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501 lines
21 KiB
501 lines
21 KiB
#ifndef Magnum_Shader_h |
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#define Magnum_Shader_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Shader |
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*/ |
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#include <vector> |
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#include <string> |
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#include "Magnum.h" |
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#include "Context.h" |
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#include "magnumVisibility.h" |
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namespace Magnum { |
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/** |
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@brief %Shader |
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See AbstractShaderProgram for more information. |
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*/ |
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class MAGNUM_EXPORT Shader { |
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Shader(const Shader&) = delete; |
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Shader& operator=(const Shader&) = delete; |
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public: |
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/** |
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* @brief %Shader type |
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* |
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* @see @ref Shader(Version, Type), |
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* @ref maxAtomicCounterBuffers(), |
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* @ref maxAtomicCounters(), |
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* @ref maxImageUniforms() |
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* @ref maxShaderStorageBlocks(), |
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* @ref maxTextureImageUnits(), |
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* @ref maxUniformBlocks(), |
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* @ref maxUniformComponents(), |
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* @ref maxCombinedUniformComponents() |
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*/ |
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enum class Type: GLenum { |
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Vertex = GL_VERTEX_SHADER, /**< Vertex shader */ |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Tessellation control shader |
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* @requires_gl40 %Extension @extension{ARB,tessellation_shader} |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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*/ |
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TessellationControl = GL_TESS_CONTROL_SHADER, |
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/** |
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* Tessellation evaluation shader |
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* @requires_gl40 %Extension @extension{ARB,tessellation_shader} |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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*/ |
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TessellationEvaluation = GL_TESS_EVALUATION_SHADER, |
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/** |
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* Geometry shader |
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* @requires_gl32 %Extension @extension{ARB,geometry_shader4} |
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* @requires_gl Geometry shaders are not available in OpenGL ES. |
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*/ |
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Geometry = GL_GEOMETRY_SHADER, |
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/** |
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* Compute shader |
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* @requires_gl43 %Extension @extension{ARB,compute_shader} |
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* @requires_gl Compute shaders are not available in OpenGL ES. |
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*/ |
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Compute = GL_COMPUTE_SHADER, |
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#endif |
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Fragment = GL_FRAGMENT_SHADER /**< Fragment shader */ |
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}; |
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/** |
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* @brief Max supported component count on vertex shader output |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. In OpenGL ES 2.0 the four-component vector count is |
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* queried and multiplied with 4. |
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* @see @fn_gl{Get} with @def_gl{MAX_VERTEX_OUTPUT_COMPONENTS}, |
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* @def_gl{MAX_VARYING_COMPONENTS} in OpenGL <3.2 or |
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* @def_gl{MAX_VARYING_VECTORS} in OpenGL ES 2.0 |
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*/ |
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static Int maxVertexOutputComponents(); |
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/** @todo `GL_MAX_PATCH_VERTICES`, `GL_MAX_TESS_GEN_LEVEL`, `GL_MAX_TESS_PATCH_COMPONENTS` when @extension{ARB,tessellation_shader} is done */ |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Max supported component count of tessellation control shader input vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,tessellation_shader} |
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* is not available, returns `0`. |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_TESS_CONTROL_INPUT_COMPONENTS} |
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*/ |
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static Int maxTessellationControlInputComponents(); |
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/** |
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* @brief Max supported component count of tessellation control shader output vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,tessellation_shader} |
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* is not available, returns `0`. |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_TESS_CONTROL_OUTPUT_COMPONENTS} |
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*/ |
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static Int maxTessellationControlOutputComponents(); |
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/** |
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* @brief Max supported component count of all tessellation control shader output vertices combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,tessellation_shader} |
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* is not available, returns `0`. |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS} |
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*/ |
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static Int maxTessellationControlTotalOutputComponents(); |
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/** |
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* @brief Max supported component count of tessellation evaluation shader input vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,tessellation_shader} |
