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125 lines
4.6 KiB
125 lines
4.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/String.h> |
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#include <Corrade/TestSuite/Tester.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/Format.h> |
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#include "Magnum/Shaders/VectorGL.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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/* There's an underscore between GL and Test to disambiguate from GLTest, which |
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is a common suffix used to mark tests that need a GL context. Ugly, I know. */ |
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struct VectorGL_Test: TestSuite::Tester { |
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explicit VectorGL_Test(); |
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template<UnsignedInt dimensions> void constructNoCreate(); |
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template<UnsignedInt dimensions> void constructCopy(); |
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void debugFlag(); |
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void debugFlags(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void debugFlagsSupersets(); |
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#endif |
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}; |
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VectorGL_Test::VectorGL_Test() { |
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addTests({ |
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&VectorGL_Test::constructNoCreate<2>, |
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&VectorGL_Test::constructNoCreate<3>, |
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&VectorGL_Test::constructCopy<2>, |
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&VectorGL_Test::constructCopy<3>, |
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&VectorGL_Test::debugFlag, |
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&VectorGL_Test::debugFlags, |
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#ifndef MAGNUM_TARGET_GLES2 |
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&VectorGL_Test::debugFlagsSupersets |
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#endif |
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}); |
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} |
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template<UnsignedInt dimensions> void VectorGL_Test::constructNoCreate() { |
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setTestCaseTemplateName(Utility::format("{}", dimensions)); |
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{ |
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VectorGL<dimensions> shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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CORRADE_COMPARE(shader.flags(), typename VectorGL<dimensions>::Flags{}); |
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} |
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CORRADE_VERIFY(true); |
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} |
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template<UnsignedInt dimensions> void VectorGL_Test::constructCopy() { |
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setTestCaseTemplateName(Utility::format("{}", dimensions)); |
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CORRADE_VERIFY(!std::is_copy_constructible<VectorGL<dimensions>>{}); |
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CORRADE_VERIFY(!std::is_copy_assignable<VectorGL<dimensions>>{}); |
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} |
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void VectorGL_Test::debugFlag() { |
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std::ostringstream out; |
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Debug{&out} << VectorGL2D::Flag::TextureTransformation << VectorGL2D::Flag(0xf0); |
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CORRADE_COMPARE(out.str(), "Shaders::VectorGL::Flag::TextureTransformation Shaders::VectorGL::Flag(0xf0)\n"); |
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} |
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void VectorGL_Test::debugFlags() { |
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std::ostringstream out; |
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Debug{&out} << VectorGL3D::Flags{VectorGL3D::Flag::TextureTransformation|VectorGL3D::Flag(0xf0)} << VectorGL3D::Flags{}; |
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CORRADE_COMPARE(out.str(), "Shaders::VectorGL::Flag::TextureTransformation|Shaders::VectorGL::Flag(0xf0) Shaders::VectorGL::Flags{}\n"); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void VectorGL_Test::debugFlagsSupersets() { |
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/* MultiDraw and ShaderStorageBuffers are a superset of UniformBuffers so |
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only one should be printed, but if there are both then both should be */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (VectorGL3D::Flag::MultiDraw|VectorGL3D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::VectorGL::Flag::MultiDraw\n"); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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{ |
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std::ostringstream out; |
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Debug{&out} << (VectorGL2D::Flag::ShaderStorageBuffers|VectorGL2D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::VectorGL::Flag::ShaderStorageBuffers\n"); |
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} { |
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std::ostringstream out; |
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Debug{&out} << (VectorGL3D::Flag::MultiDraw|VectorGL3D::Flag::ShaderStorageBuffers|VectorGL3D::Flag::UniformBuffers); |
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CORRADE_COMPARE(out.str(), "Shaders::VectorGL::Flag::MultiDraw|Shaders::VectorGL::Flag::ShaderStorageBuffers\n"); |
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} |
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#endif |
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} |
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#endif |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::VectorGL_Test)
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