCubeImageImplementation)(level, size.xy(), dataOffsetSize.first, dataOffsetSize.second, image.data()); |
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} |
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void CubeMapTexture::compressedImage(const Int level, CompressedBufferImage3D& image, const BufferUsage usage) { |
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createIfNotAlready(); |
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const Vector3i size{imageSize(level), 6}; |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::pair<std::size_t, std::size_t> dataOffsetSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) { |
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/* Unlike in AbstractTexture::compressedImage(), here we have a |
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separate offset and size because of the |
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nv-cubemap-broken-full-compressed-image-query workaround, where it |
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needs to go slice-by-slice, advancing the offset each time */ |
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dataOffsetSize.first = 0; |
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dataOffsetSize.second = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level)*6; |
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} else dataOffsetSize = Magnum::Implementation::compressedImageDataOffsetSizeFor(image, size); |
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/* Internal texture format */ |
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GLint format; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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/* Reallocate only if needed */ |
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if(image.dataSize() < dataOffsetSize.first + dataOffsetSize.second) |
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image.setData(image.storage(), CompressedPixelFormat(format), size, {nullptr, dataOffsetSize.first + dataOffsetSize.second}, usage); |
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else |
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image.setData(image.storage(), CompressedPixelFormat(format), size, nullptr, usage); |
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getFullCompressedCubeImageImplementation)(level, size.xy(), dataOffsetSize.first, dataOffsetSize.second, nullptr); |
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} |
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CompressedBufferImage3D CubeMapTexture::compressedImage(const Int level, CompressedBufferImage3D&& image, const BufferUsage usage) { |
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compressedImage(level, image, usage); |
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return std::move(image); |
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} |
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void CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, Image2D& image) { |
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const Vector2i size = imageSize(level); |
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size); |
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/* Reallocate only if needed */ |
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Containers::Array<char> data{image.release()}; |
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if(data.size() < dataSize) |
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data = Containers::Array<char>{dataSize}; |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCubeImageImplementation)(coordinate, level, size, pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), data.size(), data); |
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image = Image2D{image.storage(), image.format(), image.formatExtra(), image.pixelSize(), size, std::move(data)}; |
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} |
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Image2D CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, Image2D&& image) { |
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this->image(coordinate, level, image); |
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return std::move(image); |
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} |
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void CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, const MutableImageView2D& image) { |
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const Vector2i size = imageSize(level); |
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CORRADE_ASSERT(image.data().data() != nullptr || !size.product(), |
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"GL::CubeMapTexture::image(): image view is nullptr", ); |
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CORRADE_ASSERT(image.size() == size, |
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"GL::CubeMapTexture::image(): expected image view size" << size << "but got" << image.size(), ); |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCubeImageImplementation)(coordinate, level, size, pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), image.data().size(), image.data()); |
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} |
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void CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, BufferImage2D& image, const BufferUsage usage) { |
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const Vector2i size = imageSize(level); |
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size); |
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/* Reallocate only if needed */ |
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if(image.dataSize() < dataSize) |
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image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage); |
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else |
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image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage); |
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCubeImageImplementation)(coordinate, level, size, image.format(), image.type(), dataSize, nullptr); |
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} |
