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279 lines
10 KiB
279 lines
10 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright @ 2022 Hugo Amiard <hugo.amiard@wonderlandengine.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "TransformFeedback.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include <Corrade/Containers/String.h> |
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#endif |
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#include <Corrade/Containers/Triple.h> |
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#include <Corrade/Utility/Assert.h> |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/GL/Buffer.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Magnum/GL/Implementation/DebugState.h" |
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#endif |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/TransformFeedbackState.h" |
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namespace Magnum { namespace GL { |
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Int TransformFeedback::maxInterleavedComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::EXT::transform_feedback>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().transformFeedback.maxInterleavedComponents; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, &value); |
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return value; |
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} |
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Int TransformFeedback::maxSeparateAttributes() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::EXT::transform_feedback>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().transformFeedback.maxSeparateAttributes; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &value); |
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return value; |
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} |
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Int TransformFeedback::maxSeparateComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::EXT::transform_feedback>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().transformFeedback.maxSeparateComponents; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, &value); |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Int TransformFeedback::maxBuffers() { |
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback3>()) |
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return maxSeparateAttributes(); |
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GLint& value = Context::current().state().transformFeedback.maxBuffers; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &value); |
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return value; |
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} |
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Int TransformFeedback::maxVertexStreams() { |
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback3>()) |
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return 1; |
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GLint& value = Context::current().state().transformFeedback.maxVertexStreams; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_VERTEX_STREAMS, &value); |
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return value; |
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} |
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#endif |
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TransformFeedback::TransformFeedback(): _flags{ObjectFlag::DeleteOnDestruction} { |
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Context::current().state().transformFeedback.createImplementation(*this); |
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
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} |
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void TransformFeedback::createImplementationDefault(TransformFeedback& self) { |
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glGenTransformFeedbacks(1, &self._id); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void TransformFeedback::createImplementationDSA(TransformFeedback& self) { |
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glCreateTransformFeedbacks(1, &self._id); |
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self._flags |= ObjectFlag::Created; |
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} |
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#endif |
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TransformFeedback::~TransformFeedback() { |
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/* Moved out or not deleting on destruction, nothing to do */ |
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if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return; |
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/* If bound, remove itself from state */ |
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GLuint& binding = Context::current().state().transformFeedback.binding; |
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if(binding == _id) binding = 0; |
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glDeleteTransformFeedbacks(1, &_id); |
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} |
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void TransformFeedback::bindInternal() { |
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GLuint& bound = Context::current().state().transformFeedback.binding; |
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/* Already bound, nothing to do */ |
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if(bound == _id) return; |
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/* Bind the transform feedback otherwise, which will also finally create it */ |
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bound = _id; |
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_flags |= ObjectFlag::Created; |
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glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, _id); |
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} |
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inline void TransformFeedback::createIfNotAlready() { |
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if(_flags & ObjectFlag::Created) return; |
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/* glGen*() does not create the object, just reserves the name. Some |
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commands (such as glObjectLabel()) operate with IDs directly and they |
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require the object to be created. Binding the transform feedback finally |
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creates it. Also all EXT DSA functions implicitly create it. */ |
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bindInternal(); |
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CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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Containers::String TransformFeedback::label() { |
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createIfNotAlready(); |
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return Context::current().state().debug.getLabelImplementation(GL_TRANSFORM_FEEDBACK, _id); |
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} |
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TransformFeedback& TransformFeedback::setLabel(const Containers::StringView label) { |
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createIfNotAlready(); |
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Context::current().state().debug.labelImplementation(GL_TRANSFORM_FEEDBACK, _id, label); |
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return *this; |
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} |
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#endif |