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* is not available, returns `0`. |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_TESS_EVALUATION_INPUT_COMPONENTS} |
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*/ |
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static Int maxTessellationEvaluationInputComponents(); |
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/** |
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* @brief Max supported component count of tessellation evaluation shader output vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,tessellation_shader} |
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* is not available, returns `0`. |
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* @requires_gl Tessellation shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_TESS_EVALUATION_OUTPUT_COMPONENTS} |
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*/ |
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static Int maxTessellationEvaluationOutputComponents(); |
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/** |
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* @brief Max supported component count of geometry shader input vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,geometry_shader4} |
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* is not available, returns `0`. |
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* @requires_gl Geometry shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_GEOMETRY_INPUT_COMPONENTS} |
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*/ |
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static Int maxGeometryInputComponents(); |
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/** |
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* @brief Max supported component count of geometry shader output vertex |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,geometry_shader4} |
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* is not available, returns `0`. |
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* @requires_gl Geometry shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_GEOMETRY_OUTPUT_COMPONENTS} |
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*/ |
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static Int maxGeometryOutputComponents(); |
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/** |
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* @brief Max supported component count of all geometry shader output vertices combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,geometry_shader4} |
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* is not available, returns `0`. |
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* @requires_gl Geometry shaders are not available in OpenGL ES. |
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* @see @fn_gl{Get} with @def_gl{MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS} |
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*/ |
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static Int maxGeometryTotalOutputComponents(); |
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#endif |
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/** |
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* @brief Max supported component count on fragment shader input |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. In OpenGL ES 2.0 the four-component vector count is |
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* queried and multiplied with 4. |
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* @see @fn_gl{Get} with @def_gl{MAX_FRAGMENT_INPUT_COMPONENTS}, |
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* @def_gl{MAX_VARYING_COMPONENTS} in OpenGL <3.2 or |
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* @def_gl{MAX_VARYING_VECTORS} in OpenGL ES 2.0 |
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*/ |
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static Int maxFragmentInputComponents(); |
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/** |
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* @brief Max supported uniform component count in default block |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If particular shader stage is not available, returns |
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* `0`. In OpenGL ES 2.0 the four-component vector count is queried and |
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* multiplied with 4. |
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* @see @ref maxCombinedUniformComponents(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_TESS_CONTROL_UNIFORM_COMPOENTS}, |
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* @def_gl{MAX_TESS_EVALUATION_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_GEOMETRY_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_COMPUTE_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_FRAGMENT_UNIFORM_COMPONENTS} or |
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* @def_gl{MAX_VERTEX_UNIFORM_VECTORS}, |
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* @def_gl{MAX_FRAGMENT_UNIFORM_VECTORS} in OpenGL ES 2.0 |
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*/ |
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static Int maxUniformComponents(Type type); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Max supported atomic counter buffer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_atomic_counters} or |
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* particular shader stage is not available, returns `0`. |
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* @requires_gl Atomic counters are not available in OpenGL ES. |
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* @see @ref maxCombinedAtomicCounterBuffers(), @ref maxAtomicCounters(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_ATOMIC_COUNTER_BUFFERS}, |
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* @def_gl{MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS}, |
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* @def_gl{MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS}, |
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* @def_gl{MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS}, |
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* @def_gl{MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS} or |
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* @def_gl{MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS} |
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*/ |
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static Int maxAtomicCounterBuffers(Type type); |
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/** |
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* @brief Max supported atomic counter buffer count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_atomic_counters} is |
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* not available, returns `0`. |
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* @requires_gl Atomic counters are not available in OpenGL ES. |
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* @see @ref maxAtomicCounterBuffers(), @ref maxCombinedAtomicCounters(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_ATOMIC_COUNTER_BUFFERS} |
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*/ |
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static Int maxCombinedAtomicCounterBuffers(); |
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/** |
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* @brief Max supported atomic counter count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_atomic_counters} or |
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* particular shader stage is not available, returns `0`. |
