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991 lines
39 KiB
991 lines
39 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/configure.h" |
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#include "Magnum/Color.h" |
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#include "Magnum/ColorFormat.h" |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Framebuffer.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/Renderbuffer.h" |
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#include "Magnum/RenderbufferFormat.h" |
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#include "Magnum/Texture.h" |
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#include "Magnum/TextureFormat.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/BufferImage.h" |
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#include "Magnum/MultisampleTexture.h" |
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#include "Magnum/TextureArray.h" |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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#include "Magnum/CubeMapTextureArray.h" |
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#include "Magnum/RectangleTexture.h" |
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#endif |
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namespace Magnum { namespace Test { |
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struct FramebufferGLTest: AbstractOpenGLTester { |
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explicit FramebufferGLTest(); |
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void construct(); |
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void constructCopy(); |
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void constructMove(); |
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void wrap(); |
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void label(); |
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void attachRenderbuffer(); |
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void attachRenderbufferMultisample(); |
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#ifndef MAGNUM_TARGET_GLES |
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void attachTexture1D(); |
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#endif |
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void attachTexture2D(); |
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void attachTexture3D(); |
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#ifndef MAGNUM_TARGET_GLES |
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void attachTexture1DArray(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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void attachTexture2DArray(); |
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void attachTexture2DMultisample(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void attachTexture2DMultisampleArray(); |
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void attachRectangleTexture(); |
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#endif |
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void attachCubeMapTexture(); |
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#ifndef MAGNUM_TARGET_GLES |
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void attachCubeMapTextureArray(); |
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#endif |
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void detach(); |
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void multipleColorOutputs(); |
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void clear(); |
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void invalidate(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void invalidateSub(); |
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#endif |
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void read(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void readBuffer(); |
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#endif |
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void blit(); |
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#ifdef MAGNUM_TARGET_GLES2 |
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private: |
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TextureFormat rgbaFormatES2, depthStencilFormatES2; |
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#endif |
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}; |
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FramebufferGLTest::FramebufferGLTest() { |
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addTests({&FramebufferGLTest::construct, |
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&FramebufferGLTest::constructCopy, |
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&FramebufferGLTest::constructMove, |
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&FramebufferGLTest::wrap, |
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&FramebufferGLTest::label, |
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&FramebufferGLTest::attachRenderbuffer, |
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&FramebufferGLTest::attachRenderbufferMultisample, |
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#ifndef MAGNUM_TARGET_GLES |
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&FramebufferGLTest::attachTexture1D, |
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#endif |
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&FramebufferGLTest::attachTexture2D, |
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&FramebufferGLTest::attachTexture3D, |
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#ifndef MAGNUM_TARGET_GLES |
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&FramebufferGLTest::attachTexture1DArray, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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&FramebufferGLTest::attachTexture2DArray, |
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&FramebufferGLTest::attachTexture2DMultisample, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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&FramebufferGLTest::attachTexture2DMultisampleArray, |
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&FramebufferGLTest::attachRectangleTexture, |
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#endif |
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&FramebufferGLTest::attachCubeMapTexture, |
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#ifndef MAGNUM_TARGET_GLES |
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&FramebufferGLTest::attachCubeMapTextureArray, |
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#endif |
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&FramebufferGLTest::detach, |
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&FramebufferGLTest::multipleColorOutputs, |
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&FramebufferGLTest::clear, |
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&FramebufferGLTest::invalidate, |
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#ifndef MAGNUM_TARGET_GLES2 |
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&FramebufferGLTest::invalidateSub, |
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#endif |
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&FramebufferGLTest::read, |
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#ifndef MAGNUM_TARGET_GLES2 |
