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376 lines
11 KiB
376 lines
11 KiB
#ifndef Magnum_Query_h |
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#define Magnum_Query_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::AbstractQuery, Magnum::Query, Magnum::SampleQuery, Magnum::TimeQuery |
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*/ |
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#include "Magnum.h" |
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#include "magnumVisibility.h" |
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namespace Magnum { |
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/** |
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@brief Base class for queries |
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See Query, SampleQuery, TimeQuery documentation for more information. |
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@todo Support for AMD's query buffer (@extension{AMD,query_buffer_object}) |
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@requires_gles30 %Extension @es_extension{EXT,occlusion_query_boolean} |
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*/ |
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class MAGNUM_EXPORT AbstractQuery { |
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public: |
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/** |
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* @brief Constructor |
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* |
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* Generates one OpenGL query. |
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* @see @fn_gl{GenQueries} |
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*/ |
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inline explicit AbstractQuery() { |
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/** @todo Get some extension wrangler instead to avoid undeclared glGenQueries() on ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glGenQueries(1, &_id); |
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#endif |
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} |
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/** |
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* @brief Destructor |
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* |
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* Deletes assigned OpenGL query. |
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* @see @fn_gl{DeleteQueries} |
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*/ |
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virtual inline ~AbstractQuery() { |
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/** @todo Get some extension wrangler instead to avoid undeclared glGenQueries() on ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDeleteQueries(1, &_id); |
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#endif |
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} |
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/** @brief OpenGL query ID */ |
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inline GLuint id() const { return _id; } |
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/** |
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* @brief Whether the result is available |
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* |
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* @see @fn_gl{GetQueryObject} with @def_gl{QUERY_RESULT_AVAILABLE} |
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*/ |
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bool resultAvailable(); |
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/** |
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* @brief Result |
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* @tparam T Result type. Can be either `bool`, `GLuint`, |
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* `GLint`, `GLuint64` or `GLint64`. |
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* |
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* Note that this function is blocking until the result is available. |
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* See resultAvailable(). |
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* @see @fn_gl{GetQueryObject} with @def_gl{QUERY_RESULT} |
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* @requires_gl33 %Extension @extension{ARB,timer_query} (result |
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* type `GLuint64` and `GLint64`) |
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* @requires_gl Result types @c GLint, @c GLuint64 and @c GLint64 are |
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* not available in OpenGL ES. |
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*/ |
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template<class T> T result(); |
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private: |
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GLuint _id; |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<> bool MAGNUM_EXPORT AbstractQuery::result<bool>(); |
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template<> GLuint MAGNUM_EXPORT AbstractQuery::result<GLuint>(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<> GLint MAGNUM_EXPORT AbstractQuery::result<GLint>(); |
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template<> GLuint64 MAGNUM_EXPORT AbstractQuery::result<GLuint64>(); |
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template<> GLint64 MAGNUM_EXPORT AbstractQuery::result<GLint64>(); |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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@brief %Query for primitives and elapsed time |
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Queries count of generated primitives from vertex shader, geometry shader or |
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transform feedback and elapsed time. Example usage: |
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@code |
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Query q; |
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q.begin(Query::Target::PrimitivesGenerated); |
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// rendering... |
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q.end(); |
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if(!q.resultAvailable()) { |
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// do some work until to give OpenGL some time... |
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} |
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// ...or block until the result is available |
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GLuint primitiveCount = q.result<GLuint>(); |
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@endcode |
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@requires_gl30 %Extension @extension{EXT,transform_feedback} |
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@requires_gles30 Only sample queries are available on OpenGL ES 2.0. |
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*/ |
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class MAGNUM_EXPORT Query: public AbstractQuery { |
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public: |
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/** @brief %Query target */ |
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enum Target: GLenum { |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Count of primitives generated from vertex shader or geometry |
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* shader. |
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* @requires_gl Only transform feedback query is available in |
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* OpenGL ES. |
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*/ |
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PrimitivesGenerated = GL_PRIMITIVES_GENERATED, |
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#endif |
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/** Count of primitives written to transform feedback buffer. */ |
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TransformFeedbackPrimitivesWritten = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
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#ifndef MAGNUM_TARGET_GLES |
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, |
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/** |
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* Elapsed time |
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* @requires_gl33 %Extension @extension{ARB,timer_query} |
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* @requires_gl Only transform feedback query is available in |
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* OpenGL ES. |
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*/ |
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TimeElapsed = GL_TIME_ELAPSED |
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#endif |
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}; |
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inline explicit Query(): target(nullptr) {} |
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inline ~Query() { delete target; } |
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/** |
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* @brief Begin query |
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* |
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* Begins counting of given @p target until end() is called. |
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* @see @fn_gl{BeginQuery} |
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*/ |
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void begin(Target target); |
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/** |
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* @brief End query |
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* |
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* The result can be then retrieved by calling result(). |
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* @see @fn_gl{EndQuery} |
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*/ |
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void end(); |
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private: |
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Target* target; |
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}; |
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#endif |
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/** |
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@brief %Query for samples |
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Queries count of samples passed from fragment shader or boolean value |
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indicating whether any samples passed. Can be used for example for conditional |
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rendering: |
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@code |
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SampleQuery q; |
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q.begin(SampleQuery::Target::AnySamplesPassed); |
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// render simplified object to test whether it is visible at all... |
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q.end(); |
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// render full version of the object only if it is visible |
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if(q.result<bool>()) { |
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// ... |
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} |
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@endcode |
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This approach has some drawbacks, as the rendering is blocked until result is |
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available for the CPU to decide. This can be improved by using conditional |
