mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
645 lines
37 KiB
645 lines
37 KiB
#ifndef Magnum_GL_Extensions_h |
|
#define Magnum_GL_Extensions_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
|
2020, 2021, 2022, 2023, 2024 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Namespace @ref Magnum::GL::Extensions |
|
*/ |
|
|
|
#include "Magnum/GL/Version.h" |
|
|
|
namespace Magnum { namespace GL { |
|
|
|
/* Standard Android build system thinks that it's okay to define unmangled |
|
unprefixed macros. I think that whoever did that needs to be punished, |
|
because I am then not able to use that identifier for extension names. |
|
Use CORRADE_TARGET_ANDROID here instead. */ |
|
#ifdef ANDROID |
|
#undef ANDROID |
|
#endif |
|
|
|
/** |
|
@brief Compile-time information about OpenGL extensions |
|
|
|
Each extension is a @cpp struct @ce named hierarchically by prefix, vendor and |
|
extension name taken from list at @ref opengl-support, for example |
|
`GL::Extensions::ARB::texture_storage`. Note that, unless said otherwise, |
|
desktop extensions are available only on desktop build, OpenGL ES 2.0 |
|
extensions which are part of ES 3.0 are available only on |
|
@ref MAGNUM_TARGET_GLES2 "OpenGL ES 2.0 builds", WebGL 1.0 extensions which are |
|
part of WebGL 2.0 are available only on @ref MAGNUM_TARGET_GLES2 "WebGL 1.0" |
|
builds, OpenGL ES extensions are available only on |
|
@ref MAGNUM_TARGET_GLES "OpenGL ES builds" and WebGL extensions are available |
|
only on @ref MAGNUM_TARGET_WEBGL "WebGL builds". |
|
|
|
Each struct has the same public methods as the @ref Extension class |
|
(@ref Extension::requiredVersion() "requiredVersion()", |
|
@ref Extension::coreVersion() "coreVersion()" and @ref Extension::string() "string()"), |
|
but these structs are better suited for compile-time decisions rather than |
|
@ref Extension instances. See @ref Context::isExtensionSupported() for example |
|
usage. |
|
|
|
This library is built if `MAGNUM_WITH_GL` is enabled when building Magnum. To |
|
use this library with CMake, request the `GL` component of the `Magnum` package |
|
and link to the `Magnum::GL` target: |
|
|
|
@code{.cmake} |
|
find_package(Magnum REQUIRED GL) |
|
|
|
# ... |
|
target_link_libraries(your-app PRIVATE Magnum::GL) |
|
@endcode |
|
|
|
See @ref building, @ref cmake and @ref opengl for more information. |
|
@see @ref MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED() |
|
*/ |
|
namespace Extensions { |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#define _extension(index, vendor, extension, _requiredVersion, _coreVersion) \ |
|
struct extension { \ |
|
enum: std::size_t { Index = index }; \ |
|
constexpr static Version requiredVersion() { return Version::_requiredVersion; } \ |
|
constexpr static Version coreVersion() { return Version::_coreVersion; } \ |
|
constexpr static const char* string() { return "GL_" #vendor "_" #extension; } \ |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
namespace AMD { |
|
_extension( 0,AMD,transform_feedback3_lines_triangles, GL210, None) // #397 |
|
_extension( 1,AMD,sample_positions, GL210, None) // #405 |
|
_extension( 2,AMD,vertex_shader_layer, GL210, None) // #417 |
|
_extension( 3,AMD,shader_trinary_minmax, GL210, None) // #428 |
|
_extension( 4,AMD,shader_explicit_vertex_parameter, GL210, None) // #485 |
|
} namespace ARB { |
|
_extension( 10,ARB,texture_rectangle, GL210, GL310) // #38 |
|
_extension( 11,ARB,color_buffer_float, GL210, GL300) // #39 |
|
_extension( 12,ARB,half_float_pixel, GL210, GL300) // #40 |
|
_extension( 13,ARB,texture_float, GL210, GL300) // #41 |
|
_extension( 14,ARB,depth_buffer_float, GL210, GL300) // #43 |
|
_extension( 15,ARB,draw_instanced, GL210, GL310) // #44 |
|
_extension( 16,ARB,framebuffer_object, GL210, GL300) // #45 |
|
_extension( 17,ARB,framebuffer_sRGB, GL210, GL300) // #46 |
|
_extension( 18,ARB,geometry_shader4, GL210, GL320) // #47 |
|
_extension( 19,ARB,half_float_vertex, GL210, GL300) // #48 |
|
_extension( 20,ARB,instanced_arrays, GL210, GL330) // #49 |
|
_extension( 21,ARB,map_buffer_range, GL210, GL300) // #50 |
|
_extension( 22,ARB,texture_buffer_object, GL210, GL310) // #51 |
