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#ifndef Magnum_Texture_h
#define Magnum_Texture_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Texture
*/
#include "Trade/ImageData.h"
namespace Magnum {
/**
@brief %Texture
@tparam dimensions %Texture dimension count
@tparam target %Target. If not set, target is based on dimension
count (@c Target::Texture1D, @c Target::Texture2D or
@c Target::Texture3D).
Template class for one- to three-dimensional textures.
@attention Don't forget to call setMinificationFilter() and
setMagnificationFilter() after creating the texture, otherwise it will be
unusable.
The texture is bound via bind() and setting texture uniform on the shader to the
texture (see AbstractShaderProgram::setUniform(GLint, const AbstractTexture*)).
In shader, the texture is used via @c sampler1D, @c sampler2D or @c sampler3D
depending on dimension count. Note that you can have more than one texture bound
to the shader - the only requirement is to have each texture in another layer.
@section RectangleTextures Rectangle textures
If you want to use rectangle textures, set target in constructor to
@c Target::Rectangle and in shader use @c sampler2DRect. Unlike @c sampler2D,
which accepts coordinates between 0 and 1, @c sampler2DRect accepts coordinates
between 0 and @c textureSizeInGivenDirection-1. Note that rectangle textures
don't support mipmapping and repeating wrapping modes, see @ref Texture::Filter
"Filter", @ref Texture::Mipmap "Mipmap" and generateMipmap() documentation
for more information.
*/
template<size_t dimensions> class Texture: public AbstractTexture {
public:
static const size_t Dimensions = dimensions; /**< @brief %Texture dimension count */
typedef typename DataHelper<Dimensions>::Target Target; /**< @brief %Texture target */
/**
* @brief Constructor
* @param layer %Texture layer (number between 0 and 31)
* @param target %Texture target
*
* Creates one OpenGL texture.
*/
inline Texture(GLint layer = 0, Target target = DataHelper<Dimensions>::target()): AbstractTexture(layer, static_cast<GLenum>(target)), target(target) {}
/**
* @brief Set wrapping
* @param wrapping Wrapping type for all texture dimensions
*
* Sets wrapping type for coordinates out of range (0, 1) for normal
* textures and (0, textureSizeInGivenDirection-1) for rectangle
* textures.
*/
inline void setWrapping(const Math::Vector<Wrapping, Dimensions>& wrapping) {
bind();
DataHelper<Dimensions>::setWrapping(target, wrapping);
}
/**
* @brief Set texture data
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param _dimensions %Texture dimensions
* @param colorFormat Color format of passed data. Data size per
* color channel is detected from format of passed data array.
* @param data %Texture data
*
* Sets texture from given data. The data are not deleted afterwards.
*/
template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
bind();
DataHelper<Dimensions>::set(target, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
}
/**
* @brief Set texture data from image
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Sets texture data from given image. The image is not deleted
* afterwards.
*/
template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, T* image) {
bind();
DataHelper<Dimensions>::set(target, mipLevel, internalFormat, image);
}
/**
* @brief Set texture subdata
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param _dimensions %Texture dimensions
* @param colorFormat Color format of passed data. Data size per
* color channel is detected from format of passed data array.
* @param data %Texture data
*
* Sets texture subdata from given data. The data are not deleted
* afterwards.
*/
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
bind();
DataHelper<Dimensions>::setSub(target, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
}
/**
* @brief Set texture subdata from image
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Sets texture subdata from given image. The image is not deleted
* afterwards.
*/
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, T* image) {
bind();
DataHelper<Dimensions>::setSub(target, mipLevel, offset, image);
}
private:
Target target;
};
/** @brief One-dimensional texture */
typedef Texture<1> Texture1D;
/** @brief Two-dimensional texture */
typedef Texture<2> Texture2D;
/** @brief Three-dimensional texture */
typedef Texture<3> Texture3D;
}
#endif