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201 lines
6.7 KiB
201 lines
6.7 KiB
#ifndef Magnum_SceneGraph_Drawable_h |
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#define Magnum_SceneGraph_Drawable_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::Drawable, Magnum::SceneGraph::DrawableGroup, alias Magnum::SceneGraph::Drawable2D, Magnum::SceneGraph::Drawable3D, Magnum::SceneGraph::DrawableGroup2D, Magnum::SceneGraph::DrawableGroup3D |
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*/ |
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#include "AbstractGroupedFeature.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief %Drawable |
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Adds drawing feature to object. Each %Drawable is part of some DrawableGroup |
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and the whole group is drawn with particular camera using AbstractCamera::draw(). |
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@section Drawable-usage Usage |
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First thing is add Drawable feature to some object and implement draw(). You |
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can do it conveniently using multiple inheritance (see @ref scenegraph-features |
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for introduction). Example: |
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@code |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D<>> Object3D; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D<>> Scene3D; |
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class DrawableObject: public Object3D, SceneGraph::Drawable3D<> { |
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public: |
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DrawableObject(Object* parent = nullptr, SceneGraph::DrawableGroup3D<>* group = nullptr): Object3D(parent), SceneGraph::Drawable3D<>(this, group) { |
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// ... |
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} |
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void draw(const Matrix4& transformationMatrix, AbstractCamera3D<>* camera) override { |
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// ... |
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} |
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} |
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@endcode |
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Then you add these objects to your scene and some drawable group and transform |
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them as you like. You can also use DrawableGroup::add() and |
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DrawableGroup::remove(). |
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@code |
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Scene3D scene; |
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SceneGraph::DrawableGroup3D<> drawables; |
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(new DrawableObject(&scene, &drawables)) |
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->translate(Vector3::yAxis(-0.3f)) |
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->rotateX(deg(30.0f)); |
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(new AnotherDrawableObject(&scene, &drawables)) |
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->translate(Vector3::zAxis(0.5f)); |
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// ... |
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@endcode |
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The last thing you need is Camera attached to some object (thus using its |
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transformation) and with it you can perform drawing in your draw event |
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implementation. See Camera2D and Camera3D documentation for more information. |
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@code |
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Camera3D<> camera(&cameraObject); |
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void MyApplication::drawEvent() { |
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camera.draw(drawables); |
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swapBuffers(); |
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// ... |
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} |
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@endcode |
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@section Drawable-performance Using drawable groups to improve performance |
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You can organize your drawables to multiple groups to minimize OpenGL state |
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changes - for example put all objects using the same shader, the same light |
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setup etc into one group, then put all transparent into another and set common |
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parameters once for whole group instead of setting them again in each draw() |
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implementation. Example: |
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@code |
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Shaders::PhongShader* shader; |
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SceneGraph::DrawableGroup3D<> phongObjects, transparentObjects; |
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void MyApplication::drawEvent() { |
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shader->setProjectionMatrix(camera->projectionMatrix()) |
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->setLightPosition(lightPosition) |
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->setLightColor(lightColor) |
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->setAmbientColor(ambientColor); |
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camera.draw(phongObjects); |
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Renderer::setFeature(Renderer::Feature::Blending, true); |
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camera.draw(transparentObjects); |
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Renderer::setFeature(Renderer::Feature::Blending, false); |
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// ... |
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} |
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@endcode |
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@see @ref scenegraph, Drawable2D, Drawable3D, DrawableGroup2D, DrawableGroup3D |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<std::uint8_t dimensions, class T> |
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#else |
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template<std::uint8_t dimensions, class T = GLfloat> |
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#endif |
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class Drawable: public AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T> { |
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public: |
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/** |
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* @brief Constructor |
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* @param object %Object this drawable belongs to |
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* @param drawables Group this drawable belongs to |
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* |
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* Adds the feature to the object and also to the group, if specified. |
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* Otherwise you can use DrawableGroup::add(). |
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*/ |
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inline explicit Drawable(AbstractObject<dimensions, T>* object, DrawableGroup<dimensions, T>* drawables = nullptr): AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>(object, drawables) {} |
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/** |
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* @brief Draw the object using given camera |
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* @param transformationMatrix %Object transformation relative |
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* to camera |
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* @param camera Camera |
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* |
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* Projection matrix can be retrieved from AbstractCamera::projectionMatrix(). |
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*/ |
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virtual void draw(const typename DimensionTraits<dimensions, T>::MatrixType& transformationMatrix, AbstractCamera<dimensions, T>* camera) = 0; |
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}; |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Two-dimensional drawable |
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Convenience alternative to <tt>%Drawable<2, T></tt>. See Drawable for more |
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information. |
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@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead. |
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@see Drawable3D |
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*/ |
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template<class T = GLfloat> using Drawable2D = Drawable<2, T>; |
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/** |
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@brief Three-dimensional drawable |
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Convenience alternative to <tt>%Drawable<3, T></tt>. See Drawable for more |
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information. |
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@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead. |
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@see Drawable2D |
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*/ |
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template<class T = GLfloat> using Drawable3D = Drawable<3, T>; |
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#endif |
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/** |
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@brief Group of drawables |
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See Drawable for more information. |
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@see @ref scenegraph, DrawableGroup2D, DrawableGroup3D |
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*/ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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template<std::uint8_t dimensions, class T = GLfloat> using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>; |
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#else |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<std::uint8_t dimensions, class T> |
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#else |
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template<std::uint8_t dimensions, class T = GLfloat> |
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#endif |
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class DrawableGroup: public FeatureGroup<dimensions, Drawable<dimensions, T>, T> {}; |
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#endif |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Group of two-dimensional drawables |
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Convenience alternative to <tt>%DrawableGroup<2, T></tt>. See Drawable for |
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more information. |
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@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead. |
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@see DrawableGroup3D |
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*/ |
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template<class T = GLfloat> using DrawableGroup2D = DrawableGroup<2, T>; |
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/** |
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@brief Group of three-dimensional drawables |
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Convenience alternative to <tt>%DrawableGroup<3, T></tt>. See Drawable for |
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more information. |
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@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead. |
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@see DrawableGroup2D |
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*/ |
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template<class T = GLfloat> using DrawableGroup3D = DrawableGroup<3, T>; |
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#endif |
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}} |
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#endif
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