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152 lines
7.7 KiB
152 lines
7.7 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "PhongToPbrMetallicRoughness.h" |
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#include <Corrade/Containers/BitArray.h> |
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#include <Corrade/Containers/BitArrayView.h> |
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#include <Corrade/Containers/GrowableArray.h> |
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#include <Corrade/Containers/String.h> |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Vector4.h" |
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#include "Magnum/MaterialTools/Filter.h" |
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#include "Magnum/MaterialTools/Merge.h" |
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#include "Magnum/Trade/MaterialData.h" |
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namespace Magnum { namespace MaterialTools { |
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using namespace Containers::Literals; |
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Containers::Optional<Trade::MaterialData> phongToPbrMetallicRoughness(const Trade::MaterialData& material, const PhongToPbrMetallicRoughnessFlags flags) { |
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/* Attributes to merge into the base layer. We'll need at most 5 -- color, |
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texture and texture layer/coordinates/matrix. */ |
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Containers::Array<Trade::MaterialAttributeData> attributes; |
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arrayReserve(attributes, 5); |
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/* Attributes to keep */ |
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Containers::BitArray attributesToKeep{DirectInit, material.attributeDataOffset(material.layerCount()), true}; |
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/* Decide about unconvertable attributes */ |
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/** @todo conversion of these: |
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https://github.com/CesiumGS/obj2gltf/blob/9b018ff6968edf76c33d2a68eb51a3605b873d12/lib/loadMtl.js#L962-L989 |
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- "textures not converted lol" |
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https://computergraphics.stackexchange.com/a/1517 |
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- for shininess, expose flags for picking different approaches */ |
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for(const Trade::MaterialAttribute attribute: { |
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Trade::MaterialAttribute::AmbientColor, |
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Trade::MaterialAttribute::SpecularColor, |
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Trade::MaterialAttribute::Shininess |
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}) { |
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const Containers::Optional<UnsignedInt> id = material.findAttributeId(attribute); |
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if(!id) continue; |
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if(flags >= PhongToPbrMetallicRoughnessFlag::FailOnUnconvertableAttributes) { |
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Error{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute"; |
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return {}; |
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} |
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Warning{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute, skipping"; |
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if(flags >= PhongToPbrMetallicRoughnessFlag::DropUnconvertableAttributes) |
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attributesToKeep.reset(*id); |
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} |
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for(const Trade::MaterialAttribute attribute: { |
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Trade::MaterialAttribute::AmbientTexture, |
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Trade::MaterialAttribute::SpecularTexture |
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}) { |
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const Containers::Optional<UnsignedInt> id = material.findAttributeId(attribute); |
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if(!id) continue; |
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if(flags >= PhongToPbrMetallicRoughnessFlag::FailOnUnconvertableAttributes) { |
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Error{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute"; |
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return {}; |
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} |
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const Containers::Optional<UnsignedInt> matrixId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Matrix"_s); |
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const Containers::Optional<UnsignedInt> coordinatesId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Coordinates"_s); |
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const Containers::Optional<UnsignedInt> layerId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Layer"_s); |
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Warning{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute, skipping"; |
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if(flags >= PhongToPbrMetallicRoughnessFlag::DropUnconvertableAttributes) { |
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attributesToKeep.reset(*id); |
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if(matrixId) |
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attributesToKeep.reset(*matrixId); |
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if(coordinatesId) |
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attributesToKeep.reset(*coordinatesId); |
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if(layerId) |
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attributesToKeep.reset(*layerId); |
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} |
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} |
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/* Diffuse color */ |
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if(const Containers::Optional<UnsignedInt> id = material.findAttributeId(Trade::MaterialAttribute::DiffuseColor)) { |
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/* Convert only if the target attribute isn't there already */ |
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if(!material.hasAttribute(Trade::MaterialAttribute::BaseColor)) |
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColor, material.attribute<Vector4>(*id)); |
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/* Skip unless we're told to keep the original attributes */ |
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if(!(flags >= PhongToPbrMetallicRoughnessFlag::KeepOriginalAttributes)) |
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attributesToKeep.reset(*id); |
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} |
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/* Diffuse texture and related attributes */ |
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if(const Containers::Optional<UnsignedInt> id = material.findAttributeId(Trade::MaterialAttribute::DiffuseTexture)) { |
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const Containers::Optional<UnsignedInt> matrixId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureMatrix); |
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const Containers::Optional<UnsignedInt> coordinatesId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureCoordinates); |
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const Containers::Optional<UnsignedInt> layerId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureLayer); |
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/* Convert only if the target attribute isn't there already */ |
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if(!material.hasAttribute(Trade::MaterialAttribute::BaseColorTexture)) { |
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTexture, material.attribute<UnsignedInt>(*id)); |
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if(matrixId) |
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureMatrix, material.attribute<Matrix3>(*matrixId)); |
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if(coordinatesId) |
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureCoordinates, material.attribute<UnsignedInt>(*coordinatesId)); |
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if(layerId) |
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureLayer, material.attribute<UnsignedInt>(*layerId)); |
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} |
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/* Skip unless we're told to keep the original attributes */ |
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if(!(flags >= PhongToPbrMetallicRoughnessFlag::KeepOriginalAttributes)) { |
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attributesToKeep.reset(*id); |
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if(matrixId) |
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attributesToKeep.reset(*matrixId); |
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if(coordinatesId) |
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attributesToKeep.reset(*coordinatesId); |
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if(layerId) |
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attributesToKeep.reset(*layerId); |
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} |
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} |
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/* Filter & merge the attributes -- they have to be moved into the |
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constructor in order to get sorted. Remove the Phong type from the |
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output as well. There should be no conflicts if we did everything above |
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correctly, so just unpack the Optional directly. */ |
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return *CORRADE_INTERNAL_ASSERT_EXPRESSION(merge( |
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filterAttributes(material, attributesToKeep, ~Trade::MaterialType::Phong), |
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Trade::MaterialData{Trade::MaterialType::PbrMetallicRoughness, Utility::move(attributes)})); |
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} |
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}}
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