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BufferImage2D CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, BufferImage2D&& image, const BufferUsage usage) { |
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this->image(coordinate, level, image, usage); |
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return std::move(image); |
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} |
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void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedImage2D& image) { |
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const Vector2i size = imageSize(level); |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::size_t dataSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
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dataSize = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level); |
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else |
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dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, size); |
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/* Internal texture format. Zero-init to avoid an assert about value |
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already wrapped in compressedPixelFormatWrap() later if the drivers are |
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extra shitty (Intel Windows drivers, I'm talking about you). */ |
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GLint format{}; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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/* Reallocate only if needed */ |
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Containers::Array<char> data{image.release()}; |
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if(data.size() < dataSize) |
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data = Containers::Array<char>{dataSize}; |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCompressedCubeImageImplementation)(coordinate, level, size, data.size(), data); |
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image = CompressedImage2D{image.storage(), CompressedPixelFormat(format), size, std::move(data)}; |
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} |
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CompressedImage2D CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedImage2D&& image) { |
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compressedImage(coordinate, level, image); |
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return std::move(image); |
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} |
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void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, const MutableCompressedImageView2D& image) { |
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const Vector2i size = imageSize(level); |
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CORRADE_ASSERT(image.data().data() != nullptr || !size.product(), |
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"GL::CubeMapTexture::compressedImage(): image view is nullptr", ); |
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CORRADE_ASSERT(image.size() == size, |
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"GL::CubeMapTexture::compressedImage(): expected image view size" << size << "but got" << image.size(), ); |
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#ifndef CORRADE_NO_ASSERT |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::size_t dataSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
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dataSize = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level); |
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else |
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dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, size); |
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CORRADE_ASSERT(image.data().size() == dataSize, |
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"GL::CubeMapTexture::compressedImage(): expected image view data size" << dataSize << "bytes but got" << image.data().size(), ); |
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/* Internal texture format. Zero-init to avoid an assert about value |
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already wrapped in compressedPixelFormatWrap() later if the drivers are |
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extra shitty (Intel Windows drivers, I'm talking about you). */ |
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GLint format{}; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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CORRADE_ASSERT(compressedPixelFormat(image.format()) == CompressedPixelFormat(format), |
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"GL::CubeMapTexture::compressedImage(): expected image view format" << CompressedPixelFormat(format) << "but got" << compressedPixelFormat(image.format()), ); |
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#endif |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCompressedCubeImageImplementation)(coordinate, level, size, image.data().size(), image.data()); |
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} |
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void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedBufferImage2D& image, const BufferUsage usage) { |
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const Vector2i size = imageSize(level); |
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/* If the user-provided pixel storage doesn't tell us all properties about |
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the compression, we need to ask GL for it */ |
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std::size_t dataSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
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dataSize = (this->*Context::current().state().texture.getCubeLevelCompressedImageSizeImplementation)(level); |
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else |
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dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, size); |
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/* Internal texture format. Zero-init to avoid an assert about value |