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&FramebufferGLTest::readBuffer, |
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#endif |
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&FramebufferGLTest::blit}); |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_storage>()) { |
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rgbaFormatES2 = TextureFormat::RGBA8; |
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depthStencilFormatES2 = TextureFormat::Depth24Stencil8; |
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} else { |
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rgbaFormatES2 = TextureFormat::RGBA; |
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depthStencilFormatES2 = TextureFormat::DepthStencil; |
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} |
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#endif |
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} |
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void FramebufferGLTest::construct() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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{ |
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const Framebuffer framebuffer({{32, 16}, {128, 256}}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(framebuffer.id() > 0); |
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CORRADE_COMPARE(framebuffer.viewport(), Range2Di({32, 16}, {128, 256})); |
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} |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void FramebufferGLTest::constructCopy() { |
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CORRADE_VERIFY(!(std::is_constructible<Framebuffer, const Framebuffer&>{})); |
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CORRADE_VERIFY(!(std::is_assignable<Framebuffer, const Framebuffer&>{})); |
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} |
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void FramebufferGLTest::constructMove() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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Framebuffer a({{32, 16}, {128, 256}}); |
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const Int id = a.id(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(id > 0); |
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Framebuffer b(std::move(a)); |
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CORRADE_COMPARE(a.id(), 0); |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_COMPARE(b.viewport(), Range2Di({32, 16}, {128, 256})); |
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Framebuffer c({{128, 256}, {32, 16}}); |
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const Int cId = c.id(); |
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c = std::move(b); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(cId > 0); |
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CORRADE_COMPARE(b.id(), cId); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_COMPARE(c.viewport(), Range2Di({32, 16}, {128, 256})); |
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} |
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void FramebufferGLTest::wrap() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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GLuint id; |
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glGenFramebuffers(1, &id); |
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/* Releasing won't delete anything */ |
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{ |
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auto framebuffer = Framebuffer::wrap(id, {}, ObjectFlag::DeleteOnDestruction); |
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CORRADE_COMPARE(framebuffer.release(), id); |
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} |
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/* ...so we can wrap it again */ |
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Framebuffer::wrap(id, {}); |
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glDeleteFramebuffers(1, &id); |
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} |
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void FramebufferGLTest::label() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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/* No-Op version is tested in AbstractObjectGLTest */ |
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if(!Context::current()->isExtensionSupported<Extensions::GL::KHR::debug>() && |
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!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>()) |
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CORRADE_SKIP("Required extension is not available"); |
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Framebuffer framebuffer({{}, Vector2i(32)}); |
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CORRADE_COMPARE(framebuffer.label(), ""); |
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MAGNUM_VERIFY_NO_ERROR(); |
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framebuffer.setLabel("MyFramebuffer"); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.label(), "MyFramebuffer"); |
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} |
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void FramebufferGLTest::attachRenderbuffer() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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Renderbuffer color; |
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#ifndef MAGNUM_TARGET_GLES2 |
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color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
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#else |
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color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
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#endif |
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/* Separate depth and stencil renderbuffers are not supported (or at least |
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on my NVidia, thus we need to do this juggling with one renderbuffer */ |
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Renderbuffer depthStencil; |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
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#endif |
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{ |
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#ifdef MAGNUM_TARGET_GLES2 |
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Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); |
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#endif |
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depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); |
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} |
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#ifdef MAGNUM_TARGET_GLES2 |
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else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); |
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#endif |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
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.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
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#endif |
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{ |
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framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); |