|
_extension( 23,ARB,texture_rg, GL210, GL300) // #53 |
|
_extension( 24,ARB,vertex_array_object, GL210, GL300) // #54 |
|
_extension( 25,ARB,uniform_buffer_object, GL210, GL310) // #57 |
|
_extension( 26,ARB,copy_buffer, /*?*/ GL210, GL310) // #59 |
|
_extension( 27,ARB,depth_clamp, /*?*/ GL210, GL320) // #61 |
|
_extension( 28,ARB,draw_elements_base_vertex, /*?*/ GL210, GL320) // #62 |
|
_extension( 29,ARB,fragment_coord_conventions, /*?*/ GL210, GL320) // #63 |
|
_extension( 30,ARB,provoking_vertex, /*?*/ GL210, GL320) // #64 |
|
_extension( 31,ARB,seamless_cube_map, GL210, GL320) // #65 |
|
_extension( 32,ARB,sync, GL310, GL320) // #66 |
|
_extension( 33,ARB,texture_multisample, /*?*/ GL210, GL320) // #67 |
|
_extension( 34,ARB,vertex_array_bgra, GL210, GL320) // #68 |
|
_extension( 35,ARB,draw_buffers_blend, GL210, GL400) // #69 |
|
_extension( 36,ARB,sample_shading, GL210, GL400) // #70 |
|
_extension( 37,ARB,texture_cube_map_array, /*?*/ GL210, GL400) // #71 |
|
_extension( 38,ARB,texture_gather, GL210, GL400) // #72 |
|
_extension( 39,ARB,texture_query_lod, GL210, GL400) // #73 |
|
_extension( 40,ARB,texture_compression_bptc, GL310, GL420) // #77 |
|
_extension( 41,ARB,blend_func_extended, GL210, GL330) // #78 |
|
_extension( 42,ARB,explicit_attrib_location, GL210, GL330) // #79 |
|
_extension( 43,ARB,occlusion_query2, GL210, GL330) // #80 |
|
_extension( 44,ARB,sampler_objects, GL210, GL330) // #81 |
|
_extension( 45,ARB,shader_bit_encoding, /*?*/ GL210, GL330) // #82 |
|
_extension( 46,ARB,texture_rgb10_a2ui, GL210, GL330) // #83 |
|
_extension( 47,ARB,texture_swizzle, /*?*/ GL210, GL330) // #84 |
|
_extension( 48,ARB,timer_query, /*?*/ GL210, GL330) // #85 |
|
_extension( 49,ARB,vertex_type_2_10_10_10_rev, GL210, GL330) // #86 |
|
_extension( 50,ARB,draw_indirect, GL310, GL400) // #87 |
|
_extension( 51,ARB,gpu_shader5, GL320, GL400) // #88 |
|
_extension( 52,ARB,gpu_shader_fp64, GL320, GL400) // #89 |
|
_extension( 53,ARB,shader_subroutine, GL320, GL400) // #90 |
|
_extension( 54,ARB,tessellation_shader, GL320, GL400) // #91 |
|
_extension( 55,ARB,texture_buffer_object_rgb32, /*?*/ GL210, GL400) // #92 |
|
_extension( 56,ARB,transform_feedback2, GL210, GL400) // #93 |
|
_extension( 57,ARB,transform_feedback3, GL210, GL400) // #94 |
|
_extension( 58,ARB,ES2_compatibility, /*?*/ GL210, GL410) // #95 |
|
_extension( 59,ARB,get_program_binary, GL300, GL410) // #96 |
|
_extension( 60,ARB,separate_shader_objects, GL210, GL410) // #97 |
|
_extension( 61,ARB,shader_precision, GL400, GL410) // #98 |
|
_extension( 62,ARB,vertex_attrib_64bit, GL300, GL410) // #99 |
|
_extension( 63,ARB,viewport_array, GL210, GL410) // #100 |
|
_extension( 64,ARB,robustness, GL210, None) // #105 |
|
_extension( 65,ARB,base_instance, GL210, GL420) // #107 |
|
_extension( 66,ARB,shading_language_420pack, GL300, GL420) // #108 |
|
_extension( 67,ARB,transform_feedback_instanced, GL210, GL420) // #109 |
|
_extension( 68,ARB,compressed_texture_pixel_storage,GL210, GL420) // #110 |
|
_extension( 69,ARB,conservative_depth, GL300, GL420) // #111 |
|
_extension( 70,ARB,internalformat_query, GL210, GL420) // #112 |
|
_extension( 71,ARB,map_buffer_alignment, GL210, GL420) // #113 |
|
_extension( 72,ARB,shader_atomic_counters, GL300, GL420) // #114 |
|
_extension( 73,ARB,shader_image_load_store, GL300, GL420) // #115 |
|
_extension( 74,ARB,shading_language_packing, /*?*/ GL210, GL420) // #116 |
|
_extension( 75,ARB,texture_storage, GL210, GL420) // #117 |
|
_extension( 76,ARB,arrays_of_arrays, GL210, GL430) // #120 |
|
_extension( 77,ARB,clear_buffer_object, GL210, GL430) // #121 |
|
_extension( 78,ARB,compute_shader, GL420, GL430) // #122 |
|
_extension( 79,ARB,copy_image, GL210, GL430) // #123 |
|
_extension( 80,ARB,texture_view, GL210, GL430) // #124 |
|
_extension( 81,ARB,vertex_attrib_binding, GL210, GL430) // #125 |
|
_extension( 82,ARB,robustness_isolation, GL210, None) // #126 |
|
_extension( 83,ARB,robustness_application_isolation, GL210, None) // #126 |
|
_extension( 84,ARB,robustness_share_group_isolation, GL210, None) // #126 |
|
_extension( 85,ARB,ES3_compatibility, GL330, GL430) // #127 |
|
