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178 lines
6.1 KiB
178 lines
6.1 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "ObjectRenderer.h" |
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#include "Buffer.h" |
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#include "DebugTools/ResourceManager.h" |
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#include "MeshTools/Interleave.h" |
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#include "SceneGraph/AbstractCamera.h" |
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#include "Shaders/VertexColorShader.h" |
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namespace Magnum { namespace DebugTools { |
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namespace { |
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template<std::uint8_t> struct Renderer; |
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template<> struct Renderer<2> { |
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inline static ResourceKey shader() { return {"VertexColorShader2D"}; } |
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inline static ResourceKey vertexBuffer() { return {"object2d-vertices"}; } |
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inline static ResourceKey indexBuffer() { return {"object2d-indices"}; } |
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inline static ResourceKey mesh() { return {"object2d"}; } |
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static const std::array<Point2D, 8> positions; |
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static const std::array<Color3<>, 8> colors; |
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static const std::array<std::uint8_t, 12> indices; |
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}; |
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const std::array<Point2D, 8> Renderer<2>::positions{{ |
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{ 0.0f, 0.0f}, |
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{ 1.0f, 0.0f}, /* X axis */ |
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{ 0.9f, 0.1f}, |
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{ 0.9f, -0.1f}, |
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{ 0.0f, 0.0f}, |
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{ 0.0f, 1.0f}, /* Y axis */ |
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{ 0.1f, 0.9f}, |
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{-0.1f, 0.9f} |
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}}; |
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const std::array<Color3<>, 8> Renderer<2>::colors{{ |
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{1.0f, 0.0f, 0.0f}, |
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{1.0f, 0.0f, 0.0f}, /* X axis */ |
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{1.0f, 0.0f, 0.0f}, |
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{1.0f, 0.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, /* Y axis */ |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, |
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}}; |
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const std::array<std::uint8_t, 12> Renderer<2>::indices{{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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4, 5, |
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5, 6, /* Y axis */ |
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5, 7 |
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}}; |
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template<> struct Renderer<3> { |
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inline static ResourceKey shader() { return {"VertexColorShader3D"}; } |
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inline static ResourceKey vertexBuffer() { return {"object3d-vertices"}; } |
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inline static ResourceKey indexBuffer() { return {"object3d-indices"}; } |
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inline static ResourceKey mesh() { return {"object3d"}; } |
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static const std::array<Point3D, 12> positions; |
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static const std::array<Color3<>, 12> colors; |
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static const std::array<uint8_t, 18> indices; |
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}; |
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const std::array<Point3D, 12> Renderer<3>::positions{{ |
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{ 0.0f, 0.0f, 0.0f}, |
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{ 1.0f, 0.0f, 0.0f}, /* X axis */ |
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{ 0.9f, 0.1f, 0.0f}, |
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{ 0.9f, -0.1f, 0.0f}, |
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{ 0.0f, 0.0f, 0.0f}, |
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{ 0.0f, 1.0f, 0.0f}, /* Y axis */ |
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{ 0.1f, 0.9f, 0.0f}, |
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{-0.1f, 0.9f, 0.0f}, |
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{ 0.0f, 0.0f, 0.0f}, |
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{ 0.0f, 0.0f, 1.0f}, /* Z axis */ |
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{ 0.1f, 0.0f, 0.9f}, |
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{-0.1f, 0.0f, 0.9f} |
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}}; |
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const std::array<Color3<>, 12> Renderer<3>::colors{{ |
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{1.0f, 0.0f, 0.0f}, |
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{1.0f, 0.0f, 0.0f}, /* X axis */ |
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{1.0f, 0.0f, 0.0f}, |
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{1.0f, 0.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, /* Y axis */ |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 0.0f, 1.0f}, |
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{0.0f, 0.0f, 1.0f}, /* Z axis */ |
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{0.0f, 0.0f, 1.0f}, |
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{0.0f, 0.0f, 1.0f} |
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}}; |
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const std::array<std::uint8_t, 18> Renderer<3>::indices{{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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4, 5, |
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5, 6, /* Y axis */ |
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5, 7, |
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8, 9, |
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9, 10, /* Z axis */ |
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9, 11 |
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}}; |
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} |
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template<std::uint8_t dimensions> ObjectRenderer<dimensions>::ObjectRenderer(SceneGraph::AbstractObject<dimensions>* object, ResourceKey options, SceneGraph::DrawableGroup<dimensions>* drawables): SceneGraph::Drawable<dimensions>(object, drawables), options(ResourceManager::instance()->get<ObjectRendererOptions>(options)) { |
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/* Shader */ |
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::VertexColorShader<dimensions>>(Renderer<dimensions>::shader()); |
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(), |
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new Shaders::VertexColorShader<dimensions>, ResourceDataState::Final, ResourcePolicy::Resident); |
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/* Mesh and vertex buffer */ |
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mesh = ResourceManager::instance()->get<Mesh>(Renderer<dimensions>::mesh()); |
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vertexBuffer = ResourceManager::instance()->get<Buffer>(Renderer<dimensions>::vertexBuffer()); |
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indexBuffer = ResourceManager::instance()->get<Buffer>(Renderer<dimensions>::indexBuffer()); |
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if(mesh) return; |
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/* Create the mesh */ |
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Buffer* vertexBuffer = new Buffer(Buffer::Target::Array); |
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Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray); |
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Mesh* mesh = new Mesh; |
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MeshTools::interleave(mesh, vertexBuffer, Buffer::Usage::StaticDraw, Renderer<dimensions>::positions, Renderer<dimensions>::colors); |
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ResourceManager::instance()->set(this->vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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indexBuffer->setData(Renderer<dimensions>::indices, Buffer::Usage::StaticDraw); |
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ResourceManager::instance()->set(this->indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual); |
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mesh->setPrimitive(Mesh::Primitive::Lines) |
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->setIndexCount(Renderer<dimensions>::indices.size()) |
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->addInterleavedVertexBuffer(vertexBuffer, 0, |
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typename Shaders::VertexColorShader<dimensions>::Position(), |
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typename Shaders::VertexColorShader<dimensions>::Color()) |
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->setIndexBuffer(indexBuffer, 0, Mesh::IndexType::UnsignedByte, 0, Renderer<dimensions>::positions.size()); |
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ResourceManager::instance()->set<Mesh>(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual); |
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} |
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template<std::uint8_t dimensions> void ObjectRenderer<dimensions>::draw(const typename DimensionTraits<dimensions>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions>* camera) { |
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shader->setTransformationProjectionMatrix(camera->projectionMatrix()*transformationMatrix*DimensionTraits<dimensions>::MatrixType::scaling(typename DimensionTraits<dimensions>::VectorType(options->size()))) |
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->use(); |
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mesh->draw(); |
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} |
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template class ObjectRenderer<2>; |
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template class ObjectRenderer<3>; |
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}}
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