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} |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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void FramebufferGLTest::attachRenderbufferMultisample() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ANGLE::framebuffer_multisample>() && |
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!Context::current()->isExtensionSupported<Extensions::GL::NV::framebuffer_multisample>()) |
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CORRADE_SKIP("Required extension is not available."); |
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#endif |
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Renderbuffer color; |
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#ifndef MAGNUM_TARGET_GLES2 |
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color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA8, Vector2i(128)); |
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#else |
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color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA4, Vector2i(128)); |
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#endif |
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#ifdef MAGNUM_TARGET_GLES2 |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::packed_depth_stencil); |
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#endif |
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Renderbuffer depthStencil; |
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depthStencil.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::Depth24Stencil8, Vector2i(128)); |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
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#ifndef MAGNUM_TARGET_GLES2 |
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.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil); |
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#else |
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.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil) |
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.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); |
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#endif |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void FramebufferGLTest::attachTexture1D() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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Texture1D color; |
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color.setStorage(1, TextureFormat::RGBA8, 128); |
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Texture1D depthStencil; |
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depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, 128); |
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Framebuffer framebuffer({{}, {128, 1}}); |
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framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0) |
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.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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#endif |
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void FramebufferGLTest::attachTexture2D() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#endif |
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MAGNUM_VERIFY_NO_ERROR(); |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Texture2D color; |
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#ifndef MAGNUM_TARGET_GLES2 |
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color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); |
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#else |
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color.setStorage(1, rgbaFormatES2, Vector2i(128)); |
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#endif |
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MAGNUM_VERIFY_NO_ERROR(); |
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framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0); |
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MAGNUM_VERIFY_NO_ERROR(); |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
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#endif |
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{ |
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#ifdef MAGNUM_TARGET_GLES2 |
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Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); |
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#endif |
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/** @todo Is there any better way to select proper sized/unsized format on ES2? */ |
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Texture2D depthStencil; |
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#ifndef MAGNUM_TARGET_GLES2 |
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depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); |
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framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); |
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#else |
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depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); |
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framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0) |
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.attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0); |
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#endif |
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} |
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#ifdef MAGNUM_TARGET_GLES2 |
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else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) { |
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Debug() << "Using" << Extensions::GL::OES::depth_texture::string(); |
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Texture2D depth; |
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depth.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128)); |
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framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depth, 0); |
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} |
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#endif |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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void FramebufferGLTest::attachTexture3D() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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if(!Context::current()->isExtensionSupported<Extensions::GL::OES::texture_3D>()) |
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CORRADE_SKIP(Extensions::GL::OES::texture_3D::string() + std::string(" is not available.")); |
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#endif |
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Texture3D color; |
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#ifndef MAGNUM_TARGET_GLES2 |
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color.setStorage(1, TextureFormat::RGBA8, Vector3i(128)); |
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#else |
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color.setStorage(1, rgbaFormatES2, Vector3i(128)); |