_extension( 86,ARB,explicit_uniform_location, GL210, GL430) // #128 |
|
_extension( 87,ARB,fragment_layer_viewport, GL300, GL430) // #129 |
|
_extension( 88,ARB,framebuffer_no_attachments, GL210, GL430) // #130 |
|
_extension( 89,ARB,internalformat_query2, GL210, GL430) // #131 |
|
_extension( 90,ARB,invalidate_subdata, GL210, GL430) // #132 |
|
_extension( 91,ARB,multi_draw_indirect, GL310, GL430) // #133 |
|
_extension( 92,ARB,program_interface_query, GL210, GL430) // #134 |
|
_extension( 93,ARB,robust_buffer_access_behavior, GL210, GL430) // #135 |
|
_extension( 94,ARB,shader_image_size, GL420, GL430) // #136 |
|
_extension( 95,ARB,shader_storage_buffer_object, GL400, GL430) // #137 |
|
_extension( 96,ARB,stencil_texturing, GL210, GL430) // #138 |
|
_extension( 97,ARB,texture_buffer_range, GL210, GL430) // #139 |
|
_extension( 98,ARB,texture_query_levels, GL300, GL430) // #140 |
|
_extension( 99,ARB,texture_storage_multisample, GL210, GL430) // #141 |
|
_extension(100,ARB,buffer_storage, /*?*/ GL430, GL440) // #144 |
|
_extension(101,ARB,clear_texture, GL210, GL440) // #145 |
|
_extension(102,ARB,enhanced_layouts, GL310, GL440) // #146 |
|
_extension(103,ARB,multi_bind, GL300, GL440) // #147 |
|
_extension(104,ARB,query_buffer_object, GL210, GL440) // #148 |
|
_extension(105,ARB,texture_mirror_clamp_to_edge, GL210, GL440) // #149 |
|
_extension(106,ARB,texture_stencil8, GL210, GL440) // #150 |
|
_extension(107,ARB,vertex_type_10f_11f_11f_rev, GL300, GL440) // #151 |
|
_extension(108,ARB,bindless_texture, GL400, None) // #152 |
|
_extension(109,ARB,compute_variable_group_size, GL420, None) // #153 |
|
_extension(110,ARB,indirect_parameters, GL420, GL460) // #154 |
|
_extension(111,ARB,seamless_cubemap_per_texture, GL320, None) // #155 |
|
_extension(112,ARB,shader_draw_parameters, GL310, GL460) // #156 |
|
_extension(113,ARB,shader_group_vote, GL420, GL460) // #157 |
|
_extension(114,ARB,sparse_texture, GL210, None) // #158 |
|
_extension(115,ARB,ES3_1_compatibility, GL440, GL450) // #159 |
|
_extension(116,ARB,clip_control, GL210, GL450) // #160 |
|
_extension(117,ARB,conditional_render_inverted, GL300, GL450) // #161 |
|
_extension(118,ARB,cull_distance, GL300, GL450) // #162 |
|
_extension(119,ARB,derivative_control, GL400, GL450) // #163 |
|
_extension(120,ARB,direct_state_access, GL210, GL450) // #164 |
|
_extension(121,ARB,get_texture_sub_image, GL210, GL450) // #165 |
|
_extension(122,ARB,shader_texture_image_samples, GL430, GL450) // #166 |
|
_extension(123,ARB,texture_barrier, GL210, GL450) // #167 |
|
_extension(124,ARB,pipeline_statistics_query, GL300, GL460) // #171 |
|
_extension(125,ARB,sparse_buffer, GL210, None) // #172 |
|
_extension(126,ARB,transform_feedback_overflow_query, GL300, GL460) // #173 |
|
_extension(127,ARB,ES3_2_compatibility, GL450, None) // #177 |
|
_extension(128,ARB,sample_locations, GL450, None) // #181 |
|
_extension(129,ARB,shader_atomic_counter_ops, GL300, GL460) // #182 |
|
_extension(130,ARB,gl_spirv, GL330, GL460) // #190 |
|
_extension(131,ARB,polygon_offset_clamp, GL330, GL460) // #193 |
|
_extension(132,ARB,spirv_extensions, GL330, GL460) // #194 |
|
_extension(133,ARB,texture_filter_anisotropic, GL210, GL460) // #195 |
|
} namespace ATI { |
|
_extension(134,ATI,texture_mirror_once, GL210, None) // #221 |
|
} namespace EXT { |
|
_extension(139,EXT,texture_filter_anisotropic, GL210, None) // #187 |
|
_extension(140,EXT,texture_compression_s3tc, GL210, None) // #198 |
|
/* EXT_framebuffer_object, EXT_packed_depth_stencil, EXT_framebuffer_blit, |
|
EXT_framebuffer_multisample replaced with ARB_framebuffer_object */ |
|
_extension(141,EXT,texture_mirror_clamp, GL210, None) // #298 |
|
_extension(142,EXT,texture_compression_dxt1, GL210, None) // #309 |
|
_extension(143,EXT,gpu_shader4, GL210, GL300) // #326 |
|
_extension(144,EXT,packed_float, GL210, GL300) // #328 |
|
_extension(145,EXT,texture_array, GL210, GL300) // #329 |
|
_extension(146,EXT,texture_compression_rgtc, GL210, GL300) // #332 |
|
_extension(147,EXT,texture_shared_exponent, GL210, GL300) // #333 |
|
_extension(148,EXT,draw_buffers2, GL210, GL300) // #340 |
|
_extension(149,EXT,texture_integer, GL210, GL300) // #343 |
|
