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105 lines
3.8 KiB
105 lines
3.8 KiB
#ifndef Magnum_Trade_MeshData2D_h |
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#define Magnum_Trade_MeshData2D_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Trade::MeshData2D |
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*/ |
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#include <string> |
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#include "Math/Point2D.h" |
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#include "Mesh.h" |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Two-dimensional mesh data |
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Provides access to mesh data and additional information, such as primitive |
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type. |
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@see MeshData3D |
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*/ |
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class MAGNUM_EXPORT MeshData2D { |
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MeshData2D(const MeshData2D& other) = delete; |
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MeshData2D& operator=(const MeshData2D& other) = delete; |
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public: |
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/** |
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* @brief Constructor |
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* @param primitive Primitive |
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* @param indices Array with indices or 0, if this is not |
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* indexed mesh |
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* @param positions Array with vertex positions. At least one |
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* position array should be present. |
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* @param textureCoords2D Array with two-dimensional texture |
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* coordinate arrays or empty array |
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*/ |
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inline MeshData2D(Mesh::Primitive primitive, std::vector<std::uint32_t>* indices, std::vector<std::vector<Point2D>*> positions, std::vector<std::vector<Vector2>*> textureCoords2D): _primitive(primitive), _indices(indices), _positions(positions), _textureCoords2D(textureCoords2D) {} |
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/** @brief Move constructor */ |
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MeshData2D(MeshData2D&&) = default; |
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/** @brief Destructor */ |
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~MeshData2D(); |
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/** @brief Move assignment */ |
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MeshData2D& operator=(MeshData2D&&) = default; |
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/** @brief Primitive */ |
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inline Mesh::Primitive primitive() const { return _primitive; } |
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/** |
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* @brief Indices |
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* @return Indices or nullptr if the mesh is not indexed. |
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*/ |
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inline std::vector<std::uint32_t>* indices() { return _indices; } |
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inline const std::vector<std::uint32_t>* indices() const { return _indices; } /**< @overload */ |
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/** @brief Count of vertex position arrays */ |
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inline std::uint32_t positionArrayCount() const { return _positions.size(); } |
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/** |
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* @brief Positions |
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* @param id ID of position data array |
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* @return Positions or nullptr if there is no vertex array with given |
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* ID. |
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*/ |
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inline std::vector<Point2D>* positions(std::uint32_t id) { return _positions[id]; } |
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inline const std::vector<Point2D>* positions(std::uint32_t id) const { return _positions[id]; } /**< @overload */ |
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/** @brief Count of 2D texture coordinate arrays */ |
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inline std::uint32_t textureCoords2DArrayCount() const { return _textureCoords2D.size(); } |
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/** |
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* @brief 2D texture coordinates |
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* @param id ID of texture coordinates array |
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* @return %Texture coordinates or nullptr if there is no texture |
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* coordinates array with given ID. |
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*/ |
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inline std::vector<Vector2>* textureCoords2D(std::uint32_t id) { return _textureCoords2D[id]; } |
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inline const std::vector<Vector2>* textureCoords2D(std::uint32_t id) const { return _textureCoords2D[id]; } /**< @overload */ |
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private: |
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Mesh::Primitive _primitive; |
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std::vector<std::uint32_t>* _indices; |
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std::vector<std::vector<Point2D>*> _positions; |
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std::vector<std::vector<Vector2>*> _textureCoords2D; |
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}; |
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}} |
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#endif
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