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Test
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Vk: Create device in AbstractVulkanTester
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10 years ago |
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Buffer.cpp
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More code...
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10 years ago |
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Buffer.h
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More code...
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10 years ago |
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CMakeLists.txt
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Vk: Loads of improvements everywhere
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10 years ago |
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Command.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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CommandBuffer.cpp
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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CommandBuffer.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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CommandPool.cpp
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Vk: Wrap many Vulkan types
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10 years ago |
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CommandPool.h
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Vk: Wrap many Vulkan types
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10 years ago |
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DescriptorPool.cpp
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Vk: Enhance Framebuffer, Image, Pipeline wrap DescriptorPool, DescriptorSet
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10 years ago |
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DescriptorPool.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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DescriptorSet.cpp
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Vk: Enhance Framebuffer, Image, Pipeline wrap DescriptorPool, DescriptorSet
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10 years ago |
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DescriptorSet.h
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More code...
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10 years ago |
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Device.cpp
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Device.h
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More code...
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10 years ago |
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DeviceMemory.cpp
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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DeviceMemory.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Format.h
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Vk: Clean up Format enum naming
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10 years ago |
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Framebuffer.cpp
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Vk: Enhance Framebuffer, Image, Pipeline wrap DescriptorPool, DescriptorSet
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10 years ago |
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Framebuffer.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Image.cpp
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Vk: Fix dangling device memory references
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10 years ago |
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Image.h
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More code...
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10 years ago |
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ImageView.cpp
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Vk: Wrap many Vulkan types
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10 years ago |
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ImageView.h
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More code...
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10 years ago |
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Instance.cpp
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Vk: Rename Context to Instance to match Vulkan naming
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10 years ago |
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Instance.h
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'nother big chunk of code
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10 years ago |
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Math.h
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Vk: Add function for creating persp proj matrix with [0,1] clipping range
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10 years ago |
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Mesh.cpp
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Vk: Add Mesh
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10 years ago |
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Mesh.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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PhysicalDevice.cpp
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Vk: Improve PhysicalDevice::getMemoryType(...) and doc++
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10 years ago |
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PhysicalDevice.h
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Vk: Cleanup some code
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10 years ago |
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Pipeline.cpp
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Pipeline.h
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More code...
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10 years ago |
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Queue.cpp
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Queue.h
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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RenderPass.cpp
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Vk: Wrap many Vulkan types
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10 years ago |
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RenderPass.h
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More code...
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10 years ago |
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Semaphore.cpp
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Vk: Wrap many Vulkan types
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10 years ago |
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Semaphore.h
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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Shader.cpp
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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Shader.h
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Vk: Add NoCreate constructors, remove .vk*() methods, avoid some vectors
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10 years ago |
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ShaderStage.h
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Vk: Enhance Framebuffer, Image, Pipeline wrap DescriptorPool, DescriptorSet
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10 years ago |
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Swapchain.cpp
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More code...
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10 years ago |
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Swapchain.h
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Texture.cpp
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Vk: Fix device and loads of UnsignedInt conversion errors.
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10 years ago |
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Texture.h
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Vk: Make sure to use normalized texture coordinates
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10 years ago |
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visibility.h
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Vk: Add visibility.h
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10 years ago |