_extension(150,EXT,transform_feedback, GL210, GL300) // #352 |
|
_extension(151,EXT,texture_snorm, GL300, GL310) // #365 |
|
_extension(152,EXT,texture_sRGB_decode, GL210, None) // #402 |
|
_extension(153,EXT,shader_integer_mix, GL300, None) // #437 |
|
_extension(154,EXT,debug_label, GL210, None) // #439 |
|
_extension(155,EXT,debug_marker, GL210, None) // #440 |
|
_extension(156,EXT,texture_sRGB_R8, GL210, None) // #534 |
|
_extension(157,EXT,texture_sRGB_RG8, GL210, None) // #555 |
|
} namespace GREMEDY { |
|
_extension(158,GREMEDY,string_marker, GL210, None) // #311 |
|
} namespace INTEL { |
|
_extension(159,INTEL,blackhole_render, GL300, None) // #521 |
|
} namespace KHR { |
|
_extension(160,KHR,texture_compression_astc_ldr, GL210, None) // #118 |
|
_extension(161,KHR,texture_compression_astc_hdr, GL210, None) // #118 |
|
_extension(162,KHR,debug, GL210, GL430) // #119 |
|
_extension(163,KHR,context_flush_control, GL210, GL450) // #168 |
|
_extension(164,KHR,robust_buffer_access_behavior, GL320, None) // #169 |
|
_extension(165,KHR,robustness, GL320, GL450) // #170 |
|
_extension(166,KHR,blend_equation_advanced, GL210, None) // #174 |
|
_extension(167,KHR,blend_equation_advanced_coherent, GL210, None) // #174 |
|
_extension(168,KHR,no_error, GL210, GL460) // #175 |
|
_extension(169,KHR,texture_compression_astc_sliced_3d, GL210, None) // #189 |
|
_extension(170,KHR,parallel_shader_compile, GL210, None) // #192 |
|
} namespace MAGNUM { |
|
_extension(171,MAGNUM,shader_vertex_id, GL300, GL300) |
|
} namespace NV { |
|
_extension(175,NV,primitive_restart, GL210, GL310) // #285 |
|
_extension(176,NV,depth_buffer_float, GL210, None) // #334 |
|
_extension(177,NV,conditional_render, GL210, GL300) // #346 |
|
/* NV_draw_texture not supported */ // #430 |
|
_extension(178,NV,geometry_shader_passthrough, GL330, None) // #470 |
|
_extension(179,NV,sample_locations, GL210, None) // #472 |
|
_extension(180,NV,fragment_shader_barycentric, GL450, None) // #526 |
|
} namespace OVR { |
|
_extension(185,OVR,multiview, GL300, None) // #478 |
|
_extension(186,OVR,multiview2, GL300, None) // #479 |
|
} |
|
#elif defined(MAGNUM_TARGET_WEBGL) |
|
namespace ANGLE { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 1,ANGLE,instanced_arrays, GLES200, GLES300) // #19 |
|
#endif |
|
} namespace EXT { |
|
_extension( 2,EXT,texture_filter_anisotropic, GLES200, None) // #11 |
|
_extension( 3,EXT,color_buffer_half_float, GLES200, None) // #14 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 4,EXT,frag_depth, GLES200, GLES300) // #16 |
|
_extension( 5,EXT,sRGB, GLES200, GLES300) // #17 |
|
_extension( 6,EXT,blend_minmax, GLES200, GLES300) // #25 |
|
#endif |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
/* Replaced by EXT_disjoint_timer_query_webgl2 in WebGL 2 */ |
|
_extension( 7,EXT,disjoint_timer_query, GLES200, None) // #26 |
|
#endif |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 8,EXT,shader_texture_lod, GLES200, GLES300) // #27 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Replaces WEBGL_color_buffer_float from WebGL 1 */ |
|
_extension( 9,EXT,color_buffer_float, GLES300, None) // #31 |
|
/* Replaces EXT_disjoint_timer_query from WebGL 1 */ |
|
_extension(10,EXT,disjoint_timer_query_webgl2, GLES300, None) // #33 |
|
#endif |
|
_extension(11,EXT,float_blend, GLES200, None) // #35 |
|
_extension(12,EXT,texture_compression_bptc, GLES200, None) // #38 |
|
_extension(13,EXT,texture_compression_rgtc, GLES200, None) // #39 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* This one was renamed to WEBGL_clip_cull_distance in January 2023, |
|
recognizing both for compatibility: https://github.com/KhronosGroup/WebGL/commit/c06fc8230ce4b1748be89ce3279cbe5348c9c9c9 */ |
|
_extension(14,EXT,clip_cull_distance, GLES300, None) // #43 |
|
_extension(15,EXT,texture_norm16, GLES300, None) // #44 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* This one was renamed to OES_draw_buffers_indexed in March 2020, |
|
recognizing both for compatibility: https://github.com/KhronosGroup/WebGL/commit/00b799a56c90f94c1f4cc402f33a281ed9f43e31 */ |
|
_extension(16,EXT,draw_buffers_indexed, GLES300, None) // #45 |
|
#endif |