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* @requires_gl Atomic counters are not available in OpenGL ES. |
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* @see @ref maxCombinedAtomicCounters(), @ref maxAtomicCounterBuffers(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_ATOMIC_COUNTERS}, |
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* @def_gl{MAX_TESS_CONTROL_ATOMIC_COUNTERS}, |
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* @def_gl{MAX_TESS_EVALUATION_ATOMIC_COUNTERS}, |
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* @def_gl{MAX_GEOMETRY_ATOMIC_COUNTERS}, |
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* @def_gl{MAX_COMPUTE_ATOMIC_COUNTERS} or |
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* @def_gl{MAX_FRAGMENT_ATOMIC_COUNTERS} |
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*/ |
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static Int maxAtomicCounters(Type type); |
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/** |
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* @brief Max supported atomic counter count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_atomic_counters} is |
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* not available, returns `0`. |
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* @requires_gl Atomic counters are not available in OpenGL ES. |
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* @see @ref maxAtomicCounters(), @ref maxCombinedAtomicCounterBuffers(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_ATOMIC_COUNTERS} |
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*/ |
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static Int maxCombinedAtomicCounters(); |
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/** |
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* @brief Max supported image uniform count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_image_load_store} |
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* or particular shader stage is not available, returns `0`. |
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* @requires_gl Image load/store is not available in OpenGL ES. |
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* @see @ref maxCombinedImageUniforms(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_IMAGE_UNIFORMS}, |
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* @def_gl{MAX_TESS_CONTROL_IMAGE_UNIFORMS}, |
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* @def_gl{MAX_TESS_EVALUATION_IMAGE_UNIFORMS}, |
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* @def_gl{MAX_GEOMETRY_IMAGE_UNIFORMS}, |
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* @def_gl{MAX_COMPUTE_IMAGE_UNIFORMS} or |
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* @def_gl{MAX_FRAGMENT_IMAGE_UNIFORMS} |
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*/ |
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static Int maxImageUniforms(Type type); |
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/** |
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* @brief Max supported image uniform count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_image_load_store} |
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* is not available, returns `0`. |
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* @requires_gl Image load/store is not available in OpenGL ES. |
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* @see @ref maxImageUniforms(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_IMAGE_UNIFORMS} |
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*/ |
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static Int maxCombinedImageUniforms(); |
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/** |
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* @brief Max supported shader storage block count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_storage_buffer_object} |
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* or particular shader stage is not available, returns `0`. |
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* @requires_gl Shader storage is not available in OpenGL ES. |
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* @see @ref maxCombinedShaderStorageBlocks(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_SHADER_STORAGE_BLOCKS}, |
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* @def_gl{MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS}, |
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* @def_gl{MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS}, |
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* @def_gl{MAX_GEOMETRY_SHADER_STORAGE_BLOCKS}, |
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* @def_gl{MAX_COMPUTE_SHADER_STORAGE_BLOCKS} or |
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* @def_gl{MAX_FRAGMENT_SHADER_STORAGE_BLOCKS} |
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*/ |
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static Int maxShaderStorageBlocks(Type type); |
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/** |
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* @brief Max supported shader storage block count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,shader_storage_buffer_object} |
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* is not available, returns `0`. |
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* @requires_gl Shader storage is not available in OpenGL ES. |
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* @see @ref maxShaderStorageBlocks(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_SHADER_STORAGE_BLOCKS} |
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*/ |
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static Int maxCombinedShaderStorageBlocks(); |
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#endif |
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/** |
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* @brief Max supported texture image unit count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If particular shader stage is not available, returns |
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* `0`. |
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* @see @ref maxCombinedTextureImageUnits(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{MAX_GEOMETRY_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{MAX_COMPUTE_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{MAX_TEXTURE_IMAGE_UNITS} |
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*/ |
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static Int maxTextureImageUnits(Type type); |
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/** |
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* @brief Max supported texture image unit count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. |
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* @see @ref AbstractTexture::maxLayers(), @ref maxTextureImageUnits(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS} |
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*/ |
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static Int maxCombinedTextureImageUnits(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Max supported uniform block count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,uniform_buffer_objects} or |
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* particular shader stage is not available, returns `0`. |
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* @requires_gles30 Uniform blocks are not available in OpenGL ES 2.0. |
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* @see @ref maxCombinedUniformBlocks(), @ref maxUniformComponents(), |
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* @ref maxCombinedUniformComponents(), |
