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569 lines
18 KiB
569 lines
18 KiB
#ifndef Magnum_Platform_Sdl2Application_h |
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#define Magnum_Platform_Sdl2Application_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Platform::Sdl2Application |
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*/ |
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#include "Math/Vector2.h" |
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#include "Magnum.h" |
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#ifdef _WIN32 /* Windows version of SDL2 redefines main(), we don't want that */ |
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#define SDL_MAIN_HANDLED |
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#endif |
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#include <SDL.h> |
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#include <SDL_scancode.h> |
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#include <Corrade/Containers/EnumSet.h> |
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namespace Magnum { |
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class Context; |
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namespace Platform { |
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/** @nosubgrouping |
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@brief SDL2 application |
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Application using [Simple DirectMedia Layer](www.libsdl.org/). Supports |
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keyboard and mouse handling. See @ref platform for brief introduction. |
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@section Sdl2Application-usage Usage |
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You need to implement at least drawEvent() and viewportEvent() to be able to |
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draw on the screen. The subclass can be then used directly in `main()` -- see |
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convenience macro MAGNUM_SDL2APPLICATION_MAIN(). |
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@code |
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class MyApplication: public Magnum::Platform::Sdl2Application { |
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// implement required methods... |
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}; |
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MAGNUM_SDL2APPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included this class is also aliased to |
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()` |
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to simplify porting. |
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*/ |
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class Sdl2Application { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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class Configuration; |
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class InputEvent; |
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class KeyEvent; |
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class MouseEvent; |
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class MouseMoveEvent; |
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/** @copydoc GlutApplication::GlutApplication(const Arguments&) */ |
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explicit Sdl2Application(const Arguments& arguments); |
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/** @copydoc GlutApplication::GlutApplication(const Arguments&, Configuration*) */ |
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explicit Sdl2Application(const Arguments& arguments, Configuration* configuration); |
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virtual ~Sdl2Application(); |
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/** @copydoc GlutApplication::exec() */ |
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int exec(); |
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/** @brief Exit application main loop */ |
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inline void exit() { flags |= Flag::Exit; } |
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protected: |
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/** @copydoc GlutApplication::createContext() */ |
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void createContext(Configuration* configuration); |
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/** @copydoc GlutApplication::tryCreateContext() */ |
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bool tryCreateContext(Configuration* configuration); |
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/** @{ @name Drawing functions */ |
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/** @copydoc GlutApplication::viewportEvent() */ |
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virtual void viewportEvent(const Vector2i& size) = 0; |
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/** @copydoc GlutApplication::drawEvent() */ |
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virtual void drawEvent() = 0; |
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/** @copydoc GlutApplication::swapBuffers() */ |
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inline void swapBuffers() { SDL_GL_SwapWindow(window); } |
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/** @copydoc GlutApplication::redraw() */ |
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inline void redraw() { flags |= Flag::Redraw; } |
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/*@}*/ |
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/** @{ @name Keyboard handling */ |
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/** @copydoc GlutApplication::keyPressEvent() */ |
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virtual void keyPressEvent(KeyEvent& event); |
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/** |
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* @brief Key release event |
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* |
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* Called when an key is released. Default implementation does nothing. |
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*/ |
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virtual void keyReleaseEvent(KeyEvent& event); |
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/*@}*/ |
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/** @{ @name Mouse handling */ |
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public: |
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/** @brief Whether mouse is locked */ |
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inline bool isMouseLocked() const { |
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return SDL_GetRelativeMouseMode(); |
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} |
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/** |
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* @brief Enable or disable mouse locking |
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* |
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* When mouse is locked, the cursor is hidden and only |
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* MouseMoveEvent::relativePosition() is changing, absolute position |
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* stays the same. |
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*/ |
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void setMouseLocked(bool enabled); |
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protected: |
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/** @copydoc GlutApplication::mousePressEvent() */ |
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virtual void mousePressEvent(MouseEvent& event); |
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/** @copydoc GlutApplication::mouseReleaseEvent() */ |
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virtual void mouseReleaseEvent(MouseEvent& event); |
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/** |
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* @brief Mouse move event |
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* |
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* Called when mouse is moved. Default implementation does nothing. |
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*/ |
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virtual void mouseMoveEvent(MouseMoveEvent& event); |
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/*@}*/ |
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private: |
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enum class Flag: UnsignedByte { |
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Redraw = 1 << 0, |