|
_extension(17,EXT,polygon_offset_clamp, GLES200, None) // #50 |
|
_extension(18,EXT,clip_control, GLES200, None) // #51 |
|
_extension(19,EXT,depth_clamp, GLES200, None) // #52 |
|
/* EXT_conservative_depth (54) not exposed, as there's no corresponding ES |
|
extension exposed yet either */ |
|
_extension(20,EXT,texture_mirror_clamp_to_edge, GLES200, None) // #62 |
|
} namespace KHR { |
|
_extension(21,KHR,parallel_shader_compile, GLES200, None) // #37 |
|
} namespace NV { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(22,NV,shader_noperspective_interpolation, GLES300, None) // #55 |
|
#endif |
|
} namespace OES { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(30,OES,texture_float, GLES200, GLES300) // #1 |
|
_extension(31,OES,texture_half_float, GLES200, GLES300) // #2 |
|
_extension(32,OES,standard_derivatives, GLES200, GLES300) // #4 |
|
_extension(33,OES,vertex_array_object, GLES200, GLES300) // #5 |
|
_extension(34,OES,element_index_uint, GLES200, GLES300) // #10 |
|
#endif |
|
_extension(35,OES,texture_float_linear, GLES200, None) // #20 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(36,OES,texture_half_float_linear, GLES200, GLES300) // #21 |
|
_extension(37,OES,fbo_render_mipmap, GLES200, GLES300) // #28 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* This one was renamed from EXT_draw_buffers_indexed in March 2020, |
|
recognizing both for compatibility: https://github.com/KhronosGroup/WebGL/commit/00b799a56c90f94c1f4cc402f33a281ed9f43e31 */ |
|
_extension(38,OES,draw_buffers_indexed, GLES300, None) // #45 |
|
#endif |
|
} namespace OVR { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(40,OVR,multiview2, GLES300, None) // #36 |
|
#endif |
|
} namespace WEBGL { |
|
_extension(41,WEBGL,lose_context, GLES200, None) // #3 |
|
_extension(42,WEBGL,debug_renderer_info, GLES200, None) // #6 |
|
_extension(43,WEBGL,debug_shaders, GLES200, None) // #7 |
|
_extension(44,WEBGL,compressed_texture_s3tc, GLES200, None) // #8 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(45,WEBGL,depth_texture, GLES200, GLES300) // #9 |
|
#endif |
|
_extension(46,WEBGL,compressed_texture_pvrtc, GLES200, None) // #13 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
/* Subsumed by the EXT_color_buffer_float extension in WebGL 2, so |
|
not exposing it on WebGL 2 builds even though it's not in core */ |
|
_extension(47,WEBGL,color_buffer_float, GLES200, None) // #14 |
|
_extension(48,WEBGL,draw_buffers, GLES200, GLES300) // #18 |
|
#endif |
|
/* WEBGL_compressed_texture_etc1 (24) not exposed as the ES |
|
OES_compressed_ETC1_RGB8_texture extension isn't exposed either */ |
|
_extension(49,WEBGL,compressed_texture_etc, GLES200, None) // #29 |
|
/* Also MAGNUM_compressed_texture_astc{_ldr,_hdr} below */ |
|
_extension(50,WEBGL,compressed_texture_astc, GLES200, None) // #30 |
|
_extension(51,WEBGL,compressed_texture_s3tc_srgb, GLES200, None) // #32 |
|
_extension(52,WEBGL,multi_draw, GLES200, None) // #40 |
|
_extension(53,WEBGL,blend_equation_advanced_coherent,GLES200,None) // #42 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* This one was renamed from EXT_clip_cull_distance in January 2023, |
|
recognizing both for compatibility: https://github.com/KhronosGroup/WebGL/commit/c06fc8230ce4b1748be89ce3279cbe5348c9c9c9 */ |
|
_extension(54,WEBGL,clip_cull_distance, GLES300, None) // #43 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(55,WEBGL,draw_instanced_base_vertex_base_instance,GLES300,None) // #46 |
|
_extension(56,WEBGL,multi_draw_instanced_base_vertex_base_instance,GLES300,None) // #47 |
|
_extension(57,WEBGL,provoking_vertex, GLES300, None) // #48 |
|
#endif |
|
_extension(58,WEBGL,polygon_mode, GLES200, None) // #53 |
|
_extension(59,WEBGL,blend_func_extended, GLES200, None) // #58 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* WEBGL_render_shared_exponent (60) not exposed, as the ES |
|
QCOM_render_shared_exponent extension isn't exposed yet either */ |
|
_extension(60,WEBGL,stencil_texturing, GLES300, None) // #61 |
|
#endif |
|
} namespace MAGNUM { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(61,MAGNUM,shader_vertex_id, GLES300, GLES300) |
|
#endif |