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already wrapped in compressedPixelFormatWrap() later if the drivers are |
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extra shitty (Intel Windows drivers, I'm talking about you). */ |
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GLint format{}; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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/* Reallocate only if needed */ |
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if(image.dataSize() < dataSize) |
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image.setData(image.storage(), CompressedPixelFormat(format), size, {nullptr, dataSize}, usage); |
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else |
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image.setData(image.storage(), CompressedPixelFormat(format), size, nullptr, usage); |
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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(this->*Context::current().state().texture.getCompressedCubeImageImplementation)(coordinate, level, size, dataSize, nullptr); |
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} |
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CompressedBufferImage2D CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedBufferImage2D&& image, const BufferUsage usage) { |
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compressedImage(coordinate, level, image, usage); |
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return std::move(image); |
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} |
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Image3D CubeMapTexture::subImage(const Int level, const Range3Di& range, Image3D&& image) { |
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this->subImage(level, range, image); |
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return std::move(image); |
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} |
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BufferImage3D CubeMapTexture::subImage(const Int level, const Range3Di& range, BufferImage3D&& image, const BufferUsage usage) { |
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this->subImage(level, range, image, usage); |
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return std::move(image); |
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} |
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void CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedImage3D& image) { |
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createIfNotAlready(); |
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/* Internal texture format. Zero-init to avoid an assert about value |
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already wrapped in compressedPixelFormatWrap() later if the drivers are |
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extra shitty (Intel Windows drivers, I'm talking about you). */ |
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GLint format{}; |
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(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
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/* Calculate compressed subimage size. If the user-provided pixel storage |
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doesn't tell us all properties about the compression, we need to ask GL |
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for it. That requires GL_ARB_internalformat_query2. */ |
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std::size_t dataSize; |
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
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dataSize = compressedSubImageSize<3>(TextureFormat(format), range.size()); |
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else dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, range.size()); |
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/* Reallocate only if needed */ |
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Containers::Array<char> data{image.release()}; |
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if(data.size() < dataSize) |
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data = Containers::Array<char>{dataSize}; |
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
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Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
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glGetCompressedTextureSubImage(_id, level, range.min().x(), range.min().y(), range.min().z(), range.size().x(), range.size().y(), range.size().z(), data.size(), data); |
|
image = CompressedImage3D{CompressedPixelFormat(format), range.size(), std::move(data)}; |
|
} |
|
|
|
CompressedImage3D CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedImage3D&& image) { |
|
compressedSubImage(level, range, image); |
|
return std::move(image); |
|
} |
|
|
|
void CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, const MutableCompressedImageView3D& image) { |
|
#ifndef CORRADE_NO_ASSERT |
|
CORRADE_ASSERT(image.data().data() != nullptr || !range.size().product(), |
|
"GL::CubeMapTexture::compressedSubImage(): image view is nullptr", ); |
|
CORRADE_ASSERT(image.size() == range.size(), |
|
"GL::CubeMapTexture::compressedSubImage(): expected image view size" << range.size() << "but got" << image.size(), ); |
|
|
|
createIfNotAlready(); |
|
|
|
/* Internal texture format. Zero-init to avoid an assert about value |
|
already wrapped in compressedPixelFormatWrap() later if the drivers are |
|
extra shitty (Intel Windows drivers, I'm talking about you). */ |
|
GLint format{}; |
|
(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
|
|
|
CORRADE_ASSERT(compressedPixelFormat(image.format()) == CompressedPixelFormat(format), |
|
"GL::CubeMapTexture::compressedSubImage(): expected image view format" << CompressedPixelFormat(format) << "but got" << compressedPixelFormat(image.format()), ); |
|
|
|
/* Calculate compressed subimage size. If the user-provided pixel storage |
|
doesn't tell us all properties about the compression, we need to ask GL |
|
for it. That requires GL_ARB_internalformat_query2. */ |
|
std::size_t dataSize; |
|
if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
|