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Exit = 1 << 1 |
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}; |
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typedef Corrade::Containers::EnumSet<Flag, UnsignedByte> Flags; |
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) |
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void initialize(); |
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void mainLoop(); |
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SDL_Window* window; |
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SDL_GLContext context; |
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Context* c; |
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Flags flags; |
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}; |
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CORRADE_ENUMSET_OPERATORS(Sdl2Application::Flags) |
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/** |
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@brief %Configuration |
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Centered non-resizable window with double-buffered OpenGL context and 24bit |
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depth buffer. |
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@see Sdl2Application(), createContext() |
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*/ |
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class Sdl2Application::Configuration { |
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Configuration(const Configuration&) = delete; |
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Configuration(Configuration&&) = delete; |
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Configuration& operator=(const Configuration&) = delete; |
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Configuration& operator=(Configuration&&) = delete; |
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public: |
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/** |
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* @brief Window flag |
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* |
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* @see Flags, setFlags() |
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*/ |
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enum class Flag: Uint32 { |
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Resizable = SDL_WINDOW_RESIZABLE, /**< Resizable window */ |
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Fullscreen = SDL_WINDOW_FULLSCREEN, /**< Fullscreen window */ |
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Hidden = SDL_WINDOW_HIDDEN, /**< Hidden window */ |
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Maximized = SDL_WINDOW_MAXIMIZED, /**< Maximized window */ |
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Minimized = SDL_WINDOW_MINIMIZED, /**< Minimized window */ |
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MouseLocked = SDL_WINDOW_INPUT_GRABBED /**< Window with mouse locked */ |
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}; |
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/** |
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* @brief Window flags |
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* |
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* @see setFlags() |
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*/ |
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typedef Corrade::Containers::EnumSet<Flag, Uint32, SDL_WINDOW_RESIZABLE| |
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SDL_WINDOW_FULLSCREEN|SDL_WINDOW_HIDDEN|SDL_WINDOW_MAXIMIZED| |
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SDL_WINDOW_MINIMIZED|SDL_WINDOW_INPUT_GRABBED> Flags; |
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explicit Configuration(); |
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~Configuration(); |
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/** @brief Window title */ |
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inline std::string title() const { return _title; } |
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/** |
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* @brief Set window title |
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* @return Pointer to self (for method chaining) |
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* |
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* Default is `"Magnum SDL2 Application"`. |
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*/ |
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inline Configuration* setTitle(std::string title) { |
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_title = std::move(title); |
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return this; |
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} |
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/** @brief Window size */ |
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inline Vector2i size() const { return _size; } |
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/** |
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* @brief Set window size |
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* @return Pointer to self (for method chaining) |
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* |
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* Default is `{800, 600}`. |
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*/ |
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inline Configuration* setSize(const Vector2i& size) { |
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_size = size; |
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return this; |
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} |
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/** @brief Window flags */ |
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inline Flags flags() const { return _flags; } |
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/** |
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* @brief Set window flags |
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* @return Pointer to self (for method chaining) |
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* |
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* Default is @ref Flag "Flag::Resizable". |
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*/ |
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inline Configuration* setFlags(const Flags flags) { |
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_flags = flags; |
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return this; |
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} |
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/** @brief Sample count */ |
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inline Int sampleCount() const { return _sampleCount; } |
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/** |
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* @brief Set sample count |
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* @return Pointer to self (for method chaining) |
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* |
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* Default is `0`, thus no multisampling. See also |
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* @ref Renderer::Feature "Renderer::Feature::Multisampling". |
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*/ |
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inline Configuration* setSampleCount(Int count) { |
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_sampleCount = count; |
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return this; |
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} |
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private: |
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std::string _title; |
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Vector2i _size; |
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Flags _flags; |
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Int _sampleCount; |
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}; |
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CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::Flags) |
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/** |
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@brief Base for input events |
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@see KeyEvent, MouseEvent, MouseMoveEvent, keyPressEvent(), keyReleaseEvent(), |
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mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent() |
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*/ |
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class Sdl2Application::InputEvent { |
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InputEvent(const InputEvent&) = delete; |
