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311 lines
13 KiB
311 lines
13 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/TestSuite/Tester.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/FormatStl.h> |
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#include "Magnum/Shaders/MeshVisualizerGL.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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/* There's an underscore between GL and Test to disambiguate from GLTest, which |
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is a common suffix used to mark tests that need a GL context. Ugly, I know. */ |
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struct MeshVisualizerGL_Test: TestSuite::Tester { |
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explicit MeshVisualizerGL_Test(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void configurationSetJointCountInvalid2D(); |
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void configurationSetJointCountInvalid3D(); |
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#endif |
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void constructNoCreate2D(); |
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void constructNoCreate3D(); |
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void constructCopy2D(); |
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void constructCopy3D(); |
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void vertexIndexSameAsObjectId(); |
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void debugFlag2D(); |
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void debugFlag3D(); |
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void debugFlags2D(); |
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void debugFlags3D(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void debugFlagsSupersets2D(); |
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void debugFlagsSupersets3D(); |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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const struct { |
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const char* name; |
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UnsignedInt jointCount, perVertexJointCount, secondaryPerVertexJointCount; |
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const char* message; |
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} ConfigurationSetJointCountInvalidData[] { |
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{"per-vertex joint count too large", |
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10, 5, 0, |
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"expected at most 4 per-vertex joints, got 5"}, |
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{"secondary per-vertex joint count too large", |
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10, 0, 5, |
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"expected at most 4 secondary per-vertex joints, got 5"}, |
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{"joint count but no per-vertex joint count", |
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10, 0, 0, |
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"count has to be zero if per-vertex joint count is zero"}, |
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/* The rest depends on flags being set and is thus verified in constructor, |
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tested in MeshVisualizerGLTest::constructInvalid() and |
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constructUniformBuffersInvalid() */ |
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}; |
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#endif |
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MeshVisualizerGL_Test::MeshVisualizerGL_Test() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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addInstancedTests({ |
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&MeshVisualizerGL_Test::configurationSetJointCountInvalid2D, |
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&MeshVisualizerGL_Test::configurationSetJointCountInvalid3D}, |
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Containers::arraySize(ConfigurationSetJointCountInvalidData)); |
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#endif |
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addTests({ |
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&MeshVisualizerGL_Test::constructNoCreate2D, |
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&MeshVisualizerGL_Test::constructNoCreate3D, |
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&MeshVisualizerGL_Test::constructCopy2D, |
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&MeshVisualizerGL_Test::constructCopy3D, |
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&MeshVisualizerGL_Test::vertexIndexSameAsObjectId, |
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&MeshVisualizerGL_Test::debugFlag2D, |
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&MeshVisualizerGL_Test::debugFlag3D, |
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&MeshVisualizerGL_Test::debugFlags2D, |
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&MeshVisualizerGL_Test::debugFlags3D, |
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#ifndef MAGNUM_TARGET_GLES2 |
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&MeshVisualizerGL_Test::debugFlagsSupersets2D, |
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&MeshVisualizerGL_Test::debugFlagsSupersets3D, |
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#endif |
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}); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void MeshVisualizerGL_Test::configurationSetJointCountInvalid2D() { |
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auto&& data = ConfigurationSetJointCountInvalidData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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CORRADE_SKIP_IF_NO_ASSERT(); |
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MeshVisualizerGL2D::Configuration configuration; |
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std::ostringstream out; |
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Error redirectError{&out}; |
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configuration.setJointCount(data.jointCount, data.perVertexJointCount, data.secondaryPerVertexJointCount); |
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CORRADE_COMPARE(out.str(), Utility::formatString("Shaders::MeshVisualizerGL2D::Configuration::setJointCount(): {}\n", data.message)); |
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} |
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void MeshVisualizerGL_Test::configurationSetJointCountInvalid3D() { |
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auto&& data = ConfigurationSetJointCountInvalidData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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CORRADE_SKIP_IF_NO_ASSERT(); |
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MeshVisualizerGL3D::Configuration configuration; |
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std::ostringstream out; |
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Error redirectError{&out}; |
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configuration.setJointCount(data.jointCount, data.perVertexJointCount, data.secondaryPerVertexJointCount); |
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CORRADE_COMPARE(out.str(), Utility::formatString("Shaders::MeshVisualizerGL3D::Configuration::setJointCount(): {}\n", data.message)); |
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} |
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#endif |
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void MeshVisualizerGL_Test::constructNoCreate2D() { |
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{ |
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MeshVisualizerGL2D shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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CORRADE_COMPARE(shader.flags(), MeshVisualizerGL2D::Flags{}); |
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} |
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CORRADE_VERIFY(true); |
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} |
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void MeshVisualizerGL_Test::constructNoCreate3D() { |
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{ |
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MeshVisualizerGL3D shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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CORRADE_COMPARE(shader.flags(), MeshVisualizerGL3D::Flags{}); |
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} |
