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#ifndef Magnum_Platform_GlxContextHandler_h
#define Magnum_Platform_GlxContextHandler_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Platform::GlxContextHandler
*/
#include "Magnum.h"
#include <GL/glx.h>
/* undef Xlib nonsense to avoid conflicts */
#undef None
#undef Always
#include "AbstractContextHandler.h"
#include "corradeCompatibility.h"
namespace Magnum { namespace Platform {
/**
@brief GLX context
Creates OpenGL or OpenGL ES 2.0 context, if targetting OpenGL ES. Used in
GlxApplication.
*/
class GlxContextHandler: public AbstractContextHandler<Display*, VisualID, Window> {
public:
explicit GlxContextHandler() = default;
~GlxContextHandler();
VisualID getVisualId(Display* nativeDisplay) override;
void createContext(Window nativeWindow) override;
/* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */
inline ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const override {
return ExtensionWrangler::ExperimentalFeatures::Enable;
}
inline void makeCurrent() override {
glXMakeCurrent(display, window, context);
}
inline void swapBuffers() override {
glXSwapBuffers(display, window);
}
private:
Display* display;
Window window;
GLXFBConfig* configs;
GLXContext context;
};
}}
#endif