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77 lines
2.6 KiB
77 lines
2.6 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "CapsuleTest.h" |
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#include "Math/Constants.h" |
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#include "Physics/Capsule.h" |
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#include "Physics/Point.h" |
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#include "Physics/Sphere.h" |
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CORRADE_TEST_MAIN(Magnum::Physics::Test::CapsuleTest) |
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namespace Magnum { namespace Physics { namespace Test { |
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CapsuleTest::CapsuleTest() { |
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addTests(&CapsuleTest::applyTransformation, |
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&CapsuleTest::collisionPoint); |
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} |
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void CapsuleTest::applyTransformation() { |
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Physics::Capsule3D capsule({1.0f, 2.0f, 3.0f}, {-1.0f, -2.0f, -3.0f}, 7.0f); |
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capsule.applyTransformation(Matrix4::rotation(deg(90.0f), Vector3::zAxis())); |
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CORRADE_COMPARE(capsule.transformedA(), Vector3(-2.0f, 1.0f, 3.0f)); |
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CORRADE_COMPARE(capsule.transformedB(), Vector3(2.0f, -1.0f, -3.0f)); |
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CORRADE_COMPARE(capsule.radius(), 7.0f); |
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/* Apply average scaling to radius */ |
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capsule.applyTransformation(Matrix4::scaling({Math::Constants<GLfloat>::sqrt3(), -Math::Constants<GLfloat>::sqrt2(), 2.0f})); |
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CORRADE_COMPARE(capsule.transformedRadius(), Math::Constants<GLfloat>::sqrt3()*7.0f); |
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} |
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void CapsuleTest::collisionPoint() { |
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Physics::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); |
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Physics::Point3D point({2.0f, 0.0f, 0.0f}); |
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Physics::Point3D point1({2.9f, 1.0f, 0.0f}); |
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Physics::Point3D point2({1.0f, 3.1f, 0.0f}); |
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randomTransformation(capsule); |
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randomTransformation(point); |
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randomTransformation(point1); |
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randomTransformation(point2); |
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VERIFY_COLLIDES(capsule, point); |
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VERIFY_COLLIDES(capsule, point1); |
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VERIFY_NOT_COLLIDES(capsule, point2); |
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} |
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void CapsuleTest::collisionSphere() { |
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Physics::Capsule3D capsule({-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}, 2.0f); |
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Physics::Sphere3D sphere({3.0f, 0.0f, 0.0f}, 0.9f); |
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Physics::Sphere3D sphere1({3.5f, 1.0f, 0.0f}, 0.6f); |
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Physics::Sphere3D sphere2({1.0f, 4.1f, 0.0f}, 1.0f); |
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randomTransformation(capsule); |
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randomTransformation(sphere); |
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randomTransformation(sphere1); |
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randomTransformation(sphere2); |
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VERIFY_COLLIDES(capsule, sphere); |
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VERIFY_COLLIDES(capsule, sphere1); |
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VERIFY_NOT_COLLIDES(capsule, sphere2); |
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} |
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}}}
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