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124 lines
5.1 KiB
124 lines
5.1 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "CubeMapTextureArray.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#include <Corrade/Containers/StringView.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/GL/BufferImage.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/CubeMapTexture.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Implementation/maxTextureSize.h" |
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namespace Magnum { namespace GL { |
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Vector3i CubeMapTextureArray::maxSize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_cube_map_array>()) |
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return {}; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_cube_map_array>()) |
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return {}; |
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#endif |
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return Vector3i{Vector2i{Implementation::maxCubeMapTextureSideSize()}, |
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Implementation::maxTextureArrayLayers()}; |
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} |
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CubeMapTextureArray CubeMapTextureArray::view(CubeMapTextureArray& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) { |
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/* glTextureView() doesn't work with glCreateTextures() as it needs an |
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object without a name bound, so have to construct manually. The object |
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is marked as Created as glTextureView() binds the name. */ |
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GLuint id; |
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glGenTextures(1, &id); |
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CubeMapTextureArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; |
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out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount); |
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return out; |
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} |
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CubeMapTextureArray CubeMapTextureArray::view(CubeMapTexture& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount) { |
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/* glTextureView() doesn't work with glCreateTextures() as it needs an |
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object without a name bound, so have to construct manually. The object |
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is marked as Created as glTextureView() binds the name. */ |
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GLuint id; |
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glGenTextures(1, &id); |
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CubeMapTextureArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; |
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out.viewInternal(original, internalFormat, levelOffset, levelCount, 0, 6); |
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return out; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Image3D CubeMapTextureArray::image(const Int level, Image3D&& image) { |
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this->image(level, image); |
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return Utility::move(image); |
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} |
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BufferImage3D CubeMapTextureArray::image(const Int level, BufferImage3D&& image, const BufferUsage usage) { |
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this->image(level, image, usage); |
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return Utility::move(image); |
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} |
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CompressedImage3D CubeMapTextureArray::compressedImage(const Int level, CompressedImage3D&& image) { |
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compressedImage(level, image); |
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return Utility::move(image); |
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} |
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CompressedBufferImage3D CubeMapTextureArray::compressedImage(const Int level, CompressedBufferImage3D&& image, const BufferUsage usage) { |
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compressedImage(level, image, usage); |
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return Utility::move(image); |
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} |
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Image3D CubeMapTextureArray::subImage(const Int level, const Range3Di& range, Image3D&& image) { |
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this->subImage(level, range, image); |
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return Utility::move(image); |
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} |
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BufferImage3D CubeMapTextureArray::subImage(const Int level, const Range3Di& range, BufferImage3D&& image, const BufferUsage usage) { |
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this->subImage(level, range, image, usage); |
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return Utility::move(image); |
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} |
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CompressedImage3D CubeMapTextureArray::compressedSubImage(const Int level, const Range3Di& range, CompressedImage3D&& image) { |
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compressedSubImage(level, range, image); |
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return Utility::move(image); |
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} |
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CompressedBufferImage3D CubeMapTextureArray::compressedSubImage(const Int level, const Range3Di& range, CompressedBufferImage3D&& image, const BufferUsage usage) { |
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compressedSubImage(level, range, image, usage); |
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return Utility::move(image); |
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} |
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#endif |
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CubeMapTextureArray& CubeMapTextureArray::setLabel(Containers::StringView label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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}} |
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#endif
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