You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

268 lines
8.6 KiB

#ifndef Magnum_Resource_h
#define Magnum_Resource_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file /Resource.h
* @brief Class Magnum::ResourceKey, Magnum::Resource, enum Magnum::ResourceState
*/
#include <Utility/Assert.h>
#include <Utility/MurmurHash2.h>
#include "Magnum.h"
#include "magnumVisibility.h"
namespace Magnum {
/** @relates Resource
* @brief %Resource state
*
* @see Resource::state(), ResourceManager::state()
*/
enum class ResourceState: std::uint8_t {
/** The resource is not yet loaded (and no fallback is available). */
NotLoaded,
/** The resource is not yet loaded and fallback resource is used instead. */
NotLoadedFallback,
/** The resource is currently loading (and no fallback is available). */
Loading,
/** The resource is currently loading and fallback resource is used instead. */
LoadingFallback,
/** The resource was not found (and no fallback is available). */
NotFound,
/** The resource was not found and fallback resource is used instead. */
NotFoundFallback,
/** The resource is loaded, but can be changed by the manager at any time. */
Mutable,
/** The resource is loaded and won't be changed by the manager anymore. */
Final
};
/** @debugoperator{Magnum::Resource} */
Debug MAGNUM_EXPORT operator<<(Debug debug, ResourceState value);
/**
@brief Key for accessing resource
See ResourceManager for more information.
@see ResourceManager::referenceCount(), ResourceManager::state(),
ResourceManager::get(), ResourceManager::set(), Resource::key()
*/
class ResourceKey: public Corrade::Utility::MurmurHash2::Digest {
public:
/**
* @brief Default constructor
*
* Creates zero key. Note that it is not the same as calling other
* constructors with empty string.
*/
inline constexpr ResourceKey() {}
/** @brief Constructor */
inline ResourceKey(const std::string& key): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {}
/**
* @brief Constructor
* @todo constexpr
*/
template<std::size_t size> inline constexpr ResourceKey(const char(&key)[size]): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {}
};
/** @debugoperator{Magnum::ResourceKey} */
inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const ResourceKey& value) {
return debug << static_cast<const Corrade::Utility::HashDigest<sizeof(std::size_t)>&>(value);
}
#ifndef DOXYGEN_GENERATING_OUTPUT
namespace Implementation {
template<class> class ResourceManagerData;
}
#endif
/**
@brief %Resource reference
See ResourceManager for more information.
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class T, class U>
#else
template<class T, class U = T>
#endif
class Resource {
friend class Implementation::ResourceManagerData<T>;
public:
/**
* @brief Default constructor
*
* Creates empty resource. Resources are acquired from the manager by
* calling ResourceManager::get().
*/
inline explicit Resource(): manager(nullptr), lastCheck(0), _state(ResourceState::Final), data(nullptr) {}
/** @brief Copy constructor */
inline Resource(const Resource<T, U>& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
if(manager) manager->incrementReferenceCount(_key);
}
/** @brief Move constructor */
inline Resource(Resource<T, U>&& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
other.manager = nullptr;
}
/** @brief Destructor */
inline ~Resource() {
if(manager) manager->decrementReferenceCount(_key);
}
/** @brief Assignment operator */
Resource<T, U>& operator=(const Resource<T, U>& other) {
if(manager) manager->decrementReferenceCount(_key);
manager = other.manager;
_key = other._key;
lastCheck = other.lastCheck;
_state = other._state;
data = other.data;
if(manager) manager->incrementReferenceCount(_key);
return *this;
}
/** @brief Assignment move operator */
Resource<T, U>& operator=(Resource<T, U>&& other) {
if(manager) manager->decrementReferenceCount(_key);
manager = other.manager;
_key = other._key;
lastCheck = other.lastCheck;
_state = other._state;
data = other.data;
other.manager = nullptr;
return *this;
}
/** @brief Resource key */
inline ResourceKey key() const { return _key; }
/**
* @brief %Resource state
*
* @see operator bool(), ResourceManager::state()
*/
inline ResourceState state() {
acquire();
return _state;
}
/**
* @brief Whether the resource is available
*
* Returns `false` when resource is not loaded and no fallback is
* available (i.e. state() is either @ref ResourceState "ResourceState::NotLoaded",
* @ref ResourceState "ResourceState::Loading" or
* @ref ResourceState "ResourceState::NotFound"), true otherwise.
*/
inline operator bool() {
acquire();
return data;
}
/**
* @brief %Resource data
*
* The resource must be loaded before accessing it. Use boolean
* conversion operator or state() for testing whether it is loaded.
*/
inline operator U*() {
acquire();
CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), nullptr);
return static_cast<U*>(data);
}
/** @overload */
inline U* operator->() {
acquire();
CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), nullptr);
return static_cast<U*>(data);
}
/** @overload */
inline U& operator*() {
acquire();
CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), *static_cast<U*>(data));
return *static_cast<U*>(data);
}
private:
inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), _key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) {
manager->incrementReferenceCount(key);
}
void acquire() {
/* The data are already final, nothing to do */
if(_state == ResourceState::Final) return;
/* Nothing changed since last check */
if(manager->lastChange() < lastCheck) return;
/* Acquire new data and save last check time */
const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(_key);
lastCheck = manager->lastChange();
/* Try to get the data */
data = d.data;
_state = static_cast<ResourceState>(d.state);
/* Data are not available */
if(!data) {
/* Fallback found, add *Fallback to state */
if((data = manager->fallback())) {
if(_state == ResourceState::Loading)
_state = ResourceState::LoadingFallback;
else if(_state == ResourceState::NotFound)
_state = ResourceState::NotFoundFallback;
else _state = ResourceState::NotLoadedFallback;
/* Fallback not found and loading didn't start yet */
} else if(_state != ResourceState::Loading && _state != ResourceState::NotFound)
_state = ResourceState::NotLoaded;
}
}
Implementation::ResourceManagerData<T>* manager;
ResourceKey _key;
std::size_t lastCheck;
ResourceState _state;
T* data;
};
}
/* Make the definition complete */
#include "ResourceManager.h"
#endif