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InputEvent(InputEvent&&) = delete; |
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InputEvent& operator=(const InputEvent&) = delete; |
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InputEvent& operator=(InputEvent&&) = delete; |
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public: |
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/** |
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* @brief %Modifier |
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* |
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* @see Modifiers, KeyEvent::modifiers(), MouseEvent::modifiers(), |
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* MouseMoveEvent::modifiers() |
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*/ |
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enum class Modifier: Uint16 { |
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Shift = KMOD_SHIFT, /**< Shift */ |
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Ctrl = KMOD_CTRL, /**< Ctrl */ |
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Alt = KMOD_ALT, /**< Alt */ |
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AltGr = KMOD_MODE, /**< AltGr */ |
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CapsLock = KMOD_CAPS, /**< Caps lock */ |
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NumLock = KMOD_NUM /**< Num lock */ |
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}; |
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/** |
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* @brief Set of modifiers |
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* |
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* @see KeyEvent::modifiers(), MouseEvent::modifiers(), |
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* MouseMoveEvent::modifiers() |
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*/ |
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typedef Corrade::Containers::EnumSet<Modifier, Uint16> Modifiers; |
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inline virtual ~InputEvent() {} |
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/** @copydoc GlutApplication::InputEvent::setAccepted() */ |
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inline void setAccepted(bool accepted = true) { _accepted = accepted; } |
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/** @copydoc GlutApplication::InputEvent::isAccepted() */ |
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inline bool isAccepted() { return _accepted; } |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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inline InputEvent(): _accepted(false) {} |
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#endif |
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private: |
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bool _accepted; |
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}; |
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/** |
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@brief Key event |
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@see keyPressEvent(), keyReleaseEvent() |
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*/ |
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class Sdl2Application::KeyEvent: public Sdl2Application::InputEvent { |
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friend class Sdl2Application; |
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public: |
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/** |
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* @brief Key |
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* |
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* @see key() |
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*/ |
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enum class Key: SDL_Keycode { |
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Enter = SDLK_RETURN, /**< Enter */ |
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Esc = SDLK_ESCAPE, /**< Escape */ |
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Up = SDLK_UP, /**< Up arrow */ |
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Down = SDLK_DOWN, /**< Down arrow */ |
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Left = SDLK_LEFT, /**< Left arrow */ |
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Right = SDLK_RIGHT, /**< Right arrow */ |
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F1 = SDLK_F1, /**< F1 */ |
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F2 = SDLK_F2, /**< F2 */ |
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F3 = SDLK_F3, /**< F3 */ |
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F4 = SDLK_F4, /**< F4 */ |
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F5 = SDLK_F5, /**< F5 */ |
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F6 = SDLK_F6, /**< F6 */ |
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F7 = SDLK_F7, /**< F7 */ |
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F8 = SDLK_F8, /**< F8 */ |
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F9 = SDLK_F9, /**< F9 */ |
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F10 = SDLK_F10, /**< F10 */ |
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F11 = SDLK_F11, /**< F11 */ |
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F12 = SDLK_F12, /**< F12 */ |
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Home = SDLK_HOME, /**< Home */ |
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End = SDLK_END, /**< End */ |
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PageUp = SDLK_PAGEUP, /**< Page up */ |
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PageDown = SDLK_PAGEDOWN, /**< Page down */ |
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Space = SDLK_SPACE, /**< Space */ |
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Comma = SDLK_COMMA, /**< Comma */ |
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Period = SDLK_PERIOD, /**< Period */ |
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Minus = SDLK_MINUS, /**< Minus */ |
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Plus = SDLK_PLUS, /**< Plus */ |
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Slash = SDLK_SLASH, /**< Slash */ |
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Percent = SDLK_PERCENT, /**< Percent */ |
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Equal = SDLK_EQUALS, /**< Equal */ |
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Zero = SDLK_0, /**< Zero */ |
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One = SDLK_1, /**< One */ |
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Two = SDLK_2, /**< Two */ |
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Three = SDLK_3, /**< Three */ |
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Four = SDLK_4, /**< Four */ |
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Five = SDLK_5, /**< Five */ |
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Six = SDLK_6, /**< Six */ |
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Seven = SDLK_7, /**< Seven */ |
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Eight = SDLK_8, /**< Eight */ |
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Nine = SDLK_9, /**< Nine */ |
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A = SDLK_a, /**< Letter A */ |
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B = SDLK_b, /**< Letter B */ |
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C = SDLK_c, /**< Letter C */ |
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D = SDLK_d, /**< Letter D */ |
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E = SDLK_e, /**< Letter E */ |
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F = SDLK_f, /**< Letter F */ |
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G = SDLK_g, /**< Letter G */ |
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H = SDLK_h, /**< Letter H */ |
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I = SDLK_i, /**< Letter I */ |
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J = SDLK_j, /**< Letter J */ |
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K = SDLK_k, /**< Letter K */ |
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L = SDLK_l, /**< Letter L */ |
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M = SDLK_m, /**< Letter M */ |
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N = SDLK_n, /**< Letter N */ |
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O = SDLK_o, /**< Letter O */ |
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P = SDLK_p, /**< Letter P */ |
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Q = SDLK_q, /**< Letter Q */ |
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R = SDLK_r, /**< Letter R */ |
