mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
170 lines
5.0 KiB
170 lines
5.0 KiB
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
#include "Mesh.h" |
|
|
|
#include <Utility/Debug.h> |
|
|
|
#include "Buffer.h" |
|
#include "Context.h" |
|
#include "Extensions.h" |
|
#include "Implementation/MeshState.h" |
|
#include "Implementation/State.h" |
|
|
|
using namespace std; |
|
|
|
namespace Magnum { |
|
|
|
Mesh::CreateImplementation Mesh::createImplementation = &Mesh::createImplementationDefault; |
|
Mesh::DestroyImplementation Mesh::destroyImplementation = &Mesh::destroyImplementationDefault; |
|
Mesh::BindAttributeImplementation Mesh::bindAttributeImplementation = &Mesh::bindAttributeImplementationDefault; |
|
Mesh::BindImplementation Mesh::bindImplementation = &Mesh::bindImplementationDefault; |
|
Mesh::UnbindImplementation Mesh::unbindImplementation = &Mesh::unbindImplementationDefault; |
|
|
|
Mesh::~Mesh() { |
|
/* Remove current vao from the state */ |
|
GLuint& current = Context::current()->state()->mesh->currentVAO; |
|
if(current == vao) current = 0; |
|
|
|
(this->*destroyImplementation)(); |
|
} |
|
|
|
Mesh::Mesh(Mesh&& other): vao(other.vao), _primitive(other._primitive), _vertexCount(other._vertexCount), attributes(other.attributes) { |
|
other.vao = 0; |
|
} |
|
|
|
Mesh& Mesh::operator=(Mesh&& other) { |
|
(this->*destroyImplementation)(); |
|
|
|
vao = other.vao; |
|
_primitive = other._primitive; |
|
_vertexCount = other._vertexCount; |
|
attributes = other.attributes; |
|
|
|
other.vao = 0; |
|
|
|
return *this; |
|
} |
|
|
|
void Mesh::draw() { |
|
bind(); |
|
|
|
/** @todo Start at given index */ |
|
glDrawArrays(static_cast<GLenum>(_primitive), 0, _vertexCount); |
|
|
|
unbind(); |
|
} |
|
|
|
void Mesh::bindVAO(GLuint vao) { |
|
GLuint& current = Context::current()->state()->mesh->currentVAO; |
|
if(current != vao) glBindVertexArray(current = vao); |
|
} |
|
|
|
void Mesh::bind() { |
|
CORRADE_ASSERT((_vertexCount == 0) == attributes.empty(), "Mesh: vertex count is non-zero, but no attributes are bound", ); |
|
|
|
(this->*bindImplementation)(); |
|
} |
|
|
|
void Mesh::addVertexAttribute(Buffer* buffer, GLuint location, GLint count, Type type, GLintptr offset, GLsizei stride) { |
|
CORRADE_ASSERT(_vertexCount != 0, "Mesh: vertex count must be set before binding attributes", ); |
|
|
|
attributes.push_back({ |
|
buffer, |
|
location, |
|
count, |
|
type, |
|
offset, |
|
stride |
|
}); |
|
|
|
(this->*bindAttributeImplementation)(attributes.back()); |
|
} |
|
|
|
void Mesh::vertexAttribPointer(const Mesh::Attribute& attribute) { |
|
glEnableVertexAttribArray(attribute.location); |
|
|
|
attribute.buffer->bind(Buffer::Target::Array); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(TypeInfo::isIntegral(attribute.type)) |
|
glVertexAttribIPointer(attribute.location, attribute.count, static_cast<GLenum>(attribute.type), attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
|
else |
|
#endif |
|
glVertexAttribPointer(attribute.location, attribute.count, static_cast<GLenum>(attribute.type), GL_FALSE, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
|
} |
|
|
|
void Mesh::initializeContextBasedFunctionality(Context* context) { |
|
if(context->isExtensionSupported<Extensions::GL::APPLE::vertex_array_object>()) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
Debug() << "Mesh: using" << Extensions::GL::APPLE::vertex_array_object::string() << "features"; |
|
|
|
createImplementation = &Mesh::createImplementationVAO; |
|
destroyImplementation = &Mesh::destroyImplementationVAO; |
|
bindAttributeImplementation = &Mesh::bindAttributeImplementationVAO; |
|
bindImplementation = &Mesh::bindImplementationVAO; |
|
unbindImplementation = &Mesh::unbindImplementationVAO; |
|
#endif |
|
} |
|
} |
|
|
|
void Mesh::createImplementationDefault() {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::createImplementationVAO() { |
|
glGenVertexArrays(1, &vao); |
|
} |
|
#endif |
|
|
|
void Mesh::destroyImplementationDefault() {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::destroyImplementationVAO() { |
|
glDeleteVertexArrays(1, &vao); |
|
} |
|
#endif |
|
|
|
void Mesh::bindAttributeImplementationDefault(const Attribute&) {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::bindAttributeImplementationVAO(const Attribute& attribute) { |
|
bindVAO(vao); |
|
vertexAttribPointer(attribute); |
|
} |
|
#endif |
|
|
|
void Mesh::bindImplementationDefault() { |
|
for(const Attribute& attribute: attributes) |
|
vertexAttribPointer(attribute); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::bindImplementationVAO() { |
|
bindVAO(vao); |
|
} |
|
#endif |
|
|
|
void Mesh::unbindImplementationDefault() { |
|
for(const Attribute& attribute: attributes) |
|
glDisableVertexAttribArray(attribute.location); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::unbindImplementationVAO() { |
|
bindVAO(0); |
|
} |
|
#endif |
|
|
|
}
|
|
|