dataSize = compressedSubImageSize<3>(TextureFormat(format), range.size()); |
|
else dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, range.size()); |
|
|
|
CORRADE_ASSERT(image.data().size() == dataSize, |
|
"GL::CubeMapTexture::compressedSubImage(): expected image view data size" << dataSize << "bytes but got" << image.data().size(), ); |
|
#endif |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
|
Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
|
glGetCompressedTextureSubImage(_id, level, range.min().x(), range.min().y(), range.min().z(), range.size().x(), range.size().y(), range.size().z(), image.data().size(), image.data()); |
|
} |
|
|
|
void CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedBufferImage3D& image, const BufferUsage usage) { |
|
createIfNotAlready(); |
|
|
|
/* Internal texture format. Zero-init to avoid an assert about value |
|
already wrapped in compressedPixelFormatWrap() later if the drivers are |
|
extra shitty (Intel Windows drivers, I'm talking about you). */ |
|
GLint format{}; |
|
(this->*Context::current().state().texture.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
|
|
|
/* Calculate compressed subimage size. If the user-provided pixel storage |
|
doesn't tell us all properties about the compression, we need to ask GL |
|
for it. That requires GL_ARB_internalformat_query2. */ |
|
std::size_t dataSize; |
|
if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) |
|
dataSize = compressedSubImageSize<3>(TextureFormat(format), range.size()); |
|
else dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, range.size()); |
|
|
|
/* Reallocate only if needed */ |
|
if(image.dataSize() < dataSize) |
|
image.setData(image.storage(), CompressedPixelFormat(format), range.size(), {nullptr, dataSize}, usage); |
|
else |
|
image.setData(image.storage(), CompressedPixelFormat(format), range.size(), nullptr, usage); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
|
Context::current().state().renderer.applyPixelStoragePack(image.storage()); |
|
glGetCompressedTextureSubImage(_id, level, range.min().x(), range.min().y(), range.min().z(), range.size().x(), range.size().y(), range.size().z(), dataSize, nullptr); |
|
} |
|
|
|
CompressedBufferImage3D CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedBufferImage3D&& image, const BufferUsage usage) { |
|
compressedSubImage(level, range, image, usage); |
|
return std::move(image); |
|
} |
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const Int level, const Vector3i& offset, const ImageView3D& image) { |
|
createIfNotAlready(); |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeSubImage3DImplementation)(level, offset, image.size(), pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), image.data(), image.storage()); |
|
return *this; |
|
} |
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const Int level, const Vector3i& offset, BufferImage3D& image) { |
|
createIfNotAlready(); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeSubImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr, image.storage()); |
|
return *this; |
|
} |
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const Int level, const Vector3i& offset, const CompressedImageView3D& image) { |
|
createIfNotAlready(); |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), image.size().x(), image.size().y(), image.size().z(), GLenum(compressedPixelFormat(image.format())), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data()); |
|
return *this; |
|
} |
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const Int level, const Vector3i& offset, CompressedBufferImage3D& image) { |
|
createIfNotAlready(); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), image.size().x(), image.size().y(), image.size().z(), GLenum(image.format()), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.dataSize()), nullptr); |
|
return *this; |
|
} |
|
#endif |
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, const ImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeSubImageImplementation)(coordinate, level, offset, image.size(), pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), image.data() |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
+ Magnum::Implementation::pixelStorageSkipOffset(image) |
|
#endif |
|
); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
CubeMapTexture& CubeMapTexture::setSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, BufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), image.type(), nullptr); |
|
return *this; |
|
} |
|
#endif |
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, const CompressedImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeCompressedSubImageImplementation)(coordinate, level, offset, image.size(), compressedPixelFormat(image.format()), image.data(), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.data().size())); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, CompressedBufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
Context::current().state().renderer.applyPixelStorageUnpack(image.storage()); |
|
(this->*Context::current().state().texture.cubeCompressedSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), nullptr, Magnum::Implementation::occupiedCompressedImageDataSize(image, image.dataSize())); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void CubeMapTexture::getLevelParameterImplementationDefault(const GLint level, const GLenum parameter, GLint* const values) { |
|
bindInternal(); |
|
/* Using only parameters of +X in pre-DSA code path and assuming that all |
|
other faces are the same */ |
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void CubeMapTexture::getLevelParameterImplementationDSA(const GLint level, const GLenum parameter, GLint* const values) { |
|
glGetTextureLevelParameteriv(_id, level, parameter, values); |
|
} |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDefault(const GLint level) { |
|
bindInternal(); |
|
/* Using only parameters of +X in pre-DSA code path and assuming that all |
|
other faces are the same */ |
|
GLint value; |
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &value); |
|
|
|
return value; |
|
} |
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDefaultImmutableWorkaround(const GLint level) { |
|
const GLint value = getLevelCompressedImageSizeImplementationDefault(level); |
|