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#endif |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 0); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void FramebufferGLTest::attachTexture1DArray() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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Texture1DArray color; |
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color.setStorage(1, TextureFormat::RGBA8, {128, 8}); |
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Texture1DArray depthStencil; |
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depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 8}); |
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Framebuffer framebuffer({{}, {128, 1}}); |
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framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) |
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.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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void FramebufferGLTest::attachTexture2DArray() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_array>()) |
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CORRADE_SKIP(Extensions::GL::EXT::texture_array::string() + std::string(" is not available.")); |
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#endif |
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Texture2DArray color; |
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color.setStorage(1, TextureFormat::RGBA8, {128, 128, 8}); |
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Texture2DArray depthStencil; |
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depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 8}); |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) |
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.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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void FramebufferGLTest::attachTexture2DMultisample() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
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CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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CORRADE_SKIP("OpenGL ES 3.1 is not supported."); |
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#endif |
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MultisampleTexture2D color; |
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color.setStorage(4, TextureFormat::RGBA8, {128, 128}); |
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MultisampleTexture2D depthStencil; |
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depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128}); |
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Framebuffer framebuffer({{}, Vector2i(128)}); |
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framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) |
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.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); |
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|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void FramebufferGLTest::attachTexture2DMultisampleArray() { |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); |
|
|
|
MultisampleTexture2DArray color; |
|
color.setStorage(4, TextureFormat::RGBA8, {128, 128, 8}); |
|
|
|
MultisampleTexture2DArray depthStencil; |
|
depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128, 8}); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 3) |
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 3); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
|
|
void FramebufferGLTest::attachRectangleTexture() { |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_rectangle>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::texture_rectangle::string() + std::string(" is not available.")); |
|
|
|
RectangleTexture color; |
|
color.setStorage(TextureFormat::RGBA8, Vector2i(128)); |
|
|
|
RectangleTexture depthStencil; |
|
depthStencil.setStorage(TextureFormat::Depth24Stencil8, Vector2i(128)); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) |
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
#endif |
|
|
|
void FramebufferGLTest::attachCubeMapTexture() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
|
|
CubeMapTexture color; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color.setStorage(1, rgbaFormatES2, Vector2i(128)); |
|
#endif |
|
framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapTexture::Coordinate::NegativeZ, 0); |
|
|
|
CubeMapTexture depthStencil; |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); |
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); |
|
#else |
|
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); |
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0) |
|
.attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); |
|
#endif |
|
} |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) { |
|
Debug() << "Using" << Extensions::GL::OES::depth_texture::string(); |
|
|
|
depthStencil.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128)); |
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); |
|
} |
|
#endif |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void FramebufferGLTest::attachCubeMapTextureArray() { |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_cube_map_array>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::texture_cube_map_array::string() + std::string(" is not available.")); |
|
|
|
CubeMapTextureArray color; |
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 18}); |
|
|
|
CubeMapTextureArray depthStencil; |
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 18}); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) |
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
#endif |
|
|
|
void FramebufferGLTest::detach() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.detach(Framebuffer::ColorAttachment(0)) |
|
.detach(Framebuffer::BufferAttachment::Depth) |
|
.detach(Framebuffer::BufferAttachment::Stencil); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
} |
|
|
|
void FramebufferGLTest::multipleColorOutputs() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::draw_buffers>() && |
|
!Context::current()->isExtensionSupported<Extensions::GL::NV::draw_buffers>()) |
|
CORRADE_SKIP("No required extension available."); |
|
#endif |
|
|
|
Texture2D color1; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color1.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color1.setStorage(1, rgbaFormatES2, Vector2i(128)); |
|
#endif |
|
|
|
Texture2D color2; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color2.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color2.setStorage(1, rgbaFormatES2, Vector2i(128)); |
|
#endif |
|
|
|
Renderbuffer depth; |
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color1, 0) |
|
.attachTexture(Framebuffer::ColorAttachment(1), color2, 0) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth) |
|
.mapForDraw({{0, Framebuffer::ColorAttachment(1)}, |
|
{1, Framebuffer::ColorAttachment(0)}}); |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_buffer>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
Debug() << "Using" << Extensions::GL::NV::read_buffer::string(); |
|
#endif |
|
framebuffer.mapForRead(Framebuffer::ColorAttachment(1)); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
} |
|
|
|
void FramebufferGLTest::clear() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Renderbuffer color; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
|
#endif |
