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216 lines
8.3 KiB
216 lines
8.3 KiB
#ifndef Magnum_MeshTools_Interleave_h |
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#define Magnum_MeshTools_Interleave_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Function Magnum::MeshTools::interleave() |
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*/ |
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#include <cstring> |
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#include <vector> |
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#include <limits> |
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#include <tuple> |
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#include "Mesh.h" |
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#include "Buffer.h" |
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namespace Magnum { namespace MeshTools { |
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namespace Implementation { |
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class Interleave { |
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public: |
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Interleave(): _attributeCount(0), _stride(0), _data(nullptr) {} |
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template<class ...T> std::tuple<std::size_t, std::size_t, char*> operator()(const T&... attributes) { |
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/* Compute buffer size and stride */ |
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_attributeCount = attributeCount(attributes...); |
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if(_attributeCount && _attributeCount != ~std::size_t(0)) { |
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_stride = stride(attributes...); |
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/* Create output buffer */ |
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_data = new char[_attributeCount*_stride]; |
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/* Save the data */ |
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write(_data, attributes...); |
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} |
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return std::make_tuple(_attributeCount, _stride, _data); |
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} |
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template<class ...T> void operator()(Mesh& mesh, Buffer& buffer, Buffer::Usage usage, const T&... attributes) { |
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operator()(attributes...); |
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mesh.setVertexCount(_attributeCount); |
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buffer.setData(_attributeCount*_stride, _data, usage); |
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delete[] _data; |
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} |
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/* Specialization for only one attribute array */ |
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template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, void>::type operator()(Mesh& mesh, Buffer& buffer, Buffer::Usage usage, const T& attribute) { |
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mesh.setVertexCount(attribute.size()); |
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buffer.setData(attribute, usage); |
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} |
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template<class T, class ...U> static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type attributeCount(const T& first, const U&... next) { |
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CORRADE_ASSERT(sizeof...(next) == 0 || attributeCount(next...) == first.size() || attributeCount(next...) == ~std::size_t(0), "MeshTools::interleave(): attribute arrays don't have the same length, expected" << first.size() << "but got" << attributeCount(next...), 0); |
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return first.size(); |
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} |
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template<class... T> static std::size_t attributeCount(std::size_t, const T&... next) { |
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return attributeCount(next...); |
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} |
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template<class ...T> static std::size_t attributeCount(std::size_t) { |
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return ~std::size_t(0); |
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} |
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template<class T, class ...U> static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type stride(const T&, const U&... next) { |
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return sizeof(typename T::value_type) + stride(next...); |
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} |
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template<class... T> static std::size_t stride(std::size_t gap, const T&... next) { |
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return gap + stride(next...); |
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} |
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private: |
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template<class T, class ...U> void write(char* startingOffset, const T& first, const U&... next) { |
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write(startingOffset+writeOne(startingOffset, first), next...); |
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} |
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/* Copy data to the buffer */ |
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template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type writeOne(char* startingOffset, const T& attributeList) { |
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auto it = attributeList.begin(); |
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for(std::size_t i = 0; i != _attributeCount; ++i, ++it) |
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memcpy(startingOffset+i*_stride, reinterpret_cast<const char*>(&*it), sizeof(typename T::value_type)); |
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return sizeof(typename T::value_type); |
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} |
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/* Fill gap with zeros */ |
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std::size_t writeOne(char* startingOffset, std::size_t gap) { |
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char* data = new char[gap](); |
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for(std::size_t i = 0; i != _attributeCount; ++i) |
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memcpy(startingOffset+i*_stride, data, gap); |
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delete[] data; |
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return gap; |
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} |
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/* Terminator functions for recursive calls */ |
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static std::size_t attributeCount() { return 0; } |
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static std::size_t stride() { return 0; } |
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void write(char*) {} |
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std::size_t _attributeCount; |
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std::size_t _stride; |
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char* _data; |
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}; |
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} |
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/** |
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@brief %Interleave vertex attributes |
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This function takes list of attribute arrays and returns them interleaved, so |
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data for each attribute are in continuous place in memory. Returned tuple |
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contains attribute count, stride and data array. Deleting the data array is up |
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to the user. |
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Size of the data buffer can be computed from attribute count and stride, as |
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shown below. Example usage: |
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@code |
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std::vector<Vector4> positions; |
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std::vector<Vector2> textureCoordinates; |
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std::size_t attributeCount; |
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std::size_t stride; |
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char* data; |
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std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, textureCoordinates); |
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std::size_t dataSize = attributeCount*stride; |
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// ... |
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delete[] data; |
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@endcode |
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It's often desirable to align data for one vertex on 32bit boundaries. To |
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achieve that, you can specify gaps between the attributes: |
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@code |
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std::vector<Vector4> positions; |
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std::vector<GLushort> weights; |
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std::vector<BasicColor3<GLubyte>> vertexColors; |
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std::size_t attributeCount; |
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std::size_t stride; |
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char* data; |
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std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, weights, 2, textureCoordinates, 1); |
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@endcode |
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This way vertex stride is 24 bytes, without gaps it would be 21 bytes, causing |
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possible performance loss. |
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@attention The function expects that all arrays have the same size. |
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@note The only requirements to attribute array type is that it must have |
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typedef `T::value_type`, forward iterator (to be used with range-based |
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for) and function `size()` returning count of elements. In most cases it |
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will be `std::vector` or `std::array`. |
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See also interleave(Mesh*, Buffer*, Buffer::Usage, const T&...), |
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which writes the interleaved array directly into buffer of given mesh. |
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*/ |
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/* enable_if to avoid clash with overloaded function below */ |
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template<class T, class ...U> inline typename std::enable_if<!std::is_same<T, Mesh>::value, std::tuple<std::size_t, std::size_t, char*>>::type interleave(const T& first, const U&... next) { |
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return Implementation::Interleave()(first, next...); |
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} |
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/** |
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@brief %Interleave vertex attributes and write them to array buffer |
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@param mesh Output mesh |
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@param buffer Output vertex buffer |
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@param usage Vertex buffer usage |
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@param attributes Attribute arrays and gaps |
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The same as interleave(const T&, const U&...), but this function writes the |
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output to given array buffer and updates vertex count in the mesh accordingly, |
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so you don't have to call Mesh::setVertexCount() on your own. |
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@attention Setting primitive type and binding the attributes to shader is left |
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to user - see @ref Mesh-configuration "Mesh documentation". |
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For only one attribute array this function is convenient equivalent to the |
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following, without any performance loss: |
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@code |
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buffer->setData(attribute, usage); |
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mesh->setVertexCount(attribute.size()); |
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@endcode |
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@see MeshTools::compressIndices() |
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*/ |
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template<class ...T> inline void interleave(Mesh& mesh, Buffer& buffer, Buffer::Usage usage, const T&... attributes) { |
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return Implementation::Interleave()(mesh, buffer, usage, attributes...); |
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} |
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}} |
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#endif
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