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193 lines
5.9 KiB
193 lines
5.9 KiB
#ifndef Magnum_Contexts_Sdl2Context_h |
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#define Magnum_Contexts_Sdl2Context_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Contexts::Sdl2Context |
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*/ |
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#include "Magnum.h" |
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#include <SDL2/SDL.h> |
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#include <SDL2/SDL_scancode.h> |
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#include "AbstractContext.h" |
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namespace Magnum { namespace Contexts { |
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/** @nosubgrouping |
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@brief SDL2 context |
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Supports keyboard and mouse handling. |
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You need to implement at least drawEvent() and viewportEvent() to be able to |
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draw on the screen. |
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*/ |
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class Sdl2Context: public AbstractContext { |
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public: |
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/** |
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* @brief Constructor |
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* @param argc Count of arguments of `main()` function |
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* @param argv Arguments of `main()` function |
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* @param title Window title |
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* @param size Window size |
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* |
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* Creates centered non-resizable window with double-buffered |
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* OpenGL 3.3 context with 24bit depth buffer. |
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*/ |
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Sdl2Context(int argc, char** argv, const std::string& title = "Magnum SDL2 context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)); |
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/** |
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* @brief Destructor |
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* |
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* Deletes context and destroys the window. |
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*/ |
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~Sdl2Context(); |
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int exec(); |
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/** @{ @name Drawing functions */ |
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protected: |
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/** @copydoc GlutContext::viewportEvent() */ |
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virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0; |
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/** @copydoc GlutContext::drawEvent() */ |
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virtual void drawEvent() = 0; |
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/** @copydoc GlutContext::swapBuffers() */ |
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inline void swapBuffers() { SDL_GL_SwapWindow(window); } |
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/** @copydoc GlutContext::redraw() */ |
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inline void redraw() { _redraw = true; } |
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/*@}*/ |
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/** @{ @name Keyboard handling */ |
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public: |
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/** |
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* @brief Key |
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* |
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* @see keyPressEvent(), keyReleaseEvent() |
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*/ |
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enum class Key: SDL_Keycode { |
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Up = SDLK_UP, /**< Up arrow */ |
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Down = SDLK_DOWN, /**< Down arrow */ |
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Left = SDLK_LEFT, /**< Left arrow */ |
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Right = SDLK_RIGHT, /**< Right arrow */ |
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Plus = SDLK_PLUS, /**< Plus */ |
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Minus = SDLK_MINUS /**< Minus */ |
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}; |
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protected: |
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/** |
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* @brief Key press event |
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* @param key Key pressed |
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* @param repeat Non-zero if this is a key repeat |
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*/ |
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virtual void keyPressEvent(Key key, Uint8 repeat); |
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/** |
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* @brief Key release event |
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* @param key Key released |
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*/ |
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virtual void keyReleaseEvent(Key key); |
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/*@}*/ |
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/** @{ @name Mouse handling */ |
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public: |
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/** |
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* @brief Mouse button |
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* |
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* @see mouseEvent() |
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*/ |
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enum class MouseButton: Uint8 { |
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Left = SDL_BUTTON_LEFT, /**< Left button */ |
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Middle = SDL_BUTTON_MIDDLE, /**< Middle button */ |
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Right = SDL_BUTTON_RIGHT /**< Right button */ |
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}; |
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/** |
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* @brief Mouse state |
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* |
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* @see mouseEvent() |
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*/ |
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enum class MouseState: Uint8 { |
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Pressed = SDL_PRESSED, /**< Button pressed */ |
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Released = SDL_RELEASED /**< Button released */ |
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}; |
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protected: |
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/** |
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* @brief Mouse press event |
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* @param button Button pressed |
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* @param position Cursor position |
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* |
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* Called when mouse button is pressed. Default implementation does |
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* nothing. |
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*/ |
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virtual void mousePressEvent(MouseButton button, const Math::Vector2<int>& position); |
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/** |
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* @brief Mouse release event |
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* @param button Button released |
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* @param position Cursor position |
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* |
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* Called when mouse button is released. Default implementation does |
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* nothing. |
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*/ |
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virtual void mouseReleaseEvent(MouseButton button, const Math::Vector2<int>& position); |
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/** |
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* @brief Mouse wheel event |
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* @param direction Wheel rotation direction. Negative Y is up and |
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* positive X is right. |
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* |
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* Called when mouse wheel is rotated. Default implementation does |
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* nothing. |
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*/ |
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virtual void mouseWheelEvent(const Math::Vector2<int>& direction); |
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/** |
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* @brief Mouse motion event |
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* @param position Mouse position relative to the window |
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* @param delta Mouse position relative to last motion event |
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* |
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* Called when mouse is moved. Default implementation does nothing. |
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*/ |
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virtual void mouseMotionEvent(const Math::Vector2<int>& position, const Math::Vector2<int>& delta); |
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/*@}*/ |
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private: |
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SDL_Window* window; |
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SDL_GLContext context; |
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bool _redraw; |
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}; |
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/* Implementations for inline functions with unused parameters */ |
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inline void Sdl2Context::keyPressEvent(Key, Uint8) {} |
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inline void Sdl2Context::keyReleaseEvent(Key) {} |
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inline void Sdl2Context::mousePressEvent(MouseButton, const Math::Vector2<int>&) {} |
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inline void Sdl2Context::mouseReleaseEvent(MouseButton, const Math::Vector2<int>&) {} |
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inline void Sdl2Context::mouseWheelEvent(const Math::Vector2<int>&) {} |
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inline void Sdl2Context::mouseMotionEvent(const Math::Vector2<int>&, const Math::Vector2<int>&) {} |
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}} |
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#endif
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