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TransformFeedback& TransformFeedback::attachBuffer(const UnsignedInt index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { |
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Context::current().state().transformFeedback.attachRangeImplementation(*this, index, buffer, offset, size); |
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return *this; |
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} |
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TransformFeedback& TransformFeedback::attachBuffer(const UnsignedInt index, Buffer& buffer) { |
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Context::current().state().transformFeedback.attachBaseImplementation(*this, index, buffer); |
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return *this; |
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} |
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void TransformFeedback::attachImplementationFallback(TransformFeedback& self, const GLuint index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { |
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self.bindInternal(); |
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buffer.bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), index, offset, size); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void TransformFeedback::attachImplementationDSA(TransformFeedback& self, const GLuint index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { |
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glTransformFeedbackBufferRange(self._id, index, buffer.id(), offset, size); |
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} |
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#endif |
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void TransformFeedback::attachImplementationFallback(TransformFeedback& self, const GLuint index, Buffer& buffer) { |
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self.bindInternal(); |
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buffer.bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), index); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void TransformFeedback::attachImplementationDSA(TransformFeedback& self, const GLuint index, Buffer& buffer) { |
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glTransformFeedbackBufferBase(self._id, index, buffer.id()); |
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} |
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#endif |
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TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, Containers::ArrayView<const Containers::Triple<Buffer*, GLintptr, GLsizeiptr>> buffers) { |
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Context::current().state().transformFeedback.attachRangesImplementation(*this, firstIndex, buffers); |
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return *this; |
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} |
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TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, std::initializer_list<Containers::Triple<Buffer*, GLintptr, GLsizeiptr>> buffers) { |
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Context::current().state().transformFeedback.attachRangesImplementation(*this, firstIndex, Containers::arrayView(buffers)); |
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return *this; |
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} |
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TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, Containers::ArrayView<Buffer* const> buffers) { |
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Context::current().state().transformFeedback.attachBasesImplementation(*this, firstIndex, buffers); |
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return *this; |
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} |
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TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, const std::initializer_list<Buffer*> buffers) { |
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return attachBuffers(firstIndex, Containers::arrayView(buffers)); |
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} |
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void TransformFeedback::attachImplementationFallback(TransformFeedback& self, const GLuint firstIndex, Containers::ArrayView<const Containers::Triple<Buffer*, GLintptr, GLsizeiptr>> buffers) { |
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self.bindInternal(); |
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Buffer::bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), firstIndex, buffers); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void TransformFeedback::attachImplementationDSA(TransformFeedback& self, const GLuint firstIndex, Containers::ArrayView<const Containers::Triple<Buffer*, GLintptr, GLsizeiptr>> buffers) { |
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for(std::size_t i = 0; i != buffers.size(); ++i) { |
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Buffer* buffer = buffers[i].first(); |
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glTransformFeedbackBufferRange(self._id, firstIndex + i, buffer ? buffer->id() : 0, buffers[i].second(), buffers[i].third()); |
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} |
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} |
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#endif |
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void TransformFeedback::attachImplementationFallback(TransformFeedback& self, const GLuint firstIndex, Containers::ArrayView<Buffer* const> buffers) { |
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self.bindInternal(); |
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Buffer::bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), firstIndex, buffers); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void TransformFeedback::attachImplementationDSA(TransformFeedback& self, const GLuint firstIndex, Containers::ArrayView<Buffer* const> buffers) { |
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for(std::size_t i = 0; i != buffers.size(); ++i) |
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glTransformFeedbackBufferBase(self._id, firstIndex + i, *(buffers.begin() + i) ? (*(buffers.begin() + i))->id() : 0); |
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} |
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#endif |
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void TransformFeedback::begin(AbstractShaderProgram& shader, const PrimitiveMode mode) { |
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shader.use(); |
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bindInternal(); |
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glBeginTransformFeedback(GLenum(mode)); |
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} |
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void TransformFeedback::pause() { |
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bindInternal(); |
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glPauseTransformFeedback(); |
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} |
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void TransformFeedback::resume() { |
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bindInternal(); |
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glResumeTransformFeedback(); |
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} |
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void TransformFeedback::end() { |
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bindInternal(); |
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glEndTransformFeedback(); |
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} |
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}} |
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#endif
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