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Vladimír Vondruš 1d2796baed CMake: avoid installed Magnum headers being picked over local ones. 3 years ago
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Implementation DebugTools,Trade: adapt to Corrade's Utility::String changes. 3 years ago
Test Clean up unnecessary usage of std::string and Utility::String. 3 years ago
AbstractImageConverter.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractImageConverter.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractImporter.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractImporter.h Consistently use "out of range" instead of "out of bounds". 3 years ago
AbstractMaterialData.h It's 2023 already! 3 years ago
AbstractSceneConverter.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractSceneConverter.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AnimationData.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AnimationData.h It's 2023 already! 3 years ago
ArrayAllocator.cpp It's 2023 already! 3 years ago
ArrayAllocator.h It's 2023 already! 3 years ago
CMakeLists.txt CMake: avoid installed Magnum headers being picked over local ones. 3 years ago
CameraData.cpp It's 2023 already! 3 years ago
CameraData.h Math,Trade: prevent collision with near/far defines in windows.h. 3 years ago
Data.cpp It's 2023 already! 3 years ago
Data.h It's 2023 already! 3 years ago
FlatMaterialData.cpp It's 2023 already! 3 years ago
FlatMaterialData.h It's 2023 already! 3 years ago
ImageData.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ImageData.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
LightData.cpp It's 2023 already! 3 years ago
LightData.h It's 2023 already! 3 years ago
MaterialData.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MaterialData.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MaterialLayerData.h It's 2023 already! 3 years ago
MeshData.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MeshData.h Trade: support morph targets in MeshData. 3 years ago
MeshData2D.cpp It's 2023 already! 3 years ago
MeshData2D.h It's 2023 already! 3 years ago
MeshData3D.cpp It's 2023 already! 3 years ago
MeshData3D.h It's 2023 already! 3 years ago
MeshObjectData2D.cpp It's 2023 already! 3 years ago
MeshObjectData2D.h It's 2023 already! 3 years ago
MeshObjectData3D.cpp It's 2023 already! 3 years ago
MeshObjectData3D.h It's 2023 already! 3 years ago
ObjectData2D.cpp It's 2023 already! 3 years ago
ObjectData2D.h It's 2023 already! 3 years ago
ObjectData3D.cpp It's 2023 already! 3 years ago
ObjectData3D.h It's 2023 already! 3 years ago
PbrClearCoatMaterialData.cpp It's 2023 already! 3 years ago
PbrClearCoatMaterialData.h It's 2023 already! 3 years ago
PbrMetallicRoughnessMaterialData.cpp It's 2023 already! 3 years ago
PbrMetallicRoughnessMaterialData.h It's 2023 already! 3 years ago
PbrSpecularGlossinessMaterialData.cpp It's 2023 already! 3 years ago
PbrSpecularGlossinessMaterialData.h It's 2023 already! 3 years ago
PhongMaterialData.cpp It's 2023 already! 3 years ago
PhongMaterialData.h It's 2023 already! 3 years ago
SceneData.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
SceneData.h Doc++ 3 years ago
SkinData.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
SkinData.h It's 2023 already! 3 years ago
TextureData.cpp It's 2023 already! 3 years ago
TextureData.h It's 2023 already! 3 years ago
Trade.h It's 2023 already! 3 years ago
configure.h.cmake It's 2023 already! 3 years ago
imageconverter.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
visibility.h It's 2023 already! 3 years ago