|
_extension(62,MAGNUM,compressed_texture_astc_ldr,GLES200, None) |
|
_extension(63,MAGNUM,compressed_texture_astc_hdr,GLES200, None) |
|
} |
|
#else |
|
namespace ANDROID { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 1,ANDROID,extension_pack_es31a, GLES310, None) // #187 |
|
#endif |
|
} namespace ANGLE { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 2,ANGLE,framebuffer_blit, GLES200, GLES300) // #83 |
|
_extension( 3,ANGLE,framebuffer_multisample, GLES200, GLES300) // #84 |
|
_extension( 4,ANGLE,instanced_arrays, GLES200, GLES300) // #109 |
|
#endif |
|
_extension( 5,ANGLE,texture_compression_dxt1, GLES200, None) // #111 |
|
_extension( 6,ANGLE,texture_compression_dxt3, GLES200, None) // #111 |
|
_extension( 7,ANGLE,texture_compression_dxt5, GLES200, None) // #111 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 8,ANGLE,depth_texture, GLES200, GLES300) // #138 |
|
#endif |
|
/* Unlike the WEBGL variants, these don't have a number assigned because |
|
Google just doesn't give a shit. These are also not in the official |
|
gl.xml but had to be fetched from an extra file inside ANGLE's repo |
|
(which doesn't even follow the XML schema, so it had to be fixed). */ |
|
_extension( 9,ANGLE,multi_draw, GLES200, None) // #??? |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* The spec says ES 3.1 is required, but ANGLE itself reports just ES 3.0 |
|
and this is THE ONLY SINGLE IMPLEMENTER so what gives?! */ |
|
_extension( 10,ANGLE,base_vertex_base_instance, GLES300, None) // #??? |
|
#endif |
|
_extension( 11,ANGLE,compressed_texture_etc, GLES200, None) // #??? |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 12,ANGLE,provoking_vertex, GLES300, None) // #??? |
|
#endif |
|
_extension( 13,ANGLE,polygon_mode, GLES200, None) // #??? |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 14,ANGLE,stencil_texturing, GLES300, None) // #??? |
|
#endif |
|
} namespace APPLE { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 20,APPLE,framebuffer_multisample, GLES200, GLES300) // #78 |
|
#endif |
|
_extension( 21,APPLE,texture_format_BGRA8888, GLES200, None) // #79 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 22,APPLE,texture_max_level, GLES200, GLES300) // #80 |
|
#endif |
|
_extension( 23,APPLE,clip_distance, GLES200, None) // #193 |
|
} namespace ARM { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 24,ARM,rgba8, GLES200, GLES300) // #82 |
|
#endif |
|
_extension( 25,ARM,shader_framebuffer_fetch, GLES200, None) // #165 |
|
_extension( 26,ARM,shader_framebuffer_fetch_depth_stencil, GLES200, None) // #166 |
|
} namespace EXT { |
|
_extension( 30,EXT,texture_filter_anisotropic, GLES200, None) // #41 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 31,EXT,texture_type_2_10_10_10_REV, GLES200, GLES300) // #42 |
|
#endif |
|
_extension( 32,EXT,texture_compression_dxt1, GLES200, None) // #49 |
|
_extension( 33,EXT,texture_format_BGRA8888, GLES200, None) // #51 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 34,EXT,discard_framebuffer, GLES200, GLES300) // #64 |
|
_extension( 35,EXT,blend_minmax, GLES200, GLES300) // #65 |
|
#endif |
|
_extension( 36,EXT,read_format_bgra, GLES200, None) // #66 |
|
_extension( 37,EXT,multi_draw_arrays, GLES200, None) // #67 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 38,EXT,shader_texture_lod, GLES200, GLES300) // #77 |
|
_extension( 39,EXT,unpack_subimage, GLES200, GLES300) // #90 |
|
#endif |
|
_extension( 40,EXT,color_buffer_half_float, GLES200, GLES320) // #97 |
|
_extension( 41,EXT,debug_label, GLES200, None) // #98 |
|
_extension( 42,EXT,debug_marker, GLES200, None) // #99 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 43,EXT,occlusion_query_boolean, GLES200, GLES300) // #100 |
|
#endif |
|
_extension( 44,EXT,separate_shader_objects, GLES200, None) // #101 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 45,EXT,shadow_samplers, GLES200, GLES300) // #102 |
|
_extension( 46,EXT,texture_rg, GLES200, GLES300) // #103 |
|
_extension( 47,EXT,sRGB, GLES200, GLES300) // #105 |
|
#endif |
|
_extension( 48,EXT,multisampled_render_to_texture, GLES200, None) // #106 |
|
