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#ifndef Magnum_SceneGraph_Drawable_h
#define Magnum_SceneGraph_Drawable_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::SceneGraph::Drawable, Magnum::SceneGraph::DrawableGroup, alias Magnum::SceneGraph::Drawable2D, Magnum::SceneGraph::Drawable3D, Magnum::SceneGraph::DrawableGroup2D, Magnum::SceneGraph::DrawableGroup3D
*/
#include "AbstractGroupedFeature.h"
namespace Magnum { namespace SceneGraph {
/**
@brief %Drawable
Adds drawing feature to object. Each %Drawable is part of some DrawableGroup
and the whole group is drawn with particular camera using AbstractCamera::draw().
@section Drawable-usage Usage
First thing is add Drawable feature to some object and implement draw(). You
can do it conveniently using multiple inheritance (see @ref scenegraph-features
for introduction). Example:
@code
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D<>> Object3D;
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D<>> Scene3D;
class DrawableObject: public Object3D, SceneGraph::Drawable3D<> {
public:
DrawableObject(Object* parent = nullptr, SceneGraph::DrawableGroup3D<>* group = nullptr): Object3D(parent), SceneGraph::Drawable3D<>(this, group) {
// ...
}
void draw(const Matrix4& transformationMatrix, AbstractCamera3D<>* camera) override {
// ...
}
}
@endcode
Then you add these objects to your scene and some drawable group and transform
them as you like. You can also use DrawableGroup::add() and
DrawableGroup::remove().
@code
Scene3D scene;
SceneGraph::DrawableGroup3D<> drawables;
(new DrawableObject(&scene, &drawables))
->translate(Vector3::yAxis(-0.3f))
->rotateX(deg(30.0f));
(new AnotherDrawableObject(&scene, &drawables))
->translate(Vector3::zAxis(0.5f));
// ...
@endcode
The last thing you need is Camera attached to some object (thus using its
transformation) and with it you can perform drawing in your draw event
implementation. See Camera2D and Camera3D documentation for more information.
@code
Camera3D<> camera(&cameraObject);
void MyApplication::drawEvent() {
camera.draw(drawables);
swapBuffers();
// ...
}
@endcode
@section Drawable-performance Using drawable groups to improve performance
You can organize your drawables to multiple groups to minimize OpenGL state
changes - for example put all objects using the same shader, the same light
setup etc into one group, then put all transparent into another and set common
parameters once for whole group instead of setting them again in each draw()
implementation. Example:
@code
Shaders::PhongShader* shader;
SceneGraph::DrawableGroup3D<> phongObjects, transparentObjects;
void MyApplication::drawEvent() {
shader->setProjectionMatrix(camera->projectionMatrix())
->setLightPosition(lightPosition)
->setLightColor(lightColor)
->setAmbientColor(ambientColor);
camera.draw(phongObjects);
Renderer::setFeature(Renderer::Feature::Blending, true);
camera.draw(transparentObjects);
Renderer::setFeature(Renderer::Feature::Blending, false);
// ...
}
@endcode
@see @ref scenegraph, Drawable2D, Drawable3D, DrawableGroup2D, DrawableGroup3D
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<std::uint8_t dimensions, class T>
#else
template<std::uint8_t dimensions, class T = GLfloat>
#endif
class Drawable: public AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T> {
public:
/**
* @brief Constructor
* @param object %Object this drawable belongs to
* @param drawables Group this drawable belongs to
*
* Adds the feature to the object and also to the group, if specified.
* Otherwise you can use DrawableGroup::add().
*/
inline explicit Drawable(AbstractObject<dimensions, T>* object, DrawableGroup<dimensions, T>* drawables = nullptr): AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>(object, drawables) {}
/**
* @brief Draw the object using given camera
* @param transformationMatrix %Object transformation relative
* to camera
* @param camera Camera
*
* Projection matrix can be retrieved from AbstractCamera::projectionMatrix().
*/
virtual void draw(const typename DimensionTraits<dimensions, T>::MatrixType& transformationMatrix, AbstractCamera<dimensions, T>* camera) = 0;
};
#ifndef CORRADE_GCC46_COMPATIBILITY
/**
@brief Two-dimensional drawable
Convenience alternative to <tt>%Drawable<2, T></tt>. See Drawable for more
information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead.
@see Drawable3D
*/
template<class T = GLfloat> using Drawable2D = Drawable<2, T>;
/**
@brief Three-dimensional drawable
Convenience alternative to <tt>%Drawable<3, T></tt>. See Drawable for more
information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead.
@see Drawable2D
*/
template<class T = GLfloat> using Drawable3D = Drawable<3, T>;
#endif
/**
@brief Group of drawables
See Drawable for more information.
@see @ref scenegraph, DrawableGroup2D, DrawableGroup3D
*/
#ifndef CORRADE_GCC46_COMPATIBILITY
template<std::uint8_t dimensions, class T = GLfloat> using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>;
#else
#ifndef DOXYGEN_GENERATING_OUTPUT
template<std::uint8_t dimensions, class T>
#else
template<std::uint8_t dimensions, class T = GLfloat>
#endif
class DrawableGroup: public FeatureGroup<dimensions, Drawable<dimensions, T>, T> {};
#endif
#ifndef CORRADE_GCC46_COMPATIBILITY
/**
@brief Group of two-dimensional drawables
Convenience alternative to <tt>%DrawableGroup<2, T></tt>. See Drawable for
more information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead.
@see DrawableGroup3D
*/
template<class T = GLfloat> using DrawableGroup2D = DrawableGroup<2, T>;
/**
@brief Group of three-dimensional drawables
Convenience alternative to <tt>%DrawableGroup<3, T></tt>. See Drawable for
more information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead.
@see DrawableGroup2D
*/
template<class T = GLfloat> using DrawableGroup3D = DrawableGroup<3, T>;
#endif
}}
#endif