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least |
|
on my NVidia, thus we need to do this juggling with one renderbuffer */ |
|
Renderbuffer depthStencil; |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); |
|
#endif |
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); |
|
} |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); |
|
#endif |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
|
#endif |
|
{ |
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
} |
|
|
|
void FramebufferGLTest::invalidate() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Renderbuffer color; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
|
#endif |
|
|
|
Renderbuffer stencil; |
|
stencil.setStorage(RenderbufferFormat::StencilIndex8, Vector2i(128)); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, stencil); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void FramebufferGLTest::invalidateSub() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Renderbuffer color; |
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
|
|
Renderbuffer depth; |
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)}, |
|
{{32, 16}, {79, 64}}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
} |
|
#endif |
|
|
|
void FramebufferGLTest::read() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Renderbuffer color; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
#else |
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
|
#endif |
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least |
|
on my NVidia, thus we need to do this juggling with one renderbuffer */ |
|
Renderbuffer depthStencil; |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); |
|
#endif |
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); |
|
} |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); |
|
#endif |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) |
|
#endif |
|
{ |
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
|
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17))); |
|
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352)); |
|
Renderer::setClearStencil(67); |
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); |
|
|
|
Image2D colorImage = framebuffer.read(Range2Di::fromSize({16, 8}, {8, 16}), {ColorFormat::RGBA, ColorType::UnsignedByte}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16)); |
|
CORRADE_COMPARE(colorImage.data<Color4ub>()[0], Color4ub(128, 64, 32, 17)); |
|
|
|
#ifdef MAGNUM_TARGET_GLES |
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_depth>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES |
|
Debug() << "Using" << Extensions::GL::NV::read_depth::string(); |
|
#endif |
|
|
|
Image2D depthImage = framebuffer.read({{}, Vector2i{1}}, {ColorFormat::DepthComponent, ColorType::UnsignedShort}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(depthImage.data<UnsignedShort>()[0], 48352); |
|
} |
|
|
|
#ifdef MAGNUM_TARGET_GLES |
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_stencil>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES |
|
Debug() << "Using" << Extensions::GL::NV::read_stencil::string(); |
|
#endif |
|
|
|
Image2D stencilImage = framebuffer.read({{}, Vector2i{1}}, {ColorFormat::StencilIndex, ColorType::UnsignedByte}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(stencilImage.data<UnsignedByte>()[0], 67); |
|
} |
|
|
|
#ifdef MAGNUM_TARGET_GLES |
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_depth_stencil>()) |
|
#endif |
|
{ |
|
#ifdef MAGNUM_TARGET_GLES |
|
Debug() << "Using" << Extensions::GL::NV::read_depth_stencil::string(); |
|
#endif |
|
|
|
Image2D depthStencilImage = framebuffer.read({{}, Vector2i{1}}, {ColorFormat::DepthStencil, ColorType::UnsignedInt248}); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
/** @todo This will probably fail on different systems */ |
|
CORRADE_COMPARE(depthStencilImage.data<UnsignedInt>()[0] >> 8, 12378300); |
|
CORRADE_COMPARE(depthStencilImage.data<UnsignedByte>()[0], 67); |
|
} |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void FramebufferGLTest::readBuffer() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#endif |
|
|
|
Renderbuffer color; |
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
|
|
Renderbuffer depthStencil; |
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); |
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)}); |
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) |
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
|
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17))); |
|
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352)); |
|
Renderer::setClearStencil(67); |
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); |
|
|
|
BufferImage2D colorImage = framebuffer.read(Range2Di::fromSize({16, 8}, {8, 16}), {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); |
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16)); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
/** @todo How to test this on ES? */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
const auto colorData = colorImage.buffer().data<Color4ub>(); |
|
CORRADE_COMPARE(colorData.size(), 8*16); |
|
CORRADE_COMPARE(colorData[0], Color4ub(128, 64, 32, 17)); |
|
#endif |
|
} |
|
#endif |
|
|
|
void FramebufferGLTest::blit() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) |
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::framebuffer_blit>() && |
|
!Context::current()->isExtensionSupported<Extensions::GL::ANGLE::framebuffer_blit>()) |
|
CORRADE_SKIP("Required extension is not available."); |
|
#endif |
|
|
|
Renderbuffer colorA, colorB; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
colorA.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
colorB.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); |
|
#else |
|
colorA.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
|
colorB.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); |
|
#endif |
|
|
|
Framebuffer a({{}, Vector2i(128)}), b({{}, Vector2i(128)});; |
|
a.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorA); |
|
b.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorB); |
|
|
|
MAGNUM_VERIFY_NO_ERROR(); |
|
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete); |
|
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); |
|
|
|
/* Clear first with some color and second with another */ |
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17))); |
|
a.clear(FramebufferClear::Color); |
|
Renderer::setClearColor({}); |
|
b.clear(FramebufferClear::Color); |
|
|
|
/* The framebuffer should be black before */ |
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Image2D imageBefore = b.read({{}, Vector2i{1}}, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(imageBefore.data<Color4ub>()[0], Color4ub()); |
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/* And have given color after */ |
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Framebuffer::blit(a, b, a.viewport(), FramebufferBlit::Color); |
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Image2D imageAfter = b.read({{}, Vector2i{1}}, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(imageAfter.data<Color4ub>()[0], Color4ub(128, 64, 32, 17)); |
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} |
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}} |
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CORRADE_TEST_MAIN(Magnum::Test::FramebufferGLTest)
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