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Vladimír Vondruš 3497985526 Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
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BenchmarkFiles Shaders: benchmark all shader variants. 5 years ago
FlatTestFiles Shaders: separate instanced colored and textured test cases. 5 years ago
LineTestFiles Shaders: initial implementation of a line shader. 3 years ago
MeshVisualizerTestFiles Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
PhongTestFiles Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
TestFiles Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
VectorTestFiles Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
VertexColorTestFiles Shaders: add UBO support to all shaders. 5 years ago
CMakeLists.txt It's 2023 already! 3 years ago
DistanceFieldVectorGLTest.cpp Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
DistanceFieldVectorGL_Test.cpp It's 2023 already! 3 years ago
DistanceFieldVectorTest.cpp It's 2023 already! 3 years ago
FlatGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
FlatGL_Test.cpp It's 2023 already! 3 years ago
FlatTest.cpp It's 2023 already! 3 years ago
GLShaderWrapperGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
GLShaderWrapperTest.cpp It's 2023 already! 3 years ago
GenericGL_Test.cpp It's 2023 already! 3 years ago
GenericTest.cpp It's 2023 already! 3 years ago
LineGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
LineGL_Test.cpp It's 2023 already! 3 years ago
LineTest.cpp It's 2023 already! 3 years ago
MeshVisualizerGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
MeshVisualizerGL_Test.cpp It's 2023 already! 3 years ago
MeshVisualizerTest.cpp It's 2023 already! 3 years ago
PhongGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
PhongGL_Test.cpp It's 2023 already! 3 years ago
PhongTest.cpp It's 2023 already! 3 years ago
ShadersGLBenchmark.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
VectorGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
VectorGL_Test.cpp It's 2023 already! 3 years ago
VectorTest.cpp It's 2023 already! 3 years ago
VertexColorGLTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
VertexColorGL_Test.cpp It's 2023 already! 3 years ago
configure.h.cmake It's 2023 already! 3 years ago