_extension( 49,EXT,robustness, GLES200, None) // #107 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 50,EXT,texture_storage, GLES200, GLES300) // #108 |
|
_extension( 51,EXT,map_buffer_range, GLES200, GLES300) // #121 |
|
#endif |
|
_extension( 52,EXT,shader_framebuffer_fetch, GLES200, None) // #122 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 53,EXT,color_buffer_float, GLES300, GLES320) // #137 |
|
#endif |
|
_extension( 54,EXT,disjoint_timer_query, GLES200, None) // #150 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 55,EXT,draw_buffers, GLES200, GLES300) // #151 |
|
#endif |
|
_extension( 56,EXT,texture_sRGB_decode, GLES200, None) // #152 |
|
_extension( 57,EXT,sRGB_write_control, GLES200, None) // #153 |
|
_extension( 58,EXT,texture_compression_s3tc, GLES200, None) // #154 |
|
_extension( 59,EXT,pvrtc_sRGB, GLES200, None) // #155 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension( 60,EXT,instanced_arrays, GLES200, GLES300) // #156 |
|
_extension( 61,EXT,draw_instanced, GLES200, GLES300) // #157 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 62,EXT,shader_integer_mix, GLES300, None) // #161 |
|
_extension( 63,EXT,copy_image, GLES300, GLES320) // #175 |
|
#endif |
|
_extension( 64,EXT,draw_buffers_indexed, GLES200, GLES320) // #176 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 65,EXT,geometry_shader, GLES310, GLES320) // #177 |
|
_extension( 66,EXT,gpu_shader5, GLES310, GLES320) // #178 |
|
_extension( 67,EXT,shader_io_blocks, GLES310, GLES320) // #180 |
|
_extension( 68,EXT,tessellation_shader, GLES310, GLES320) // #181 |
|
#endif |
|
_extension( 69,EXT,texture_border_clamp, GLES200, GLES320) // #182 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 70,EXT,texture_buffer, GLES310, GLES320) // #183 |
|
_extension( 71,EXT,texture_cube_map_array, GLES310, GLES320) // #184 |
|
_extension( 72,EXT,texture_view, GLES310, None) // #185 |
|
_extension( 73,EXT,primitive_bounding_box, GLES310, GLES320) // #186 |
|
#endif |
|
_extension( 74,EXT,draw_elements_base_vertex, GLES200, None) // #204 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 75,EXT,texture_norm16, GLES310, None) // #207 |
|
_extension( 76,EXT,texture_sRGB_R8, GLES300, None) // #221 |
|
_extension( 77,EXT,texture_sRGB_RG8, GLES300, None) // #223 |
|
_extension( 78,EXT,buffer_storage, GLES310, None) // #239 |
|
#endif |
|
_extension( 79,EXT,blend_func_extended, GLES200, None) // #247 |
|
_extension( 80,EXT,polygon_offset_clamp, GLES200, None) // #252 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension( 81,EXT,clip_cull_distance, GLES300, None) // #257 |
|
_extension( 82,EXT,texture_compression_rgtc, GLES300, None) // #286 |
|
_extension( 83,EXT,texture_compression_bptc, GLES300, None) // #287 |
|
#endif |
|
_extension( 84,EXT,texture_compression_s3tc_srgb, GLES200, None) // #289 |
|
_extension( 85,EXT,clip_control, GLES200, None) // #290 |
|
_extension( 86,EXT,texture_mirror_clamp_to_edge, GLES200, None) // #291 |
|
_extension( 87,EXT,depth_clamp, GLES200, None) // #309 |
|
} namespace IMG { |
|
_extension( 88,IMG,texture_compression_pvrtc, GLES200, None) // #54 |
|
} namespace INTEL { |
|
_extension( 94,INTEL,blackhole_render, /*?*/ GLES200, None) // #300 |
|
} namespace KHR { |
|
_extension( 95,KHR,texture_compression_astc_ldr,GLES200, GLES320) // #117 |
|
_extension( 96,KHR,texture_compression_astc_hdr,GLES200, None) // #117 |
|
_extension( 97,KHR,debug, GLES200, GLES320) // #118 |
|
_extension( 98,KHR,blend_equation_advanced, GLES200, GLES320) // #168 |
|
_extension( 99,KHR,blend_equation_advanced_coherent, GLES200, None) // #168 |
|
_extension(100,KHR,robustness, GLES200, GLES320) // #170 |
|
_extension(101,KHR,robust_buffer_access_behavior, GLES200, GLES320) // #189 |
|
_extension(102,KHR,context_flush_control, GLES200, None) // #191 |
|
_extension(103,KHR,no_error, GLES200, None) // #243 |
|
_extension(104,KHR,texture_compression_astc_sliced_3d, GLES200, None) // #249 |
|
_extension(105,KHR,parallel_shader_compile, GLES200, None) // #288 |
|
} namespace NV { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(110,NV,draw_buffers, GLES200, GLES300) // #91 |
|
_extension(111,NV,fbo_color_attachments, GLES200, GLES300) // #92 |
