mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
1.9 KiB
56 lines
1.9 KiB
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#include "State.h" |
|
|
|
#include "Implementation/BufferState.h" |
|
#include "Implementation/FramebufferState.h" |
|
#include "Implementation/MeshState.h" |
|
#include "Implementation/RendererState.h" |
|
#include "Implementation/ShaderState.h" |
|
#include "Implementation/ShaderProgramState.h" |
|
#include "Implementation/TextureState.h" |
|
|
|
namespace Magnum { namespace Implementation { |
|
|
|
State::State(): |
|
buffer(new BufferState), |
|
framebuffer(new FramebufferState), |
|
mesh(new MeshState), |
|
renderer(new RendererState), |
|
shader(new ShaderState), |
|
shaderProgram(new ShaderProgramState), |
|
texture(new TextureState) {} |
|
|
|
State::~State() { |
|
delete texture; |
|
delete shaderProgram; |
|
delete shader; |
|
delete renderer; |
|
delete mesh; |
|
delete framebuffer; |
|
delete buffer; |
|
} |
|
|
|
}}
|
|
|