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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "UVSphere.h"
using namespace std;
using namespace Corrade::Utility;
namespace Magnum { namespace Primitives {
UVSphere::UVSphere(unsigned int rings, unsigned int segments, TextureCoords textureCoords): Capsule(segments, textureCoords) {
CORRADE_ASSERT(rings >= 2 && segments >= 3, "UVSphere must have at least two rings and three segments", )
GLfloat textureCoordsVIncrement = 1.0f/rings;
GLfloat ringAngleIncrement = PI/rings;
/* Bottom cap vertex */
capVertex(-1.0f, -1.0f, 0.0f);
/* Vertex rings */
vertexRings(rings-1, 0.0f, -PI/2+ringAngleIncrement, ringAngleIncrement, textureCoordsVIncrement, textureCoordsVIncrement);
/* Top cap vertex */
capVertex(1.0f, 1.0f, 1.0f);
/* Faces */
bottomFaceRing();
faceRings(rings-2);
topFaceRing();
}
}}