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S = SDLK_s, /**< Letter S */ |
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T = SDLK_t, /**< Letter T */ |
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U = SDLK_u, /**< Letter U */ |
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V = SDLK_v, /**< Letter V */ |
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W = SDLK_w, /**< Letter W */ |
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X = SDLK_x, /**< Letter X */ |
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Y = SDLK_y, /**< Letter Y */ |
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Z = SDLK_z /**< Letter Z */ |
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}; |
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/** @brief Key */ |
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inline Key key() const { return _key; } |
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/** @brief Modifiers */ |
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inline Modifiers modifiers() const { return _modifiers; } |
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private: |
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inline KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {} |
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const Key _key; |
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const Modifiers _modifiers; |
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}; |
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/** |
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@brief Mouse event |
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@see MouseMoveEvent, mousePressEvent(), mouseReleaseEvent() |
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*/ |
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class Sdl2Application::MouseEvent: public Sdl2Application::InputEvent { |
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friend class Sdl2Application; |
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public: |
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/** |
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* @brief Mouse button |
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* |
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* @see button() |
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*/ |
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enum class Button: Uint8 { |
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Left = SDL_BUTTON_LEFT, /**< Left button */ |
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Middle = SDL_BUTTON_MIDDLE, /**< Middle button */ |
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Right = SDL_BUTTON_RIGHT, /**< Right button */ |
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WheelUp = 4, /**< Wheel up */ |
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WheelDown = 5 /**< Wheel down */ |
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}; |
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/** @brief Button */ |
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inline Button button() const { return _button; } |
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/** @brief Position */ |
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inline Vector2i position() const { return _position; } |
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/** |
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* @brief Modifiers |
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* |
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* Lazily populated on first request. |
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*/ |
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Modifiers modifiers(); |
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private: |
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inline MouseEvent(Button button, const Vector2i& position): _button(button), _position(position), modifiersLoaded(false) {} |
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const Button _button; |
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const Vector2i _position; |
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bool modifiersLoaded; |
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Modifiers _modifiers; |
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}; |
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/** |
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@brief Mouse move event |
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@see MouseEvent, mouseMoveEvent() |
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*/ |
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class Sdl2Application::MouseMoveEvent: public Sdl2Application::InputEvent { |
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friend class Sdl2Application; |
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public: |
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/** @brief Position */ |
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inline Vector2i position() const { return _position; } |
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/** |
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* @brief Relative position |
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* |
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* Position relative to previous event. |
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*/ |
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inline Vector2i relativePosition() const { return _relativePosition; } |
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/** |
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* @brief Modifiers |
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* |
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* Lazily populated on first request. |
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*/ |
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Modifiers modifiers(); |
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private: |
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inline MouseMoveEvent(const Vector2i& position, const Vector2i& relativePosition): _position(position), _relativePosition(relativePosition), modifiersLoaded(false) {} |
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const Vector2i _position, _relativePosition; |
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bool modifiersLoaded; |
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Modifiers _modifiers; |
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}; |
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/** @hideinitializer |
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@brief Entry point for SDL2-based applications |
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@param className Class name |
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Can be used with Sdl2Application subclasses as equivalent to the following |
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code to achieve better portability, see @ref portability-applications for more |
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information. |
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@code |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other application header is included this macro is also aliased to |
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`MAGNUM_APPLICATION_MAIN()`. |
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*/ |
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#define MAGNUM_SDL2APPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_APPLICATION_MAIN |
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typedef Sdl2Application Application; |
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_APPLICATION_MAIN |
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#endif |
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#endif |
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CORRADE_ENUMSET_OPERATORS(Sdl2Application::InputEvent::Modifiers) |
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/* Implementations for inline functions with unused parameters */ |
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inline void Sdl2Application::keyPressEvent(KeyEvent&) {} |
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inline void Sdl2Application::keyReleaseEvent(KeyEvent&) {} |
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inline void Sdl2Application::mousePressEvent(MouseEvent&) {} |
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inline void Sdl2Application::mouseReleaseEvent(MouseEvent&) {} |
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inline void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {} |
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}} |
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#endif
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