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128 lines
4.3 KiB
128 lines
4.3 KiB
#ifndef Magnum_Trade_MeshData2D_h |
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#define Magnum_Trade_MeshData2D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Trade::MeshData2D |
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*/ |
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#include <vector> |
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#include "Magnum.h" |
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#include "magnumVisibility.h" |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Two-dimensional mesh data |
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Provides access to mesh data and additional information, such as primitive |
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type. |
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@see MeshData3D |
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*/ |
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class MAGNUM_EXPORT MeshData2D { |
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public: |
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/** |
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* @brief Constructor |
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* @param primitive Primitive |
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* @param indices Index array or empty array, if the mesh is |
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* not indexed |
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* @param positions Position arrays. At least one position |
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* array should be present. |
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* @param textureCoords2D Two-dimensional texture coordinate arrays, |
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* if present |
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*/ |
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explicit MeshData2D(MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector2>> positions, std::vector<std::vector<Vector2>> textureCoords2D); |
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/** @brief Copying is not allowed */ |
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MeshData2D(const MeshData2D&) = delete; |
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/** @brief Move constructor */ |
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MeshData2D(MeshData2D&&); |
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~MeshData2D(); |
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/** @brief Copying is not allowed */ |
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MeshData2D& operator=(const MeshData2D&) = delete; |
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/** @brief Move assignment */ |
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MeshData2D& operator=(MeshData2D&&); |
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/** @brief Primitive */ |
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MeshPrimitive primitive() const { return _primitive; } |
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/** @brief Whether the mesh is indexed */ |
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bool isIndexed() const { return !_indices.empty(); } |
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/** |
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* @brief Indices |
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* |
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* @see isIndexed() |
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*/ |
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std::vector<UnsignedInt>& indices(); |
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const std::vector<UnsignedInt>& indices() const; /**< @overload */ |
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/** |
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* @brief Count of position arrays |
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* |
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* There is always at least one. |
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*/ |
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UnsignedInt positionArrayCount() const { return _positions.size(); } |
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/** |
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* @brief Positions |
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* @param id Position array ID |
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* |
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* @see positionArrayCount() |
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*/ |
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std::vector<Vector2>& positions(UnsignedInt id); |
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const std::vector<Vector2>& positions(UnsignedInt id) const; /**< @overload */ |
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/** @brief Whether the data contain any 2D texture coordinates */ |
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bool hasTextureCoords2D() const { return !_textureCoords2D.empty(); } |
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/** @brief Count of 2D texture coordinate arrays */ |
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UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); } |
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/** |
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* @brief 2D texture coordinates |
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* @param id Texture coordinate array ID |
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* |
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* @see textureCoords2DArrayCount() |
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*/ |
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std::vector<Vector2>& textureCoords2D(UnsignedInt id); |
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const std::vector<Vector2>& textureCoords2D(UnsignedInt id) const; /**< @overload */ |
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private: |
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MeshPrimitive _primitive; |
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std::vector<UnsignedInt> _indices; |
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std::vector<std::vector<Vector2>> _positions; |
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std::vector<std::vector<Vector2>> _textureCoords2D; |
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}; |
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}} |
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#endif
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