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CORRADE_VERIFY(true); |
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} |
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void MeshVisualizerGL_Test::constructCopy2D() { |
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CORRADE_VERIFY(!std::is_copy_constructible<MeshVisualizerGL2D>{}); |
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CORRADE_VERIFY(!std::is_copy_assignable<MeshVisualizerGL2D>{}); |
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} |
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void MeshVisualizerGL_Test::constructCopy3D() { |
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CORRADE_VERIFY(!std::is_copy_constructible<MeshVisualizerGL3D>{}); |
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CORRADE_VERIFY(!std::is_copy_assignable<MeshVisualizerGL3D>{}); |
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} |
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void MeshVisualizerGL_Test::vertexIndexSameAsObjectId() { |
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#ifdef MAGNUM_TARGET_GLES2 |
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CORRADE_SKIP("Object ID is not available on ES2."); |
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#else |
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CORRADE_COMPARE(MeshVisualizerGL2D::VertexIndex::Location, GenericGL2D::ObjectId::Location); |
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CORRADE_COMPARE(MeshVisualizerGL3D::VertexIndex::Location, GenericGL3D::ObjectId::Location); |
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#endif |
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} |
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void MeshVisualizerGL_Test::debugFlag2D() { |
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std::ostringstream out; |
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Debug{&out} << MeshVisualizerGL2D::Flag::Wireframe << MeshVisualizerGL2D::Flag(0xbad00000); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe Shaders::MeshVisualizerGL2D::Flag(0xbad00000)\n"); |
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} |
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void MeshVisualizerGL_Test::debugFlag3D() { |
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std::ostringstream out; |
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Debug{&out} << MeshVisualizerGL3D::Flag::Wireframe << MeshVisualizerGL3D::Flag(0xbad00000); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe Shaders::MeshVisualizerGL3D::Flag(0xbad00000)\n"); |
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} |
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void MeshVisualizerGL_Test::debugFlags2D() { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::Wireframe|MeshVisualizerGL2D::Flag::NoGeometryShader) << MeshVisualizerGL2D::Flags{}; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe|Shaders::MeshVisualizerGL2D::Flag::NoGeometryShader Shaders::MeshVisualizerGL2D::Flags{}\n"); |
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#else |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe Shaders::MeshVisualizerGL2D::Flags{}\n"); |
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#endif |
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} |
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void MeshVisualizerGL_Test::debugFlags3D() { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::NoGeometryShader) << MeshVisualizerGL3D::Flags{}; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe|Shaders::MeshVisualizerGL3D::Flag::NoGeometryShader Shaders::MeshVisualizerGL3D::Flags{}\n"); |
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#else |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe Shaders::MeshVisualizerGL3D::Flags{}\n"); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void MeshVisualizerGL_Test::debugFlagsSupersets2D() { |
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/* InstancedObjectId and ObjectIdTexture are a superset of ObjectId so only |
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one should be printed, but if there are both then both should be */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::InstancedObjectId); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedObjectId\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::ObjectIdTexture); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::ObjectIdTexture\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::InstancedObjectId|MeshVisualizerGL2D::Flag::ObjectIdTexture); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedObjectId|Shaders::MeshVisualizerGL2D::Flag::ObjectIdTexture\n"); |
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} |
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/* InstancedTextureOffset is a superset of TextureTransformation so only |
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one should be printed */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::InstancedTextureOffset|MeshVisualizerGL2D::Flag::TextureTransformation); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedTextureOffset\n"); |
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} |
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/* MultiDraw and ShaderStorageBuffers are a superset of UniformBuffers so |
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only one should be printed, but if there are both then both should be */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::MultiDraw|MeshVisualizerGL2D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::MultiDraw\n"); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::ShaderStorageBuffers|MeshVisualizerGL2D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::ShaderStorageBuffers\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL2D::Flag::MultiDraw|MeshVisualizerGL2D::Flag::ShaderStorageBuffers|MeshVisualizerGL2D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::MultiDraw|Shaders::MeshVisualizerGL2D::Flag::ShaderStorageBuffers\n"); |
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} |
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#endif |
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} |
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void MeshVisualizerGL_Test::debugFlagsSupersets3D() { |
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/* InstancedObjectId and ObjectIdTexture are a superset of ObjectId so only |
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one should be printed, but if there are both then both should be */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::InstancedObjectId); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedObjectId\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::ObjectIdTexture); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::ObjectIdTexture\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::ObjectIdTexture); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedObjectId|Shaders::MeshVisualizerGL3D::Flag::ObjectIdTexture\n"); |
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} |
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/* InstancedTextureOffset is a superset of TextureTransformation so only |
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one should be printed */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::InstancedTextureOffset|MeshVisualizerGL3D::Flag::TextureTransformation); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedTextureOffset\n"); |
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} |
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/* MultiDraw and ShaderStorageBuffers are a superset of UniformBuffers so |
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only one should be printed, but if there are both then both should be */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::MultiDraw|MeshVisualizerGL3D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::MultiDraw\n"); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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{ |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::ShaderStorageBuffers|MeshVisualizerGL3D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::ShaderStorageBuffers\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizerGL3D::Flag::MultiDraw|MeshVisualizerGL3D::Flag::ShaderStorageBuffers|MeshVisualizerGL3D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::MultiDraw|Shaders::MeshVisualizerGL3D::Flag::ShaderStorageBuffers\n"); |
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} |
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#endif |
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} |
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#endif |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerGL_Test)
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