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44 lines
2.0 KiB
44 lines
2.0 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "MeshData3D.h" |
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#include "Math/Vector3.h" |
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namespace Magnum { namespace Trade { |
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MeshData3D::MeshData3D(Mesh::Primitive primitive, std::vector<UnsignedInt>* indices, std::vector<std::vector<Vector3>*> positions, std::vector<std::vector<Vector3>*> normals, std::vector<std::vector<Vector2>*> textureCoords2D): _primitive(primitive), _indices(indices), _positions(std::move(positions)), _normals(std::move(normals)), _textureCoords2D(std::move(textureCoords2D)) {} |
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MeshData3D::MeshData3D(MeshData3D&&) = default; |
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MeshData3D& MeshData3D::operator=(MeshData3D&&) = default; |
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MeshData3D::~MeshData3D() { |
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delete _indices; |
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for(auto it = _positions.begin(); it != _positions.end(); ++it) delete *it; |
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for(auto it = _normals.begin(); it != _normals.end(); ++it) delete *it; |
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for(auto it = _textureCoords2D.begin(); it != _textureCoords2D.end(); ++it) delete *it; |
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} |
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}}
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