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rendering on GPU itself. The drawing commands will be sent to the GPU and |
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processed or discarded later, so CPU can continue executing the code without |
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waiting for the result. |
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@code |
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SampleQuery q; |
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q.begin(SampleQuery::Target::AnySamplesPassed); |
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// render simplified object to test whether it is visible at all... |
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q.end(); |
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q.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait); |
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// render full version of the object only if the query returns nonzero result |
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q.endConditionalRender(); |
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@endcode |
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@requires_gles30 %Extension @es_extension{EXT,occlusion_query_boolean} |
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*/ |
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class MAGNUM_EXPORT SampleQuery: public AbstractQuery { |
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public: |
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/** @brief %Query target */ |
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enum Target: GLenum { |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Count of samples passed from fragment shader |
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* @requires_gl Only boolean query is available in OpenGL ES. |
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*/ |
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SamplesPassed = GL_SAMPLES_PASSED, |
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#endif |
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/** |
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* Whether any samples passed from fragment shader |
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* @requires_gl33 %Extension @extension{ARB,occlusion_query2} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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AnySamplesPassed = GL_ANY_SAMPLES_PASSED, |
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#else |
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AnySamplesPassed = GL_ANY_SAMPLES_PASSED_EXT, |
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#endif |
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/** |
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* Whether any samples passed from fragment shader (conservative) |
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* |
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* An implementation may choose a less precise version of the |
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* test at the expense of some false positives. |
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* @requires_gl43 %Extension @extension{ARB,ES3_compatibility} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
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#else |
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AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Conditional render mode |
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* |
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* @requires_gl30 %Extension @extension{NV,conditional_render} |
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* @requires_gl Conditional rendering is not available in OpenGL ES. |
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*/ |
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enum class ConditionalRenderMode: GLenum { |
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/** |
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* If query result is not yet available, waits for it and |
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* then begins conditional rendering based on result value. |
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*/ |
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Wait = GL_QUERY_WAIT, |
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/** |
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* If query result is not yet available, OpenGL may begin |
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* rendering like if the result value was nonzero. |
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*/ |
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NoWait = GL_QUERY_NO_WAIT, |
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/** |
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* The same as Wait, but regions untouched by the sample query may |
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* not be rendered at all. |
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*/ |
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ByRegionWait = GL_QUERY_BY_REGION_WAIT, |
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/** |
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* The same as NoWait, but regions untouched by the sample query |
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* may not be rendered at all. |
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*/ |
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ByRegionNoWait = GL_QUERY_BY_REGION_NO_WAIT |
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}; |
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#endif |
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inline explicit SampleQuery(): target(nullptr) {} |
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inline ~SampleQuery() { delete target; } |
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/** @copydoc Query::begin() */ |
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void begin(Target target); |
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/** @copydoc Query::end() */ |
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void end(); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Begin conditional rendering based on result value |
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* |
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* @see @fn_gl{BeginConditionalRender} |
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* @requires_gl30 %Extension @extension{NV,conditional_render} |
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* @requires_gl Conditional rendering is not available in OpenGL ES. |
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*/ |
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inline void beginConditionalRender(ConditionalRenderMode mode) { |
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glBeginConditionalRender(id(), static_cast<GLenum>(mode)); |
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} |
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/** |
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* @brief End conditional render |
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* |
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* @see @fn_gl{EndConditionalRender} |
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* @requires_gl30 %Extension @extension{NV,conditional_render} |
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* @requires_gl Conditional rendering is not available in OpenGL ES. |
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*/ |
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inline void endConditionalRender() { |
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glEndConditionalRender(); |
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} |
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#endif |
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private: |
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Target* target; |
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}; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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@brief %Query for elapsed time |
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Queries timestamp after all previous OpenGL calls have been processed. It is |
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similar to @ref Query::Target "Query::Target::TimeElapsed" query, but this |
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query just retrieves timestamp, not time duration between Query::begin() and |
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Query::end() calls. Example usage, compared to @ref Query::Target "Query::Target::TimeElapsed": |
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@code |
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Query q1, q2; |
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q1.begin(Query::Target::TimeElapsed); |
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// rendering... |
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q1.end(); |
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q2.begin(Query::Target::TimeElapsed); |
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// another rendering... |
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q2.end(); |
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GLuint timeElapsed1 = q1.result<GLuint>(); |
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GLuint timeElapsed2 = q2.result<GLuint>(); |
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@endcode |
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@code |
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TimeQuery q1, q2, q3; |
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q1.timestamp(); |
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// rendering... |
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q2.timestamp(); |
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// another rendering... |
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q3.timestamp(); |
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GLuint tmp = q2.result<GLuint>(); |
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GLuint timeElapsed1 = tmp-q1.result<GLuint>(); |
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GLuint timeElapsed2 = q3.result<GLuint>()-tmp; |
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@endcode |
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Using this query results in fewer OpenGL calls when doing more measures. |
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@requires_gl33 %Extension @extension{ARB,timer_query} |
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@requires_gl Timer query is not available in OpenGL ES. |
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*/ |
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class TimeQuery: public AbstractQuery { |
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public: |
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explicit TimeQuery() = default; |
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/** |
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* @brief Query timestamp |
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* |
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* @see @fn_gl{QueryCounter} with @def_gl{TIMESTAMP} |
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*/ |
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inline void timestamp() { |
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glQueryCounter(id(), GL_TIMESTAMP); |
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} |
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}; |
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#endif |
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} |
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#endif
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