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151 lines
4.2 KiB
151 lines
4.2 KiB
#ifndef Magnum_Timeline_h |
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#define Magnum_Timeline_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include <chrono> |
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#include "Types.h" |
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#include "magnumVisibility.h" |
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/** @file |
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* @brief Class Magnum::Timeline |
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*/ |
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namespace Magnum { |
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/** |
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@brief %Timeline |
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Keeps track of time delta between frames and allows FPS limiting. Can be used |
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as source for animation speed computations. |
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@section Timeline-usage Basic usage |
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Construct the timeline on initialization so the instance is available for |
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whole lifetime of the application. Call start() before first draw event is |
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performed, after everything is properly initialized. |
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@note When timeline is started, it immediately starts measuring frame time. |
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Be prepared that time of first frame will be much longer than time of |
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following frames. It mainly depends on where you called start() in your |
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initialization routine, but can be also affected by driver- and |
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GPU-specific lazy texture binding, shader recompilations etc. |
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In your draw event implementation don't forget to call nextFrame() after |
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buffer swap. You can use previousFrameDuration() to compute animation speed. |
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Example usage (in e.g. @ref Platform::GlutApplication "GlutApplication" |
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subclass): |
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@code |
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MyApplication::MyApplication(...): Platform::GlutApplication(...) { |
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// Initialization ... |
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timeline.setMinimalFrameTime(1/120.0f); // 120 FPS at max |
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timeline.start(); |
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} |
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void MyApplication::drawEvent() { |
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// Distance of object travelling at speed of 15 units per second |
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Float distance = 15.0f*timeline.previousFrameDuration(); |
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// Move object, draw ... |
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swapBuffers(); |
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redraw(); |
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timeline.nextFrame(); |
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} |
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@endcode |
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*/ |
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class MAGNUM_EXPORT Timeline { |
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public: |
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/** |
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* @brief Constructor |
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* |
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* Creates stopped timeline. |
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* @see start() |
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*/ |
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inline constexpr explicit Timeline(): _minimalFrameTime(0), _previousFrameDuration(0), running(false) {} |
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/** @brief Minimal frame time (in seconds) */ |
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inline constexpr Float minimalFrameTime() const { |
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return _minimalFrameTime; |
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} |
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/** |
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* @brief Set minimal frame time |
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* |
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* Default value is 0. |
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* @see nextFrame() |
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*/ |
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inline void setMinimalFrameTime(Float seconds) { |
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_minimalFrameTime = seconds; |
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} |
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/** |
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* @brief Start timeline |
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* |
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* Sets previous frame time and duration to `0`. |
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* @see stop(), previousFrameDuration() |
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*/ |
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void start(); |
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/** |
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* @brief Stop timeline |
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* |
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* @see start(), nextFrame() |
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*/ |
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void stop(); |
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/** |
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* @brief Advance to next frame |
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* |
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* If current frame time is smaller than minimal frame time, pauses |
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* the execution for remaining time. |
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* @note This function does nothing if the timeline is stopped. |
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* @see setMinimalFrameTime(), stop() |
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*/ |
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void nextFrame(); |
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/** |
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* @brief Time at previous frame (in seconds) |
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* |
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* Returns time elapsed since start() was called. If the timeline is |
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* stopped, the function returns `0.0f`. |
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*/ |
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Float previousFrameTime() const; |
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/** |
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* @brief Duration of previous frame (in seconds) |
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* |
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* If the timeline is stopped, the function returns `0.0f`. |
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*/ |
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inline constexpr Float previousFrameDuration() const { |
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return _previousFrameDuration; |
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} |
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private: |
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std::chrono::high_resolution_clock::time_point _startTime; |
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std::chrono::high_resolution_clock::time_point _previousFrameTime; |
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Float _minimalFrameTime; |
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Float _previousFrameDuration; |
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bool running; |
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}; |
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} |
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#endif
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