|
|
GLint immutable; |
|
glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_LEVELS, &immutable); |
|
return immutable ? value/6 : value; |
|
} |
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSA(const GLint level) { |
|
GLint value; |
|
glGetTextureLevelParameteriv(_id, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &value); |
|
return value; |
|
} |
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSANonImmutableWorkaround(const GLint level) { |
|
const GLint value = getLevelCompressedImageSizeImplementationDSA(level); |
|
|
|
GLint immutable; |
|
glGetTextureParameteriv(_id, GL_TEXTURE_IMMUTABLE_LEVELS, &immutable); |
|
return immutable ? value/6 : value; |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void CubeMapTexture::getImageImplementationDSA(const GLint level, const Vector3i&, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data, const PixelStorage&) { |
|
glGetTextureImage(_id, level, GLenum(format), GLenum(type), dataSize, data); |
|
} |
|
|
|
void CubeMapTexture::getImageImplementationDSAAmdSliceBySlice(const GLint level, const Vector3i& size, const PixelFormat format, const PixelType type, std::size_t, GLvoid* const data, const PixelStorage& storage) { |
|
auto dataProperties = storage.dataProperties(pixelSize(format, type), size); |
|
const std::size_t stride = dataProperties.second.xy().product(); |
|
for(Int i = 0; i != size.z(); ++i) |
|
glGetTextureSubImage(_id, level, 0, 0, i, size.x(), size.y(), 1, GLenum(format), GLenum(type), stride, static_cast<char*>(data) + dataProperties.first.sum() + stride*i); |
|
} |
|
|
|
void CubeMapTexture::getImageImplementationSliceBySlice(const GLint level, const Vector3i& size, const PixelFormat format, const PixelType type, std::size_t, GLvoid* const data, const PixelStorage& storage) { |
|
auto dataProperties = storage.dataProperties(pixelSize(format, type), size); |
|
const std::size_t stride = dataProperties.second.xy().product(); |
|
for(Int i = 0; i != size.z(); ++i) |
|
getImageImplementationDefault(CubeMapCoordinate(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i), level, size.xy(), format, type, stride, static_cast<char*>(data) + stride*i); |
|
} |
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSA(const GLint level, const Vector2i&, const std::size_t dataOffset, const std::size_t dataSize, GLvoid* const data) { |
|
glGetCompressedTextureImage(_id, level, dataOffset + dataSize, data); |
|
} |
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSASingleSliceWorkaround(const GLint level, const Vector2i& size, const std::size_t dataOffset, const std::size_t dataSize, GLvoid* const data) { |
|
/* On NVidia (358.16) calling glGetCompressedTextureImage() extracts only |
|
the first face */ |
|
for(Int face = 0; face != 6; ++face) |
|
glGetCompressedTextureSubImage(_id, level, 0, 0, face, size.x(), size.y(), 1, dataOffset + dataSize/6, static_cast<char*>(data) + dataSize*face/6); |
|
} |
|
|
|
void CubeMapTexture::getImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const PixelFormat format, const PixelType type, std::size_t, GLvoid* const data) { |
|
bindInternal(); |
|
glGetTexImage(GLenum(coordinate), level, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void CubeMapTexture::getCompressedImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, std::size_t, GLvoid* const data) { |
|
bindInternal(); |
|
glGetCompressedTexImage(GLenum(coordinate), level, data); |
|
} |
|
|
|
void CubeMapTexture::getImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& size, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) { |
|
glGetTextureSubImage(_id, level, 0, 0, GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), GLenum(type), dataSize, data); |
|
} |
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& size, const std::size_t dataSize, GLvoid* const data) { |
|
glGetCompressedTextureSubImage(_id, level, 0, 0, GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, dataSize, data); |
|
} |
|
|
|
void CubeMapTexture::getImageImplementationRobustness(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) { |
|
bindInternal(); |
|
glGetnTexImageARB(GLenum(coordinate), level, GLenum(format), GLenum(type), dataSize, data); |
|
} |
|
|
|
void CubeMapTexture::getCompressedImageImplementationRobustness(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const std::size_t dataSize, GLvoid* const data) { |
|
bindInternal(); |
|
glGetnCompressedTexImageARB(GLenum(coordinate), level, dataSize, data); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void CubeMapTexture::subImageImplementationDSA(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data, const PixelStorage&) { |
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void CubeMapTexture::subImageImplementationDSASliceBySlice(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data, const PixelStorage& storage) { |
|
const std::size_t stride = std::get<1>(storage.dataProperties(pixelSize(format, type), size)).xy().product(); |
|
for(Int i = 0; i != size.z(); ++i) |
|
subImageImplementationDSA(level, {offset.xy(), offset.z() + i}, {size.xy(), 1}, format, type, static_cast<const char*>(data) + stride*i, storage); |
|
} |
|
|
|
void CubeMapTexture::subImageImplementationSliceBySlice(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data, const PixelStorage& storage) { |
|
const std::size_t stride = std::get<1>(storage.dataProperties(pixelSize(format, type), size)).xy().product(); |
|
for(Int i = 0; i != size.z(); ++i) |
|
subImageImplementationDefault(CubeMapCoordinate(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i), level, offset.xy(), size.xy(), format, type, static_cast<const char*>(data) + stride*i); |
|
} |
|
#endif |
|
|
|
void CubeMapTexture::subImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) { |
|
bindInternal(); |
|
glTexSubImage2D(GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void CubeMapTexture::compressedSubImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
bindInternal(); |
|
glCompressedTexSubImage2D(GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void CubeMapTexture::subImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) { |
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void CubeMapTexture::compressedSubImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), dataSize, data); |
|
} |
|
#endif |
|
|
|
}}
|
|
|