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* @fn_gl{Get} with @def_gl{MAX_VERTEX_UNIFORM_BLOCKS}, |
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* @def_gl{MAX_TESS_CONTROL_UNIFORM_BLOCKS}, |
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* @def_gl{MAX_TESS_EVALUATION_UNIFORM_BLOCKS}, |
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* @def_gl{MAX_GEOMETRY_UNIFORM_BLOCKS}, |
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* @def_gl{MAX_COMPUTE_UNIFORM_BLOCKS} or |
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* @def_gl{MAX_FRAGMENT_UNIFORM_BLOCKS} |
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*/ |
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static Int maxUniformBlocks(Type type); |
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/** |
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* @brief Max supported uniform block count for all stages combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,uniform_buffer_objects} is |
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* not available, returns `0`. |
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* @requires_gles30 Uniform blocks are not available in OpenGL ES 2.0. |
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* @see @ref maxUniformBlocks(), @ref maxUniformComponents(), |
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* @ref maxCombinedUniformComponents(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_UNIFORM_BLOCKS} |
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*/ |
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static Int maxCombinedUniformBlocks(); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Max supported uniform component count in all blocks combined |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,uniform_buffer_objects} |
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* or particular shader stage is not available, returns `0`. |
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* @requires_gles30 Uniform blocks are not available in OpenGL ES 2.0. |
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* @see @ref maxUniformComponents(), @ref maxUniformBlocks(), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS}, |
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* @def_gl{MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS} or |
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* @def_gl{MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS} |
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*/ |
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static Int maxCombinedUniformComponents(Type type); |
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#endif |
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/** |
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* @brief Constructor |
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* @param version Target version |
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* @param type %Shader type |
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* |
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* Creates empty OpenGL shader and adds @c \#version directive at the |
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* beginning. Sources can be added with addSource() or addFile(). |
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* @see @fn_gl{CreateShader} |
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*/ |
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explicit Shader(Version version, Type type); |
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|
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/** |
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* @brief Destructor |
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* |
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* Deletes associated OpenGL shader. |
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* @see @fn_gl{DeleteShader} |
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*/ |
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~Shader(); |
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/** @brief Move constructor */ |
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Shader(Shader&& other); |
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/** @brief Move assignment operator */ |
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Shader& operator=(Shader&& other); |
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|
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/** @brief OpenGL shader ID */ |
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GLuint id() const { return _id; } |
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/** |
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* @brief Add shader source |
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* @param source String with shader source |
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* @return Reference to self (for method chaining) |
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* |
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* Adds given source to source list, preceeded with @c \#line directive |
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* marking first line of the source as `n(1)` where n is number of |
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* added source. If passed string is empty, the function does nothing. |
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* @see addFile() |
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*/ |
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Shader& addSource(std::string source); |
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/** |
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* @brief Add source file |
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* @param filename Name of source file to read from |
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* @return Reference to self (for method chaining) |
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* |
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* The file must exist and must be readable. Calls addSource() with |
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* the contents. |
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*/ |
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Shader& addFile(const std::string& filename); |
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/** |
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* @brief Compile shader |
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* |
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* Returns `false` if compilation failed, `true` otherwise. Compiler |
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* message (if any) is printed to error output. |
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* @see @fn_gl{ShaderSource}, @fn_gl{CompileShader}, @fn_gl{GetShader} |
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* with @def_gl{COMPILE_STATUS} and @def_gl{INFO_LOG_LENGTH}, |
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* @fn_gl{GetShaderInfoLog} |
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*/ |
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bool compile(); |
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private: |
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Type _type; |
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GLuint _id; |
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std::vector<std::string> sources; |
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}; |
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} |
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#endif
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