|
_extension(112,NV,read_buffer, GLES200, GLES300) // #93 |
|
#endif |
|
_extension(113,NV,read_buffer_front, GLES200, None) // #93 |
|
_extension(114,NV,read_depth, GLES200, None) // #94 |
|
_extension(115,NV,read_stencil, GLES200, None) // #94 |
|
_extension(116,NV,read_depth_stencil, GLES200, None) // #94 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(117,NV,pack_subimage, GLES200, GLES300) // #132 |
|
_extension(118,NV,draw_instanced, GLES200, GLES300) // #141 |
|
_extension(119,NV,framebuffer_blit, GLES200, GLES300) // #142 |
|
_extension(120,NV,framebuffer_multisample, GLES200, GLES300) // #143 |
|
_extension(121,NV,instanced_arrays, GLES200, GLES300) // #145 |
|
_extension(122,NV,shadow_samplers_array, GLES200, GLES300) // #146 |
|
_extension(123,NV,shadow_samplers_cube, GLES200, GLES300) // #147 |
|
#endif |
|
_extension(124,NV,texture_border_clamp, GLES200, None) // #149 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(125,NV,shader_noperspective_interpolation, GLES300, None) // #201 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(126,NV,geometry_shader_passthrough, GLES300, None) // #233 |
|
#endif |
|
_extension(127,NV,sample_locations, GLES200, None) // #235 |
|
_extension(128,NV,polygon_mode, GLES200, None) // #238 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(129,NV,fragment_shader_barycentric, GLES320, None) // #316 |
|
#endif |
|
} namespace OES { |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(130,OES,depth24, GLES200, GLES300) // #24 |
|
#endif |
|
_extension(131,OES,depth32, GLES200, None) // #25 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(132,OES,element_index_uint, GLES200, GLES300) // #26 |
|
_extension(133,OES,fbo_render_mipmap, GLES200, GLES300) // #27 |
|
#endif |
|
_extension(134,OES,mapbuffer, GLES200, None) // #29 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(135,OES,rgb8_rgba8, GLES200, GLES300) // #30 |
|
#endif |
|
_extension(136,OES,stencil1, GLES200, None) // #31 |
|
_extension(137,OES,stencil4, GLES200, None) // #32 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(138,OES,texture_3D, GLES200, GLES300) // #34 |
|
_extension(139,OES,texture_half_float_linear, GLES200, GLES300) // #35 |
|
#endif |
|
_extension(140,OES,texture_float_linear, GLES200, None) // #35 |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
_extension(141,OES,texture_half_float, GLES200, GLES300) // #36 |
|
_extension(142,OES,texture_float, GLES200, GLES300) // #36 |
|
_extension(143,OES,texture_npot, GLES200, GLES300) // #37 |
|
_extension(144,OES,vertex_half_float, GLES200, GLES300) // #38 |
|
_extension(145,OES,packed_depth_stencil, GLES200, GLES300) // #43 |
|
_extension(146,OES,depth_texture, GLES200, GLES300) // #44 |
|
_extension(147,OES,standard_derivatives, GLES200, GLES300) // #45 |
|
_extension(148,OES,vertex_array_object, GLES200, GLES300) // #71 |
|
_extension(149,OES,required_internalformat, GLES200, GLES300) // #115 |
|
_extension(150,OES,surfaceless_context, GLES200, GLES300) // #116 |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(151,OES,texture_compression_astc, GLES300, None) // #162 |
|
_extension(152,OES,sample_shading, GLES300, GLES320) // #169 |
|
_extension(153,OES,sample_variables, GLES300, GLES320) // #170 |
|
_extension(154,OES,shader_image_atomic, GLES310, GLES320) // #171 |
|
_extension(155,OES,shader_multisample_interpolation, GLES300, GLES320) // #172 |
|
#endif |
|
_extension(156,OES,texture_stencil8, GLES200, GLES320) // #173 |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(157,OES,texture_storage_multisample_2d_array, GLES310, GLES320) // #174 |
|
_extension(158,OES,texture_view, GLES310, None) // #218 |
|
#endif |
|
_extension(159,OES,draw_elements_base_vertex, GLES200, None) // #219 |
|
} namespace OVR { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(160,OVR,multiview, GLES300, None) // #241 |
|
_extension(161,OVR,multiview2, GLES300, None) // #242 |
|
#endif |
|
} namespace MAGNUM { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_extension(162,MAGNUM,shader_vertex_id, GLES300, GLES300) |
|
#endif |
|
} |
|
#endif |
|
#undef _extension |
|
#endif |
|
|
|
} |
|
|
|
}} |
|
|
|
#endif
|
|
|